cocoaTouch/FlagsViewController.m
author sheepluva
Wed, 16 Jun 2010 21:14:23 +0200
changeset 3508 a7ca07614a2d
parent 3490 016b3172b645
permissions -rw-r--r--
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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//
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//  FlagsViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 08/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "FlagsViewController.h"
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#import "CommodityFunctions.h"
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@implementation FlagsViewController
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@synthesize teamDictionary, flagArray, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    self.flagArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FLAGS_DIRECTORY() error:NULL];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    [self.tableView reloadData];
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [flagArray count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    }
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    NSString *flag = [flagArray objectAtIndex:[indexPath row]];
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    NSString *flagFile = [[NSString alloc] initWithFormat:@"%@/%@", FLAGS_DIRECTORY(), flag];
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    UIImage *flagSprite = [[UIImage alloc] initWithContentsOfFile:flagFile];
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    [flagFile release];
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    cell.imageView.image = flagSprite;
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    [flagSprite release];
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    cell.textLabel.text = [flag stringByDeletingPathExtension];
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    if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"flag"]]) {
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        cell.accessoryType = UITableViewCellAccessoryCheckmark;
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        self.lastIndexPath = indexPath;
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    } else {
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        cell.accessoryType = UITableViewCellAccessoryNone;
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    }
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        // if the two selected rows differ update data on the hog dictionary and reload table content
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        [self.teamDictionary setValue:[[flagArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"flag"];
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        // tell our boss to write this new stuff on disk
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        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
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        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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        oldCell.accessoryType = UITableViewCellAccessoryNone;
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        self.lastIndexPath = indexPath;
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        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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    [self.navigationController popViewControllerAnimated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Relinquish ownership any cached data, images, etc that aren't in use.
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}
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-(void) viewDidUnload {
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    self.teamDictionary = nil;
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    self.lastIndexPath = nil;
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    self.flagArray = nil;
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    [super viewDidUnload];
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    MSG_DIDUNLOAD();
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}
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-(void) dealloc {
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    [teamDictionary release];
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    [lastIndexPath release];
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    [flagArray release];
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    [super dealloc];
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}
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@end
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