QTfrontend/ui/widget/gamecfgwidget.h
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 11757 6874644a2d00
child 12811 de3cbbb09915
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef GAMECONFIGWIDGET_H
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#define GAMECONFIGWIDGET_H
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#include <QWidget>
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#include <QStringList>
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#include <QGroupBox>
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#include <QSpinBox>
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#include <QRegExp>
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#include "mapContainer.h"
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class QCheckBox;
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class QVBoxLayout;
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class QLabel;
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class QTableView;
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class QTabWidget;
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class GameCFGWidget : public QGroupBox
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{
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        Q_OBJECT
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        Q_PROPERTY(bool master READ isMaster WRITE setMaster)
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    public:
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        GameCFGWidget(QWidget* parent, bool randomWithoutDLC = false);
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        quint32 getGameFlags() const;
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        quint32 getInitHealth() const;
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        QByteArray getFullConfig() const;
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        QComboBox * Scripts;
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        QComboBox * GameSchemes;
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        QComboBox * WeaponsName;
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        HWMapContainer* pMapContainer;
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        QVariant schemeData(int column) const;
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        bool isMaster();
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    public slots:
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        void setParam(const QString & param, const QStringList & value);
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        void fullNetConfig();
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        void resendSchemeData();
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        void setMaster(bool master);
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        void setTabbed(bool tabbed);
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    signals:
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        void paramChanged(const QString & param, const QStringList & value);
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        void goToSchemes(int);
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        void goToWeapons(int);
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        void goToDrawMap();
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    private slots:
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        void ammoChanged(int index);
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        void mapChanged(const QString &);
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        void templateFilterChanged(int);
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        void seedChanged(const QString &);
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        void themeChanged(const QString &);
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        void schemeChanged(int);
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        void scriptChanged(int);
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        void jumpToSchemes();
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        void jumpToWeapons();
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        void mapgenChanged(MapGenerator m);
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        void maze_sizeChanged(int s);
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        void slMapFeatureSizeChanged(int s);
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        void onDrawnMapChanged(const QByteArray & data);
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        void updateModelViews();
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    private:
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        QVBoxLayout mainLayout;
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        QCheckBox * bindEntries;
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        QString curNetAmmoName;
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        QString curNetAmmo;
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        QRegExp seedRegexp;
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        QString m_curScript;
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        bool m_master;
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        QList<QWidget *> m_childWidgets;
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        QGridLayout * GBoxOptionsLayout;
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        QWidget * OptionsInnerContainer;
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        QWidget * StackContainer;
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        QWidget * mapContainerFree;
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        QWidget * mapContainerTabbed;
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        QWidget * optionsContainerFree;
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        QWidget * optionsContainerTabbed;
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        bool tabbed;
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        QTabWidget * tabs;
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        void setNetAmmo(const QString& name, const QString& ammo);
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};
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#endif // GAMECONFIGWIDGET_H