author | koda |
Sun, 28 Oct 2012 04:00:07 +0100 | |
changeset 7849 | a12155461b34 |
parent 7769 | 1661680c6b59 |
child 8179 | a1ffcb559f99 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef PAGE_ROOMLIST_H |
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#define PAGE_ROOMLIST_H |
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||
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#include "AbstractPage.h" |
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class HWChatWidget; |
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class AmmoSchemeModel; |
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class QTableView; |
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class RoomsListModel; |
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class QSortFilterProxyModel; |
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class PageRoomsList : public AbstractPage |
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{ |
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Q_OBJECT |
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public: |
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PageRoomsList(QWidget* parent, QSettings * config); |
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void displayError(const QString & message); |
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void displayNotice(const QString & message); |
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void displayWarning(const QString & message); |
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QLineEdit * roomName; |
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QLineEdit * searchText; |
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QTableView * roomsList; |
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QPushButton * BtnCreate; |
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QPushButton * BtnJoin; |
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QPushButton * BtnAdmin; |
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QPushButton * BtnClear; |
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QComboBox * CBState; |
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QComboBox * CBRules; |
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QComboBox * CBWeapons; |
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HWChatWidget * chatWidget; |
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QLabel * lblCount; |
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void setModel(RoomsListModel * model); |
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public slots: |
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void setAdmin(bool); |
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void setUser(const QString & nickname); |
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void updateNickCounter(int cnt); |
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signals: |
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void askForCreateRoom(const QString &); |
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void askForJoinRoom(const QString &); |
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void askForRoomList(); |
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void askJoinConfirmation(const QString &); |
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protected: |
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QLayout * bodyLayoutDefinition(); |
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QLayout * footerLayoutDefinition(); |
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void connectSignals(); |
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private slots: |
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void onCreateClick(); |
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void onJoinClick(); |
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void onRefreshClick(); |
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void onClearClick(); |
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void onJoinConfirmation(const QString &); |
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void onSortIndicatorChanged(int logicalIndex, Qt::SortOrder order); |
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void onFilterChanged(); |
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void saveHeaderState(); |
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private: |
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QSettings * m_gameSettings; |
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QSortFilterProxyModel * roomsModel; |
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QSortFilterProxyModel * stateFilteredModel; |
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QSortFilterProxyModel * schemeFilteredModel; |
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QSortFilterProxyModel * weaponsFilteredModel; |
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AmmoSchemeModel * ammoSchemeModel; |
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bool restoreHeaderState(); |
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}; |
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#endif |