hedgewars/uAIAmmoTests.pas
author tiyuri@gmail.com
Thu, 02 Sep 2010 21:55:11 +0100
changeset 3813 9c32b0e0b6c9
parent 3739 97cf933e5bd2
child 3820 bc3efe1c71ab
permissions -rw-r--r--
Fixed Sky files
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 1024
diff changeset
     2
 * Hedgewars, a free turn based strategy game
3236
4ab3917d7d44 Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
nemo
parents: 3080
diff changeset
     3
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
    12
 * GNU General Public License for more details.
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 143
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    17
 *)
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2616
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2616
diff changeset
    20
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
unit uAIAmmoTests;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
interface
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
    23
uses SDLh, uGears, uConsts, uFloat;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    24
const amtest_OnTurn = $00000001;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    25
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    26
type TAttackParams = record
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    27
            Time: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    28
            Angle, Power: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    29
            ExplX, ExplY, ExplR: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    30
            AttackPutX, AttackPutY: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    31
            end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
    32
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    33
function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    34
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
    35
function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
    36
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
    37
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
    38
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    39
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    40
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    41
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    42
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    43
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
    44
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    45
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    46
type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    47
    TAmmoTest = record
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    48
            proc: TAmmoTestProc;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    49
            flags: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    50
            end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    51
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
    52
const AmmoTests: array[TAmmoType] of TAmmoTest =
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    53
            (
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    54
            (proc: nil;              flags: 0), // amNothing
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    55
            (proc: @TestGrenade;     flags: 0), // amGrenade
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
    56
            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    57
            (proc: @TestBazooka;     flags: 0), // amBazooka
3080
b7fa8ad60e3b Engine:
smxx
parents: 3066
diff changeset
    58
            (proc: nil;              flags: 0), // amBee
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    59
            (proc: @TestShotgun;     flags: 0), // amShotgun
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    60
            (proc: nil;              flags: 0), // amPickHammer
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    61
            (proc: nil;              flags: 0), // amSkip
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    62
            (proc: nil;              flags: 0), // amRope
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    63
            (proc: nil;              flags: 0), // amMine
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    64
            (proc: @TestDesertEagle; flags: 0), // amDEagle
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    65
            (proc: nil;              flags: 0), // amDynamite
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    66
            (proc: @TestFirePunch;   flags: 0), // amFirePunch
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
    67
            (proc: @TestFirePunch;   flags: 0), // amWhip
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    68
            (proc: @TestBaseballBat; flags: 0), // amBaseballBat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    69
            (proc: nil;              flags: 0), // amParachute
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    70
            (proc: @TestAirAttack;   flags: amtest_OnTurn), // amAirAttack
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    71
            (proc: nil;              flags: 0), // amMineStrike
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    72
            (proc: nil;              flags: 0), // amBlowTorch
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    73
            (proc: nil;              flags: 0), // amGirder
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3717
diff changeset
    74
            (proc: nil;              flags: 0), // amTeleport
97cf933e5bd2 disable AI teleport
koda
parents: 3717
diff changeset
    75
            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    76
            (proc: nil;              flags: 0), // amSwitch
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    77
            (proc: @TestMortar;      flags: 0), // amMortar
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    78
            (proc: nil;              flags: 0), // amKamikaze
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    79
            (proc: nil;              flags: 0), // amCake
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    80
            (proc: nil;              flags: 0), // amSeduction
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
    81
            (proc: @TestWatermelon;  flags: 0), // amWatermelon
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    82
            (proc: nil;              flags: 0), // amHellishBomb
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    83
            (proc: nil;              flags: 0), // amNapalm
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    84
            (proc: nil;              flags: 0), // amDrill
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    85
            (proc: nil;              flags: 0), // amBallgun
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    86
            (proc: nil;              flags: 0), // amRCPlane
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    87
            (proc: nil;              flags: 0), // amLowGravity
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    88
            (proc: nil;              flags: 0), // amExtraDamage
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    89
            (proc: nil;              flags: 0), // amInvulnerable
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    90
            (proc: nil;              flags: 0), // amExtraTime
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    91
            (proc: nil;              flags: 0), // amLaserSight
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    92
            (proc: nil;              flags: 0), // amVampiric
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
    93
            (proc: nil;              flags: 0), // amSniperRifle
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3236
diff changeset
    94
            (proc: nil;              flags: 0), // amJetpack
3066
5c0efa437728 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo
parents: 3022
diff changeset
    95
            (proc: @TestMolotov;     flags: 0), // amMolotov
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
    96
            (proc: nil;              flags: 0), // amBirdy
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
    97
            (proc: nil;              flags: 0), // amPortalGun
3382
633046fa040c Gas grenade:
mbait
parents: 3372
diff changeset
    98
            (proc: nil;              flags: 0), // amPiano
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
    99
            (proc: @TestGrenade;     flags: 0), // amGasBomb
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3439
diff changeset
   100
            (proc: @TestShotgun;     flags: 0), // amSineGun
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   101
            (proc: nil;              flags: 0), // amFlamethrower
3717
d88719b0f0dc Engine:
smaxx
parents: 3710
diff changeset
   102
            (proc: @TestGrenade;     flags: 0), // amSMine
d88719b0f0dc Engine:
smaxx
parents: 3710
diff changeset
   103
            (proc: @TestFirePunch;   flags: 0)  // amHammer
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   104
            );
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   105
439
c336ed82e76d Fix bugs:
unc0rr
parents: 438
diff changeset
   106
const BadTurn = Low(LongInt) div 4;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   107
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   108
implementation
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   109
uses uMisc, uAIMisc, uLand, uTeams;
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   110
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   111
function Metric(x1, y1, x2, y2: LongInt): LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   112
begin
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   113
Metric:= abs(x1 - x2) + abs(y1 - y2)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   114
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   115
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   116
function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   117
var Vx, Vy, r: hwFloat;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   118
    rTime: LongInt;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   119
    Score, EX, EY: LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   120
    valueResult: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   121
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   122
    function CheckTrace: LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   123
    var x, y, dX, dY: hwFloat;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   124
        t: LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   125
        value: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   126
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   127
    with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   128
        begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   129
        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   130
        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   131
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   132
    dX:= Vx;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   133
    dY:= -Vy;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   134
    t:= rTime;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   135
    repeat
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   136
      x:= x + dX;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   137
      y:= y + dY;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   138
      dX:= dX + cWindSpeed;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   139
      dY:= dY + cGravity;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   140
      dec(t)
2616
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2457
diff changeset
   141
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0);
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   142
    EX:= hwRound(x);
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   143
    EY:= hwRound(y);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   144
    value:= RateExplosion(Me, EX, EY, 101);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   145
    if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   146
    CheckTrace:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   147
    end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   148
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   149
begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   150
ap.Time:= 0;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   151
rTime:= 350;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   152
ap.ExplR:= 0;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   153
valueResult:= BadTurn;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   154
repeat
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   155
  rTime:= rTime + 300 + Level * 50 + random(300);
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   156
  Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   157
  Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime);
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   158
  r:= Distance(Vx, Vy);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   159
  if not (r > _1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   160
     begin
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   161
     Score:= CheckTrace;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   162
     if valueResult <= Score then
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   163
        begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   164
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   165
        ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   166
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   167
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   168
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   169
        valueResult:= Score
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   170
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   171
     end
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   172
until (rTime > 4250);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   173
TestBazooka:= valueResult
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 37
diff changeset
   174
end;
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   175
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   176
function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   177
var Vx, Vy, r: hwFloat;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   178
    Score, EX, EY, valueResult: LongInt;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   179
    TestTime: Longword;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   180
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   181
    function CheckTrace: LongInt;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   182
    var x, y, dY: hwFloat;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   183
        t: LongInt;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   184
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   185
    with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   186
        begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   187
        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   188
        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   189
        end;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   190
    dY:= -Vy;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   191
    t:= TestTime;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   192
    repeat
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   193
      x:= x + Vx;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   194
      y:= y + dY;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   195
      dY:= dY + cGravity;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   196
      dec(t)
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   197
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0);
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   198
    EX:= hwRound(x);
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   199
    EY:= hwRound(y);
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   200
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 97)  // average of 17 attempts, most good, but some failing spectacularly
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   201
              else CheckTrace:= BadTurn
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   202
    end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   203
begin
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   204
valueResult:= BadTurn;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   205
TestTime:= 0;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   206
ap.ExplR:= 0;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   207
repeat
3022
94afd5fc5738 Adjust increment since there is no timer
nemo
parents: 3018
diff changeset
   208
  inc(TestTime, 300);
94afd5fc5738 Adjust increment since there is no timer
nemo
parents: 3018
diff changeset
   209
  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
94afd5fc5738 Adjust increment since there is no timer
nemo
parents: 3018
diff changeset
   210
  Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   211
  r:= Distance(Vx, Vy);
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   212
  if not (r > _1) then
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   213
     begin
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   214
     Score:= CheckTrace;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   215
     if valueResult < Score then
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   216
        begin
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   217
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   218
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   219
        ap.Time:= TestTime;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   220
        ap.ExplR:= 100;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   221
        ap.ExplX:= EX;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   222
        ap.ExplY:= EY;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   223
        valueResult:= Score
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   224
        end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   225
     end
3022
94afd5fc5738 Adjust increment since there is no timer
nemo
parents: 3018
diff changeset
   226
until (TestTime > 4250);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   227
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   228
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   229
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   230
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   231
const tDelta = 24;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   232
var Vx, Vy, r: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   233
    Score, EX, EY, valueResult: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   234
    TestTime: Longword;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   235
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   236
    function CheckTrace: LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   237
    var x, y, dY: hwFloat;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   238
        t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   239
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   240
    with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   241
        begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   242
        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   243
        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   244
        end;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   245
    dY:= -Vy;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   246
    t:= TestTime;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   247
    repeat
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   248
      x:= x + Vx;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   249
      y:= y + dY;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   250
      dY:= dY + cGravity;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   251
      dec(t)
2616
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2457
diff changeset
   252
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   253
    EX:= hwRound(x);
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   254
    EY:= hwRound(y);
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   255
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101)
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   256
              else CheckTrace:= BadTurn
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   257
    end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   258
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   259
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   260
TestTime:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   261
ap.ExplR:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   262
repeat
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   263
  inc(TestTime, 1000);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   264
  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   265
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta);
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   266
  r:= Distance(Vx, Vy);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   267
  if not (r > _1) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   268
     begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   269
     Score:= CheckTrace;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   270
     if valueResult < Score then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   271
        begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   272
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   273
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   274
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   275
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   276
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   277
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   278
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   279
        end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   280
     end
439
c336ed82e76d Fix bugs:
unc0rr
parents: 438
diff changeset
   281
until (TestTime = 4000);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   282
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   283
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   284
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   285
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   286
const tDelta = 24;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   287
var Vx, Vy, r: hwFloat;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   288
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   289
    TestTime: Longword;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   290
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   291
    function CheckTrace: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   292
    var x, y, dY: hwFloat;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   293
        t: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   294
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   295
    with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   296
        begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   297
        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   298
        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   299
        end;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   300
    dY:= -Vy;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   301
    t:= TestTime;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   302
    repeat
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   303
      x:= x + Vx;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   304
      y:= y + dY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   305
      dY:= dY + cGravity;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   306
      dec(t)
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   307
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   308
    EX:= hwRound(x);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   309
    EY:= hwRound(y);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   310
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 81)
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   311
              else CheckTrace:= BadTurn
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   312
    end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   313
begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   314
valueResult:= BadTurn;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   315
TestTime:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   316
ap.ExplR:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   317
repeat
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   318
  inc(TestTime, 1000);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   319
  // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   320
  if Me^.X<int2hwFloat(Targ.X) then
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   321
      Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta)
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   322
  else
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   323
      Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta);
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   324
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-25) - Me^.Y) / int2hwFloat(TestTime + tDelta);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   325
  r:= Distance(Vx, Vy);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   326
  if not (r > _1) then
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   327
     begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   328
     Score:= CheckTrace;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   329
     if valueResult < Score then
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   330
        begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   331
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   332
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   333
        ap.Time:= TestTime;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   334
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   335
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   336
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   337
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   338
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   339
     end
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   340
until (TestTime = 4000);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   341
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   342
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   343
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   344
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   345
const tDelta = 24;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   346
var Vx, Vy, r: hwFloat;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   347
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   348
    TestTime: Longword;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   349
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   350
    function CheckTrace: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   351
    var x, y, dY: hwFloat;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   352
        t: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   353
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   354
    with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   355
        begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   356
        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   357
        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   358
        end;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   359
    dY:= -Vy;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   360
    t:= TestTime;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   361
    repeat
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   362
      x:= x + Vx;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   363
      y:= y + dY;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   364
      dY:= dY + cGravity;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   365
      dec(t)
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   366
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   367
    EX:= hwRound(x);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   368
    EY:= hwRound(y);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   369
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 381)
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   370
              else CheckTrace:= BadTurn
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   371
    end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   372
begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   373
valueResult:= BadTurn;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   374
TestTime:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   375
ap.ExplR:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   376
repeat
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   377
  inc(TestTime, 1000);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   378
  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   379
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-125) - Me^.Y) / int2hwFloat(TestTime + tDelta);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   380
  r:= Distance(Vx, Vy);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   381
  if not (r > _1) then
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   382
     begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   383
     Score:= CheckTrace;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   384
     if valueResult < Score then
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   385
        begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   386
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   387
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   388
        ap.Time:= TestTime;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   389
        ap.ExplR:= 300;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   390
        ap.ExplX:= EX;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   391
        ap.ExplY:= EY;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   392
        valueResult:= Score
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   393
        end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   394
     end
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   395
until (TestTime = 4000);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   396
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   397
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   398
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   399
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   400
//const tDelta = 24;
1001
502508979713 Fix warnings
unc0rr
parents: 998
diff changeset
   401
var Vx, Vy: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   402
    Score, EX, EY, valueResult: LongInt;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   403
    TestTime: Longword;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   404
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   405
    function CheckTrace: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   406
    var x, y, dY: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   407
        value: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   408
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   409
    with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   410
        begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   411
        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   412
        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   413
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   414
        dY:= -Vy;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2357
diff changeset
   415
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   416
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   417
            x:= x + Vx;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   418
            y:= y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   419
            dY:= dY + cGravity;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   420
            EX:= hwRound(x);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   421
            EY:= hwRound(y);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   422
        until TestCollExcludingMe(Me, EX, EY, 5) or (EY > 1000);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2357
diff changeset
   423
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   424
        if (EY < 1000) and not dY.isNegative then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   425
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   426
            value:= RateExplosion(Me, EX, EY, 91);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   427
            if (value = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   428
                if (dY > _0_15) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   429
                    value:= - abs(Targ.Y - EY) div 32
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   430
                else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   431
                    value:= BadTurn
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   432
            else if (value < 0) then value:= BadTurn
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   433
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   434
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   435
            value:= BadTurn;
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   436
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   437
        CheckTrace:= value;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   438
    end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   439
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   440
    function Solve: LongWord;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   441
    var A, B, D, T: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   442
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   443
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   444
        A:= hwSqr(cGravity) * _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   445
        B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   446
        C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   447
        D:= hwSqr(B) - (A * C * 4);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   448
        if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   449
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   450
            D:= ( - B + hwSqrt(D)) * _0_5 / A;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   451
            if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   452
                T:= hwSqrt(D)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   453
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   454
                T:= _0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   455
            Solve:= hwRound(T)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   456
            end else Solve:= 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   457
    end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   458
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   459
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   460
valueResult:= BadTurn;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   461
ap.ExplR:= 0;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   462
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   463
if (Level > 2) then exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   464
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   465
TestTime:= Solve;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   466
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   467
if TestTime = 0 then exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   468
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   469
    Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   470
    Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   471
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   472
    Score:= CheckTrace;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   473
    if valueResult < Score then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   474
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   475
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   476
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   477
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   478
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   479
        ap.ExplY:= EY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   480
        valueResult:= Score
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   481
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   482
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   483
TestMortar:= valueResult;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   484
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   485
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   486
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   487
const
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   488
  MIN_RANGE =  80;
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   489
  MAX_RANGE = 400;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   490
var Vx, Vy, x, y: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   491
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   492
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   493
begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   494
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   495
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   496
ap.Power:= 1;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   497
with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   498
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   499
    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   500
    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   501
    end;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   502
range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   503
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   504
Vx:= (int2hwFloat(Targ.X) - x) * _1div1024;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   505
Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   506
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   507
repeat
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   508
  x:= x + vX;
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   509
  y:= y + vY;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   510
  rx:= hwRound(x);
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   511
  ry:= hwRound(y);
2616
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2457
diff changeset
   512
  if TestCollExcludingMe(Me, rx, ry, 2) then
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   513
     begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   514
     x:= x + vX * 8;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   515
     y:= y + vY * 8;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   516
     valueResult:= RateShotgun(Me, rx, ry) * 2;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   517
     if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   518
                   else dec(valueResult, Level * 4000);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   519
     exit(valueResult)
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   520
     end
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   521
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT);
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   522
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   523
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   524
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   525
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   526
var Vx, Vy, x, y, t: hwFloat;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   527
    d: Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   528
    valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   529
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   530
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   531
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   532
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   533
ap.Power:= 1;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   534
with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   535
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   536
    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   537
    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   538
    end;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   539
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then
439
c336ed82e76d Fix bugs:
unc0rr
parents: 438
diff changeset
   540
   exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   541
t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y);
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   542
Vx:= (int2hwFloat(Targ.X) - x) * t;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   543
Vy:= (int2hwFloat(Targ.Y) - y) * t;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   544
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   545
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   546
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   547
repeat
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   548
  x:= x + vX;
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   549
  y:= y + vY;
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1689
diff changeset
   550
  if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0)
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   551
     and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   552
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT) or (d > 200);
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   553
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   554
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= max(0, (4 - d div 50) * 7 * 1024)
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   555
                                                           else valueResult:= BadTurn;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   556
TestDesertEagle:= valueResult
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   557
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   558
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   559
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   560
var valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   561
    x, y: hwFloat;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   562
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   563
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   564
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   565
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   566
   exit(BadTurn);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   567
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   568
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   569
ap.Power:= 1;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   570
with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   571
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   572
    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   573
    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   574
    end;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   575
if (Targ.X) - hwRound(x) >= 0 then ap.Angle:=   cMaxAngle div 4
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   576
                                  else ap.Angle:= - cMaxAngle div 4;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   577
valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   578
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   579
TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   580
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   581
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   582
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   583
var i, valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   584
    x, y: hwFloat;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   585
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   586
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   587
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   588
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   589
ap.Power:= 1;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   590
ap.Angle:= 0;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   591
with PHedgehog(Me^.Hedgehog)^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   592
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   593
    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   594
    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   595
    end;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   596
if (Abs(hwRound(x) - Targ.X) > 25)
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   597
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   598
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   599
    if TestColl(hwRound(x), hwRound(y) - 16, 6)
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   600
    and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   601
        valueResult:= Succ(BadTurn)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   602
    else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   603
        valueResult:= BadTurn;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   604
    exit(valueResult)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   605
    end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   606
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   607
valueResult:= 0;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   608
for i:= 0 to 4 do
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   609
    valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x),
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   610
                                    hwRound(y) - 20 * i - 5, 10, 30);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   611
if valueResult <= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   612
    valueResult:= BadTurn
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   613
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   614
    inc(valueResult);
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   615
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   616
TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   617
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   618
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   619
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   620
const cShift = 4;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   621
var X, Y, dY: hwFloat;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   622
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   623
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   624
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   625
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   626
begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   627
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   628
ap.Time:= 0;
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
   629
if (Level > 3) then exit(BadTurn);
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
   630
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   631
ap.AttackPutX:= Targ.X;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   632
ap.AttackPutY:= Targ.Y;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   633
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   634
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   635
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   636
Y:= -_128;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   637
dY:= _0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   638
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   639
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   640
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   641
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   642
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   643
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   644
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   645
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   646
repeat
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   647
  X:= X + cBombsSpeed;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   648
  Y:= Y + dY;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   649
  dY:= dY + cGravity;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   650
  fexit:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   651
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   652
  for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   653
    if b[i] then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   654
       begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   655
       fexit:= false;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   656
       if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   657
          begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   658
          b[i]:= false;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   659
          dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   660
          // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   661
          end
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   662
       end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   663
until fexit or (Y > _1024);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   664
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   665
for i:= 0 to 5 do inc(valueResult, dmg[i]);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   666
t:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   667
ap.AttackPutX:= Targ.X - 60;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   668
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   669
for i:= 0 to 3 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   670
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   671
    dec(t, dmg[i]);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   672
    inc(t, dmg[i + 6]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   673
    if t > valueResult then
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   674
       begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   675
       valueResult:= t;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   676
       ap.AttackPutX:= Targ.X - 30 - cShift + i * 30
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   677
       end
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   678
    end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   679
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   680
if valueResult <= 0 then valueResult:= BadTurn;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   681
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   682
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   683
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   684
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   685
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   686
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   687
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   688
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   689
begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   690
    TestTeleport := BadTurn;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   691
    Level:= Level; // avoid compiler hint
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   692
    FillBonuses(true, [gtCase]);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   693
    if bonuses.Count = 0 then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   694
        if Me^.Health <= 100  then begin
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
   695
            maxTop := Targ.Y - cHHRadius * 2;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   696
            while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   697
            dec(maxTop, cHHRadius*2);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   698
            if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   699
                ap.AttackPutX := Targ.X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   700
                ap.AttackPutY := maxTop + cHHRadius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   701
                TestTeleport := Targ.Y - maxTop;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   702
            end;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   703
        end;
3372
5d3daec0d0b5 Teleport AI:
mbait
parents: 3371
diff changeset
   704
    end
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   705
    else begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   706
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
   707
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   708
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   709
            inc(failNum);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   710
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   711
        if failNum < bonuses.Count*2 then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   712
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   713
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   714
            TestTeleport := 0;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   715
        end;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   716
    end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   717
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   718
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   719
end.