gameServer/stresstest3.hs
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 11046 47a8c19ecb60
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE CPP #-}
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module Main where
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import System.IO
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import System.IO.Error
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import Control.Concurrent
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import Network
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import Control.OldException
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import Control.Monad
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import System.Random
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import Control.Monad.State
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import Data.List
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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type SState = Handle
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io = liftIO
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readPacket :: StateT SState IO [String]
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readPacket = do
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    h <- get
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    io $ hGetPacket h []
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    where
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    hGetPacket h buf = do
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        l <- hGetLine h
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        if not $ null l then hGetPacket h (buf ++ [l]) else return buf
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waitPacket :: String -> StateT SState IO Bool
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waitPacket s = do
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    p <- readPacket
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    return $ head p == s
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sendPacket :: [String] -> StateT SState IO ()
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sendPacket s = do
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    h <- get
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    io $ do
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        mapM_ (hPutStrLn h) s
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        hPutStrLn h ""
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        hFlush h
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emulateSession :: StateT SState IO ()
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emulateSession = do
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    n <- io $ randomRIO (100000::Int, 100100)
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    waitPacket "CONNECTED"
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    sendPacket ["NICK", "test" ++ show n]
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    waitPacket "NICK"
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    sendPacket ["PROTO", "41"]
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    waitPacket "PROTO"
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    b <- waitPacket "LOBBY:JOINED"
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    --io $ print b
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    sendPacket ["QUIT", "BYE"]
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    return ()
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testing = Control.OldException.handle print $ do
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    putStr "+"
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    sock <- connectTo "127.0.0.1" (PortNumber 46631)
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    evalStateT emulateSession sock
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    --hClose sock
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    putStr "-"
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    hFlush stdout
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forks = forever $ do
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    delay <- randomRIO (0::Int, 80000)
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    threadDelay delay
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    forkIO testing
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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    installHandler sigPIPE Ignore Nothing;
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#endif
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    forks