author | nemo |
Sun, 02 May 2010 16:28:06 +0000 | |
changeset 3402 | b1fbf50da522 |
parent 3395 | 095273ad0e08 |
child 3405 | 8fdb08497bf1 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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3 |
* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uWorld; |
22 |
interface |
|
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uses SDLh, uGears, uConsts, uFloat, uRandom; |
2630 | 24 |
|
4 | 25 |
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var FollowGear: PGear; |
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WindBarWidth: LongInt; |
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bShowAmmoMenu: boolean; |
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bSelected: boolean; |
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bShowFinger: boolean; |
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Frames: Longword; |
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WaterColor, DeepWaterColor: TSDL_Color; |
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WorldDx: LongInt; |
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WorldDy: LongInt; |
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SkyOffset: LongInt; |
36 |
HorizontOffset: LongInt; |
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{$IFDEF COUNTTICKS} |
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cntTicks: LongWord; |
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{$ENDIF} |
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procedure initModule; |
42 |
procedure freeModule; |
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|
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procedure InitWorld; |
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procedure DrawWorld(Lag: LongInt); |
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procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup); |
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procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
|
2786 | 48 |
procedure HideMission; |
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procedure ShakeCamera(amount: LongWord); |
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|
51 |
implementation |
|
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uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand, GLunit; |
1807 | 53 |
|
4 | 54 |
type TCaptionStr = record |
762 | 55 |
Tex: PTexture; |
4 | 56 |
EndTime: LongWord; |
57 |
end; |
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||
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var cWaveWidth, cWaveHeight: LongInt; |
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Captions: array[TCapGroup] of TCaptionStr; |
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AMxShift, SlotsNum: LongInt; |
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tmpSurface: PSDL_Surface; |
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fpsTexture: PTexture; |
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timeTexture: PTexture; |
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FPS: Longword; |
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CountTicks: Longword; |
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SoundTimerTicks: Longword; |
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prevPoint: TPoint; |
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amSel: TAmmoType = amNothing; |
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missionTex: PTexture; |
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missionTimer: LongInt; |
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|
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procedure InitWorld; |
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var i, t: LongInt; |
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cp: PClan; |
2863 | 76 |
g: ansistring; |
77 |
||
2904 | 78 |
// helper functions to create the goal/game mode string |
2908 | 79 |
function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring; |
2905 | 80 |
var t: ansistring; |
2904 | 81 |
begin |
82 |
if (GameFlags and gf) <> 0 then |
|
83 |
begin |
|
84 |
t:= inttostr(i); |
|
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s:= s + format(trgoal[si], t) + '|' |
|
86 |
end; |
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AddGoal:= s; |
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end; |
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89 |
||
2908 | 90 |
function AddGoal(s: ansistring; gf: longword; si: TGoalStrId): ansistring; |
2863 | 91 |
begin |
2904 | 92 |
if (GameFlags and gf) <> 0 then |
93 |
s:= s + trgoal[si] + '|'; |
|
2863 | 94 |
AddGoal:= s; |
95 |
end; |
|
4 | 96 |
begin |
2786 | 97 |
missionTimer:= 0; |
98 |
||
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if (GameFlags and gfRandomOrder) <> 0 then // shuffle them up a bit |
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begin |
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for i:= 0 to ClansCount * 4 do |
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begin |
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t:= GetRandom(ClansCount); |
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if t <> 0 then |
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begin |
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cp:= ClansArray[0]; |
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ClansArray[0]:= ClansArray[t]; |
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ClansArray[t]:= cp; |
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ClansArray[t]^.ClanIndex:= t; |
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ClansArray[0]^.ClanIndex:= 0; |
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if (LocalClan = t) then LocalClan:= 0 |
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else if (LocalClan = 0) then LocalClan:= t |
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113 |
end; |
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end; |
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CurrentTeam:= ClansArray[0]^.Teams[0]; |
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end; |
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117 |
|
2908 | 118 |
// if special game flags/settings are changed, add them to the game mode notice window and then show it |
2863 | 119 |
g:= ''; // no text/things to note yet |
2908 | 120 |
|
2958 | 121 |
// check different game flags (goals/game modes first for now) |
122 |
g:= AddGoal(g, gfKing, gidKing); // king? |
|
123 |
||
124 |
// other important flags |
|
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g:= AddGoal(g, gfForts, gidForts); // forts? |
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g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
|
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g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability? |
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g:= AddGoal(g, gfVampiric, gidVampiric); // vampirism? |
|
129 |
g:= AddGoal(g, gfKarma, gidKarma); // karma? |
|
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g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement? |
|
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g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
|
132 |
g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
|
133 |
g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
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134 |
||
2908 | 135 |
// modified damage modificator? |
136 |
if cDamagePercent <> 100 then |
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g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent); |
2908 | 138 |
|
3107 | 139 |
// fade in |
140 |
ScreenFade:= sfFromBlack; |
|
141 |
ScreenFadeValue:= sfMax; |
|
142 |
ScreenFadeSpeed:= 1; |
|
143 |
||
2908 | 144 |
// modified mine timers? |
145 |
if cMinesTime <> 3000 then |
|
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begin |
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if cMinesTime = 0 then |
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g:= AddGoal(g, gfMines, gidNoMineTimer) |
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else if cMinesTime < 0 then |
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150 |
g:= AddGoal(g, gfMines, gidRandomMineTimer) |
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151 |
else |
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152 |
g:= AddGoal(g, gfMines, gidMineTimer, cMinesTime div 1000); |
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153 |
end; |
2908 | 154 |
|
2863 | 155 |
// if the string has been set, show it for (default timeframe) seconds |
156 |
if g <> '' then ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0); |
|
157 |
||
1825 | 158 |
cWaveWidth:= SpritesData[sprWater].Width; |
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little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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159 |
//cWaveHeight:= SpritesData[sprWater].Height; |
053eb81e60ee
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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160 |
cWaveHeight:= 32; |
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161 |
|
284 | 162 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 163 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
2197 | 164 |
prevPoint.X:= 0; |
74 | 165 |
prevPoint.Y:= cScreenHeight div 2; |
1760 | 166 |
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
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Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
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167 |
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
3107 | 168 |
AMxShift:= 210; |
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169 |
SkyOffset:= 0; |
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170 |
HorizontOffset:= 0; |
161 | 171 |
end; |
172 |
||
956 | 173 |
procedure ShowAmmoMenu; |
161 | 174 |
const MENUSPEED = 15; |
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175 |
{$IFDEF IPHONEOS} |
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176 |
const MENUWIDTH = 210; |
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177 |
{$ELSE} |
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178 |
const MENUWIDTH = 240; |
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179 |
{$ENDIF} |
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180 |
var x, y, i, t, l, g: LongInt; |
371 | 181 |
Slot, Pos: LongInt; |
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Show the ammo menu of the last local non-bot team when not local turn. needs testing
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182 |
Ammo: PHHAmmo; |
161 | 183 |
begin |
2885 | 184 |
if (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) then bShowAmmoMenu:= false; |
165 | 185 |
if bShowAmmoMenu then |
186 |
begin |
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Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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187 |
FollowGear:= nil; |
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188 |
if AMxShift = MENUWIDTH then prevPoint.X:= 0; |
1812 | 189 |
if cReducedQuality then |
190 |
AMxShift:= 0 |
|
191 |
else |
|
192 |
if AMxShift > 0 then dec(AMxShift, MENUSPEED); |
|
165 | 193 |
end else |
194 |
begin |
|
1120 | 195 |
if AMxShift = 0 then |
165 | 196 |
begin |
2579 | 197 |
CursorPoint.X:= cScreenWidth shr 1; |
198 |
CursorPoint.Y:= cScreenHeight shr 1; |
|
165 | 199 |
prevPoint:= CursorPoint; |
2197 | 200 |
SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y) |
165 | 201 |
end; |
1812 | 202 |
if cReducedQuality then |
3395
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|
203 |
AMxShift:= MENUWIDTH |
1812 | 204 |
else |
3395
095273ad0e08
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|
205 |
if AMxShift < MENUWIDTH then inc(AMxShift, MENUSPEED); |
165 | 206 |
end; |
2857
768dfbe276a5
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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|
207 |
Ammo:= nil; |
2855
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Show the ammo menu of the last local non-bot team when not local turn. needs testing
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|
208 |
if (CurrentTeam <> nil) and (CurrentHedgehog <> nil) and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then |
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209 |
Ammo:= CurrentHedgehog^.Ammo |
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210 |
else if (LocalAmmo <> -1) then |
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211 |
Ammo:= GetAmmoByNum(LocalAmmo); |
162 | 212 |
Slot:= 0; |
213 |
Pos:= -1; |
|
2971 | 214 |
if Ammo = nil then |
215 |
begin |
|
216 |
bShowAmmoMenu:= false; |
|
217 |
exit |
|
218 |
end; |
|
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219 |
SlotsNum:= 0; |
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220 |
x:= (cScreenWidth shr 1) - MENUWIDTH + AMxShift; |
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221 |
y:= cScreenHeight - 40; |
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222 |
|
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223 |
{$IFDEF IPHONEOS} |
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224 |
dec(y); |
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225 |
DrawSprite(sprAMBordersIPhone, x, y, 0); |
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226 |
dec(y); |
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227 |
DrawSprite(sprAMBordersIPhone, x, y, 1); |
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228 |
dec(y, 33); |
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229 |
DrawSprite(sprAMSlotNameIPhone, x, y, 0); |
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230 |
{$ELSE} |
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231 |
dec(y); |
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232 |
DrawSprite(sprAMBorders, x, y, 0); |
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233 |
dec(y); |
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234 |
DrawSprite(sprAMBorders, x, y, 1); |
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235 |
dec(y, 33); |
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236 |
DrawSprite(sprAMSlotName, x, y, 0); |
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237 |
{$ENDIF} |
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238 |
|
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239 |
for i:= cMaxSlotIndex downto 0 do |
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240 |
if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then |
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241 |
begin |
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242 |
if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i; |
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243 |
dec(y, 33); |
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244 |
inc(SlotsNum); |
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245 |
{$IFDEF IPHONEOS} |
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246 |
DrawSprite(sprAMSlotIPhone, x, y, 0); |
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247 |
{$ELSE} |
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248 |
DrawSprite(sprAMSlot, x, y, 0); |
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249 |
DrawSprite(sprAMSlotKeys, x + 2, y + 1, i); |
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250 |
{$ENDIF} |
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251 |
t:= 0; |
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252 |
{$IFDEF IPHONEOS} |
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253 |
g:= -1; |
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254 |
{$ELSE} |
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255 |
g:= 0; |
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256 |
{$ENDIF} |
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257 |
while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
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258 |
begin |
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259 |
if (Ammo^[i, t].AmmoType <> amNothing) then |
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260 |
begin |
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261 |
l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
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262 |
|
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263 |
if l >= 0 then |
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264 |
begin |
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265 |
DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
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266 |
if l < 100 then DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l); |
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267 |
end else |
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268 |
DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
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|
269 |
if (Slot = i) |
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270 |
and (CursorPoint.X >= x + g * 33 + 35) |
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271 |
and (CursorPoint.X < x + g * 33 + 68) then |
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272 |
begin |
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273 |
if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0); |
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274 |
Pos:= t; |
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|
275 |
end; |
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276 |
inc(g) |
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|
277 |
end; |
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|
278 |
inc(t) |
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|
279 |
end |
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280 |
end; |
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281 |
dec(y, 1); |
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282 |
{$IFDEF IPHONEOS} |
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283 |
DrawSprite(sprAMBordersIPhone, x, y, 0); |
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|
284 |
{$ELSE} |
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|
285 |
DrawSprite(sprAMBorders, x, y, 0); |
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286 |
{$ENDIF} |
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|
287 |
|
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288 |
if (Pos >= 0) then |
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289 |
begin |
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290 |
if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then |
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291 |
if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then |
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292 |
begin |
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293 |
amSel:= Ammo^[Slot, Pos].AmmoType; |
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|
294 |
RenderWeaponTooltip(amSel) |
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|
295 |
end; |
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|
296 |
|
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297 |
DrawTexture(cScreenWidth div 2 - (MENUWIDTH - 10) + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
2376 | 298 |
|
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299 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
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|
300 |
DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
2376 | 301 |
|
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302 |
if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
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|
303 |
begin |
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|
304 |
bShowAmmoMenu:= false; |
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|
305 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
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306 |
bSelected:= false; |
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|
307 |
FreeWeaponTooltip; |
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|
308 |
exit |
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|
309 |
end; |
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310 |
end |
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311 |
else |
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312 |
FreeWeaponTooltip; |
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313 |
|
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314 |
if (WeaponTooltipTex <> nil) and (AMxShift = 0) then |
2999 | 315 |
ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, min(y, cScreenHeight - WeaponTooltipTex^.h - 40)); |
162 | 316 |
|
317 |
bSelected:= false; |
|
2197 | 318 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
4 | 319 |
end; |
320 |
||
162 | 321 |
procedure MoveCamera; forward; |
322 |
||
3104 | 323 |
procedure DrawWater(Alpha: byte; OffsetY: LongInt); |
1915 | 324 |
var VertexBuffer: array [0..3] of TVertex2f; |
325 |
r: TSDL_Rect; |
|
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326 |
lw, lh: GLfloat; |
1915 | 327 |
begin |
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328 |
WaterColorArray[0].a := Alpha; |
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329 |
WaterColorArray[1].a := Alpha; |
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330 |
WaterColorArray[2].a := Alpha; |
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331 |
WaterColorArray[3].a := Alpha; |
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332 |
|
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333 |
lw:= cScreenWidth / cScaleFactor; |
2378 | 334 |
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16; |
1915 | 335 |
// Water |
3104 | 336 |
r.y:= OffsetY + WorldDy + cWaterLine; |
2378 | 337 |
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then |
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338 |
begin |
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339 |
if r.y < 0 then r.y:= 0; |
1915 | 340 |
|
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341 |
glDisable(GL_TEXTURE_2D); |
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342 |
VertexBuffer[0].X:= -lw; |
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|
343 |
VertexBuffer[0].Y:= r.y; |
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|
344 |
VertexBuffer[1].X:= lw; |
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|
345 |
VertexBuffer[1].Y:= r.y; |
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|
346 |
VertexBuffer[2].X:= lw; |
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|
347 |
VertexBuffer[2].Y:= lh; |
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|
348 |
VertexBuffer[3].X:= -lw; |
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|
349 |
VertexBuffer[3].Y:= lh; |
1915 | 350 |
|
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|
351 |
glEnableClientState (GL_COLOR_ARRAY); |
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|
352 |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]); |
1915 | 353 |
|
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|
354 |
glEnableClientState(GL_VERTEX_ARRAY); |
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|
355 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
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|
356 |
|
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|
357 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
1915 | 358 |
|
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|
359 |
glDisableClientState(GL_VERTEX_ARRAY); |
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|
360 |
glDisableClientState(GL_COLOR_ARRAY); |
1915 | 361 |
|
3376 | 362 |
glColor4ub($FF, $FF, $FF, $FF); // disable coloring |
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|
363 |
glEnable(GL_TEXTURE_2D) |
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|
364 |
end |
1915 | 365 |
end; |
366 |
||
3376 | 367 |
procedure DrawWaves(Dir, dX, dY: LongInt; tnt: Byte); |
2292
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|
368 |
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
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|
369 |
lw, waves, shift: GLfloat; |
2288 | 370 |
begin |
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|
371 |
lw:= cScreenWidth / cScaleFactor; |
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|
372 |
waves:= lw * 2 / cWaveWidth; |
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|
373 |
|
3376 | 374 |
Tint( |
375 |
(tnt * WaterColorArray[2].r div 255) + (255-tnt) |
|
376 |
, (tnt * WaterColorArray[2].g div 255) + (255-tnt) |
|
377 |
, (tnt * WaterColorArray[2].b div 255) + (255-tnt) |
|
378 |
, 255 |
|
3089 | 379 |
); |
380 |
||
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|
381 |
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id); |
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|
382 |
|
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|
383 |
VertexBuffer[0].X:= -lw; |
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changeset
|
384 |
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY; |
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changeset
|
385 |
VertexBuffer[1].X:= lw; |
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changeset
|
386 |
VertexBuffer[1].Y:= VertexBuffer[0].Y; |
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changeset
|
387 |
VertexBuffer[2].X:= lw; |
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changeset
|
388 |
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height; |
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changeset
|
389 |
VertexBuffer[3].X:= -lw; |
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changeset
|
390 |
VertexBuffer[3].Y:= VertexBuffer[2].Y; |
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changeset
|
391 |
|
2374 | 392 |
shift:= - lw / cWaveWidth; |
2495 | 393 |
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1); |
2292
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changeset
|
394 |
TextureBuffer[0].Y:= 0; |
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changeset
|
395 |
TextureBuffer[1].X:= TextureBuffer[0].X + waves; |
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
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diff
changeset
|
396 |
TextureBuffer[1].Y:= TextureBuffer[0].Y; |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
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changeset
|
397 |
TextureBuffer[2].X:= TextureBuffer[1].X; |
2553 | 398 |
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry; |
2292
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changeset
|
399 |
TextureBuffer[3].X:= TextureBuffer[0].X; |
2447
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Smaxx's updated german translation + texture gap fixes + updated room list
koda
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changeset
|
400 |
TextureBuffer[3].Y:= TextureBuffer[2].Y; |
2292
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|
401 |
|
87af4ad0ec98
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|
402 |
glEnableClientState(GL_VERTEX_ARRAY); |
87af4ad0ec98
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changeset
|
403 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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changeset
|
404 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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changeset
|
405 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
87af4ad0ec98
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changeset
|
406 |
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); |
87af4ad0ec98
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changeset
|
407 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
87af4ad0ec98
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changeset
|
408 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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changeset
|
409 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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changeset
|
410 |
glDisableClientState(GL_VERTEX_ARRAY); |
3390 | 411 |
Tint($FF, $FF, $FF, $FF); |
2292
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changeset
|
412 |
|
87af4ad0ec98
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changeset
|
413 |
{for i:= -1 to cWaterSprCount do |
2948
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|
414 |
DrawSprite(sprWater, |
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changeset
|
415 |
i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2), |
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changeset
|
416 |
cWaterLine + WorldDy + dY, |
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changeset
|
417 |
0)} |
2288 | 418 |
end; |
419 |
||
3089 | 420 |
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift, OffsetY: LongInt); |
2426 | 421 |
var i, w, sw: LongInt; |
422 |
begin |
|
423 |
sw:= round(cScreenWidth / cScaleFactor); |
|
424 |
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then |
|
2948
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|
425 |
begin |
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|
426 |
w:= SpritesData[spr].Width; |
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changeset
|
427 |
i:= Shift mod w; |
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changeset
|
428 |
if i > 0 then dec(i, w); |
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changeset
|
429 |
dec(i, w * (sw div w + 1)); |
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changeset
|
430 |
repeat |
3248 | 431 |
DrawSprite(spr, i, WorldDy + LAND_HEIGHT + OffsetY - SpritesData[spr].Height, 0); |
3152 | 432 |
inc(i, w) |
2948
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|
433 |
until i > sw |
3f21a9dc93d0
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changeset
|
434 |
end else |
3f21a9dc93d0
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changeset
|
435 |
begin |
3f21a9dc93d0
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changeset
|
436 |
w:= SpritesData[spr].Width; |
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changeset
|
437 |
dec(Shift, w div 2); |
3248 | 438 |
DrawSprite(spr, Shift, WorldDy + LAND_HEIGHT + OffsetY - SpritesData[spr].Height, 0); |
2426 | 439 |
|
2948
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changeset
|
440 |
sw:= round(cScreenWidth / cScaleFactor); |
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unc0rr
parents:
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changeset
|
441 |
|
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changeset
|
442 |
i:= Shift - SpritesData[sprL].Width; |
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changeset
|
443 |
while i >= -sw - SpritesData[sprL].Width do |
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parents:
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changeset
|
444 |
begin |
3248 | 445 |
DrawSprite(sprL, i, WorldDy + LAND_HEIGHT + OffsetY - SpritesData[sprL].Height, 0); |
3152 | 446 |
dec(i, SpritesData[sprL].Width); |
2948
3f21a9dc93d0
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changeset
|
447 |
end; |
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
448 |
|
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
449 |
i:= Shift + w; |
3f21a9dc93d0
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parents:
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diff
changeset
|
450 |
while i <= sw do |
3f21a9dc93d0
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parents:
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changeset
|
451 |
begin |
3248 | 452 |
DrawSprite(sprR, i, WorldDy + LAND_HEIGHT + OffsetY - SpritesData[sprR].Height, 0); |
3152 | 453 |
inc(i, SpritesData[sprR].Width) |
2948
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unc0rr
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changeset
|
454 |
end |
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
455 |
end |
2426 | 456 |
end; |
457 |
||
458 |
||
956 | 459 |
procedure DrawWorld(Lag: LongInt); |
371 | 460 |
var i, t: LongInt; |
4 | 461 |
r: TSDL_Rect; |
107 | 462 |
tdx, tdy: Double; |
175 | 463 |
grp: TCapGroup; |
174 | 464 |
s: string[15]; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
465 |
highlight: Boolean; |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
466 |
offset, offsetX, offsetY, ScreenBottom: LongInt; |
2724 | 467 |
scale: GLfloat; |
3113 | 468 |
VertexBuffer: array [0..3] of TVertex2f; |
4 | 469 |
begin |
2372 | 470 |
if ZoomValue < zoom then |
2948
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parents:
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changeset
|
471 |
begin |
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parents:
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diff
changeset
|
472 |
zoom:= zoom - 0.002 * Lag; |
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diff
changeset
|
473 |
if ZoomValue > zoom then zoom:= ZoomValue |
3f21a9dc93d0
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parents:
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changeset
|
474 |
end else |
2372 | 475 |
if ZoomValue > zoom then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
476 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
477 |
zoom:= zoom + 0.002 * Lag; |
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Replace tabs with spaces using 'expand -t 4' command
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parents:
2931
diff
changeset
|
478 |
if ZoomValue < zoom then zoom:= ZoomValue |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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changeset
|
479 |
end; |
2376 | 480 |
|
770 | 481 |
// Sky |
756 | 482 |
glClear(GL_COLOR_BUFFER_BIT); |
777 | 483 |
//glPushMatrix; |
484 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 485 |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
486 |
if not isPaused then MoveCamera; |
162 | 487 |
|
1812 | 488 |
if not cReducedQuality then |
489 |
begin |
|
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
490 |
// Offsets relative to camera - spare them to wimpier cpus, no bg or flakes for them anyway |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
491 |
ScreenBottom:= (WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine); |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
492 |
offsetY:= 10 * min(0, -145 - ScreenBottom); |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
493 |
SkyOffset:= offsetY div 35 + cWaveHeight; |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
494 |
HorizontOffset:= SkyOffset; |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
495 |
if ScreenBottom > SkyOffset then |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
496 |
HorizontOffset:= HorizontOffset + ((ScreenBottom-SkyOffset) div 20); |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
497 |
|
1812 | 498 |
// background |
3248 | 499 |
DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, SkyOffset); |
500 |
DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset); |
|
4 | 501 |
|
1812 | 502 |
DrawVisualGears(0); |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
503 |
|
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
504 |
// Waves |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
505 |
DrawWater(255, SkyOffset); |
3376 | 506 |
DrawWaves( 1, 0 - WorldDx div 32, - cWaveHeight + offsetY div 35, 64); |
507 |
DrawWaves( -1, 25 + WorldDx div 25, - cWaveHeight + offsetY div 38, 48); |
|
508 |
DrawWaves( 1, 75 - WorldDx div 19, - cWaveHeight + offsetY div 45, 32); |
|
509 |
DrawWaves(-1, 100 + WorldDx div 14, - cWaveHeight + offsetY div 70, 24); |
|
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
510 |
end |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
511 |
else |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
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changeset
|
512 |
DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)), 0); |
4 | 513 |
|
762 | 514 |
DrawLand(WorldDx, WorldDy); |
1911 | 515 |
|
3104 | 516 |
DrawWater(255, 0); |
4 | 517 |
|
1660 | 518 |
// Attack bar |
519 |
if CurrentTeam <> nil then |
|
2948
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changeset
|
520 |
case AttackBar of |
1660 | 521 |
(* 1: begin |
2948
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changeset
|
522 |
r:= StuffPoz[sPowerBar]; |
3f21a9dc93d0
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|
523 |
{$WARNINGS OFF} |
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|
524 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
3f21a9dc93d0
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parents:
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|
525 |
{$WARNINGS ON} |
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|
526 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
3f21a9dc93d0
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changeset
|
527 |
end;*) |
3f21a9dc93d0
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changeset
|
528 |
2: with CurrentHedgehog^ do |
3f21a9dc93d0
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|
529 |
begin |
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|
530 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
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changeset
|
531 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
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changeset
|
532 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
3f21a9dc93d0
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|
533 |
DrawSprite(sprPower, |
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changeset
|
534 |
hwRound(Gear^.X) + round(WorldDx + tdx * (24 + i * 2)) - 16, |
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changeset
|
535 |
hwRound(Gear^.Y) + round(WorldDy + tdy * (24 + i * 2)) - 12, |
3f21a9dc93d0
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changeset
|
536 |
i) |
3f21a9dc93d0
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diff
changeset
|
537 |
end |
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changeset
|
538 |
end; |
1660 | 539 |
|
2713 | 540 |
DrawVisualGears(1); |
541 |
||
956 | 542 |
DrawGears; |
4 | 543 |
|
2713 | 544 |
DrawVisualGears(2); |
1045 | 545 |
|
3104 | 546 |
DrawWater(cWaterOpacity, 0); |
2269
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents:
2268
diff
changeset
|
547 |
|
5 | 548 |
// Waves |
3376 | 549 |
DrawWaves( 1, 25 - WorldDx div 9, - cWaveHeight, 12); |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
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diff
changeset
|
550 |
|
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
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diff
changeset
|
551 |
if not cReducedQuality then |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
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diff
changeset
|
552 |
begin |
5fe62296fdea
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palewolf
parents:
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diff
changeset
|
553 |
//DrawWater(cWaterOpacity, - offsetY div 40); |
3376 | 554 |
DrawWaves(-1, 50 + WorldDx div 6, - cWaveHeight - offsetY div 40, 8); |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
555 |
DrawWater(cWaterOpacity, - offsetY div 20); |
3376 | 556 |
DrawWaves( 1, 75 - WorldDx div 4, - cWaveHeight - offsetY div 20, 2); |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
557 |
DrawWater(cWaterOpacity, - offsetY div 10); |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
558 |
DrawWaves( -1, 25 + WorldDx div 3, - cWaveHeight - offsetY div 10, 0); |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
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diff
changeset
|
559 |
end |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
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diff
changeset
|
560 |
else |
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
561 |
DrawWaves(-1, 50, - (cWaveHeight shr 1), 0); |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
562 |
|
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
563 |
|
2288 | 564 |
{$WARNINGS OFF} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
565 |
// Target |
3104 | 566 |
if (TargetPoint.X <> NoPointX) and (CurrentTeam <> nil) and (CurrentHedgehog <> nil) then |
567 |
begin |
|
568 |
with PHedgehog(CurrentHedgehog)^ do |
|
569 |
begin |
|
3110 | 570 |
if (Ammo^[CurSlot, CurAmmo].AmmoType = amBee) then |
571 |
DrawRotatedF(sprTargetBee, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360) |
|
572 |
else |
|
3104 | 573 |
DrawRotatedF(sprTargetP, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360); |
574 |
end; |
|
575 |
end; |
|
4 | 576 |
{$WARNINGS ON} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
577 |
|
2567 | 578 |
{$IFDEF IPHONEOS} |
2724 | 579 |
scale:= 1.5; |
2567 | 580 |
{$ELSE} |
2724 | 581 |
scale:= 2.0; |
582 |
{$ENDIF} |
|
583 |
SetScale(scale); |
|
584 |
||
585 |
||
586 |
// Turn time |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
587 |
{$IFDEF IPHONEOS} |
3025 | 588 |
offsetX:= cScreenHeight - 13; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
589 |
{$ELSE} |
3025 | 590 |
offsetX:= 48; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
591 |
{$ENDIF} |
4 | 592 |
if TurnTimeLeft <> 0 then |
593 |
begin |
|
594 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
595 |
if i>99 then t:= 112 |
|
596 |
else if i>9 then t:= 96 |
|
597 |
else t:= 80; |
|
3025 | 598 |
DrawSprite(sprFrame, -(cScreenWidth shr 1) + t, cScreenHeight - offsetX, 1); |
4 | 599 |
while i > 0 do |
600 |
begin |
|
601 |
dec(t, 32); |
|
3025 | 602 |
DrawSprite(sprBigDigit, -(cScreenWidth shr 1) + t, cScreenHeight - offsetX, i mod 10); |
4 | 603 |
i:= i div 10 |
604 |
end; |
|
3025 | 605 |
DrawSprite(sprFrame, -(cScreenWidth shr 1) + t - 4, cScreenHeight - offsetX, 0); |
4 | 606 |
end; |
79 | 607 |
|
2567 | 608 |
{$IFNDEF IPHONEOS} |
2428 | 609 |
// Timetrial |
610 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then |
|
2948
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changeset
|
611 |
begin |
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|
612 |
if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime; |
3f21a9dc93d0
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parents:
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diff
changeset
|
613 |
t:= 272; |
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parents:
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diff
changeset
|
614 |
// right frame |
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changeset
|
615 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1); |
2428 | 616 |
dec(t, 32); |
2948
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diff
changeset
|
617 |
// 1 ms |
2428 | 618 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
619 |
dec(t, 32); |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
620 |
i:= i div 10; |
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parents:
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diff
changeset
|
621 |
// 10 ms |
2428 | 622 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
623 |
dec(t, 32); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
624 |
i:= i div 10; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
625 |
// 100 ms |
2428 | 626 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
627 |
dec(t, 16); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
628 |
// Point |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
629 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11); |
2428 | 630 |
dec(t, 32); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
631 |
i:= i div 10; |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
632 |
// 1 s |
2428 | 633 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
634 |
dec(t, 32); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
635 |
i:= i div 10; |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
636 |
// 10s |
2428 | 637 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
638 |
dec(t, 16); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
639 |
// Point |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
640 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10); |
2428 | 641 |
dec(t, 32); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
642 |
i:= i div 6; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
643 |
// 1 m |
2428 | 644 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
645 |
dec(t, 32); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
646 |
i:= i div 10; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
647 |
// 10 m |
2428 | 648 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
649 |
// left frame |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
650 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0); |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
651 |
end; |
2567 | 652 |
{$ENDIF} |
653 |
||
4 | 654 |
// Captions |
2567 | 655 |
{$IFDEF IPHONEOS} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
656 |
offset:= 40; |
2567 | 657 |
{$ELSE} |
2724 | 658 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48 |
659 |
else offset:= 8; |
|
2567 | 660 |
{$ENDIF} |
2428 | 661 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
662 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
663 |
with Captions[grp] do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
664 |
if Tex <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
665 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
666 |
DrawCentered(0, offset, Tex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
667 |
inc(offset, Tex^.h + 2); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
668 |
if EndTime <= RealTicks then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
669 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
670 |
FreeTexture(Tex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
671 |
Tex:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
672 |
EndTime:= 0 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
673 |
end; |
3f21a9dc93d0
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parents:
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diff
changeset
|
674 |
end; |
4 | 675 |
|
47 | 676 |
// Teams Healths |
547 | 677 |
for t:= 0 to Pred(TeamsCount) do |
678 |
with TeamsArray[t]^ do |
|
47 | 679 |
begin |
2839 | 680 |
highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500); |
681 |
||
2747 | 682 |
if highlight then |
3390 | 683 |
Tint(((Clan^.Color shr 16) and $FF), ((Clan^.Color shr 8) and $FF), (Clan^.Color and $FF), $FF); |
2839 | 684 |
|
685 |
// draw name |
|
686 |
DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex); |
|
687 |
||
688 |
// draw flag |
|
689 |
DrawTexture(-14, cScreenHeight + DrawHealthY, FlagTex); |
|
690 |
||
691 |
// draw health bar |
|
690 | 692 |
r.x:= 0; |
693 |
r.y:= 0; |
|
547 | 694 |
r.w:= 2 + TeamHealthBarWidth; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
695 |
r.h:= HealthTex^.h; |
2747 | 696 |
DrawFromRect(14, cScreenHeight + DrawHealthY, @r, HealthTex); |
690 | 697 |
|
2839 | 698 |
// draw health bar's right border |
83 | 699 |
inc(r.x, cTeamHealthWidth + 2); |
700 |
r.w:= 3; |
|
2839 | 701 |
DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex); |
702 |
// if highlighted, draw flag and other contents again to keep their colors |
|
703 |
// this approach should be faster than drawing all borders one by one tinted or not |
|
704 |
if highlight then |
|
705 |
begin |
|
3390 | 706 |
Tint($FF, $FF, $FF, $FF); |
690 | 707 |
|
2839 | 708 |
// draw name |
2747 | 709 |
r.x:= 2; |
710 |
r.y:= 2; |
|
2839 | 711 |
r.w:= NameTagTex^.w - 4; |
712 |
r.h:= NameTagTex^.h - 4; |
|
713 |
DrawFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + 2, @r, NameTagTex); |
|
714 |
// draw flag |
|
2747 | 715 |
r.w:= 22; |
716 |
r.h:= 15; |
|
717 |
DrawFromRect(-12, cScreenHeight + DrawHealthY + 2, @r, FlagTex); |
|
2839 | 718 |
// draw health bar |
719 |
r.w:= TeamHealthBarWidth + 1; |
|
720 |
r.h:= HealthTex^.h - 4; |
|
721 |
DrawFromRect(16, cScreenHeight + DrawHealthY + 2, @r, HealthTex); |
|
2747 | 722 |
end; |
47 | 723 |
end; |
724 |
||
5 | 725 |
// Lag alert |
2567 | 726 |
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12); |
4 | 727 |
|
5 | 728 |
// Wind bar |
2567 | 729 |
{$IFDEF IPHONEOS} |
3025 | 730 |
offsetX:= cScreenHeight - 13; |
731 |
offsetY:= (cScreenWidth shr 1) + 74; |
|
2567 | 732 |
{$ELSE} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
733 |
offsetX:= 30; |
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
734 |
offsetY:= 180; |
2567 | 735 |
{$ENDIF} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
736 |
DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0); |
6 | 737 |
if WindBarWidth > 0 then |
5 | 738 |
begin |
689 | 739 |
{$WARNINGS OFF} |
740 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
741 |
{$WARNINGS ON} |
|
742 |
r.y:= 0; |
|
743 |
r.w:= WindBarWidth; |
|
744 |
r.h:= 13; |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
745 |
DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0); |
5 | 746 |
end else |
6 | 747 |
if WindBarWidth < 0 then |
5 | 748 |
begin |
689 | 749 |
{$WARNINGS OFF} |
750 |
r.x:= (WindBarWidth + RealTicks shr 6) mod 8; |
|
751 |
{$WARNINGS ON} |
|
752 |
r.y:= 0; |
|
753 |
r.w:= - WindBarWidth; |
|
754 |
r.h:= 13; |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
755 |
DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0); |
5 | 756 |
end; |
757 |
||
161 | 758 |
// AmmoMenu |
1120 | 759 |
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 760 |
|
2287 | 761 |
// Cursor |
762 |
if isCursorVisible and bShowAmmoMenu then |
|
763 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8); |
|
942 | 764 |
|
2287 | 765 |
DrawChat; |
4 | 766 |
|
2567 | 767 |
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture); |
768 |
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture); |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
769 |
|
3304 | 770 |
if not isFirstFrame and ((missionTimer <> 0) or isPaused or fastUntilLag or (GameState = gsConfirm)) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
771 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
772 |
if missionTimer > 0 then dec(missionTimer, Lag); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
773 |
if missionTimer < 0 then missionTimer:= 0; // avoid subtracting below 0 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
774 |
if missionTex <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
775 |
DrawCentered(0, min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
776 |
end; |
2786 | 777 |
|
2724 | 778 |
// fps |
779 |
{$IFDEF IPHONEOS} |
|
3025 | 780 |
offset:= 8; |
2724 | 781 |
{$ELSE} |
782 |
offset:= 10; |
|
783 |
{$ENDIF} |
|
4 | 784 |
inc(Frames); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
785 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
786 |
if cShowFPS or (GameType = gmtDemo) then inc(CountTicks, Lag); |
2851 | 787 |
if (GameType = gmtDemo) and (CountTicks >= 1000) then |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
788 |
begin |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
789 |
i:=GameTicks div 60000; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
790 |
t:=(GameTicks-(i*60000)) div 1000; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
791 |
s:=''; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
792 |
if i<10 then s:='0'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
793 |
s:= s+inttostr(i)+':'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
794 |
if t<10 then s:=s+'0'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
795 |
s:= s+inttostr(t); |
2851 | 796 |
if timeTexture <> nil then FreeTexture(timeTexture); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
797 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
798 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
799 |
timeTexture:= Surface2Tex(tmpSurface, false); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
800 |
SDL_FreeSurface(tmpSurface) |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
801 |
end; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
802 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
803 |
if timeTexture <> nil then |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
804 |
DrawTexture((cScreenWidth shr 1) - 10 - timeTexture^.w, offset + timeTexture^.h+5, timeTexture); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
805 |
|
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
806 |
if cShowFPS then |
4 | 807 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
808 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
809 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
810 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
811 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
812 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
813 |
s:= inttostr(FPS) + ' fps'; |
759 | 814 |
if fpsTexture <> nil then FreeTexture(fpsTexture); |
2665
50b4e544c163
complete transition of longword->sdl_color for TTF bindings
koda
parents:
2630
diff
changeset
|
815 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
2670 | 816 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2288
diff
changeset
|
817 |
fpsTexture:= Surface2Tex(tmpSurface, false); |
759 | 818 |
SDL_FreeSurface(tmpSurface) |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
819 |
end; |
759 | 820 |
if fpsTexture <> nil then |
2724 | 821 |
DrawTexture((cScreenWidth shr 1) - 50, offset, fpsTexture); |
4 | 822 |
end; |
174 | 823 |
|
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
824 |
if CountTicks >= 1000 then CountTicks:= 0; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
825 |
|
2724 | 826 |
// lag warning (?) |
174 | 827 |
inc(SoundTimerTicks, Lag); |
828 |
if SoundTimerTicks >= 50 then |
|
829 |
begin |
|
830 |
SoundTimerTicks:= 0; |
|
831 |
if cVolumeDelta <> 0 then |
|
832 |
begin |
|
833 |
str(ChangeVolume(cVolumeDelta), s); |
|
2619 | 834 |
AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
174 | 835 |
end |
756 | 836 |
end; |
837 |
||
2724 | 838 |
if GameState = gsConfirm then |
3025 | 839 |
DrawCentered(0, (cScreenHeight shr 1), ConfirmTexture); |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
840 |
|
3107 | 841 |
if ScreenFade <> sfNone then |
842 |
begin |
|
843 |
if not isFirstFrame then |
|
844 |
case ScreenFade of |
|
845 |
sfToBlack, sfToWhite: if ScreenFadeValue + Lag * ScreenFadeSpeed < sfMax then |
|
846 |
inc(ScreenFadeValue, Lag * ScreenFadeSpeed) |
|
847 |
else |
|
3123 | 848 |
ScreenFadeValue:= sfMax; |
3107 | 849 |
sfFromBlack, sfFromWhite: if ScreenFadeValue - Lag * ScreenFadeSpeed > 0 then |
850 |
dec(ScreenFadeValue, Lag * ScreenFadeSpeed) |
|
851 |
else |
|
3123 | 852 |
ScreenFadeValue:= 0; |
3107 | 853 |
end; |
854 |
if ScreenFade <> sfNone then |
|
855 |
begin |
|
856 |
case ScreenFade of |
|
3376 | 857 |
sfToBlack, sfFromBlack: Tint(0, 0, 0, ScreenFadeValue * 255 div 1000); |
858 |
sfToWhite, sfFromWhite: Tint($FF, $FF, $FF, ScreenFadeValue * 255 div 1000); |
|
3107 | 859 |
end; |
3113 | 860 |
|
861 |
VertexBuffer[0].X:= -cScreenWidth; |
|
862 |
VertexBuffer[0].Y:= cScreenHeight; |
|
863 |
VertexBuffer[1].X:= -cScreenWidth; |
|
864 |
VertexBuffer[1].Y:= 0; |
|
865 |
VertexBuffer[2].X:= cScreenWidth; |
|
866 |
VertexBuffer[2].Y:= 0; |
|
867 |
VertexBuffer[3].X:= cScreenWidth; |
|
868 |
VertexBuffer[3].Y:= cScreenHeight; |
|
869 |
||
3376 | 870 |
glDisable(GL_TEXTURE_2D); |
3113 | 871 |
glEnableClientState(GL_VERTEX_ARRAY); |
872 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
873 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
|
874 |
glDisableClientState(GL_VERTEX_ARRAY); |
|
3376 | 875 |
glEnable(GL_TEXTURE_2D); |
3390 | 876 |
Tint($FF, $FF, $FF, $FF); |
3123 | 877 |
if not isFirstFrame and ((ScreenFadeValue = 0) or (ScreenFadeValue = sfMax)) then ScreenFade:= sfNone |
3107 | 878 |
end |
879 |
end; |
|
880 |
||
3123 | 881 |
SetScale(zoom); |
882 |
||
883 |
// Cursor |
|
884 |
if isCursorVisible then |
|
885 |
begin |
|
886 |
if not bShowAmmoMenu then |
|
3204 | 887 |
begin |
3123 | 888 |
with CurrentHedgehog^ do |
889 |
if (Gear^.State and gstHHChooseTarget) <> 0 then |
|
890 |
begin |
|
891 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
892 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
893 |
if PosCount > 1 then |
|
3204 | 894 |
DrawSprite(PosSprite, CursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - CursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i); |
3123 | 895 |
end; |
3204 | 896 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
897 |
end |
|
3123 | 898 |
end; |
3107 | 899 |
isFirstFrame:= false |
4 | 900 |
end; |
901 |
||
2905 | 902 |
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup); |
4 | 903 |
begin |
2142 | 904 |
//if Group in [capgrpGameState] then WriteLnToConsole(s); |
762 | 905 |
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); |
4 | 906 |
|
762 | 907 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
2142 | 908 |
|
909 |
case Group of |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
910 |
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
911 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
912 |
Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
913 |
end; |
4 | 914 |
end; |
915 |
||
79 | 916 |
procedure MoveCamera; |
4 | 917 |
const PrevSentPointTime: LongWord = 0; |
2428 | 918 |
var EdgesDist, wdy: LongInt; |
4 | 919 |
begin |
2970
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
920 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible and not bShowAmmoMenu)) and cHasFocus then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
921 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
922 |
SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
923 |
CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
924 |
CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
925 |
end; |
678 | 926 |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
927 |
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
928 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
929 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
930 |
FollowGear:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
931 |
prevPoint:= CursorPoint; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
932 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
933 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
934 |
else begin |
2970
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
935 |
CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8; |
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
936 |
CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
937 |
end; |
4 | 938 |
|
2375 | 939 |
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater; |
940 |
if WorldDy < wdy then WorldDy:= wdy; |
|
941 |
||
2197 | 942 |
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit; |
4 | 943 |
|
1120 | 944 |
if AMxShift < 210 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
945 |
begin |
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3390
diff
changeset
|
946 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - 206 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 206; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
947 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
948 |
if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
949 |
if CursorPoint.Y < 76 then CursorPoint.Y:= 76; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
950 |
prevPoint:= CursorPoint; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
951 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
952 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
953 |
end; |
162 | 954 |
|
4 | 955 |
if isCursorVisible then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
956 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
957 |
if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
958 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
959 |
SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
960 |
PrevSentPointTime:= GameTicks |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
961 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
962 |
end; |
351 | 963 |
|
4 | 964 |
if isCursorVisible or (FollowGear <> nil) then |
965 |
begin |
|
284 | 966 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
967 |
else EdgesDist:= cGearScrEdgesDist; |
|
2197 | 968 |
if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then |
4 | 969 |
begin |
2197 | 970 |
WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist; |
971 |
CursorPoint.X:= - cScreenWidth div 2 + EdgesDist |
|
4 | 972 |
end else |
2197 | 973 |
if CursorPoint.X > cScreenWidth div 2 - EdgesDist then |
4 | 974 |
begin |
2197 | 975 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist; |
2198 | 976 |
CursorPoint.X:= cScreenWidth div 2 - EdgesDist |
4 | 977 |
end; |
284 | 978 |
if CursorPoint.Y < EdgesDist then |
4 | 979 |
begin |
2197 | 980 |
WorldDy:= WorldDy + CursorPoint.Y - EdgesDist; |
284 | 981 |
CursorPoint.Y:= EdgesDist |
4 | 982 |
end else |
284 | 983 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 984 |
begin |
2197 | 985 |
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; |
284 | 986 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
4 | 987 |
end; |
988 |
end else |
|
308 | 989 |
if cHasFocus then |
990 |
begin |
|
70 | 991 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
2197 | 992 |
WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y; |
2162 | 993 |
CursorPoint.X:= 0; |
994 |
CursorPoint.Y:= cScreenHeight div 2; |
|
308 | 995 |
end; |
351 | 996 |
|
4 | 997 |
prevPoint:= CursorPoint; |
2567 | 998 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y); |
1760 | 999 |
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024; |
2375 | 1000 |
if WorldDy < wdy then WorldDy:= wdy; |
2426 | 1001 |
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024; |
1002 |
if WorldDx > 1024 then WorldDx:= 1024; |
|
4 | 1003 |
end; |
1004 |
||
2905 | 1005 |
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
2786 | 1006 |
var r: TSDL_Rect; |
1007 |
begin |
|
1008 |
r.w:= 32; |
|
1009 |
r.h:= 32; |
|
1010 |
||
1011 |
if time = 0 then time:= 5000; |
|
1012 |
missionTimer:= time; |
|
1013 |
if missionTex <> nil then FreeTexture(missionTex); |
|
1014 |
||
1015 |
if icon > -1 then |
|
2948
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changeset
|
1016 |
begin |
3f21a9dc93d0
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|
1017 |
r.x:= 0; |
3f21a9dc93d0
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changeset
|
1018 |
r.y:= icon * 32; |
3f21a9dc93d0
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changeset
|
1019 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, MissionIcons, @r) |
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changeset
|
1020 |
end |
2786 | 1021 |
else |
2948
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changeset
|
1022 |
begin |
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changeset
|
1023 |
r.x:= ((-icon - 1) shr 5) * 32; |
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changeset
|
1024 |
r.y:= ((-icon - 1) mod 32) * 32; |
3f21a9dc93d0
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changeset
|
1025 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r) |
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changeset
|
1026 |
end; |
2786 | 1027 |
end; |
1028 |
||
1029 |
procedure HideMission; |
|
1030 |
begin |
|
3045 | 1031 |
missionTimer:= 0; |
1032 |
if missionTex <> nil then FreeTexture(missionTex); |
|
2786 | 1033 |
end; |
1034 |
||
3032 | 1035 |
procedure ShakeCamera(amount: LongWord); |
1036 |
begin |
|
1037 |
amount:= max(1, amount); |
|
1038 |
WorldDx:= WorldDx - amount + LongInt(getRandom(1 + amount * 2)); |
|
1039 |
WorldDy:= WorldDy - amount + LongInt(getRandom(1 + amount * 2)); |
|
1040 |
end; |
|
1041 |
||
3038 | 1042 |
procedure initModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
1043 |
begin |
2948
3f21a9dc93d0
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changeset
|
1044 |
fpsTexture:= nil; |
3f21a9dc93d0
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changeset
|
1045 |
FollowGear:= nil; |
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
1046 |
WindBarWidth:= 0; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
1047 |
bShowAmmoMenu:= false; |
3f21a9dc93d0
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parents:
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diff
changeset
|
1048 |
bSelected:= false; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
1049 |
bShowFinger:= false; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
1050 |
Frames:= 0; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
1051 |
WorldDx:= -512; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
1052 |
WorldDy:= -256; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1053 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1054 |
FPS:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1055 |
CountTicks:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1056 |
SoundTimerTicks:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1057 |
prevPoint.X:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1058 |
prevPoint.Y:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1059 |
missionTimer:= 0; |
3240 | 1060 |
missionTex:= nil; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1061 |
|
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1062 |
FillChar(Captions, sizeof(Captions), 0) |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
1063 |
end; |
4 | 1064 |
|
3038 | 1065 |
procedure freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1066 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1067 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1068 |
|
4 | 1069 |
end. |