gameServer/HWProtoCore.hs
author koda
Sun, 16 Jan 2011 03:40:54 +0100
branch0.9.14.1
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module HWProtoCore where
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import qualified Data.IntMap as IntMap
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import Data.Foldable
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import Data.Maybe
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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import HWProtoNEState
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import HWProtoLobbyState
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import HWProtoInRoomState
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handleCmd, handleCmd_loggedin :: CmdHandler
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handleCmd clID _ _ ["PING"] = [AnswerThisClient ["PONG"]]
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handleCmd clID clients rooms ("QUIT" : xs) =
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    [ByeClient msg]
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    where
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        msg = if not $ null xs then head xs else ""
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handleCmd clID clients _ ["PONG"] =
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    if pingsQueue client == 0 then
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        [ProtocolError "Protocol violation"]
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    else
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        [ModifyClient (\cl -> cl{pingsQueue = pingsQueue cl - 1})]
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    where
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        client = clients IntMap.! clID
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handleCmd clID clients rooms cmd =
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    if not $ logonPassed client then
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        handleCmd_NotEntered clID clients rooms cmd
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    else
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        handleCmd_loggedin clID clients rooms cmd
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    where
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        client = clients IntMap.! clID
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handleCmd_loggedin clID clients rooms ["INFO", asknick] =
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    if noSuchClient then
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        []
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    else
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        [AnswerThisClient
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            ["INFO",
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            nick client,
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            "[" ++ host client ++ "]",
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            protoNumber2ver $ clientProto client,
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            "[" ++ roomInfo ++ "]" ++ roomStatus]]
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    where
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        maybeClient = find (\cl -> asknick == nick cl) clients
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        noSuchClient = isNothing maybeClient
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        client = fromJust maybeClient
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        room = rooms IntMap.! roomID client
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        roomInfo = if roomID client /= 0 then roomMasterSign ++ "room " ++ (name room) else adminSign ++ "lobby"
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        roomMasterSign = if isMaster client then "@" else ""
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        adminSign = if isAdministrator client then "@" else ""
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        roomStatus =
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            if gameinprogress room
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            then if teamsInGame client > 0 then "(playing)" else "(spectating)"
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            else ""
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handleCmd_loggedin clID clients rooms cmd =
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    if roomID client == 0 then
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        handleCmd_lobby clID clients rooms cmd
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    else
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        handleCmd_inRoom clID clients rooms cmd
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    where
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        client = clients IntMap.! clID