author | nemo |
Fri, 16 Oct 2009 01:29:10 +0000 | |
changeset 2473 | b188194432f5 |
parent 2376 | ece7b87f1334 |
child 2599 | c7153d2348f3 |
permissions | -rw-r--r-- |
393 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
393 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
|
18 |
||
184 | 19 |
unit uLandGraphics; |
20 |
interface |
|
409 | 21 |
uses uFloat, uConsts; |
345 | 22 |
{$INCLUDE options.inc} |
184 | 23 |
|
24 |
type PRangeArray = ^TRangeArray; |
|
25 |
TRangeArray = array[0..31] of record |
|
371 | 26 |
Left, Right: LongInt; |
184 | 27 |
end; |
28 |
||
1792 | 29 |
function SweepDirty: boolean; |
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30 |
function Despeckle(X, Y: LongInt): boolean; |
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|
31 |
function CheckLandValue(X, Y: LongInt; Color: Word): boolean; |
371 | 32 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
33 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
|
34 |
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
|
35 |
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
|
511 | 36 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
184 | 37 |
|
520 | 38 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
409 | 39 |
|
184 | 40 |
implementation |
1806 | 41 |
uses SDLh, uMisc, uLand, uLandTexture; |
184 | 42 |
|
371 | 43 |
procedure FillCircleLines(x, y, dx, dy: LongInt; Value: Longword); |
44 |
var i: LongInt; |
|
184 | 45 |
begin |
1753 | 46 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 47 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1753 | 48 |
if Land[y + dy, i] <> COLOR_INDESTRUCTIBLE then |
49 |
Land[y + dy, i]:= Value; |
|
50 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 51 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1753 | 52 |
if Land[y - dy, i] <> COLOR_INDESTRUCTIBLE then |
53 |
Land[y - dy, i]:= Value; |
|
54 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 55 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1753 | 56 |
if Land[y + dx, i] <> COLOR_INDESTRUCTIBLE then |
57 |
Land[y + dx, i]:= Value; |
|
58 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 59 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1753 | 60 |
if Land[y - dx, i] <> COLOR_INDESTRUCTIBLE then |
61 |
Land[y - dx, i]:= Value; |
|
184 | 62 |
end; |
63 |
||
511 | 64 |
procedure ChangeCircleLines(x, y, dx, dy: LongInt; doSet: boolean); |
504
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65 |
var i: LongInt; |
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66 |
begin |
511 | 67 |
if not doSet then |
68 |
begin |
|
1753 | 69 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 70 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 71 |
if (Land[y + dy, i] > 0) and (Land[y + dy, i] < 256) then dec(Land[y + dy, i]); // check > 0 because explosion can erase collision data |
1753 | 72 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 73 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 74 |
if (Land[y - dy, i] > 0) and (Land[y - dy, i] < 256) then dec(Land[y - dy, i]); |
1753 | 75 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 76 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 77 |
if (Land[y + dx, i] > 0) and (Land[y + dx, i] < 256) then dec(Land[y + dx, i]); |
1753 | 78 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 79 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 80 |
if (Land[y - dx, i] > 0) and (Land[y - dx, i] < 256) then dec(Land[y - dx, i]); |
511 | 81 |
end else |
82 |
begin |
|
1753 | 83 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 84 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 85 |
if (Land[y + dy, i] < 256) then |
86 |
inc(Land[y + dy, i]); |
|
1753 | 87 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 88 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 89 |
if (Land[y - dy, i] < 256) then |
90 |
inc(Land[y - dy, i]); |
|
1753 | 91 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 92 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
93 |
if (Land[y + dx, i] < 256) then |
|
94 |
inc(Land[y + dx, i]); |
|
1753 | 95 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 96 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
97 |
if (Land[y - dx, i] < 256) then |
|
98 |
inc(Land[y - dx, i]); |
|
511 | 99 |
end |
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|
100 |
end; |
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101 |
|
371 | 102 |
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
103 |
var dx, dy, d: LongInt; |
|
184 | 104 |
begin |
105 |
dx:= 0; |
|
106 |
dy:= Radius; |
|
107 |
d:= 3 - 2 * Radius; |
|
108 |
while (dx < dy) do |
|
109 |
begin |
|
110 |
FillCircleLines(x, y, dx, dy, Value); |
|
111 |
if (d < 0) |
|
112 |
then d:= d + 4 * dx + 6 |
|
113 |
else begin |
|
114 |
d:= d + 4 * (dx - dy) + 10; |
|
115 |
dec(dy) |
|
116 |
end; |
|
117 |
inc(dx) |
|
118 |
end; |
|
119 |
if (dx = dy) then FillCircleLines(x, y, dx, dy, Value); |
|
120 |
end; |
|
121 |
||
511 | 122 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
504
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123 |
var dx, dy, d: LongInt; |
13b6ebc53627
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124 |
begin |
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|
125 |
dx:= 0; |
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126 |
dy:= Radius; |
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127 |
d:= 3 - 2 * Radius; |
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|
128 |
while (dx < dy) do |
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|
129 |
begin |
511 | 130 |
ChangeCircleLines(x, y, dx, dy, doSet); |
504
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|
131 |
if (d < 0) |
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132 |
then d:= d + 4 * dx + 6 |
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|
133 |
else begin |
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|
134 |
d:= d + 4 * (dx - dy) + 10; |
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|
135 |
dec(dy) |
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|
136 |
end; |
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|
137 |
inc(dx) |
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|
138 |
end; |
511 | 139 |
if (dx = dy) then ChangeCircleLines(x, y, dx, dy, doSet) |
504
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|
140 |
end; |
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|
141 |
|
371 | 142 |
procedure FillLandCircleLines0(x, y, dx, dy: LongInt); |
143 |
var i: LongInt; |
|
184 | 144 |
begin |
1753 | 145 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 146 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1849 | 147 |
if Land[y + dy, i] = COLOR_LAND then |
1753 | 148 |
LandPixels[y + dy, i]:= 0; |
149 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 150 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1849 | 151 |
if Land[y - dy, i] = COLOR_LAND then |
1753 | 152 |
LandPixels[y - dy, i]:= 0; |
153 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 154 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1849 | 155 |
if Land[y + dx, i] = COLOR_LAND then |
1753 | 156 |
LandPixels[y + dx, i]:= 0; |
157 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 158 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1849 | 159 |
if Land[y - dx, i] = COLOR_LAND then |
1753 | 160 |
LandPixels[y - dx, i]:= 0; |
184 | 161 |
end; |
162 |
||
371 | 163 |
procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt); |
164 |
var i: LongInt; |
|
184 | 165 |
begin |
1753 | 166 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 167 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
2376 | 168 |
if Land[y + dy, i] = COLOR_LAND then |
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169 |
begin |
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170 |
LandPixels[y + dy, i]:= cExplosionBorderColor; |
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|
171 |
// Despeckle(y + dy, i); |
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|
172 |
LandDirty[(y + dy) div 32, i div 32]:= 1; |
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|
173 |
end; |
1753 | 174 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 175 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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|
176 |
if Land[y - dy, i] = COLOR_LAND then |
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|
177 |
begin |
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|
178 |
LandPixels[y - dy, i]:= cExplosionBorderColor; |
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|
179 |
// Despeckle(y - dy, i); |
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|
180 |
LandDirty[(y - dy) div 32, i div 32]:= 1; |
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|
181 |
end; |
1753 | 182 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 183 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1738
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unc0rr
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|
184 |
if Land[y + dx, i] = COLOR_LAND then |
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|
185 |
begin |
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|
186 |
LandPixels[y + dx, i]:= cExplosionBorderColor; |
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|
187 |
// Despeckle(y + dx, i); |
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|
188 |
LandDirty[(y + dx) div 32, i div 32]:= 1; |
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|
189 |
end; |
1753 | 190 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 191 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1738
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|
192 |
if Land[y - dx, i] = COLOR_LAND then |
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193 |
begin |
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|
194 |
LandPixels[y - dx, i]:= cExplosionBorderColor; |
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|
195 |
// Despeckle(y - dx, i); |
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|
196 |
LandDirty[(y - dx) div 32, i div 32]:= 1; |
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|
197 |
end; |
184 | 198 |
end; |
199 |
||
371 | 200 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
1807 | 201 |
var dx, dy, ty, tx, d: LongInt; |
184 | 202 |
begin |
203 |
dx:= 0; |
|
204 |
dy:= Radius; |
|
205 |
d:= 3 - 2 * Radius; |
|
206 |
while (dx < dy) do |
|
207 |
begin |
|
208 |
FillLandCircleLines0(x, y, dx, dy); |
|
209 |
if (d < 0) |
|
210 |
then d:= d + 4 * dx + 6 |
|
211 |
else begin |
|
212 |
d:= d + 4 * (dx - dy) + 10; |
|
213 |
dec(dy) |
|
214 |
end; |
|
215 |
inc(dx) |
|
216 |
end; |
|
217 |
if (dx = dy) then FillLandCircleLines0(x, y, dx, dy); |
|
1849 | 218 |
// FillRoundInLand after erasing land pixels to allow Land 0 check for mask.png to function |
219 |
FillRoundInLand(X, Y, Radius, 0); |
|
184 | 220 |
inc(Radius, 4); |
221 |
dx:= 0; |
|
222 |
dy:= Radius; |
|
223 |
d:= 3 - 2 * Radius; |
|
224 |
while (dx < dy) do |
|
225 |
begin |
|
226 |
FillLandCircleLinesEBC(x, y, dx, dy); |
|
227 |
if (d < 0) |
|
228 |
then d:= d + 4 * dx + 6 |
|
229 |
else begin |
|
230 |
d:= d + 4 * (dx - dy) + 10; |
|
231 |
dec(dy) |
|
232 |
end; |
|
233 |
inc(dx) |
|
234 |
end; |
|
351 | 235 |
if (dx = dy) then FillLandCircleLinesEBC(x, y, dx, dy); |
236 |
||
1807 | 237 |
tx:= max(X - Radius - 1, 0); |
238 |
dx:= min(X + Radius + 1, LAND_WIDTH) - tx; |
|
239 |
ty:= max(Y - Radius - 1, 0); |
|
240 |
dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty; |
|
241 |
UpdateLandTexture(tx, dx, ty, dy) |
|
184 | 242 |
end; |
243 |
||
371 | 244 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
184 | 245 |
var tx, ty, i: LongInt; |
246 |
begin |
|
247 |
for i:= 0 to Pred(Count) do |
|
248 |
begin |
|
1753 | 249 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
250 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
|
1849 | 251 |
if Land[ty, tx] = COLOR_LAND then |
1753 | 252 |
LandPixels[ty, tx]:= 0; |
184 | 253 |
inc(y, dY) |
254 |
end; |
|
255 |
||
256 |
inc(Radius, 4); |
|
351 | 257 |
dec(y, Count * dY); |
184 | 258 |
|
259 |
for i:= 0 to Pred(Count) do |
|
260 |
begin |
|
1753 | 261 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
262 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
|
263 |
if Land[ty, tx] = COLOR_LAND then |
|
1738
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changeset
|
264 |
begin |
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changeset
|
265 |
LandPixels[ty, tx]:= cExplosionBorderColor; |
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Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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diff
changeset
|
266 |
LandDirty[trunc((y + dy)/32), trunc(i/32)]:= 1; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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diff
changeset
|
267 |
end; |
184 | 268 |
inc(y, dY) |
269 |
end; |
|
270 |
||
818 | 271 |
|
1807 | 272 |
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT) |
184 | 273 |
end; |
274 |
||
275 |
// |
|
276 |
// - (dX, dY) - direction, vector of length = 0.5 |
|
277 |
// |
|
371 | 278 |
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
358 | 279 |
var nx, ny, dX8, dY8: hwFloat; |
1809 | 280 |
i, t, tx, ty, stX, stY, ddy, ddx: Longint; |
184 | 281 |
begin // (-dY, dX) is (dX, dY) rotated by PI/2 |
772
e8d530ca77be
Don't update all land texture when drawing tunnel (saves video throughput)
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769
diff
changeset
|
282 |
stY:= hwRound(Y); |
1809 | 283 |
stX:= hwRound(X); |
772
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Don't update all land texture when drawing tunnel (saves video throughput)
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769
diff
changeset
|
284 |
|
184 | 285 |
nx:= X + dY * (HalfWidth + 8); |
286 |
ny:= Y - dX * (HalfWidth + 8); |
|
287 |
||
358 | 288 |
dX8:= dX * 8; |
289 |
dY8:= dY * 8; |
|
184 | 290 |
for i:= 0 to 7 do |
291 |
begin |
|
358 | 292 |
X:= nx - dX8; |
293 |
Y:= ny - dY8; |
|
184 | 294 |
for t:= -8 to ticks + 8 do |
295 |
{$include tunsetborder.inc} |
|
296 |
nx:= nx - dY; |
|
297 |
ny:= ny + dX; |
|
298 |
end; |
|
299 |
||
300 |
for i:= -HalfWidth to HalfWidth do |
|
301 |
begin |
|
358 | 302 |
X:= nx - dX8; |
303 |
Y:= ny - dY8; |
|
184 | 304 |
for t:= 0 to 7 do |
305 |
{$include tunsetborder.inc} |
|
306 |
X:= nx; |
|
307 |
Y:= ny; |
|
308 |
for t:= 0 to ticks do |
|
309 |
begin |
|
310 |
X:= X + dX; |
|
311 |
Y:= Y + dY; |
|
351 | 312 |
tx:= hwRound(X); |
313 |
ty:= hwRound(Y); |
|
1753 | 314 |
if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) then |
511 | 315 |
if Land[ty, tx] = COLOR_LAND then |
184 | 316 |
begin |
317 |
Land[ty, tx]:= 0; |
|
768 | 318 |
LandPixels[ty, tx]:= 0; |
184 | 319 |
end |
320 |
end; |
|
321 |
for t:= 0 to 7 do |
|
322 |
{$include tunsetborder.inc} |
|
323 |
nx:= nx - dY; |
|
324 |
ny:= ny + dX; |
|
325 |
end; |
|
326 |
||
327 |
for i:= 0 to 7 do |
|
328 |
begin |
|
358 | 329 |
X:= nx - dX8; |
330 |
Y:= ny - dY8; |
|
184 | 331 |
for t:= -8 to ticks + 8 do |
332 |
{$include tunsetborder.inc} |
|
333 |
nx:= nx - dY; |
|
334 |
ny:= ny + dX; |
|
335 |
end; |
|
336 |
||
1809 | 337 |
tx:= max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0); |
1807 | 338 |
ty:= max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0); |
1809 | 339 |
ddx:= min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx; |
340 |
ddy:= min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty; |
|
341 |
||
342 |
UpdateLandTexture(tx, ddx, ty, ddy) |
|
184 | 343 |
end; |
344 |
||
520 | 345 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
2235 | 346 |
var X, Y, bpp, h, w, row, col, numFramesFirstCol: LongInt; |
409 | 347 |
p: PByteArray; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
348 |
Image: PSDL_Surface; |
409 | 349 |
begin |
2235 | 350 |
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height; |
351 |
||
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
352 |
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
353 |
Image:= SpritesData[Obj].Surface; |
409 | 354 |
w:= SpritesData[Obj].Width; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
355 |
h:= SpritesData[Obj].Height; |
2235 | 356 |
row:= Frame mod numFramesFirstCol; |
357 |
col:= Frame div numFramesFirstCol; |
|
409 | 358 |
|
359 |
if SDL_MustLock(Image) then |
|
360 |
SDLTry(SDL_LockSurface(Image) >= 0, true); |
|
361 |
||
362 |
bpp:= Image^.format^.BytesPerPixel; |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
363 |
TryDo(bpp = 4, 'It should be 32 bpp sprite', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
364 |
// Check that sprite fits free space |
2236 | 365 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 366 |
case bpp of |
367 |
4: for y:= 0 to Pred(h) do |
|
368 |
begin |
|
369 |
for x:= 0 to Pred(w) do |
|
370 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
|
1792 | 371 |
if ((cpY + y) < Longint(topY)) or |
372 |
((cpY + y) > LAND_HEIGHT) or |
|
373 |
((cpX + x) < Longint(leftX)) or |
|
374 |
((cpX + x) > Longint(rightX)) or |
|
409 | 375 |
(Land[cpY + y, cpX + x] <> 0) then |
376 |
begin |
|
377 |
if SDL_MustLock(Image) then |
|
378 |
SDL_UnlockSurface(Image); |
|
379 |
exit(false) |
|
380 |
end; |
|
381 |
p:= @(p^[Image^.pitch]); |
|
382 |
end; |
|
383 |
end; |
|
384 |
||
520 | 385 |
TryPlaceOnLand:= true; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
386 |
if not doPlace then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
387 |
begin |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
388 |
if SDL_MustLock(Image) then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
389 |
SDL_UnlockSurface(Image); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
390 |
exit |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
391 |
end; |
520 | 392 |
|
409 | 393 |
// Checked, now place |
2236 | 394 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 395 |
case bpp of |
396 |
4: for y:= 0 to Pred(h) do |
|
397 |
begin |
|
398 |
for x:= 0 to Pred(w) do |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
399 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
400 |
begin |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
401 |
Land[cpY + y, cpX + x]:= COLOR_LAND; |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
402 |
LandPixels[cpY + y, cpX + x]:= PLongword(@(p^[x * 4]))^ |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
403 |
end; |
409 | 404 |
p:= @(p^[Image^.pitch]); |
405 |
end; |
|
406 |
end; |
|
407 |
if SDL_MustLock(Image) then |
|
408 |
SDL_UnlockSurface(Image); |
|
409 |
||
1807 | 410 |
x:= max(cpX, leftX); |
411 |
w:= min(cpX + Image^.w, LAND_WIDTH) - x; |
|
1792 | 412 |
y:= max(cpY, topY); |
1753 | 413 |
h:= min(cpY + Image^.h, LAND_HEIGHT) - y; |
1807 | 414 |
UpdateLandTexture(x, w, y, h) |
409 | 415 |
end; |
416 |
||
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
417 |
// was experimenting with applying as damage occurred. |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
418 |
function Despeckle(X, Y: LongInt): boolean; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
419 |
var nx, ny, i, j, c: LongInt; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
420 |
begin |
1792 | 421 |
if (Land[Y, X] <> 0) and (Land[Y, X] <> COLOR_INDESTRUCTIBLE) and (LandPixels[Y, X] = cExplosionBorderColor)then // check neighbours |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
422 |
begin |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
423 |
c:= 0; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
424 |
for i:= -1 to 1 do |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
425 |
for j:= -1 to 1 do |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
426 |
if (i <> 0) or (j <> 0) then |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
427 |
begin |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
428 |
ny:= Y + i; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
429 |
nx:= X + j; |
1753 | 430 |
if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then |
1892 | 431 |
if Land[ny, nx] > 255 then |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
432 |
inc(c); |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
433 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
434 |
|
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
435 |
if c < 4 then // 0-3 neighbours |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
436 |
begin |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
437 |
LandPixels[Y, X]:= 0; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
438 |
Land[Y, X]:= 0; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
439 |
exit(true); |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
440 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
441 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
442 |
Despeckle:= false |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
443 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
444 |
|
1792 | 445 |
function SweepDirty: boolean; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
446 |
var x, y, xx, yy: LongInt; |
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
447 |
Result, updateBlock, resweep: boolean; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
448 |
begin |
1792 | 449 |
Result:= false; |
450 |
||
1761 | 451 |
for y:= 0 to LAND_HEIGHT div 32 - 1 do |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
452 |
begin |
2376 | 453 |
|
1761 | 454 |
for x:= 0 to LAND_WIDTH div 32 - 1 do |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
455 |
begin |
1809 | 456 |
if LandDirty[y, x] <> 0 then |
457 |
begin |
|
458 |
updateBlock:= false; |
|
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
459 |
resweep:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
460 |
while(resweep) do |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
461 |
begin |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
462 |
resweep:= false; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
463 |
for yy:= y * 32 to y * 32 + 31 do |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
464 |
for xx:= x * 32 to x * 32 + 31 do |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
465 |
if Despeckle(xx, yy) then |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
466 |
begin |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
467 |
Result:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
468 |
updateBlock:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
469 |
resweep:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
470 |
end; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
471 |
end; |
1809 | 472 |
if updateBlock then UpdateLandTexture(x * 32, 32, y * 32, 32); |
473 |
LandDirty[y, x]:= 0; |
|
474 |
end; |
|
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
475 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
476 |
end; |
1792 | 477 |
|
478 |
SweepDirty:= Result |
|
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
479 |
end; |
184 | 480 |
|
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
481 |
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc |
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
482 |
function CheckLandValue(X, Y: LongInt; Color: Word): boolean; |
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
483 |
begin |
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
484 |
CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or (Land[Y, X] <> Color) |
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
485 |
end; |
184 | 486 |
end. |