author | unc0rr |
Tue, 28 Jul 2009 12:50:33 +0000 | |
changeset 2282 | aa186d0e4f39 |
parent 1509 | 34f7dd4efe84 |
child 2369 | c3eb11f1ab3a |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef _SELECT_WEAPON_INCLUDED |
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#define _SELECT_WEAPON_INCLUDED |
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#include <QFrame> |
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#include <map> |
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class QGridLayout; |
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class WeaponItem; |
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class QLineEdit; |
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class QSettings; |
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class SelWeaponItem : public QWidget |
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{ |
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Q_OBJECT |
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public: |
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SelWeaponItem(int iconNum, int wNum, QWidget* parent=0); |
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unsigned char getItemsNum() const; |
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void setItemsNum(const unsigned char num); |
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WeaponItem* item; |
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}; |
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class SelWeaponWidget : public QFrame |
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{ |
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Q_OBJECT |
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public: |
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SelWeaponWidget(int numItems, QWidget* parent=0); |
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QString getWeaponsString(const QString& name) const; |
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QStringList getWeaponNames() const; |
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public slots: |
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void setDefault(); |
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void setWeapons(const QString& ammo); |
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void setWeaponsName(const QString& name); |
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void deleteWeaponsName(); |
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void save(); |
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signals: |
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void weaponsChanged(); |
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void weaponsDeleted(); |
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private: |
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QString curWeaponsName; |
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QLineEdit* m_name; |
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QSettings* wconf; |
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const int m_numItems; |
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int operator [] (unsigned int weaponIndex) const; |
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typedef std::map<int, SelWeaponItem*> twi; |
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twi weaponItems; |
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QGridLayout* pLayout; |
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}; |
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#endif // _SELECT_WEAPON_INCLUDED |