cocoaTouch/GameSetup.h
author sheepluva
Wed, 16 Jun 2010 21:14:23 +0200
changeset 3508 a7ca07614a2d
parent 3479 972ae3ec178a
permissions -rw-r--r--
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     1
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     2
//  gameSetup.h
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     3
//  hwengine
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     4
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     5
//  Created by Vittorio on 10/01/10.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     6
//  Copyright 2010 __MyCompanyName__. All rights reserved.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     7
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     8
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     9
#import <Foundation/Foundation.h>
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    10
#import "SDL_net.h"
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    11
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    12
@interface GameSetup : NSObject {
2694
dcd248e04f3d can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda
parents: 2693
diff changeset
    13
	NSDictionary *systemSettings;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3364
diff changeset
    14
    NSDictionary *gameConfig;
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 2702
diff changeset
    15
    
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    16
	NSInteger ipcPort;
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    17
	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    18
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    19
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2698
diff changeset
    20
@property (nonatomic, retain) NSDictionary *systemSettings;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3364
diff changeset
    21
@property (nonatomic, retain) NSDictionary *gameConfig;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    22
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    23
-(void) engineProtocol;
3479
972ae3ec178a initial support for game modifiers (schemes)
koda
parents: 3365
diff changeset
    24
-(void) startThread:(NSString *)selector;
972ae3ec178a initial support for game modifiers (schemes)
koda
parents: 3365
diff changeset
    25
-(int)  sendToEngine:(NSString *)string;
972ae3ec178a initial support for game modifiers (schemes)
koda
parents: 3365
diff changeset
    26
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
972ae3ec178a initial support for game modifiers (schemes)
koda
parents: 3365
diff changeset
    27
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
972ae3ec178a initial support for game modifiers (schemes)
koda
parents: 3365
diff changeset
    28
-(NSInteger) provideScheme:(NSString *)schemeName;
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3189
diff changeset
    29
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2698
diff changeset
    30
-(const char **)getSettings;
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3189
diff changeset
    31
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    32
@end