gameServer/ServerState.hs
author nemo
Mon, 12 Sep 2011 19:30:18 -0400
changeset 5883 a6d764786905
parent 4989 4771fed9272e
child 6541 08ed346ed341
permissions -rw-r--r--
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.
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module ServerState
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    (
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    module RoomsAndClients,
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    clientRoomA,
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    ServerState(..),
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    client's,
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    allClientsS,
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    roomClientsS,
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    io
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    ) where
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import Control.Monad.State.Strict
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import Data.Set as Set
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----------------------
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import RoomsAndClients
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import CoreTypes
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data ServerState = ServerState {
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        clientIndex :: !(Maybe ClientIndex),
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        serverInfo :: !ServerInfo,
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        removedClients :: !(Set.Set ClientIndex),
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        roomsClients :: !MRnC
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    }
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clientRoomA :: StateT ServerState IO RoomIndex
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clientRoomA = do
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    (Just ci) <- gets clientIndex
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    rnc <- gets roomsClients
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    io $ clientRoomM rnc ci
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client's :: (ClientInfo -> a) -> StateT ServerState IO a
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client's f = do
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    (Just ci) <- gets clientIndex
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    rnc <- gets roomsClients
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    io $ client'sM rnc f ci
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allClientsS :: StateT ServerState IO [ClientInfo]
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allClientsS = gets roomsClients >>= liftIO . clientsM
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roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
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roomClientsS ri = do
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    rnc <- gets roomsClients
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    io $ roomClientsM rnc ri
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io :: IO a -> StateT ServerState IO a
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io = liftIO