rust/hwphysics/Cargo.toml
author unc0rr
Tue, 01 Jan 2019 02:22:01 +0100
changeset 14527 a4d560aeda96
parent 14165 165e43c3ed59
child 15965 cd3d16905e0e
permissions -rw-r--r--
- Never consider a bot in inf attacks mode being in after attack mode, helps action in inf attack - Also start thinking if TurnTimeLeft is bigger than default value
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
14080
c6745a1c827a start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur
parents:
diff changeset
     1
[package]
c6745a1c827a start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur
parents:
diff changeset
     2
name = "hwphysics"
c6745a1c827a start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur
parents:
diff changeset
     3
version = "0.1.0"
c6745a1c827a start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur
parents:
diff changeset
     4
authors = ["Hedgewars Project"]
c6745a1c827a start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur
parents:
diff changeset
     5
edition = "2018"
c6745a1c827a start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur
parents:
diff changeset
     6
c6745a1c827a start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur
parents:
diff changeset
     7
[dependencies]
c6745a1c827a start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur
parents:
diff changeset
     8
fpnum = { path = "../fpnum" }
c6745a1c827a start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur
parents:
diff changeset
     9
integral-geometry = { path = "../integral-geometry" }
14165
165e43c3ed59 pull land into collision detector
alfadur
parents: 14080
diff changeset
    10
land2d = { path = "../land2d" }