QTfrontend/achievements.h
author sheepluva
Tue, 04 Sep 2012 13:18:26 +0200
changeset 7669 a85e1c167b69
parent 6952 7f70f37bbf08
child 9080 9b42757d7e71
permissions -rw-r--r--
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef ACHIEVEMENTS_H
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#define ACHIEVEMENTS_H
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#define MAX_ACHIEVEMENTS 128
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// This is just for testing and far from being complete - everything might change so don't use it anywhere!
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enum achflags
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{
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    ACH_FLAGS_NONE      = 0x00,
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    ACH_FLAGS_HIDDEN    = 0x01,
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    ACH_FLAGS_INACTIVE  = 0x02,
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    // UNKNOWN          = 0x04,
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    // UNKNOWN          = 0x08,
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    // UNKNOWN          = 0x10,
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    // UNKNOWN          = 0x20,
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    // UNKNOWN          = 0x40,
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    // UNKNOWN          = 0x80,
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};
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struct achievement
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{
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    const char *id;
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    const char *caption;
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    const char *description;
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    const char *image;
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    const int   goal;
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    const int   flags;
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};
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extern const char achievements[][6][256];
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#endif // ACHIEVEMENTS_H