author | koda |
Sat, 31 Jul 2010 10:39:20 +0200 | |
changeset 3680 | aaf832c6fbd7 |
parent 3668 | 3f7a95234d8a |
child 3703 | 12d17c6e8855 |
permissions | -rw-r--r-- |
3547 | 1 |
/* |
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* PascalImports.h |
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// fpciphonedel |
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// |
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// Created by Vittorio on 07/01/10. |
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// Copyright __MyCompanyName__ 2010. All rights reserved. |
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* |
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*/ |
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#ifndef PASCALIMPORTS |
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#define PASCALIMPORTS |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* add C declarations below for all exported Pascal functions/procedure |
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* that you want to use |
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*/ |
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void Game(const char *args[]); |
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void GenLandPreview(void); |
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void HW_versionInfo(short int *netProto, char **versionStr); |
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void HW_click(void); |
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void HW_zoomIn(void); |
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void HW_zoomOut(void); |
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void HW_zoomReset(void); |
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void HW_ammoMenu(void); |
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void HW_walkingKeysUp(void); |
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void HW_otherKeysUp(void); |
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void HW_allKeysUp(void); |
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void HW_walkLeft(void); |
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void HW_walkRight(void); |
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void HW_aimUp(void); |
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void HW_aimDown(void); |
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void HW_preciseSet(BOOL status); |
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void HW_shoot(void); |
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void HW_jump(void); |
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void HW_backjump(void); |
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void HW_chat(void); |
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void HW_chatEnd(void); |
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void HW_tab(void); |
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void HW_pause(void); |
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void HW_terminate(BOOL andCloseFrontend); |
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void HW_setLandscape(BOOL rotate); |
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void HW_setCursor(int x, int y); |
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void HW_getCursor(int *x, int *y); |
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changeset
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changeset
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void HW_setPianoSound(int snd); |
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float HW_zoomFactor(void); |
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int HW_zoomLevel(void); |
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BOOL HW_isAmmoOpen(void); |
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3661
diff
changeset
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BOOL HW_isPaused(void); |
3637
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
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BOOL HW_isWeaponRequiringClick(void); |
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BOOL HW_isWeaponTimerable(void); |
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BOOL HW_isWeaponSwitch(void); |
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void HW_setGrenadeTime(int time); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif |