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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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unit uKeys;
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interface
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{$INCLUDE options.inc}
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function KeyNameToCode(name: string): word;
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procedure ProcessKbd;
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procedure ResetKbd;
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procedure ProcessKbdDemo;
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procedure InitKbdKeyTable;
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implementation
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uses SDLh, uTeams, uConsole, uConsts, uMisc;
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109
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const KeyNumber = 1024;
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type TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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4
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var tkbd: TKeyboardState;
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KeyNames: array [0..cKeyMaxIndex] of string[15];
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function KeyNameToCode(name: string): word;
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begin
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Result:= cKeyMaxIndex;
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while (Result>0)and(KeyNames[Result]<>name) do dec(Result)
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end;
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procedure ProcessKbd;
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var i: integer;
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s: shortstring;
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pkbd: PByteArray;
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begin
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if (CurrentTeam = nil)
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42
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or (GameState = gsConsole)
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4
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or (CurrentTeam.ExtDriven)
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or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].BotLevel <> 0) then exit;
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pkbd:= SDL_GetKeyState(nil);
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i:= SDL_GetMouseState(nil, nil);
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pkbd^[1]:= (i and 1);
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pkbd^[2]:= ((i shl 1) and 1);
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pkbd^[3]:= ((i shl 2) and 1);
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for i:= 1 to cKeyMaxIndex do
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if CurrentTeam.Aliases[i][0]<>#0 then
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begin
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if CurrentTeam.Aliases[i][1]='+' then
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begin
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if (pkbd^[i] <> 0)and(tkbd[i] = 0) then ParseCommand(CurrentTeam.Aliases[i]) else
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if (pkbd^[i] = 0)and(tkbd[i] <> 0) then
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begin
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s:= CurrentTeam.Aliases[i];
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s[1]:= '-';
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ParseCommand(s)
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end;
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end else
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if (tkbd[i] = 0) and (pkbd^[i] <> 0) then ParseCommand(CurrentTeam.Aliases[i]);
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tkbd[i]:= pkbd^[i]
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end
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end;
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procedure ProcessKbdDemo;
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var pkbd: PByteArray;
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begin
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pkbd:= PByteArray(SDL_GetKeyState(nil));
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if pkbd^[27] <> 0 then
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begin
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ParseCommand('/quit');
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end;
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end;
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procedure ResetKbd;
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var i, t: integer;
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pkbd: PByteArray;
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begin
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pkbd:= PByteArray(SDL_GetKeyState(@i));
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109
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TryDo(i < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(i) + ')', true);
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4
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for t:= 0 to Pred(i) do
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tkbd[i]:= pkbd^[i]
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end;
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procedure InitKbdKeyTable;
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var i, t: integer;
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s: string[15];
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begin
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KeyNames[1]:= 'mousel';
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KeyNames[2]:= 'mousem';
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KeyNames[3]:= 'mouser';
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for i:= 4 to cKeyMaxIndex do
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begin
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s:= SDL_GetKeyName(i);
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if s = 'unknown key' then KeyNames[i]:= ''
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else begin
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for t:= 1 to Length(s) do
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if s[t] = ' ' then s[t]:= '_';
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KeyNames[i]:= s
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end;
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end
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end;
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initialization
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end.
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