share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Thu, 01 Aug 2013 16:34:18 +0300
branchspacecampaign
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child 9430 ab809b0be800
permissions -rw-r--r--
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------------------- ABOUT ----------------------
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--
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-- In the desert planet Hero will have to explore
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-- the dunes below the surface and find the hidden
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-- crates. It is told that one crate contains the
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-- lost part.
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-- TODO
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-- maybe use same name in missionName and frontend mission name..
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-- in this map I have to track the weapons the player has in checkpoints
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-- GENERAL NOTE: change hats :D
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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----------------- VARIABLES --------------------
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-- globals
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local campaignName = loc("A Space Adventure")
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local missionName = loc("Desert planet, lost in sand!")
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local heroIsInBattle = false
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local ongoingBattle = 0
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local checkPointReached = 1 -- 1 is normal spawn
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-- dialogs
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local dialog01 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Getting ready"), loc("The part is hidden in one of the crates! Go and get it!"), 1, 4500},
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}
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-- crates
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local btorch1Y = 60
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local btorch1X = 2700
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local btorch2Y = 1800
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local btorch2X = 1010
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local btorch3Y = 980
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local btorch3X = 3260
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local rope1Y = 970
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local rope1X = 3200
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local rope2Y = 1900
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local rope2X = 680
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local rope3Y = 1850
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local rope3X = 2460
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local portalY = 480
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local portalX = 1465
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local constructY = 1630
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local constructX = 3350
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-- hogs
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local hero = {}
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local ally = {}
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local smuggler1 = {}
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local smuggler2 = {}
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local smuggler3 = {}
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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-- hedgehogs values
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hero.name = "Hog Solo"
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hero.x = 1740
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hero.y = 40
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hero.dead = false
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ally.name = "Chief Sandologist"
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ally.x = 1660
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ally.y = 40
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smuggler1.name = "Sanndy"
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smuggler1.x = 400
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smuggler1.y = 235
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smuggler2.name = "Spike"
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smuggler2.x = 736
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smuggler2.y = 860
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smuggler3.name = "Sandstorm"
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smuggler3.x = 1940
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smuggler3.y = 1625
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teamA.name = loc("PAotH")
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teamA.color = tonumber("FF0000",16) -- red
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teamB.name = loc("Smugglers")
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teamB.color = tonumber("0033FF",16) -- blues
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teamC.name = loc("Hog Solo")
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teamC.color = tonumber("38D61C",16) -- green
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	Seed = 1
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	TurnTime = 20000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	Delay = 3
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	HealthCaseAmount = 30
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	Map = "desert01_map"
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	Theme = "Desert"
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	-- get the check point
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	if tonumber(GetCampaignVar("Desert01CheckPoint")) then
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		checkPointReached = tonumber(GetCampaignVar("Desert01CheckPoint"))
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	end
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	-- get hero health
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	local heroHealth = 100
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	if checkPointReached > 1 and tonumber(GetCampaignVar("HeroHealth")) then
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		heroHealth = tonumber(GetCampaignVar("HeroHealth"))
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	end
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	-- Hog Solo
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	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	HogTurnLeft(hero.gear, true)
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	-- PAotH undercover scientist and chief Sandologist
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	ally.gear = AddHog(ally.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(ally.gear, ally.x, ally.y)
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	-- Smugglers
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	smuggler1.gear = AddHog(smuggler1.name, 1, 100, "tophats")
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	AnimSetGearPosition(smuggler1.gear, smuggler1.x, smuggler1.y)
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	smuggler2.gear = AddHog(smuggler2.name, 1, 100, "tophats")
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	AnimSetGearPosition(smuggler2.gear, smuggler2.x, smuggler2.y)	
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	smuggler3.gear = AddHog(smuggler3.name, 1, 100, "tophats")
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	AnimSetGearPosition(smuggler3.gear, smuggler3.x, smuggler3.y)	
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	if checkPointReached == 1 then
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		-- Start of the game
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	elseif checkPointReached == 2 then
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		AnimSetGearPosition(hero.gear, 1050, 615)
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		HogTurnLeft(hero.gear, true)
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	end
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   128
	
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   129
	AnimInit()
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	AnimationSetup()	
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   131
end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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parents:
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   136
	
9426
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   137
	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddEvent(onHeroAtFirstBattle, {hero.gear}, heroAtFirstBattle, {hero.gear}, 1)
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	AddEvent(onHeroFleeFirstBattle, {hero.gear}, heroFleeFirstBattle, {hero.gear}, 1)
9428
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   140
	AddEvent(onHeroAtCheckpoint2, {hero.gear}, heroAtCheckpoint2, {hero.gear}, 0)
9426
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   141
	
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   142
	-- smugglers ammo
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   143
	AddAmmo(smuggler1.gear, amBazooka, 2)
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	AddAmmo(smuggler1.gear, amGrenade, 2)
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	AddAmmo(smuggler1.gear, amDEagle, 2)
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   146
	
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   147
	-- spawn crates	
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	SpawnAmmoCrate(btorch1X, btorch1Y, amBlowTorch)
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	SpawnAmmoCrate(btorch2X, btorch2Y, amBlowTorch)
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	SpawnAmmoCrate(btorch3X, btorch3Y, amBlowTorch)
9416
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	SpawnAmmoCrate(rope1X, rope1Y, amRope)
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	SpawnAmmoCrate(rope2X, rope2Y, amRope)
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	SpawnAmmoCrate(rope3X, rope3Y, amRope)
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	SpawnAmmoCrate(portalX, portalY, amPortalGun)
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	SpawnAmmoCrate(constructX, constructY, amConstruction)
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   156
	
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	SpawnHealthCrate(3300, 970)
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   158
	SpawnHealthCrate(680, 460)
9420
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   159
	
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   160
	-- adding mines - BOOM!
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	AddGear(1280, 460, gtMine, 0, 0, 0, 0)
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	AddGear(270, 460, gtMine, 0, 0, 0, 0)
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	AddGear(3460, 60, gtMine, 0, 0, 0, 0)
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   164
	AddGear(3500, 240, gtMine, 0, 0, 0, 0)
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   165
	AddGear(3410, 670, gtMine, 0, 0, 0, 0)
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	AddGear(3450, 720, gtMine, 0, 0, 0, 0)
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   167
	
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	local x = 800
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   169
	while x < 1650 do
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		AddGear(x, 900, gtMine, 0, 0, 0, 0)
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		x = x + math.random(8,20)
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   172
	end
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	x = 1890
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   174
	while x < 2988 do
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		AddGear(x, 760, gtMine, 0, 0, 0, 0)
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		x = x + math.random(8,20)
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   177
	end
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	x = 2480
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   179
	while x < 3300 do
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		AddGear(x, 1450, gtMine, 0, 0, 0, 0)
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		x = x + math.random(8,20)
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   182
	end
9424
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	x = 1570
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   184
	while x < 2900 do
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		AddGear(x, 470, gtMine, 0, 0, 0, 0)
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		x = x + math.random(8,20)
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   187
	end
9420
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   188
	
9428
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	if checkPointReached == 1 then
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   190
		-- hero ammo
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   191
		AddAmmo(hero.gear, amRope, 2)
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   192
		AddAmmo(hero.gear, amBazooka, 3)
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   193
		AddAmmo(hero.gear, amParachute, 1)
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   194
		AddAmmo(hero.gear, amGrenade, 6)
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   195
		AddAmmo(hero.gear, amDEagle, 4)
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   196
	
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   197
		AddAnim(dialog01)
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   198
	elseif checkPointReached == 2 then
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   199
		ShowMission(campaignName, missionName, loc("The part is hidden in one of the crates! Go and get it!"), -amSkip, 0)
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   200
		-- hero ammo
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   201
		local ammo = GetCampaignVar("HeroAmmo")
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   202
		AddAmmo(hero.gear, amRope, tonumber(ammo:sub(3,3)))
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   203
		AddAmmo(hero.gear, amBazooka, tonumber(ammo:sub(1,1)))
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   204
		AddAmmo(hero.gear, amParachute, tonumber(ammo:sub(4,4)))
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   205
		AddAmmo(hero.gear, amGrenade, tonumber(ammo:sub(2,2)))
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   206
		AddAmmo(hero.gear, amDEagle, tonumber(ammo:sub(5,5)))
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   207
		AddAmmo(hero.gear, amBlowTorch, tonumber(ammo:sub(6,6)))
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parents: 9426
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   208
		-- weird, if 0 bazooka isn't displayed in the weapons menu
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   209
		if tonumber(ammo:sub(7,7)) > 0 then
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   210
			AddAmmo(hero.gear, amConstruction, tonumber(ammo:sub(7,7)))
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   211
		end
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parents: 9426
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   212
		AddAmmo(hero.gear, amPortalGun, tonumber(ammo:sub(8,8)))
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diff changeset
   213
	end
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parents: 9426
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   214
	
9426
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   215
	SendHealthStatsOff()
9422
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diff changeset
   216
end
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   217
9426
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   218
function onNewTurn()
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   219
	if CurrentHedgehog ~= hero.gear and not heroIsInBattle then
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   220
		TurnTimeLeft = 0
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   221
	elseif CurrentHedgehog == hero.gear and not heroIsInBattle then
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parents: 9424
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   222
		TurnTimeLeft = -1
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parents: 9424
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   223
	elseif (CurrentHedgehog == smuggler2.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 1 then
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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parents: 9424
diff changeset
   224
		AnimSwitchHog(hero.gear)
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   225
		TurnTimeLeft = 0
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   226
	elseif CurrentHedgehog == ally.gear then
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   227
		TurnTimeLeft = 0
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diff changeset
   228
	end
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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diff changeset
   229
	WriteLnToConsole("CURRENT HEDGEHOG IS "..CurrentHedgehog)
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diff changeset
   230
end
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diff changeset
   231
9422
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   232
function onGameTick()
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   233
	AnimUnWait()
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   234
	if ShowAnimation() == false then
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   235
		return
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   236
	end
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   237
	ExecuteAfterAnimations()
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   238
	CheckEvents()
9416
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   239
end
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   240
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   241
function onAmmoStoreInit()
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   242
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
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   243
	SetAmmo(amRope, 0, 0, 0, 1)
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   244
	SetAmmo(amPortalGun, 0, 0, 0, 1)	
8d0054adf0c6 added weapon crates
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parents: 9412
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   245
	SetAmmo(amConstruction, 0, 0, 0, 1)
9404
4ae9b399fa73 desert planet main mission addition - hwp will be added when fully finished
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parents:
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   246
end
4ae9b399fa73 desert planet main mission addition - hwp will be added when fully finished
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parents:
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   247
9410
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   248
function onGearDelete(gear)
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   249
	if gear == hero.gear then
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   250
		hero.dead = true
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   251
	end
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   252
end
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   253
9422
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diff changeset
   254
function onPrecise()
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	if GameTime > 3000 then
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		SetAnimSkip(true)   
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	end
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end
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-------------- EVENTS ------------------
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function onHeroDeath(gear)
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	if hero.dead then
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		return true
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	end
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	return false
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end
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function onHeroAtFirstBattle(gear)
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	if not hero.dead and not heroIsInBattle and GetX(hero.gear) <= 1450 
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			and GetY(hero.gear) <= GetY(smuggler1.gear)+5 and GetY(hero.gear) >= GetY(smuggler1.gear)-5 then
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		return true
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	end
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	return false
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end
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function onHeroFleeFirstBattle(gear)
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	if not hero.dead and GetHealth(smuggler1.gear) and heroIsInBattle and ongoingBattle == 1 and (GetX(hero.gear) > 1450 
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			or (GetY(hero.gear) < GetY(smuggler1.gear)-80 or GetY(hero.gear) > smuggler1.y+300)) then
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		return true
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	end
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	return false
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end
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function onHeroAtCheckpoint2(gear)
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	if not hero.dead and GetX(hero.gear) > 1000 and GetX(hero.gear) < 1100
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			and GetY(hero.gear) > 590 then
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		return true
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	end
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	return false
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end
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-------------- OUTCOMES ------------------
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function heroDeath(gear)
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	SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
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	SendStat('siCustomAchievement', loc("To win the game you have to find the right crate")) --11
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	SendStat('siCustomAchievement', loc("You can avoid some battles")) --11
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	SendStat('siCustomAchievement', loc("Use your ammo wisely")) --11
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	SendStat('siPlayerKills','1',teamB.name)
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	SendStat('siPlayerKills','0',teamC.name)
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	EndGame()
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   303
end
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function heroAtFirstBattle(gear)
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	WriteLnToConsole("**HERO AT FIRST BATTLE")
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   307
	AnimCaption(hero.gear, loc("A smuggler! Prepare for battle"), 5000)
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	TurnTimeLeft = 0
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   309
	heroIsInBattle = true
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	ongoingBattle = 1	
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	AnimSwitchHog(smuggler1.gear)
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	TurnTimeLeft = 0
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   313
end
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function heroFleeFirstBattle(gear)
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	WriteLnToConsole("++HERO FLEE FIRST BATTLE")
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   317
	AnimSay(smuggler1.gear, loc("Run away you coward!"), SAY_SHOUT, 4000)
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	TurnTimeLeft = 0
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	heroIsInBattle = false
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	ongoingBattle = 0
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   321
end
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function heroAtCheckpoint2(gear)
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   324
	SaveCampaignVar("Desert01CheckPoint", "2")	
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   325
	SaveCampaignVar("HeroHealth", GetHealth(hero.gear))
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   326
	-- bazooka - grenade - rope - parachute - deagle - btorch - construct - portal
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   327
	SaveCampaignVar("HeroAmmo", GetAmmoCount(hero.gear, amBazooka)..GetAmmoCount(hero.gear, amGrenade)..
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   328
			GetAmmoCount(hero.gear, amRope)..GetAmmoCount(hero.gear, amParachute)..GetAmmoCount(hero.gear, amDEagle)..
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   329
			GetAmmoCount(hero.gear, amBlowTorch)..GetAmmoCount(hero.gear, amConstruction)..GetAmmoCount(hero.gear, amPortalGun))
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   330
	AnimCaption(hero.gear, loc("Checkpoint reached!"), 5000)	
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   331
end
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   332
9422
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   333
-------------- ANIMATIONS ------------------
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   334
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   335
function Skipanim(anim)
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   336
	if goals[anim] ~= nil then
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   337
		ShowMission(unpack(goals[anim]))
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   338
    end
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   339
    AnimSwitchHog(hero.gear)
9422
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   340
end
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   341
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   342
function AnimationSetup()
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   343
	-- DIALOG 01 - Start, getting info about the device
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   344
	AddSkipFunction(dialog01, Skipanim, {dialog01})
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   345
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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   346
	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the planet of sand, you have to double check your moves..."), 5000}})
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   347
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finaly you are here..."), SAY_SAY, 2000}})
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   348
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 2000}})
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   349
	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Thank you for meeting me in such a short notice!"), SAY_SAY, 3000}})
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   350
	table.insert(dialog01, {func = AnimWait, args = {ally.gear, 4000}})
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   351
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("No problem, I would do anything for M!"), SAY_SAY, 4000}})
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   352
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Now listen carefully! Below us there are tunnels that have been created naturally over the years"), SAY_SAY, 4000}})
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   353
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("I have heared the local tribes saying that many years ago some PAotH scientists were dumping their waste here"), SAY_SAY, 5000}})
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   354
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("M confimed that there isn't such a PAotH activity logged"), SAY_SAY, 4000}})
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   355
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("So, I believe that it's a good place to start"), SAY_SAY, 3000}})
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   356
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Beware though! Many smugglers come often to explore these tunnels and scavage whatever valuable item they can find"), SAY_SAY, 5000}})
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   357
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("They won't hesitate to attack you in order to take your valuables!"), SAY_SAY, 4000}})
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   358
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 6000}})
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   359
	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("OK, I'll be extra careful!"), SAY_SAY, 4000}})
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   360
	table.insert(dialog01, {func = AnimWait, args = {ally.gear, 2000}})
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   361
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("There is the tunnel entrance"), SAY_SAY, 3000}})
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   362
	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Good luck!"), SAY_SAY, 3000}})
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   363
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
9428
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   364
	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})	
9422
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   365
end