project_files/HedgewarsMobile/Classes/MasterViewController.m
author koda
Mon, 30 Aug 2010 05:42:03 +0200
changeset 3791 98072b3871c1
parent 3783 8e9daf967406
child 3829 81db3c85784b
permissions -rw-r--r--
help page for ingame, some other fixes here and there
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//
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//  MasterViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 27/03/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MasterViewController.h"
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#import "GeneralSettingsViewController.h"
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#import "TeamSettingsViewController.h"
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#import "WeaponSettingsViewController.h"
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#import "SchemeSettingsViewController.h"
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#import "CommodityFunctions.h"
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@implementation MasterViewController
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@synthesize targetController, controllerNames, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    // the list of selectable controllers
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    NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
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                                                      NSLocalizedString(@"Teams",@""),
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                                                      NSLocalizedString(@"Weapons",@""),
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                                                      NSLocalizedString(@"Schemes",@""),
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                                                      nil];
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    self.controllerNames = array;
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    [array release];
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    // targetControllers tells whether we're on the right or left side of the splitview -- on iphone we only use the right side
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    if (targetController == nil && UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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        if (nil == generalSettingsViewController)
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            generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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        generalSettingsViewController.navigationItem.hidesBackButton = YES;
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        [generalSettingsViewController viewWillAppear:YES];
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        [self.navigationController pushViewController:generalSettingsViewController animated:NO];
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    } else {
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        self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
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                                                                                              target:self
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                                                                                              action:@selector(dismissSplitView)];
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    }
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [controllerNames count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    NSString *iconStr = nil;
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    switch ([indexPath row]) {
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        case 0:
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            iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 1:
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            iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 2:
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            iconStr = [NSString stringWithFormat:@"%@/Molotov.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 3:
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            iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
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            break;
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        default:
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            //seduction.png for support page
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            DLog(@"Nope");
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            break;
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    }
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    if (nil == targetController)
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        cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
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    else
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        cell.accessoryType = UITableViewCellAccessoryNone;
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    cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
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    UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
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    cell.imageView.image = icon;
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    [icon release];
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    UIViewController *nextController = nil;
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    if (newRow != oldRow) {
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        [self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
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        [targetController.navigationController popToRootViewControllerAnimated:NO];
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        switch (newRow) {
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            case 0:
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                if (nil == generalSettingsViewController)
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                    generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                nextController = generalSettingsViewController;
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                break;
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            case 1:
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                if (nil == teamSettingsViewController)
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                    teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                nextController = teamSettingsViewController;
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                break;
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            case 2:
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                if (nil == weaponSettingsViewController)
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                    weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                nextController = weaponSettingsViewController;
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                break;
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            case 3:
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                if (nil == schemeSettingsViewController)
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                    schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                nextController = schemeSettingsViewController;
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                break;
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        }
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        nextController.title = [controllerNames objectAtIndex:newRow];
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        self.lastIndexPath = indexPath;
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        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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        if (nil == targetController) {
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            nextController.navigationItem.hidesBackButton = NO;
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            [self.navigationController pushViewController:nextController animated:YES];
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        } else {
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            playSound(@"clickSound");
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            nextController.navigationItem.hidesBackButton = YES;
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            [targetController.navigationController pushViewController:nextController animated:NO];
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        }
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    }
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Relinquish ownership any cached data, images, etc that aren't in use.
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    if (generalSettingsViewController.view.superview == nil)
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        generalSettingsViewController = nil;
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    if (teamSettingsViewController.view.superview == nil)
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        teamSettingsViewController = nil;
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    if (weaponSettingsViewController.view.superview == nil)
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        weaponSettingsViewController = nil;
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    if (schemeSettingsViewController.view.superview == nil)
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        schemeSettingsViewController = nil;
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    MSG_MEMCLEAN();
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}
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-(void) viewDidUnload {
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    self.targetController = nil;
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    self.controllerNames = nil;
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    self.lastIndexPath = nil;
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    generalSettingsViewController = nil;
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    teamSettingsViewController = nil;
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    weaponSettingsViewController = nil;
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    schemeSettingsViewController = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    targetController = nil;
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    [controllerNames release];
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    [lastIndexPath release];
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    [generalSettingsViewController release];
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    [teamSettingsViewController release];
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    [weaponSettingsViewController release];
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    [schemeSettingsViewController release];
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    [super dealloc];
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}
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-(IBAction) dismissSplitView {
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    playSound(@"backSound");
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    [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
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}
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@end
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