hedgewars/uCaptions.pas
author nemo
Sat, 04 Dec 2010 11:30:54 -0500
changeset 4455 a0c8779713f2
parent 4393 883b979697e4
child 4808 7c3e5b52344a
permissions -rw-r--r--
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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unit uCaptions;
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interface
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uses uTypes;
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procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
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procedure DrawCaptions;
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procedure initModule;
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procedure freeModule;
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implementation
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uses uTextures, uRenderUtils, uVariables, uRender, uConsts;
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type TCaptionStr = record
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                   Tex: PTexture;
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                   EndTime: LongWord;
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                   end;
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var
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    Captions: array[TCapGroup] of TCaptionStr;
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procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
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begin
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    if Captions[Group].Tex <> nil then
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        FreeTexture(Captions[Group].Tex);
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    Captions[Group].Tex:= nil;
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    Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
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    case Group of
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        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
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    else
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        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
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    end;
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end;
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procedure DrawCaptions;
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var
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    grp: TCapGroup;
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    offset: LongInt;
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begin
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    {$IFDEF IPHONEOS}
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    offset:= 40;
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    {$ELSE}
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    if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
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        offset:= 48
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    else
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        offset:= 8;
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    {$ENDIF}
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    for grp:= Low(TCapGroup) to High(TCapGroup) do
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        with Captions[grp] do
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            if Tex <> nil then
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            begin
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                DrawCentered(0, offset, Tex);
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                inc(offset, Tex^.h + 2);
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                if EndTime <= RealTicks then
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                begin
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                    FreeTexture(Tex);
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                    Tex:= nil;
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                    EndTime:= 0
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                end;
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            end;
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end;
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procedure initModule;
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begin
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    FillChar(Captions, sizeof(Captions), 0)
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end;
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procedure freeModule;
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begin
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end;
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end.