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#ifndef NET_SESSION_H
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#define NET_SESSION_H
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#include <QSharedPointer>
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#include <QSslSocket>
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#include <QStringList>
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#include <QUrl>
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class NetSession : public QObject {
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Q_OBJECT
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const int cMinServerVersion = 3;
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const int cProtocolVersion = 60;
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// clang-format off
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Q_PROPERTY(QUrl url READ url WRITE setUrl NOTIFY urlChanged)
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Q_PROPERTY(QAbstractSocket::SocketState state READ state NOTIFY stateChanged)
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Q_PROPERTY(QString nickname READ nickname WRITE setNickname NOTIFY nicknameChanged)
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Q_PROPERTY(QString password READ password WRITE setPassword NOTIFY passwordChanged)
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Q_PROPERTY(SessionState sessionState READ sessionState NOTIFY sessionStateChanged)
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// clang-format on
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public:
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enum SessionState { NotConnected, Login, Lobby, Room, Game };
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Q_ENUMS(SessionState)
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explicit NetSession(QObject *parent = nullptr);
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QUrl url() const;
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QAbstractSocket::SocketState state() const;
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Q_INVOKABLE void open();
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QString nickname() const;
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QString password() const;
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SessionState sessionState() const;
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public slots:
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void setUrl(const QUrl &url);
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void setNickname(const QString &nickname);
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void setPassword(const QString &password);
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void close();
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signals:
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void urlChanged(const QUrl url);
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void stateChanged(QAbstractSocket::SocketState state);
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void nicknameChanged(const QString &nickname);
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void passwordChanged(const QString &password);
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void sessionStateChanged(SessionState sessionState);
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void warning(const QString &message);
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void error(const QString &message);
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private slots:
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void onReadyRead();
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void parseNetMessage(const QStringList &message);
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void handleConnected(const QStringList ¶meters);
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void handlePing(const QStringList ¶meters);
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void handleBye(const QStringList ¶meters);
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void handleUnknownCommand(const QStringList ¶meters);
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void handleAddTeam(const QStringList ¶meters);
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void handleAskPassword(const QStringList ¶meters);
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void handleBanList(const QStringList ¶meters);
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void handleCfg(const QStringList ¶meters);
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void handleChat(const QStringList ¶meters);
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void handleClientFlags(const QStringList ¶meters);
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void handleEm(const QStringList ¶meters);
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void handleError(const QStringList ¶meters);
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void handleHhNum(const QStringList ¶meters);
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void handleInfo(const QStringList ¶meters);
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void handleJoined(const QStringList ¶meters);
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void handleJoining(const QStringList ¶meters);
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void handleKicked(const QStringList ¶meters);
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void handleLeft(const QStringList ¶meters);
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void handleLobbyJoined(const QStringList ¶meters);
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void handleLobbyLeft(const QStringList ¶meters);
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void handleNick(const QStringList ¶meters);
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void handleNotice(const QStringList ¶meters);
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void handlePong(const QStringList ¶meters);
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void handleProto(const QStringList ¶meters);
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void handleRedirect(const QStringList ¶meters);
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void handleRemoveTeam(const QStringList ¶meters);
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void handleReplayStart(const QStringList ¶meters);
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void handleRoomAbandoned(const QStringList ¶meters);
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void handleRoom(const QStringList ¶meters);
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void handleRooms(const QStringList ¶meters);
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void handleRoundFinished(const QStringList ¶meters);
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void handleRunGame(const QStringList ¶meters);
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void handleServerAuth(const QStringList ¶meters);
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void handleServerMessage(const QStringList ¶meters);
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void handleServerVars(const QStringList ¶meters);
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void handleTeamAccepted(const QStringList ¶meters);
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void handleTeamColor(const QStringList ¶meters);
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void handleWarning(const QStringList ¶meters);
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void send(const QString &message);
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void send(const QString &message, const QString ¶m);
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void send(const QString &message, const QStringList ¶meters);
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void send(const QStringList &message);
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void setSessionState(SessionState sessionState);
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private:
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QUrl m_url;
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QSharedPointer<QTcpSocket> m_socket;
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QString m_nickname;
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QString m_password;
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QStringList m_buffer;
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SessionState m_sessionState;
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};
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#endif // NET_SESSION_H
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