gameServer/Store.hs
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
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permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE BangPatterns, GeneralizedNewtypeDeriving #-}
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module Store(
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    ElemIndex(),
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    MStore(),
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    IStore(),
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    newStore,
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    addElem,
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    removeElem,
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    readElem,
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    writeElem,
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    modifyElem,
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    elemExists,
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    firstIndex,
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    indicesM,
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    withIStore,
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    withIStore2,
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    (!),
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    indices
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    ) where
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import qualified Data.IntSet as IntSet
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import qualified Data.Vector as V
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import qualified Data.Vector.Mutable as MV
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import Data.IORef
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import Control.Monad
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import Control.DeepSeq
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newtype ElemIndex = ElemIndex Int
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    deriving (Eq, Show, Read, Ord, NFData)
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newtype MStore e = MStore (IORef (IntSet.IntSet, IntSet.IntSet, MV.IOVector e))
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newtype IStore e = IStore (IntSet.IntSet, V.Vector e)
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firstIndex :: ElemIndex
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firstIndex = ElemIndex 0
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-- MStore code
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initialSize :: Int
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initialSize = 16
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growFunc :: Int -> Int
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growFunc a = a * 3 `div` 2
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truncFunc :: Int -> Int
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truncFunc a | a > growFunc initialSize = (a `div` 2)
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            | otherwise = a
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newStore :: IO (MStore e)
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newStore = do
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    newar <- MV.new initialSize
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    new <- newIORef (IntSet.empty, IntSet.fromAscList [0..initialSize - 1], newar)
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    return (MStore new)
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growStore :: MStore e -> IO ()
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growStore (MStore ref) = do
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    (busyElems, freeElems, arr) <- readIORef ref
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    let oldSize = MV.length arr
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    let newSize = growFunc oldSize
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    newArr <- MV.grow arr (newSize - oldSize)
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    writeIORef ref (busyElems, freeElems `IntSet.union` IntSet.fromAscList [oldSize .. newSize-1], newArr)
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growIfNeeded :: MStore e -> IO ()
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growIfNeeded m@(MStore ref) = do
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    (_, freeElems, _) <- readIORef ref
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    when (IntSet.null freeElems) $ growStore m
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truncateIfNeeded :: MStore e -> IO ()
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truncateIfNeeded (MStore ref) = do
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    (busyElems, _, arr) <- readIORef ref
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    let oldSize = MV.length arr
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    let newSize = truncFunc oldSize
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    when (newSize < oldSize && (not $ IntSet.null busyElems) && IntSet.findMax busyElems < newSize) $ do
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        writeIORef ref (busyElems, IntSet.fromAscList [0..newSize - 1] `IntSet.difference` busyElems, MV.take newSize arr)
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addElem :: MStore e -> e -> IO ElemIndex
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addElem m@(MStore ref) element = do
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    growIfNeeded m
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    (busyElems, freeElems, arr) <- readIORef ref
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    let (!n, freeElems') = IntSet.deleteFindMin freeElems
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    MV.write arr n element
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    writeIORef ref (IntSet.insert n busyElems, freeElems', arr)
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    return $ ElemIndex n
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removeElem :: MStore e -> ElemIndex -> IO ()
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removeElem m@(MStore ref) (ElemIndex n) = do
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    (busyElems, freeElems, arr) <- readIORef ref
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    MV.write arr n (error $ "Store: no element " ++ show n)
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    writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)
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    truncateIfNeeded m
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readElem :: MStore e -> ElemIndex -> IO e
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readElem (MStore ref) (ElemIndex n) = readIORef ref >>= \(_, _, arr) -> MV.read arr n
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writeElem :: MStore e -> ElemIndex -> e -> IO ()
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writeElem (MStore ref) (ElemIndex n) el = readIORef ref >>= \(_, _, arr) -> MV.write arr n el
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modifyElem :: MStore e -> (e -> e) -> ElemIndex -> IO ()
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modifyElem (MStore ref) f (ElemIndex n) = do
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    (_, _, arr) <- readIORef ref
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    MV.read arr n >>= MV.write arr n . f
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elemExists :: MStore e -> ElemIndex -> IO Bool
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elemExists (MStore ref) (ElemIndex n) = do
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    (_, !free, _) <- readIORef ref
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    return $ n `IntSet.notMember` free
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indicesM :: MStore e -> IO [ElemIndex]
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indicesM (MStore ref) = do
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    (!busy, _, _) <- readIORef ref
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    return $ map ElemIndex $ IntSet.toList busy
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-- A way to see MStore elements in pure code via IStore
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m2i :: MStore e -> IO (IStore e)
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m2i (MStore ref) = do
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    (a, _, c') <- readIORef ref
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    c <- V.unsafeFreeze c'
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    return $ IStore (a, c)
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i2m :: MStore e -> IStore e -> IO ()
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i2m (MStore ref) (IStore (_, arr)) = do
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    (b, e, _) <- readIORef ref
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    a <- V.unsafeThaw arr
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    writeIORef ref (b, e, a)
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withIStore :: MStore e -> (IStore e -> a) -> IO a
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withIStore m f = do
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    i <- m2i m
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    let res = f i
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    res `seq` i2m m i
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    return res
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withIStore2 :: MStore e1 -> MStore e2 -> (IStore e1 -> IStore e2 -> a) -> IO a
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withIStore2 m1 m2 f = do
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    i1 <- m2i m1
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    i2 <- m2i m2
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    let res = f i1 i2
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    res `seq` i2m m1 i1
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    i2m m2 i2
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    return res
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-- IStore code
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(!) :: IStore e -> ElemIndex -> e
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(!) (IStore (_, arr)) (ElemIndex i) = (V.!) arr i
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indices :: IStore e -> [ElemIndex]
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indices (IStore (busy, _)) = map ElemIndex $ IntSet.toList busy