author | sheepluva |
Sun, 30 Oct 2011 17:56:19 +0100 | |
changeset 6243 | 9777d802be1a |
parent 6015 | daffc14a518a |
child 6309 | 82e846e5d502 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#if !defined(TARGET_OS_IPHONE) |
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#include <QString> |
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#include <QDir> |
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#include <QStringList> |
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#include <QPair> |
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#include "themesmodel.h" |
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extern QString * cProtoVer; |
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extern QString * cVersionString; |
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extern QString * cDataDir; |
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extern QString * cConfigDir; |
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extern QDir * bindir; |
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extern QDir * cfgdir; |
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extern QDir * datadir; |
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extern bool custom_config; |
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extern bool custom_data; |
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extern int cMaxTeams; |
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Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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extern int cMinServerVersion; |
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class QStringListModel; |
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extern ThemesModel * themesModel; |
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extern QStringList * mapList; |
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extern QStringList * scriptList; |
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extern QString * cDefaultAmmoStore; |
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extern int cAmmoNumber; |
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extern QList< QPair<QString, QString> > cDefaultAmmos; |
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extern unsigned int colors[]; |
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extern QString * netHost; |
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extern quint16 netPort; |
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extern bool haveServer; |
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extern bool isDevBuild; |
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#endif |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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#define HEDGEHOGS_PER_TEAM 8 |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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#define AMMOLINE_DEFAULT_QT "939192942219912103223511100120100000021111010101111101" |
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#define AMMOLINE_DEFAULT_PROB "040504054160065554655446477657666666615551010111541101" |
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#define AMMOLINE_DEFAULT_DELAY "000000000000020550000004000700400000000022000000060000" |
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#define AMMOLINE_DEFAULT_CRATE "131111031211111112311411111111111111121111110111111101" |
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#define AMMOLINE_CRAZY_QT "999999999999999999299999999999999929999999990999999209" |
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#define AMMOLINE_CRAZY_PROB "111111011111111111111111111111111111111111110111111101" |
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#define AMMOLINE_CRAZY_DELAY "000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CRAZY_CRATE "131111031211111112311411111111111111121111010111111101" |
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#define AMMOLINE_PROMODE_QT "909000900000000000000900000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_PROB "000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_DELAY "000000000000020550000004000700400000000020000000000000" |
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#define AMMOLINE_PROMODE_CRATE "111111111111111111111111111111111111111110010111111101" |
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#define AMMOLINE_SHOPPA_QT "000000990000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_PROB "444441004424440221011212122242200000000200040001001100" |
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#define AMMOLINE_SHOPPA_DELAY "000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_CRATE "111111111111111111111111111111111111111110110111111100" |
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#define AMMOLINE_CLEAN_QT "101000900001000001100000000000000000000000000000100000" |
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#define AMMOLINE_CLEAN_PROB "040504054160065554655446477657666666615551010111541101" |
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#define AMMOLINE_CLEAN_DELAY "000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CLEAN_CRATE "131111031211111112311411111111111111121111110111111101" |
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#define AMMOLINE_MINES_QT "000000990009000000030000000000000000000000000000000000" |
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#define AMMOLINE_MINES_PROB "000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_DELAY "000000000000020550000004000700400000000020000000060000" |
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#define AMMOLINE_MINES_CRATE "111111111111111111111111111111111111111111110111111101" |
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#define AMMOLINE_PORTALS_QT "900000900200000000210000000000000011000009000000000000" |
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#define AMMOLINE_PORTALS_PROB "040504054160065554655446477657666666615551010111541101" |
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#define AMMOLINE_PORTALS_DELAY "000000000000020550000004000700400000000020000000060000" |
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#define AMMOLINE_PORTALS_CRATE "131111031211111112311411111111111111121111110111111101" |
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#define NETGAME_DEFAULT_PORT 46631 |
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// see http://en.wikipedia.org/wiki/List_of_colors |
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/*define HW_TEAMCOLOR_ARRAY {0xff007fff, /. azure ./ \ |
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0xffdd0000, /. classic red ./ \ |
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0xff3e9321, /. classic green ./ \ |
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0xffa23dbb, /. classic purple ./ \ |
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0xffffb347, /. pastel orange ./ \ |
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0xffcfcfc4, /. pastel gray ./ \ |
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0xffbff000, /. lime ./ \ |
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0xffffef00, /. yellow ./ \ |
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// add new colors here |
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0 }*/ |
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#define HW_TEAMCOLOR_ARRAY { 0xffd12b42, /* red */ \ |
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0xff4980c1, /* blue */ \ |
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0xff6ab530, /* green */ \ |
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0xffbc64c4, /* purple */ \ |
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0xffe76d14, /* orange */ \ |
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0xff3fb6e6, /* cyan */ \ |
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0xffe3e90c, /* yellow */ \ |
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0xff61d4ac, /* mint */ \ |
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0xfff1c3e1, /* pink */ \ |
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/* add new colors here */ \ |
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0 } |