doc/protocol.txt
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 10342 16122539d2ea
child 15908 014f4edd0421
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
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    '?'             ping?
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    '!'             pong!
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    'l','L'         срабатывание команд     -left, +left
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    'r','R'                                 -right, +right
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    'u','U'                                 -up, +up
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    'd','D'                                 -down, +down
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    'z', 'Z'                                -precise, +precise
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    'N'             срабатывание команды /nextturn
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    'S'                                  /switch
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    's' + <текст>   /say
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    '+'             пустой пакет для постоянности лага
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    '1'..'5'        /timer 1..5
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    chr(128+№)     /slot №
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    'w'             /setweap
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    'p'             /put
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    'j'             /ljump
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    'J'             /hjump
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    'E' + <текст>   сообщение об ошибке
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    ','             /skip
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    't' + №         /taunt №
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    'f' + <team>    'team' is uncontrolled
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    'g' + <team>    'team' is controlled again (synced msg)
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фронтенд клиенту:
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    'e' + <команда> выполнить "/<команда>"
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    'T' + {L,N,D}   тип игры (локальная, сетевая, просмотр демо)
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    'W' + <текст>   сообщение о нефатальной ошибке
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    'F' + <team>    команда team вылетела в сетевой игре
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    'G' + <team>    'team' is back (unsynced msg)
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    'o'             stop syncing, game over!
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Клиент фронтенду:
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    'C'             запрос текущего конфига игры
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    'q'             выход по причине окончания демки
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    'i'             статистика
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    'K'             вывести сообщение из KB
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    'Q'             выход через команду /quit
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    'q'             выход по причине окончания игры