gameServer/Consts.hs
author Wuzzy <Wuzzy2@mail.ru>
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE OverloadedStrings #-}
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module Consts where
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import qualified Data.ByteString.Char8 as B
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serverVersion :: B.ByteString
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serverVersion = "3"
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-- Maximum hedgehogs per team
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cHogsPerTeam :: Int
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cHogsPerTeam = 8
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-- Maximum teams count
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cMaxTeams :: Int
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cMaxTeams = 8
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-- Maximum total number of hedgehogs
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cMaxHHs :: Int
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cMaxHHs = cHogsPerTeam * cMaxTeams
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{- "Fake" nick names used for special server messages in chat.
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They are enclosed in brackets; these characters not allowed in real nick names.
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The brackets are required as they are parsed by the frontend.
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Names enclosed in square brackets send messages that are supposed to be translated by the frontend.
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Names enclosed in parenthesis send messages that are not supposed to be translated. -}
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-- For most server messages, usually response to a command
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nickServer :: B.ByteString
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nickServer = "[server]"
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-- For /rnd command
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nickRandomCoin :: B.ByteString
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nickRandomCoin = "[random]"
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nickRandomCustom :: B.ByteString
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nickRandomCustom = "(random)"
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-- For /global command
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nickGlobal :: B.ByteString
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nickGlobal = "(global notice)"
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-- For greeting message added with /greeting command
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nickGreeting :: B.ByteString
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nickGreeting = "(greeting)"