author | alfadur |
Mon, 12 Feb 2024 21:01:21 +0300 | |
changeset 16016 | b26c3497ea85 |
parent 15919 | d52f5d8e75e6 |
child 16039 | a73b9770467a |
permissions | -rw-r--r-- |
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#ifndef HWENGINE_H |
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#define HWENGINE_H |
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#include <QList> |
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#include <QObject> |
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#include "engine_interface.h" |
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#include "game_config.h" |
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class QQmlEngine; |
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class EngineInstance; |
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class PreviewAcceptor; |
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class HWEngine : public QObject { |
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Q_OBJECT |
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Q_PROPERTY(int previewHedgehogsCount READ previewHedgehogsCount NOTIFY |
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previewHedgehogsCountChanged) |
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Q_PROPERTY(PreviewAcceptor* previewAcceptor READ previewAcceptor WRITE |
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setPreviewAcceptor NOTIFY previewAcceptorChanged) |
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Q_PROPERTY(QString engineLibrary READ engineLibrary WRITE setEngineLibrary |
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NOTIFY engineLibraryChanged) |
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Q_PROPERTY(QString dataPath READ dataPath WRITE setDataPath NOTIFY dataPathChanged) |
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public: |
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explicit HWEngine(QObject* parent = nullptr); |
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~HWEngine(); |
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Q_INVOKABLE void getPreview(); |
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Q_INVOKABLE EngineInstance* runQuickGame(); |
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int previewHedgehogsCount() const; |
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PreviewAcceptor* previewAcceptor() const; |
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QString engineLibrary() const; |
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const QString &dataPath() const; |
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void setDataPath(const QString &newDataPath); |
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public slots: |
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Add possibility to instantiate HWEngine objects from QML, reorganize work with preview
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void setPreviewAcceptor(PreviewAcceptor* previewAcceptor); |
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void setEngineLibrary(const QString& engineLibrary); |
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signals: |
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void previewIsRendering(); |
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void previewImageChanged(); |
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void previewHogCountChanged(int count); |
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void gameFinished(); |
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void previewHedgehogsCountChanged(int previewHedgehogsCount); |
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parents:
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changeset
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void previewAcceptorChanged(PreviewAcceptor* previewAcceptor); |
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parents:
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changeset
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void engineLibraryChanged(const QString& engineLibrary); |
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void dataPathChanged(); |
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private: |
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QQmlEngine* m_engine; |
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GameConfig m_gameConfig; |
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int m_previewHedgehogsCount; |
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changeset
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PreviewAcceptor* m_previewAcceptor; |
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QString m_engineLibrary; |
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QString m_dataPath; |
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}; |
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#endif // HWENGINE_H |