author | koda |
Thu, 09 Feb 2012 19:05:52 +0100 | |
changeset 6659 | a6030b32b222 |
parent 6353 | d8f62c805619 |
child 6700 | e04da46ee43c |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 18/04/2011. |
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*/ |
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#import <Foundation/Foundation.h> |
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@class EngineProtocolNetwork; |
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don't keep track of the savepath and of engineprotocol objects
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@interface GameInterfaceBridge : NSObject { |
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UIView *blackView; |
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NSString *savePath; |
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EngineProtocolNetwork *proto; |
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} |
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@property (nonatomic,retain) UIView *blackView; |
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@property (nonatomic,retain) NSString *savePath; |
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@property (nonatomic,retain) EngineProtocolNetwork *proto; |
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+(void) startLocalGame:(NSDictionary *)withOptions; |
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+(void) startSaveGame:(NSString *)atPath; |
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+(void) startMissionGame:(NSString *)withScript; |
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first pass for implementing missions/training selection on ipad (not yet running)
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+(void) registerCallingController:(UIViewController *)controller; |
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@end |