gameServer/Consts.hs
author nemo
Tue, 05 Mar 2013 16:04:22 -0500
changeset 8655 9fa380a18a65
parent 6737 ce5fbd98370f
child 9702 27006953d901
permissions -rw-r--r--
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4973
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     1
{-# LANGUAGE OverloadedStrings #-}
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     2
module Consts where
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     3
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     4
import qualified Data.ByteString.Char8 as B
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     5
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     6
serverVersion :: B.ByteString
6737
ce5fbd98370f - Increase server version number due to rooms list protocol changes
unc0rr
parents: 4973
diff changeset
     7
serverVersion = "1"