author | Xeli |
Fri, 01 Jul 2011 08:46:47 +0200 | |
branch | hedgeroid |
changeset 5385 | a864a0aeed96 |
parent 5357 | ec36f3d53f3c |
child 5493 | 49769489af37 |
permissions | -rw-r--r-- |
4976 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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|
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unit uTypes; |
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(* |
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* This unit defines various types and enumerations for usage in different |
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* places in the engine code. |
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*) |
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interface |
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uses SDLh, uFloat, GLunit, uConsts, Math; |
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// NOTE: typed const is a variable despite const qualifier |
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// in freepascal you may actually use var for the same purpose |
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type |
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HwColor4f = record |
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r, g, b, a: byte |
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end; |
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// Possible states of the game |
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TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend); |
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// Game types that help determining what the engine is actually supposed to do |
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TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax); |
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// Different files are stored in different folders, this enumeration is used to tell which folder to use |
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TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps, |
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ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, |
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ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath); |
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// Available sprites for displaying stuff |
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TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame, |
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sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee, |
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sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff, |
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sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower, |
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sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont, |
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sprHorizontL, sprHorizontR, sprSky, sprSkyL, |
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sprSkyR, sprAMBorderHorizontal, sprAMBorderVertical, sprAMSlot, sprAMAmmos, |
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sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb, |
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sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask, |
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sprSwitch, sprParachute, sprTarget, sprRopeNode, |
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sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, |
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sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, |
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sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, |
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sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, |
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sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, |
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sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave, |
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sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2, |
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sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon, |
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sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, |
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sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls, |
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sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder, |
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sprSpeechCorner, sprSpeechEdge, sprSpeechTail, |
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sprThoughtCorner, sprThoughtEdge, sprThoughtTail, |
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sprShoutCorner, sprShoutEdge, sprShoutTail, |
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sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov, |
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sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll, |
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sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction, |
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sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, |
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sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, |
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sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, |
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sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal, |
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sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
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sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
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sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
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sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
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sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet |
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); |
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// Gears that interact with other Gears and/or Land |
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TGearType = (gtGrenade, gtHedgehog, gtShell, gtGrave, gtBee, // 4 |
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gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9 |
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gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 14 |
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gtFlame, gtFirePunch, gtATStartGame, // 17 |
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gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 22 |
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gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 27 |
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gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 33 |
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gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 39 |
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gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 44 |
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gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50 |
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gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55 |
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gtNapalmBomb, gtSnowball, gtFlake, gtStructure, gtLandGun, gtTardis); // 61 |
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// Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
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TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
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vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
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vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell, |
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vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg, |
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vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion, |
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vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle, |
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vgtSmoothWindBar); |
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TGearsType = set of TGearType; |
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// Damage can be caused by different sources |
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TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison); |
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// Available sounds |
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TSound = (sndNone, |
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sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
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sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
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sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
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sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, |
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sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye, |
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sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret, |
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sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze, |
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sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2, |
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sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6, |
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sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack, |
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sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat, |
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sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter, |
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sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops, |
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sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease, |
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sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity, |
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sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4, |
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sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket, |
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sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater, |
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sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8, |
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sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
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sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane); |
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|
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// Available ammo types to be used by hedgehogs |
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TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
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amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
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amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |
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amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
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amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
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amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
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amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
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amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
5024 | 149 |
amResurrector, amDrillStrike, amSnowball, amTardis, amStructure, amLandGun); // 54 |
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|
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// Different kind of crates that e.g. hedgehogs can pick up |
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TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
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153 |
|
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THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
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155 |
|
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TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume, |
5118 | 157 |
capgrpMessage, capgrpMessage2, capgrpAmmostate); |
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158 |
|
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TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs, |
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siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage, |
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siMaxTeamKills, siMaxTurnSkips ); |
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162 |
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// Various "emote" animations a hedgehog can do |
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TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle); |
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165 |
|
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TRenderMode = (rmDefault, rmLeftEye, rmRightEye); |
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TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical, smAFR); |
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168 |
|
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THHFont = record |
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Handle: PTTF_Font; |
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171 |
Height: LongInt; |
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172 |
style: LongInt; |
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173 |
Name: string[21]; |
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174 |
end; |
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175 |
|
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176 |
PAmmo = ^TAmmo; |
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177 |
TAmmo = record |
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178 |
Propz: LongWord; |
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179 |
Count: LongWord; |
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180 |
(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. |
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181 |
For example, say, a mode where the weaponset is reset each turn, or on sudden death *) |
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182 |
NumPerTurn: LongWord; |
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183 |
Timer: LongWord; |
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184 |
Pos: LongWord; |
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185 |
AmmoType: TAmmoType; |
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186 |
AttackVoice: TSound; |
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187 |
Bounciness: LongWord; |
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188 |
end; |
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189 |
|
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190 |
TVertex2f = record |
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191 |
X, Y: GLfloat; |
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192 |
end; |
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193 |
|
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TVertex2i = record |
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X, Y: GLint; |
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196 |
end; |
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197 |
|
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198 |
PTexture = ^TTexture; |
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199 |
TTexture = record |
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200 |
id: GLuint; |
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201 |
w, h, scale: LongInt; |
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202 |
rx, ry: GLfloat; |
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203 |
priority: GLfloat; |
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204 |
vb, tb: array [0..3] of TVertex2f; |
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205 |
PrevTexture, NextTexture: PTexture; |
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206 |
end; |
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207 |
|
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208 |
THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected); |
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209 |
|
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210 |
TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite); |
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211 |
|
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212 |
PGear = ^TGear; |
4361 | 213 |
PHedgehog = ^THedgehog; |
214 |
PTeam = ^TTeam; |
|
215 |
PClan = ^TClan; |
|
216 |
||
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TGearStepProcedure = procedure (Gear: PGear); |
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218 |
TGear = record |
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NextGear, PrevGear: PGear; |
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220 |
Active: Boolean; |
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221 |
AdvBounce: Longword; |
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222 |
Invulnerable: Boolean; |
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223 |
RenderTimer: Boolean; |
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224 |
AmmoType : TAmmoType; |
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225 |
State : Longword; |
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226 |
X : hwFloat; |
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Y : hwFloat; |
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228 |
dX: hwFloat; |
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229 |
dY: hwFloat; |
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230 |
Kind: TGearType; |
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231 |
Pos: Longword; |
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232 |
doStep: TGearStepProcedure; |
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233 |
Radius: LongInt; |
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234 |
Angle, Power : Longword; |
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235 |
DirAngle: real; |
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236 |
Timer : LongWord; |
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237 |
Elasticity: hwFloat; |
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238 |
Friction : hwFloat; |
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239 |
Density : hwFloat; |
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240 |
Message, MsgParam : Longword; |
4361 | 241 |
Hedgehog: PHedgehog; |
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242 |
Health, Damage, Karma: LongInt; |
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243 |
CollisionIndex: LongInt; |
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244 |
Tag: LongInt; |
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Tex: PTexture; |
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246 |
Z: Longword; |
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247 |
IntersectGear: PGear; |
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248 |
FlightTime: Longword; |
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249 |
uid: Longword; |
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250 |
ImpactSound: TSound; // first sound, others have to be after it in the sounds def. |
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251 |
nImpactSounds: Word; // count of ImpactSounds |
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252 |
SoundChannel: LongInt; |
5062 | 253 |
PortalCounter: LongWord; // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion. |
254 |
LastDamage: PHedgehog; |
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255 |
end; |
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256 |
TPGearArray = Array of PGear; |
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257 |
|
4361 | 258 |
PVisualGear = ^TVisualGear; |
259 |
TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword); |
|
260 |
TVisualGear = record |
|
261 |
NextGear, PrevGear: PVisualGear; |
|
262 |
Frame, |
|
263 |
FrameTicks: Longword; |
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264 |
X : real; |
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Y : real; |
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dX: real; |
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changeset
|
267 |
dY: real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
268 |
tdX: real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
269 |
tdY: real; |
4361 | 270 |
State : Longword; |
271 |
Timer: Longword; |
|
272 |
Angle, dAngle: real; |
|
273 |
Kind: TVisualGearType; |
|
274 |
doStep: TVGearStepProcedure; |
|
275 |
Tex: PTexture; |
|
276 |
alpha, scale: GLfloat; |
|
4365 | 277 |
Hedgehog: PHedgehog; |
5357
ec36f3d53f3c
Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents:
5319
diff
changeset
|
278 |
Tag: LongInt; |
4361 | 279 |
Text: shortstring; |
280 |
Tint: Longword; |
|
4422 | 281 |
uid: Longword; |
4361 | 282 |
end; |
283 |
||
284 |
TStatistics = record |
|
285 |
DamageRecv, |
|
286 |
DamageGiven: Longword; |
|
287 |
StepDamageRecv, |
|
288 |
StepDamageGiven, |
|
289 |
StepKills: Longword; |
|
290 |
MaxStepDamageRecv, |
|
291 |
MaxStepDamageGiven, |
|
292 |
MaxStepKills: Longword; |
|
293 |
FinishedTurns: Longword; |
|
294 |
end; |
|
295 |
||
296 |
TTeamStats = record |
|
297 |
Kills : Longword; |
|
5202 | 298 |
Suicides: Longword; |
4361 | 299 |
AIKills : Longword; |
300 |
TeamKills : Longword; |
|
301 |
TurnSkips : Longword; |
|
302 |
TeamDamage : Longword; |
|
303 |
end; |
|
304 |
||
305 |
TBinds = array[0..cKeyMaxIndex] of shortstring; |
|
306 |
TKeyboardState = array[0..cKeyMaxIndex] of Byte; |
|
307 |
||
308 |
PVoicepack = ^TVoicepack; |
|
309 |
TVoicepack = record |
|
310 |
name: shortstring; |
|
311 |
chunks: array [TSound] of PMixChunk; |
|
312 |
end; |
|
313 |
||
314 |
PHHAmmo = ^THHAmmo; |
|
315 |
THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
|
316 |
||
317 |
THedgehog = record |
|
318 |
Name: string[MAXNAMELEN]; |
|
319 |
Gear: PGear; |
|
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4812
diff
changeset
|
320 |
GearHidden: PGear; |
4361 | 321 |
SpeechGear: PVisualGear; |
322 |
NameTagTex, |
|
323 |
HealthTagTex, |
|
324 |
HatTex: PTexture; |
|
325 |
Ammo: PHHAmmo; |
|
326 |
CurAmmoType: TAmmoType; |
|
327 |
AmmoStore: Longword; |
|
328 |
Team: PTeam; |
|
329 |
MultiShootAttacks: Longword; |
|
330 |
visStepPos: LongWord; |
|
331 |
BotLevel : Byte; // 0 - Human player |
|
332 |
HatVisibility: GLfloat; |
|
333 |
stats: TStatistics; |
|
334 |
Hat: shortstring; |
|
335 |
InitialHealth: LongInt; // used for gfResetHealth |
|
336 |
King: boolean; // Flag for a bunch of hedgehog attributes |
|
337 |
Unplaced: boolean; // Flag for hog placing mode |
|
338 |
Timer: Longword; |
|
339 |
Effects: Array[THogEffect] of boolean; |
|
340 |
end; |
|
341 |
||
342 |
TTeam = record |
|
343 |
Clan: PClan; |
|
344 |
TeamName: string[MAXNAMELEN]; |
|
345 |
ExtDriven: boolean; |
|
346 |
Binds: TBinds; |
|
347 |
Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
|
348 |
CurrHedgehog: LongWord; |
|
349 |
NameTagTex: PTexture; |
|
350 |
CrosshairTex, |
|
351 |
GraveTex, |
|
352 |
HealthTex, |
|
353 |
AIKillsTex, |
|
354 |
FlagTex: PTexture; |
|
355 |
Flag: shortstring; |
|
356 |
GraveName: shortstring; |
|
357 |
FortName: shortstring; |
|
358 |
TeamHealth: LongInt; |
|
359 |
TeamHealthBarWidth, |
|
360 |
NewTeamHealthBarWidth: LongInt; |
|
361 |
DrawHealthY: LongInt; |
|
362 |
AttackBar: LongWord; |
|
363 |
HedgehogsNumber: Longword; |
|
364 |
hasGone: boolean; |
|
365 |
voicepack: PVoicepack; |
|
366 |
PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
|
367 |
stats: TTeamStats; |
|
368 |
end; |
|
369 |
||
370 |
TClan = record |
|
371 |
Color: Longword; |
|
372 |
Teams: array[0..Pred(cMaxTeams)] of PTeam; |
|
373 |
TeamsNumber: Longword; |
|
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
4978
diff
changeset
|
374 |
TagTeamIndex: Longword; |
4361 | 375 |
CurrTeam: LongWord; |
376 |
ClanHealth: LongInt; |
|
377 |
ClanIndex: LongInt; |
|
378 |
TurnNumber: LongWord; |
|
4978 | 379 |
Flawless: boolean; |
4361 | 380 |
end; |
381 |
||
4807
180dbfb13903
display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents:
4782
diff
changeset
|
382 |
TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun, |
4361 | 383 |
sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle, |
384 |
sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds, |
|
385 |
sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
|
386 |
sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
|
387 |
sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
|
388 |
sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
|
389 |
sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
|
390 |
sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
|
391 |
sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
|
5024 | 392 |
sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing, sidTardis, sidStructure, sidLandGun); |
4361 | 393 |
|
394 |
TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
|
395 |
sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
|
5316
191cd6c06203
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents:
5202
diff
changeset
|
396 |
sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
191cd6c06203
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents:
5202
diff
changeset
|
397 |
sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce); |
4361 | 398 |
|
5125 | 399 |
// Events that are important for the course of the game or at least interesting for other reasons |
4361 | 400 |
TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
401 |
eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf, |
|
402 |
eidHomerun, eidGone); |
|
403 |
||
404 |
TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable, |
|
405 |
gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery, |
|
406 |
gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer, |
|
5022
d2a2f6c9b236
some final work and buggfix for Tag Team, it is now playable
Henek
parents:
5016
diff
changeset
|
407 |
gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam); |
4361 | 408 |
|
4367 | 409 |
TLandArray = packed array of array of LongWord; |
410 |
TCollisionArray = packed array of array of Word; |
|
411 |
TPreview = packed array[0..127, 0..31] of byte; |
|
412 |
TDirtyTag = packed array of array of byte; |
|
413 |
||
414 |
||
4357
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
415 |
implementation |
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
416 |
|
4420
6be946bcd17a
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents:
4379
diff
changeset
|
417 |
end. |