QTfrontend/ui/widget/gamecfgwidget.cpp
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 11757 6874644a2d00
child 12811 de3cbbb09915
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QTableView>
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#include <QScrollBar>
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#include <QTabWidget>
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#include <QPushButton>
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#include <QDebug>
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#include <QList>
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#include "gamecfgwidget.h"
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#include "igbox.h"
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#include "DataManager.h"
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#include "hwconsts.h"
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#include "ammoSchemeModel.h"
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#include "proto.h"
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#include "GameStyleModel.h"
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#include "themeprompt.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool randomWithoutDLC) :
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    QGroupBox(parent)
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    , mainLayout(this)
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    , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}")
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{
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    mainLayout.setMargin(0);
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    setMinimumHeight(310);
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    setMaximumHeight(447);
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    setMinimumWidth(470);
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    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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    m_master = true;
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    // Easy containers for the map/game options in either stacked or tabbed mode
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    mapContainerFree = new QWidget();
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    mapContainerTabbed = new QWidget();
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    optionsContainerFree = new QWidget();
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    optionsContainerTabbed = new QWidget();
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    tabbed = false;
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    // Container for when in tabbed mode
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    tabs = new QTabWidget(this);
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    tabs->setFixedWidth(470);
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    tabs->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
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    tabs->addTab(mapContainerTabbed, tr("Map"));
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    tabs->addTab(optionsContainerTabbed, tr("Game options"));
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    tabs->setObjectName("gameCfgWidgetTabs");
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    mainLayout.addWidget(tabs, 1);
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    tabs->setVisible(false);
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    // Container for when in stacked mode
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    StackContainer = new QWidget();
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    StackContainer->setObjectName("gameStackContainer");
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    mainLayout.addWidget(StackContainer, 1);
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    QVBoxLayout * stackLayout = new QVBoxLayout(StackContainer);
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    // Map options
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    pMapContainer = new HWMapContainer(mapContainerFree);
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    pMapContainer->setRandomWithoutDLC(randomWithoutDLC);
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    stackLayout->addWidget(mapContainerFree, 0, Qt::AlignHCenter);
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    pMapContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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    pMapContainer->setFixedSize(width() - 14, 278);
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    mapContainerFree->setFixedSize(pMapContainer->width(), pMapContainer->height());
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    // Horizontal divider
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    QFrame * divider = new QFrame();
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    divider->setFrameShape(QFrame::HLine);
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    divider->setFrameShadow(QFrame::Plain);
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    stackLayout->addWidget(divider, 0, Qt::AlignBottom);
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    //stackLayout->setRowMinimumHeight(1, 10);
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    // Game options
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    optionsContainerTabbed->setContentsMargins(0, 0, 0, 0);
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    optionsContainerFree->setFixedSize(width() - 14, 140);
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    stackLayout->addWidget(optionsContainerFree, 0, Qt::AlignHCenter);
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    OptionsInnerContainer = new QWidget(optionsContainerFree);
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    m_childWidgets << OptionsInnerContainer;
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    OptionsInnerContainer->setFixedSize(optionsContainerFree->width(), optionsContainerFree->height());
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    OptionsInnerContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
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    GBoxOptionsLayout = new QGridLayout(OptionsInnerContainer);
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    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), this), 1, 0);
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    Scripts = new QComboBox(this);
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    Scripts->setMaxVisibleItems(30);
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    GBoxOptionsLayout->addWidget(Scripts, 1, 1);
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    Scripts->setModel(DataManager::instance().gameStyleModel());
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    m_curScript = Scripts->currentText();
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    connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
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    QWidget *SchemeWidget = new QWidget(this);
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    GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2);
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    QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
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    SchemeWidgetLayout->setMargin(0);
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    GameSchemes = new QComboBox(SchemeWidget);
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    GameSchemes->setMaxVisibleItems(30);
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   127
    SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
2948
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    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
1885
75489216b5b0 Continue work on new schemes
unc0rr
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   129
5468
8a7264a094fb annoying translators like it was no thing
koda
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   130
    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0);
1979
912e450d4db2 - Add gameServer to build system
unc0rr
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   131
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    QPixmap pmEdit(":/res/edit.png");
6616
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nemo
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   133
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    QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
8382
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    goToSchemePage->setWhatsThis(tr("Edit schemes"));
2948
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    goToSchemePage->setIconSize(pmEdit.size());
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   137
    goToSchemePage->setIcon(pmEdit);
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    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
4513
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   139
    SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
4410
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Henek
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    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   141
4513
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    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
311
b8905423f19f - Limit list of teams in game with 200 px
unc0rr
parents: 249
diff changeset
   143
4513
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    WeaponsName = new QComboBox(SchemeWidget);
11674
d59b6f289e30 Increase size of many drop-down lists
Wuzzy <almikes@aol.com>
parents: 11046
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   145
    WeaponsName->setMaxVisibleItems(30);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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    SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
2377
f3fab2b09e0c And in frontend
nemo
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diff changeset
   147
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    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
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   149
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   150
    QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
8382
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   151
    goToWeaponPage->setWhatsThis(tr("Edit weapons"));
2948
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   152
    goToWeaponPage->setIconSize(pmEdit.size());
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    goToWeaponPage->setIcon(pmEdit);
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   154
    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
4513
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parents: 4511
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   155
    SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
2948
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   156
    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
486
7ea71cd3acd5 - Change proto version to 4
unc0rr
parents: 452
diff changeset
   157
4513
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parents: 4511
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   158
    bindEntries = new QCheckBox(SchemeWidget);
8382
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dag10
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   159
    bindEntries->setWhatsThis(tr("Game scheme will auto-select a weapon"));
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
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   160
    bindEntries->setChecked(true);
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   161
    bindEntries->setMaximumWidth(42);
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parents: 4396
diff changeset
   162
    bindEntries->setStyleSheet( "QCheckBox::indicator:checked   { image: url(\":/res/lock.png\"); }"
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   163
                                "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\");   }" );
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   164
    SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   165
2948
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unc0rr
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   166
    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
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   167
    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   168
    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   169
    connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   170
    connect(pMapContainer, SIGNAL(mapFeatureSizeChanged(int)), this, SLOT(slMapFeatureSizeChanged(int)));
2948
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unc0rr
parents: 2915
diff changeset
   171
    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
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   172
    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
4511
df827e70ae63 Pretension to switch to draw map page
unc0rr
parents: 4494
diff changeset
   173
    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   174
    connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   175
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   176
    connect(&DataManager::instance(), SIGNAL(updated()), this, SLOT(updateModelViews()));
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   177
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   178
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   179
void GameCFGWidget::setTabbed(bool tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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{
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   181
    if (tabbed && !this->tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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    { // Make tabbed
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   183
        tabs->setCurrentIndex(0);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   184
        StackContainer->setVisible(false);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   185
        tabs->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   186
        pMapContainer->setParent(mapContainerTabbed);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   187
        OptionsInnerContainer->setParent(optionsContainerTabbed);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   188
        pMapContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   189
        setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   190
        this->tabbed = true;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   191
    }
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   192
    else if (!tabbed && this->tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   193
    { // Make stacked
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   194
        pMapContainer->setParent(mapContainerFree);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   195
        OptionsInnerContainer->setParent(optionsContainerFree);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   196
        tabs->setVisible(false);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   197
        StackContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   198
        pMapContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   199
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   200
        this->tabbed = false;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   201
    }
8430
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   202
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   203
    // Restore scrollbar palettes, since Qt seems to forget them easily when switching parents
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   204
    QList<QScrollBar *> allSBars = findChildren<QScrollBar *>();
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   205
    QPalette pal = palette();
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   206
    pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   207
    pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   208
    pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   209
    pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   210
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   211
    for (int i = 0; i < allSBars.size(); ++i)
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   212
        allSBars.at(i)->setPalette(pal);
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   213
}
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   214
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   215
void GameCFGWidget::jumpToSchemes()
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   216
{
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   217
    emit goToSchemes(GameSchemes->currentIndex());
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   218
}
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   219
2009
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   220
void GameCFGWidget::jumpToWeapons()
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   221
{
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4410
diff changeset
   222
    emit goToWeapons(WeaponsName->currentIndex());
2009
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   223
}
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   224
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   225
QVariant GameCFGWidget::schemeData(int column) const
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   226
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   227
    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   228
}
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   229
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   230
quint32 GameCFGWidget::getGameFlags() const
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   231
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   232
    quint32 result = 0;
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   233
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   234
    if (schemeData(1).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   235
        result |= 0x00001000;       // fort
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   236
    if (schemeData(2).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   237
        result |= 0x00000010;       // divide teams
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   238
    if (schemeData(3).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   239
        result |= 0x00000004;       // solid land
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   240
    if (schemeData(4).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   241
        result |= 0x00000008;       // border
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   242
    if (schemeData(5).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   243
        result |= 0x00000020;       // low gravity
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   244
    if (schemeData(6).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   245
        result |= 0x00000040;       // laser sight
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   246
    if (schemeData(7).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   247
        result |= 0x00000080;       // invulnerable
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   248
    if (schemeData(8).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   249
        result |= 0x00000100;       // mines
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   250
    if (schemeData(9).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   251
        result |= 0x00000200;       // vampirism
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   252
    if (schemeData(10).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   253
        result |= 0x00000400;       // karma
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   254
    if (schemeData(11).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   255
        result |= 0x00000800;       // artillery
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   256
    if (schemeData(12).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   257
        result |= 0x00002000;       // random
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   258
    if (schemeData(13).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   259
        result |= 0x00004000;       // king
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   260
    if (schemeData(14).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   261
        result |= 0x00008000;       // place hogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   262
    if (schemeData(15).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   263
        result |= 0x00010000;       // shared ammo
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   264
    if (schemeData(16).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   265
        result |= 0x00020000;       // disable girders
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3236
diff changeset
   266
    if (schemeData(17).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   267
        result |= 0x00040000;       // disable land obj
3743
234ce4da76d4 Flag for AI survival mode
nemo
parents: 3697
diff changeset
   268
    if (schemeData(18).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   269
        result |= 0x00080000;       // ai survival
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   270
    if (schemeData(19).toBool())
8434
4821897a0f10 big indentation/whitespaces cleanup
sheepluva
parents: 8430
diff changeset
   271
        result |= 0x00100000;       // infinite attacks
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   272
    if (schemeData(20).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   273
        result |= 0x00200000;       // reset weaps
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   274
    if (schemeData(21).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   275
        result |= 0x00400000;       // per hog ammo
4250
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   276
    if (schemeData(22).toBool())
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   277
        result |= 0x00800000;       // no wind
4303
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   278
    if (schemeData(23).toBool())
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   279
        result |= 0x01000000;       // more wind
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   280
    if (schemeData(24).toBool())
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   281
        result |= 0x02000000;       // tag team
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   282
    if (schemeData(25).toBool())
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   283
        result |= 0x04000000;       // bottom
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   284
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   285
    return result;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   286
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   287
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   288
quint32 GameCFGWidget::getInitHealth() const
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   289
{
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   290
    return schemeData(28).toInt();
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   291
}
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   292
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   293
QByteArray GameCFGWidget::getFullConfig() const
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   294
{
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   295
    QList<QByteArray> bcfg;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   296
    int mapgen = pMapContainer->get_mapgen();
7771
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   297
    if (Scripts->currentIndex() > 0)
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   298
    {
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   299
        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString()).toUtf8();
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   300
    }
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   301
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   302
    QString currentMap = pMapContainer->getCurrentMap();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   303
    if (currentMap.size() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   304
    {
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   305
        bcfg << QString("emap " + currentMap).toUtf8();
6088
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   306
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   307
// engine should figure it out on its own
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   308
//        if(pMapContainer->getCurrentIsMission())
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   309
//            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   310
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   311
    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   312
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   313
    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   314
    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   315
    bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   316
    bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   317
    bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   318
    bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   319
    bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   320
    bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   321
    bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   322
    bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8();
10822
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   323
    bcfg << QString("e$airmines %1").arg(schemeData(35).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   324
    bcfg << QString("e$healthprob %1").arg(schemeData(36).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   325
    bcfg << QString("e$hcaseamount %1").arg(schemeData(37).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   326
    bcfg << QString("e$waterrise %1").arg(schemeData(38).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   327
    bcfg << QString("e$healthdec %1").arg(schemeData(39).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   328
    bcfg << QString("e$ropepct %1").arg(schemeData(40).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   329
    bcfg << QString("e$getawaytime %1").arg(schemeData(41).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   330
    bcfg << QString("e$worldedge %1").arg(schemeData(42).toInt()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   331
    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
10472
8d04cebedb16 Partially hook up feature size so horrorcat has something to test.
nemo
parents: 10399
diff changeset
   332
    bcfg << QString("e$feature_size %1").arg(pMapContainer->getFeatureSize()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   333
    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
10822
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   334
    if(!schemeData(43).isNull())
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   335
        bcfg << QString("e$scriptparam %1").arg(schemeData(43).toString()).toUtf8();
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   336
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   337
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   338
    switch (mapgen)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   339
    {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   340
        case MAPGEN_MAZE:
10399
22fbc79acd5b Also pass maze_size parameter to perlin generator in game mode
unc0rr
parents: 10336
diff changeset
   341
        case MAPGEN_PERLIN:
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   342
            bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8();
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   343
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   344
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   345
        case MAPGEN_DRAWN:
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   346
        {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   347
            QByteArray data = pMapContainer->getDrawnMapData();
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   348
            while(data.size() > 0)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   349
            {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   350
                QByteArray tmp = data;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   351
                tmp.truncate(200);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   352
                tmp.prepend("edraw ");
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   353
                bcfg << tmp;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   354
                data.remove(0, 200);
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   355
            }
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   356
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   357
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   358
        default:
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   359
            ;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   360
    }
1782
e7589e37a6d6 Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents: 1628
diff changeset
   361
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   362
    QByteArray result;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   363
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   364
    foreach(QByteArray ba, bcfg)
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   365
    HWProto::addByteArrayToBuffer(result, ba);
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   366
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   367
    return result;
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   368
}
320
1ee7f087195a - HWMapContainer sets and stores the theme
unc0rr
parents: 318
diff changeset
   369
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   370
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 696
diff changeset
   371
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   372
    bool illegal = ammo.size() != cDefaultAmmoStore->size();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   373
    if (illegal)
7794
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   374
    {
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   375
        QMessageBox illegalMsg(parentWidget());
7794
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   376
        illegalMsg.setIcon(QMessageBox::Warning);
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   377
        illegalMsg.setWindowTitle(QMessageBox::tr("Error"));
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   378
        illegalMsg.setText(QMessageBox::tr("Cannot use the ammo '%1'!").arg(name));
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   379
        illegalMsg.setWindowModality(Qt::WindowModal);
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   380
        illegalMsg.exec();
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   381
    }
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   382
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   383
    int pos = WeaponsName->findText(name);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   384
    if ((pos == -1) || illegal)   // prevent from overriding schemes with bad ones
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   385
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   386
        WeaponsName->addItem(name, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   387
        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   388
    }
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   389
    else
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   390
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   391
        WeaponsName->setItemData(pos, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   392
        WeaponsName->setCurrentIndex(pos);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   393
    }
1530
3b8d723661b2 Implement Solid Land checkbox
unc0rr
parents: 1517
diff changeset
   394
}
1531
f404233b6d9b - Less crossclass dependancies
unc0rr
parents: 1530
diff changeset
   395
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   396
void GameCFGWidget::fullNetConfig()
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   397
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   398
    ammoChanged(WeaponsName->currentIndex());
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   399
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   400
    seedChanged(pMapContainer->getCurrentSeed());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   401
    templateFilterChanged(pMapContainer->getTemplateFilter());
9771
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   402
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   403
    QString t = pMapContainer->getCurrentTheme();
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   404
    if(!t.isEmpty())
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   405
        themeChanged(t);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   406
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   407
    schemeChanged(GameSchemes->currentIndex());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   408
    scriptChanged(Scripts->currentIndex());
1921
2a09f7f786a0 - User from localhost is server admin
unc0rr
parents: 1898
diff changeset
   409
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   410
    mapgenChanged(pMapContainer->get_mapgen());
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   411
    maze_sizeChanged(pMapContainer->getMazeSize());
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   412
    slMapFeatureSizeChanged(pMapContainer->getFeatureSize());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   413
10336
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   414
    if(pMapContainer->get_mapgen() == 2)
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   415
        onDrawnMapChanged(pMapContainer->getDrawnMapData());
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   416
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   417
    // map must be the last
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   418
    QString map = pMapContainer->getCurrentMap();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   419
    if (map.size())
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   420
        mapChanged(map);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   421
}
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   422
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   423
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   424
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   425
    if (slValue.size() == 1)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   426
    {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   427
        QString value = slValue[0];
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   428
        if (param == "MAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   429
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   430
            pMapContainer->setMap(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   431
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   432
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   433
        if (param == "SEED")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   434
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   435
            pMapContainer->setSeed(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   436
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   437
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   438
        if (param == "THEME")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   439
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   440
            pMapContainer->setTheme(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   441
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   442
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   443
        if (param == "TEMPLATE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   444
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   445
            pMapContainer->setTemplateFilter(value.toUInt());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   446
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   447
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   448
        if (param == "MAPGEN")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   449
        {
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   450
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   451
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   452
        }
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   453
        if (param == "FEATURE_SIZE")
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   454
        {
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   455
            pMapContainer->setFeatureSize(value.toUInt());
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   456
            return;
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   457
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   458
        if (param == "MAZE_SIZE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   459
        {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   460
            pMapContainer->setMazeSize(value.toUInt());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   461
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   462
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   463
        if (param == "SCRIPT")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   464
        {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   465
            Scripts->setCurrentIndex(Scripts->findText(value));
10959
1225f42f61e2 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents: 10830
diff changeset
   466
            pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   467
            return;
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   468
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   469
        if (param == "DRAWNMAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   470
        {
4537
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   471
            pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   472
            return;
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   473
        }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   474
    }
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   475
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   476
    if (slValue.size() == 2)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   477
    {
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   478
        if (param == "AMMO")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   479
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   480
            setNetAmmo(slValue[0], slValue[1]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   481
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   482
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   483
    }
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   484
10481
caf7a8f20b0b oh. one more param
nemo
parents: 10480
diff changeset
   485
    if (slValue.size() == 6)
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   486
    {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   487
        if (param == "FULLMAPCONFIG")
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   488
        {
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   489
            QString seed = slValue[4];
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   490
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   491
            pMapContainer->setAllMapParameters(
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   492
                slValue[1],
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   493
                (MapGenerator)slValue[2].toUInt(),
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   494
                slValue[3].toUInt(),
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   495
                seed,
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   496
                slValue[5].toUInt(),
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   497
                slValue[0].toUInt()
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   498
            );
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   499
            return;
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   500
        }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   501
    }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   502
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   503
    qWarning("Got bad config param from net");
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   504
}
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   505
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   506
void GameCFGWidget::ammoChanged(int index)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   507
{
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   508
    if (index >= 0)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   509
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   510
        emit paramChanged(
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   511
            "AMMO",
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   512
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   513
        );
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   514
    }
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   515
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   516
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   517
void GameCFGWidget::mapChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   518
{
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   519
    if(isEnabled() && pMapContainer->getCurrentIsMission())
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   520
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   521
        Scripts->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   522
        Scripts->setCurrentIndex(0);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   523
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   524
        if (pMapContainer->getCurrentScheme() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   525
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   526
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   527
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   528
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   529
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   530
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   531
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   532
            int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   533
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   534
                GameSchemes->setCurrentIndex(num);
10830
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   535
            //else
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   536
            //    GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   537
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   538
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   539
        if (pMapContainer->getCurrentWeapons() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   540
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   541
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   542
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   543
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   544
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   545
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   546
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   547
            int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   548
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   549
                WeaponsName->setCurrentIndex(num);
10830
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   550
            //else
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   551
            //    WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   552
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   553
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   554
        if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   555
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   556
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   557
            bindEntries->setEnabled(false);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   558
    }
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   559
    else
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   560
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   561
        Scripts->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   562
        GameSchemes->setEnabled(true);
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   563
        WeaponsName->setEnabled(true);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   564
        bindEntries->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   565
    }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   566
    emit paramChanged("MAP", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   567
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   568
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   569
void GameCFGWidget::templateFilterChanged(int value)
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   570
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   571
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   572
}
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   573
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   574
void GameCFGWidget::seedChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   575
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   576
    emit paramChanged("SEED", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   577
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   578
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   579
void GameCFGWidget::themeChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   580
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   581
    emit paramChanged("THEME", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   582
}
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   583
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   584
void GameCFGWidget::schemeChanged(int index)
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   585
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   586
    QStringList sl;
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   587
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   588
    int size = GameSchemes->model()->columnCount();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   589
    for(int i = 0; i < size; ++i)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   590
        sl << schemeData(i).toString();
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   591
9904
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   592
    if (sl.size() >= 42)
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   593
    {
10826
bc5215b2f9fb oops, forgot this annoying thing
nemo
parents: 10822
diff changeset
   594
        sl[sl.size()-1].prepend('!');
9904
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   595
        emit paramChanged("SCHEME", sl);  // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why.
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   596
    }
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   597
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   598
    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked())
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   599
    {
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   600
        QString schemeName = GameSchemes->itemText(index);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   601
        for (int i = 0; i < WeaponsName->count(); i++)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   602
        {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   603
            QString weapName = WeaponsName->itemText(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   604
            int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   605
            if (0 == res)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   606
            {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   607
                WeaponsName->setCurrentIndex(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   608
                emit ammoChanged(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   609
                break;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   610
            }
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   611
        }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   612
    }
10963
e061da85f32d call setScript update if scheme changes, due to scriptparams
nemo
parents: 10959
diff changeset
   613
    pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   614
}
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   615
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   616
void GameCFGWidget::scriptChanged(int index)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   617
{
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   618
    const QString & name = Scripts->itemText(index);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   619
    m_curScript = name;
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   620
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   621
    if(isEnabled() && index > 0)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   622
    {
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   623
        QString scheme = Scripts->itemData(index, GameStyleModel::SchemeRole).toString();
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   624
        QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString();
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   625
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   626
        if (scheme == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   627
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   628
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   629
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   630
        }
8893
8f92e94d0b32 Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr
parents: 8467
diff changeset
   631
        else if (m_master)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   632
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   633
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   634
            int num = GameSchemes->findText(scheme);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   635
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   636
                GameSchemes->setCurrentIndex(num);
10830
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   637
            //else
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   638
            //    GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   639
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   640
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   641
        if (weapons == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   642
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   643
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   644
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   645
        }
8893
8f92e94d0b32 Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr
parents: 8467
diff changeset
   646
        else if (m_master)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   647
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   648
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   649
            int num = WeaponsName->findText(weapons);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   650
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   651
                WeaponsName->setCurrentIndex(num);
10830
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   652
            //else
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   653
            //    WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   654
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   655
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   656
        if (scheme != "locked" && weapons != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   657
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   658
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   659
            bindEntries->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   660
    }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   661
    else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   662
    {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   663
        GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   664
        WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   665
        bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   666
    }
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   667
    if (!index)
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   668
    {
10959
1225f42f61e2 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents: 10830
diff changeset
   669
        pMapContainer->setScript(QString(""), QString(""));
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   670
    }
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   671
    else
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   672
    {
10959
1225f42f61e2 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents: 10830
diff changeset
   673
        pMapContainer->setScript(Scripts->itemData(index, GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   674
    }
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   675
    emit paramChanged("SCRIPT", QStringList(name));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   676
}
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   677
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   678
void GameCFGWidget::mapgenChanged(MapGenerator m)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   679
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   680
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   681
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   682
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   683
void GameCFGWidget::maze_sizeChanged(int s)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   684
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   685
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   686
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   687
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   688
void GameCFGWidget::slMapFeatureSizeChanged(int s)
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   689
{
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   690
    emit paramChanged("FEATURE_SIZE", QStringList(QString::number(s)));
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   691
}
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   692
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   693
void GameCFGWidget::resendSchemeData()
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   694
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   695
    schemeChanged(GameSchemes->currentIndex());
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   696
}
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   697
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   698
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   699
{
4527
d5d563a0ca54 Compess at highest ratio
unc0rr
parents: 4526
diff changeset
   700
    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
4526
38afca1e4248 Debug messages
unc0rr
parents: 4525
diff changeset
   701
}
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   702
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   703
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   704
void GameCFGWidget::updateModelViews()
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   705
{
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   706
    // restore game-style selection
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   707
    if (!m_curScript.isEmpty())
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   708
    {
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   709
        int idx = Scripts->findText(m_curScript);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   710
        if (idx >= 0)
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   711
            Scripts->setCurrentIndex(idx);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   712
        else
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   713
            Scripts->setCurrentIndex(0);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   714
    }
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   715
}
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   716
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   717
bool GameCFGWidget::isMaster()
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   718
{
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   719
    return m_master;
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   720
}
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   721
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   722
void GameCFGWidget::setMaster(bool master)
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   723
{
8467
dc53b4b66fa0 Made map preview a random/edit button again.
dag10
parents: 8453
diff changeset
   724
    if (master == m_master) return;
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   725
    m_master = master;
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   726
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   727
    pMapContainer->setMaster(master);
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   728
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   729
    foreach (QWidget *widget, m_childWidgets)
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   730
        widget->setEnabled(master);
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   731
}