qmlfrontend/rooms_model.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 08 Oct 2020 14:45:28 +0200
changeset 15766 97a9ac5d4c83
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permissions -rw-r--r--
AI: Add reuse bonus to SMine (like shotgun)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief RoomsListModel class implementation
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 */
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#include <QBrush>
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#include <QColor>
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#include <QIcon>
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#include "rooms_model.h"
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RoomsListModel::RoomsListModel(QObject *parent)
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    : QAbstractTableModel(parent), c_nColumns(9) {
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  m_headerData = QStringList();
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  m_headerData << tr("In progress");
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  m_headerData << tr("Room Name");
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  //: Caption of the column for the number of connected clients in the list of
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  // rooms
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  m_headerData << tr("C");
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  //: Caption of the column for the number of teams in the list of rooms
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  m_headerData << tr("T");
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  m_headerData << tr("Owner");
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  m_headerData << tr("Map");
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  m_headerData << tr("Script");
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  m_headerData << tr("Rules");
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  m_headerData << tr("Weapons");
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  // m_staticMapModel = DataManager::instance().staticMapModel();
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  // m_missionMapModel = DataManager::instance().missionMapModel();
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}
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QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation,
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                                    int role) const {
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  if (orientation == Qt::Vertical || role != Qt::DisplayRole)
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    return QVariant();
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  else
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    return QVariant(m_headerData.at(section));
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}
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int RoomsListModel::rowCount(const QModelIndex &parent) const {
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  if (parent.isValid())
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    return 0;
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  else
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    return m_data.size();
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}
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int RoomsListModel::columnCount(const QModelIndex &parent) const {
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  if (parent.isValid())
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    return 0;
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  else
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    return c_nColumns;
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}
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QVariant RoomsListModel::data(const QModelIndex &index, int role) const {
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  int column = index.column();
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  int row = index.row();
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  // invalid index
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  if (!index.isValid()) return QVariant();
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  // invalid row
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  if ((row < 0) || (row >= m_data.size())) return QVariant();
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  // invalid column
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  if ((column < 0) || (column >= c_nColumns)) return QVariant();
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  // not a role we have data for
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  if (role != Qt::DisplayRole)
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    // only custom-align counters
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    if ((role != Qt::TextAlignmentRole) ||
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        ((column != PlayerCountColumn) && (column != TeamCountColumn)))
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      // only decorate name column
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      if ((role != Qt::DecorationRole) || (column != NameColumn))
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        // only dye map column
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        if ((role != Qt::ForegroundRole) || (column != MapColumn))
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          return QVariant();
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  // decorate room name based on room state
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  if (role == Qt::DecorationRole) {
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    const QIcon roomBusyIcon(":/res/iconDamage.png");
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    const QIcon roomBusyIconGreen(":/res/iconDamageLockG.png");
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    const QIcon roomBusyIconRed(":/res/iconDamageLockR.png");
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    const QIcon roomWaitingIcon(":/res/iconTime.png");
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    const QIcon roomWaitingIconGreen(":/res/iconTimeLockG.png");
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    const QIcon roomWaitingIconRed(":/res/iconTimeLockR.png");
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    QString flags = m_data.at(row).at(StateColumn);
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    if (flags.contains("g")) {
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      if (flags.contains("j"))
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        return QVariant(roomBusyIconRed);
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      else if (flags.contains("p"))
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        return QVariant(roomBusyIconGreen);
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      else
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        return QVariant(roomBusyIcon);
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    } else {
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      if (flags.contains("j"))
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        return QVariant(roomWaitingIconRed);
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      else if (flags.contains("p"))
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        return QVariant(roomWaitingIconGreen);
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      else
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        return QVariant(roomWaitingIcon);
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    }
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  }
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  QString content = m_data.at(row).at(column);
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  if (role == Qt::DisplayRole) {
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    // display room names
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    if (column == 5) {
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      // special names
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      if (content[0] == '+') {
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        if (content == "+rnd+") return tr("Random Map");
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        if (content == "+maze+") return tr("Random Maze");
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        if (content == "+perlin+") return tr("Random Perlin");
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        if (content == "+drawn+") return tr("Hand-drawn");
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        if (content == "+forts+") return tr("Forts");
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      }
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      // prefix ? if map not available
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      /*if (!m_staticMapModel->mapExists(content) &&
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          !m_missionMapModel->mapExists(content))
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        return QString("? %1").arg(content);*/
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    }
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    return content;
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  }
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  // dye map names red if map not available
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  /*if (role == Qt::ForegroundRole) {
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    if (content == "+rnd+" || content == "+maze+" || content == "+perlin+" ||
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        content == "+drawn+" || content == "+forts+" ||
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        m_staticMapModel->mapExists(content) ||
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        m_missionMapModel->mapExists(content))
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      return QVariant();
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    else
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      return QBrush(QColor("darkred"));
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  }*/
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  if (role == Qt::TextAlignmentRole) {
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    return (int)(Qt::AlignHCenter | Qt::AlignVCenter);
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  }
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  Q_ASSERT(false);
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  return QVariant();
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}
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void RoomsListModel::setRoomsList(const QStringList &rooms) {
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  beginResetModel();
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  m_data.clear();
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  int nRooms = rooms.size();
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  for (int i = 0; i < nRooms; i += c_nColumns) {
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    QStringList l;
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    l.reserve(c_nColumns);
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    for (int t = 0; t < c_nColumns; t++) {
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      l.append(rooms[i + t]);
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    }
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    m_data.append(l);
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  }
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  endResetModel();
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}
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void RoomsListModel::addRoom(const QStringList &info) {
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  beginInsertRows(QModelIndex(), 0, 0);
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  m_data.prepend(info);
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  endInsertRows();
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}
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int RoomsListModel::rowOfRoom(const QString &name) {
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  int size = m_data.size();
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  if (size < 1) return -1;
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  int i = 0;
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  // search for record with matching room name
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  while (m_data[i].at(NameColumn) != name) {
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    i++;
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    if (i >= size) return -1;
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  }
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  return i;
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}
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void RoomsListModel::removeRoom(const QString &name) {
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  int i = rowOfRoom(name);
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  if (i < 0) return;
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  beginRemoveRows(QModelIndex(), i, i);
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  m_data.removeAt(i);
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  endRemoveRows();
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}
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void RoomsListModel::updateRoom(const QString &name, const QStringList &info) {
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  int i = rowOfRoom(name);
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  if (i < 0) return;
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  m_data[i] = info;
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  emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
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}