hedgewars/hwengine.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 17:15:30 +0200
changeset 15253 a9a1f5824076
parent 14917 63357ed39886
child 15320 3bf780084c86
permissions -rw-r--r--
Air attack: Add simple appear/disappear effect in weWrap
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WINDOWS}
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{$R res/hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses {$IFDEF IPHONEOS}cmem, {$ENDIF} SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures, uRender
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     {$IFDEF UNIX}, clocale{$ENDIF}
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     {$IFDEF WINDOWS}, dynlibs{$ENDIF}
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     ;
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{$IFDEF HWLIBRARY}
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function RunEngine(argc: LongInt; argv: PPChar): LongInt; cdecl; export;
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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{$IFNDEF PAS2C}
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procedure catchUnhandledException(Obj: TObject; Addr: Pointer; FrameCount: Longint; Frames: PPointer);
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{$ENDIF}
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implementation
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{$ELSE}
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procedure preInitEverything(); forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$IFNDEF PAS2C}
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procedure catchUnhandledException(Obj: TObject; Addr: Pointer; FrameCount: Longint; Frames: PPointer); forward;
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{$ENDIF}
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{$ENDIF}
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{$IFDEF WINDOWS}
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type TSetProcessDpiAwareness = function(value: Integer): Integer; stdcall;
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var SetProcessDpiAwareness: TSetProcessDpiAwareness;
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var ShcoreLibHandle: TLibHandle;
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{$ENDIF}
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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    t: LongWord;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            // wave "clouds" on underwater theme look weird w/ weSea, esp the blended bottom portion
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            if (WorldEdge <> weSea) or (Theme <> 'Underwater') then
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                AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            StoreLoad(false);
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            ParseCommand('sendlanddigest', true); // extending land digest to all synced pixels (anything that could modify land)
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            if not allOK then exit;
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            AssignHHCoords;
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            AddMiscGears;
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            InitZoom(zoom);
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            ScriptCall('onGameStart');
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            RandomizeHHAnim;
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            for t:= 0 to Pred(TeamsCount) do
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                with TeamsArray[t]^ do
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                    MaxTeamHealth:= TeamHealth;
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            RecountAllTeamsHealth;
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame:
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            begin
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            // disable screenshot flash effect when about to make another screenshot
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            if flagMakeCapture and (ScreenFade = sfFromWhite) then
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                ScreenFade:= sfNone;
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            if not cOnlyStats then
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                // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        if flagDumpLand then
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             s:= '/Screenshots/mapdump_'
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        else s:= '/Screenshots/hw_';
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        {$IFDEF PAS2C}
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        s:= s + inttostr(GameTicks);
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        {$ELSE}
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        s:= s + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if (not flagDumpLand and MakeScreenshot(s, 1, 0)) or
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           (flagDumpLand and MakeScreenshot(s, 1, 1) and ((cReducedQuality and rqBlurryLand <> 0) or MakeScreenshot(s, 1, 2))) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: LongWord;
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    isTerminated: boolean;
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    previousGameState: TGameState;
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    wheelEvent: boolean;
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begin
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    previousGameState:= gsStart;
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while (not isTerminated) and allOK do
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    begin
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        wheelEvent:= false;
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN:
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                    if isInChatMode then
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                        begin
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                        KeyPressChat(event.key.keysym);
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                        end
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                    else
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                        if GameState >= gsGame then ProcessKey(event.key);
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                SDL_KEYUP:
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                    if (not isInChatMode) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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                SDL_TEXTINPUT: if isInChatMode then uChat.TextInput(event.text);
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                SDL_WINDOWEVENT:
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                    begin
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                    case event.window.event of
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                        SDL_WINDOWEVENT_FOCUS_GAINED:
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                                begin
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                                cHasFocus:= true;
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                                onFocusStateChanged();
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                                end;
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                        SDL_WINDOWEVENT_FOCUS_LOST:
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                                begin
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                                cHasFocus:= false;
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                                onFocusStateChanged();
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                                end;
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{$IFDEF MOBILE}
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(* Suspend game if minimized on mobile.
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NOTE: Mobile doesn't support online multiplayer yet, so it's not a problem.
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BUT: This section WILL become a bug when online multiplayer is added to
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Hedgewars and needs to be rethought. This is because it will cause the
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game to freeze if one online player minimizes Hedgewars. *)
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                        SDL_WINDOWEVENT_MINIMIZED:
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                                begin
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                                previousGameState:= GameState;
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                                GameState:= gsSuspend;
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                                end;
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{$ENDIF}
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                        SDL_WINDOWEVENT_RESTORED:
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                                begin
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                                if GameState = gsSuspend then
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                                    GameState:= previousGameState;
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{$IFDEF ANDROID}
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                                //This call is used to reinitialize the glcontext and reload the textures
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                                ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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{$ENDIF}
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                                end;
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                        SDL_WINDOWEVENT_RESIZED:
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                                begin
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                                cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                                cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                                cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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                                end;
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                        end; // case closed
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                    end;
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{$IFDEF USE_TOUCH_INTERFACE}
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                SDL_FINGERMOTION:
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                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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                SDL_FINGERUP:
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                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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   256
{$ELSE}
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                SDL_MOUSEMOTION:
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                    ProcessMouseMotion(event.motion.xrel, event.motion.yrel);
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                SDL_MOUSEBUTTONDOWN:
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                    if GameState = gsConfirm then
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   262
                        ParseCommand('quit', true)
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   263
                    else
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                        if (GameState >= gsGame) then ProcessMouseButton(event.button, true);
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                SDL_MOUSEBUTTONUP:
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                    if (GameState >= gsGame) then ProcessMouseButton(event.button, false);
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   268
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                SDL_MOUSEWHEEL:
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                    begin
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                    wheelEvent:= true;
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                    ProcessMouseWheel(event.wheel.y);
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   273
                    end;
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{$ENDIF}
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                SDL_JOYAXISMOTION:
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                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION:
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                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN:
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                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP:
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                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV:
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                    isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
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f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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diff changeset
   288
11486
2b30283a402c fix/clean-up mousewheel code
sheepluva
parents: 11477
diff changeset
   289
        if (not wheelEvent) then
2b30283a402c fix/clean-up mousewheel code
sheepluva
parents: 11477
diff changeset
   290
            ResetMouseWheel();
2b30283a402c fix/clean-up mousewheel code
sheepluva
parents: 11477
diff changeset
   291
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   292
        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
14917
63357ed39886 Precise + camera movement keys = move camera at slower
Wuzzy <Wuzzy2@mail.ru>
parents: 14881
diff changeset
   293
            handlePositionUpdate(CursorMovementX, CursorMovementY);
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   294
7025
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   295
        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   296
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   297
        begin
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   298
            cScreenResizeDelay:= 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   299
            cWindowedWidth:= cNewScreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   300
            cWindowedHeight:= cNewScreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   301
            cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   302
            cScreenHeight:= cWindowedHeight;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3449
diff changeset
   303
7025
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   304
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   305
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   306
            ScriptOnScreenResize();
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   307
            InitCameraBorders();
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   308
            InitTouchInterface();
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10273
diff changeset
   309
            InitZoom(zoomValue);
8345
9d9b498cfb03 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents: 8327
diff changeset
   310
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
7025
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   311
        end;
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   312
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   313
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   314
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   315
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   316
            isTerminated:= isTerminated or DoTimer(CurrTime - PrevTime);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   317
            PrevTime:= CurrTime;
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   318
        end
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   319
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   320
        IPCCheckSock();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   321
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3058
diff changeset
   322
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   323
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   324
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   325
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   326
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   327
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   328
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   329
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   330
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   331
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   332
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   333
14649
a049926fcdd3 Initialize newGameTicks/newRealTicks
Wuzzy <Wuzzy2@mail.ru>
parents: 14620
diff changeset
   334
    newGameTicks:= 0;
a049926fcdd3 Initialize newGameTicks/newRealTicks
Wuzzy <Wuzzy2@mail.ru>
parents: 14620
diff changeset
   335
    newRealTicks:= 0;
a049926fcdd3 Initialize newGameTicks/newRealTicks
Wuzzy <Wuzzy2@mail.ru>
parents: 14620
diff changeset
   336
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   337
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   338
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   339
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   340
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   341
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   342
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   343
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   344
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   345
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   346
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   347
        IPCCheckSock();
13040
a87d3119c962 VideoRec: Fix many effects not being recorded
Wuzzy <Wuzzy2@mail.ru>
parents: 12844
diff changeset
   348
        RealTicks:= newRealTicks;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   349
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   350
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   351
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   352
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   353
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   354
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   355
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   356
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   357
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   358
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   359
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   360
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   361
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   362
///////////////////////////////////////////////////////////////////////////////
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   363
procedure GameRoutine;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   364
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   365
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   366
begin
14389
c2a3d15df7d3 Add log note just in case pas2c does anything odd.
nemo
parents: 14220
diff changeset
   367
{$IFDEF PAS2C}
c2a3d15df7d3 Add log note just in case pas2c does anything odd.
nemo
parents: 14220
diff changeset
   368
    AddFileLog('Generated using pas2c');
c2a3d15df7d3 Add log note just in case pas2c does anything odd.
nemo
parents: 14220
diff changeset
   369
{$ENDIF}
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   370
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   371
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   372
    AddFileLog('Prefix: "' + shortstring(PathPrefix) +'"');
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   373
    AddFileLog('UserPrefix: "' + shortstring(UserPathPrefix) +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   374
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   375
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   376
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   377
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   378
    WriteToConsole('Init SDL... ');
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   379
    if not cOnlyStats then SDLCheck(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, 'SDL_Init', true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   380
    WriteLnToConsole(msgOK);
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   381
    if not cOnlyStats then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   382
        begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   383
        WriteToConsole('Init SDL_ttf... ');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   384
        SDLCheck(TTF_Init() <> -1, 'TTF_Init', true);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   385
        WriteLnToConsole(msgOK);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   386
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   387
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   388
    if not allOK then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   389
14829
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14786
diff changeset
   390
    SDL_ShowCursor(SDL_DISABLE);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   391
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   392
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   393
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   394
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   395
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   396
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   397
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   398
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   399
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   400
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   401
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   402
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   403
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   404
9686
352393fc75be Sounds can be heard now
unc0rr
parents: 9684
diff changeset
   405
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   406
    InitKbdKeyTable();
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   407
    if not allOK then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   408
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   409
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
14619
62dea281e4d5 Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   410
    if cLanguageFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   411
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   412
        // Try two letter locale first before trying specific locale overrides
14619
62dea281e4d5 Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   413
        if (Length(cLanguage) > 3) and (Copy(cLanguage, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   414
            begin
14619
62dea281e4d5 Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   415
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLanguage, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   416
            end;
14619
62dea281e4d5 Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   417
        LoadLocale(cPathz[ptLocale] + '/' + cLanguageFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   418
        end
14619
62dea281e4d5 Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   419
    else cLanguage := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   420
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   421
    if not allOK then exit;
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   422
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   423
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 11853
diff changeset
   424
    LoadFonts();
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 11853
diff changeset
   425
    AddProgress();
13586
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13489
diff changeset
   426
    LoadDefaultClanColors(cPathz[ptConfig] + '/settings.ini');
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 11853
diff changeset
   427
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   428
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   429
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   430
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   431
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   432
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   433
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   434
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   435
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   436
            InitIPC;
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   437
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   438
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   439
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   440
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   441
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   442
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   443
    if not allOK then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   444
    ScriptOnGameInit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   445
    s:= 'eproto ' + inttostr(cNetProtoVersion);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   446
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   447
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   448
    InitTeams();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   449
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   450
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   451
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   452
        SetSound(false);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   453
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   454
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   455
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   456
    isDeveloperMode:= false;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   457
    if checkFails(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   458
    if not allOK then exit;
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   459
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   460
{$IFDEF USE_VIDEO_RECORDING}
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   461
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   462
    begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   463
        RecorderMainLoop();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   464
        exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   465
    end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   466
{$ENDIF}
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   467
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   468
    MainLoop;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   469
end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   470
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   471
procedure Game;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   472
begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   473
    initEverything(true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   474
    GameRoutine;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   475
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   476
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   477
end;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   478
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   479
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   480
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   481
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   482
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   483
begin
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   484
    allOK:= true;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   485
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   486
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   487
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   488
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   489
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   490
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   491
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   492
begin
11644
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   493
    PathPrefix:= PathPrefix + #0;
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   494
    UserPathPrefix:= UserPathPrefix + #0;
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   495
    uPhysFSLayer.initModule(@PathPrefix[1], @UserPathPrefix[1]);
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   496
    PathPrefix:= copy(PathPrefix, 1, length(PathPrefix) - 1);
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   497
    UserPathPrefix:= copy(UserPathPrefix, 1, length(UserPathPrefix) - 1);
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   498
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   499
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   500
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   501
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   502
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   503
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   504
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   505
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   506
    uIO.initModule;                 // sets up sockets
11631
b3db79b56f28 Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
unc0rr
parents: 11548
diff changeset
   507
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   508
    uScript.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   509
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   510
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   511
    begin
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   512
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   513
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   514
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   515
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   516
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   517
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   518
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   519
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   520
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   521
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   522
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   523
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   524
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   525
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   526
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   527
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   528
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   529
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   530
        uStore.initModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   531
        uRender.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   532
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   533
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   534
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   535
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   536
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   537
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   538
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   539
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   540
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   541
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   542
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   543
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   544
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   545
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   546
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   547
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   548
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   549
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   550
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   551
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   552
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   553
        uSound.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   554
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   555
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   556
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   557
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   558
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   559
        uAmmos.freeModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   560
        uRender.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   561
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   562
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   563
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   564
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   565
        uTextures.freeModule;
12844
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12831
diff changeset
   566
        SDL_GL_DeleteContext(SDLGLcontext);
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12831
diff changeset
   567
        SDL_DestroyWindow(SDLwindow);
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12831
diff changeset
   568
        SDL_Quit()
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   569
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   570
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   571
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   572
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   573
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   574
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   575
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   576
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   577
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   578
    uUtils.freeModule;              // closes debug file
10159
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   579
    uPhysFSLayer.freeModule;
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   580
    uScript.freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   581
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   582
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   583
///////////////////////////////////////////////////////////////////////////////
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   584
procedure GenLandPreview;
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   585
{$IFDEF MOBILE}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   586
var Preview: TPreview;
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   587
{$ELSE}
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   588
var Preview: TPreviewAlpha;
11155
a10143c3d87d pas2c doesn't like {$ENDIF} with argument
sheepluva
parents: 11151
diff changeset
   589
{$ENDIF}
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   590
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   591
    initEverything(false);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   592
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   593
    InitIPC;
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   594
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   595
    begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   596
        IPCWaitPongEvent;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   597
        if checkFails(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   598
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   599
        ScriptOnPreviewInit;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   600
    {$IFDEF MOBILE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   601
        GenPreview(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   602
    {$ELSE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   603
        GenPreviewAlpha(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   604
    {$ENDIF}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   605
        WriteLnToConsole('Sending preview...');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   606
        SendIPCRaw(@Preview, sizeof(Preview));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   607
        SendIPCRaw(@MaxHedgehogs, sizeof(byte));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   608
        WriteLnToConsole('Preview sent, disconnect');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   609
    end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   610
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   611
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   612
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   613
13843
cf7626f46bb2 IFNDEF custom exception handlung away in pas2c builds
Wuzzy <Wuzzy2@mail.ru>
parents: 13586
diff changeset
   614
{$IFNDEF PAS2C}
13489
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   615
// Write backtrace to console and log when an unhandled exception occurred
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   616
procedure catchUnhandledException(Obj: TObject; Addr: Pointer; FrameCount: Longint; Frames: PPointer);
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   617
var
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   618
  Message: string;
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   619
  i: LongInt;
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   620
begin
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   621
  WriteLnToConsole('An unhandled exception occurred at $' + HexStr(Addr) + ':');
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   622
  if Obj is exception then
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   623
   begin
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   624
     Message := Exception(Obj).ClassName + ': ' + Exception(Obj).Message;
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   625
     WriteLnToConsole(Message);
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   626
   end
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   627
  else
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   628
    WriteLnToConsole('Exception object ' + Obj.ClassName + ' is not of class Exception.');
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   629
  WriteLnToConsole(BackTraceStrFunc(Addr));
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   630
  if (FrameCount > 0) then
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   631
    begin
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   632
      for i := 0 to FrameCount - 1 do
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   633
        WriteLnToConsole(BackTraceStrFunc(Frames[i]));
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   634
    end;
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   635
end;
13843
cf7626f46bb2 IFNDEF custom exception handlung away in pas2c builds
Wuzzy <Wuzzy2@mail.ru>
parents: 13586
diff changeset
   636
{$ENDIF}
13489
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   637
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   638
{$IFDEF HWLIBRARY}
11685
a2e86a867fb5 pas2c converts exit to return, so change RunEngine signature
frd
parents: 11644
diff changeset
   639
function RunEngine(argc: LongInt; argv: PPChar): LongInt; cdecl; export;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   640
begin
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   641
    operatingsystem_parameter_argc:= argc;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   642
    operatingsystem_parameter_argv:= argv;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   643
{$ELSE}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   644
begin
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   645
{$ENDIF}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   646
14220
3c36a4e66c82 make engine windows checks work for 64bit builds
alfadur
parents: 13843
diff changeset
   647
{$IFDEF WINDOWS}
12657
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   648
    ShcoreLibHandle := LoadLibrary('Shcore.dll');
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   649
    if (ShcoreLibHandle <> 0) then
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   650
    begin
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   651
        SetProcessDpiAwareness :=
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   652
            TSetProcessDpiAwareness(GetProcedureAddress(ShcoreLibHandle, 'SetProcessDpiAwareness'));
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   653
        if (SetProcessDpiAwareness <> nil) then
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   654
            SetProcessDpiAwareness(1);
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   655
    end;
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   656
{$ENDIF}
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   657
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   658
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   659
/////////////////////////////////// m a i n ///////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   660
///////////////////////////////////////////////////////////////////////////////
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   661
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   662
    // workaround for pascal's ParamStr and ParamCount
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   663
    init(argc, argv);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   664
{$ENDIF}
13843
cf7626f46bb2 IFNDEF custom exception handlung away in pas2c builds
Wuzzy <Wuzzy2@mail.ru>
parents: 13586
diff changeset
   665
{$IFNDEF PAS2C}
14881
259840ca77e3 Fix Pas2C failing to include SysUtils
Wuzzy <Wuzzy2@mail.ru>
parents: 14829
diff changeset
   666
    // Custom procedure for unhandled exceptions; ExceptProc is used by SysUtils module
13489
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   667
    ExceptProc:= @catchUnhandledException;
13843
cf7626f46bb2 IFNDEF custom exception handlung away in pas2c builds
Wuzzy <Wuzzy2@mail.ru>
parents: 13586
diff changeset
   668
{$ENDIF}
13489
dbf4f7a677be When hwengine crashes w/ error 217, write backtrace in log, too
Wuzzy <Wuzzy2@mail.ru>
parents: 13488
diff changeset
   669
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   670
    preInitEverything();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   671
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   672
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   673
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   674
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   675
        GenLandPreview()
13488
d23731fe84d4 Fix hwengine --help returning with exit code 51
Wuzzy <Wuzzy2@mail.ru>
parents: 13077
diff changeset
   676
    else if (GameType <> gmtBadSyntax) and (GameType <> gmtSyntaxHelp) then
8308
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   677
        Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   678
13488
d23731fe84d4 Fix hwengine --help returning with exit code 51
Wuzzy <Wuzzy2@mail.ru>
parents: 13077
diff changeset
   679
    // return error when engine is not called correctly
d23731fe84d4 Fix hwengine --help returning with exit code 51
Wuzzy <Wuzzy2@mail.ru>
parents: 13077
diff changeset
   680
    if GameType = gmtBadSyntax then
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   681
        {$IFDEF PAS2C}
10306
4fca8bcfaff0 clean up halting a little
sheepluva
parents: 10304
diff changeset
   682
        exit(HaltUsageError);
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   683
        {$ELSE}
10306
4fca8bcfaff0 clean up halting a little
sheepluva
parents: 10304
diff changeset
   684
        halt(HaltUsageError);
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   685
        {$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   686
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   687
    if cTestLua then
10621
b50e094d8b00 add warning to logs when tests terminates prematurely
sheepluva
parents: 10619
diff changeset
   688
        begin
10622
9551211455a3 pas2c-whoops
sheepluva
parents: 10621
diff changeset
   689
        WriteLnToConsole(errmsgLuaTestTerm);
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   690
        {$IFDEF PAS2C}
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   691
        exit(HaltTestUnexpected);
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   692
        {$ELSE}
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   693
        halt(HaltTestUnexpected);
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   694
        {$ENDIF}
10621
b50e094d8b00 add warning to logs when tests terminates prematurely
sheepluva
parents: 10619
diff changeset
   695
        end;
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   696
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   697
    {$IFDEF PAS2C}
11149
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   698
        exit(HaltNoError);
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   699
    {$ELSE}
11149
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   700
        {$IFDEF IPHONEOS}
11685
a2e86a867fb5 pas2c converts exit to return, so change RunEngine signature
frd
parents: 11644
diff changeset
   701
            exit(HaltNoError);
11149
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   702
        {$ELSE}
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   703
            halt(HaltNoError);
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   704
        {$ENDIF}
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   705
    {$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   706
{$IFDEF HWLIBRARY}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   707
end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   708
{$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   709
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   710
end.