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<!DOCTYPE HTML>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<!-- There is, at present, no official xsd for (X)HTML5. A pity. Usefulness would depend on the parser and extensions made by the site. -->
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<title>Hedgewars Graves</title>
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<style type="text/css">
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* {padding: 0; margin: 0; }
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body
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{
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background: url('//hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Sky.png') fixed no-repeat bottom left;
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background-color: #0B203D;
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color: #FFD902;
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-moz-background-size: 200%;
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background-size: 100% 100%;
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font-family: sans-serif;
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}
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form, p
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{
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background-color: #0B203D;
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padding: 1em;
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margin: 1em;
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border-style: solid;
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border-radius: 5px;
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border-width: 2px;
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border-color: #FFD902;
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}
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h1 {
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text-shadow: 0 0 2px white;
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color: black;
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margin:10px;
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}
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a {
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color: #BFBED0;
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text-decoration: none;
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}
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.grave
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{
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margin-top: 12px;
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margin-left: 20px;
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float: left;
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height: 32px;
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width: 32px;
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color: transparent;
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}
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.girder
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{
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width: 100%;
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height: 30px;
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clear: left;
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background-image: url('//hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Girder.png');
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background-repeat: repeat-x;
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}
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.hide { visibility: hidden; }
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a div
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{
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margin-top: -5px;
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height: 32px;
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width: 32px;
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}
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</style>
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<script type="application/ecmascript">
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//<![CDATA[
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var IS_LOCAL=false; // set to true to fetch graves locally. Useful for testing.
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var graves;
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if (IS_LOCAL) {
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/* JavaScript version of a sprite sheet - this could be pretty trivially done in pure HTML, but maintenance
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would be easier with a server-side portion. list of sprites could be gotten from server, but would require XSS whitelisting */
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// Last updated: 1.0.0
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graves=["Badger","Bone","bp2","bubble","Cherry","chest","Clover","coffin",
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"deadhog","dragonball","Duck2","Earth","Egg","eyecross","Flower","Ghost",
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"Grave","heart","money","mouton1","octopus","Old_Apple","pi","plant2",
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"plant3","Plinko","pokeball","pyramid","ring","Rip","Rubberduck","Simple",
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"Simple_reversed","skull","star","Statue","TV","Whisky","Yin_and_Yang"];
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}
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else
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{
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graves = [];
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}
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var themes = {
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// Last updated: 1.0.0
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"Art":1,
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"Beach":1,
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"Bamboo":1,
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"Bath":1,
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//"Blox":0, //unused, has no Sky.png or Border.png
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"Brick":0,
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"Cake":0,
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"Castle":1,
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"Cave":1,
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"City":1,
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"Cheese":0,
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"Christmas":1,
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"Compost":1,
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"CrazyMission":0,
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"Deepspace":0,
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"Desert":1,
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"EarthRise":0,
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"Eyes":0,
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"Freeway":0,
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"Fruit":1,
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"Halloween":1,
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"Hell":0,
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"Hoggywood":1,
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"Island":0,
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"Jungle":1,
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"Golf":1,
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"Nature":1,
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"Olympics":1,
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"Planes":0,
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"Sheep":1,
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"Snow":1,
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"Stage":1,
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"Underwater":1};
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var girder;
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var animationInterval;
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on_xml_loaded = function(ex)
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{
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var resp = this.responseText;
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var r = />([^<]*).png</g;
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var x;
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while(x = r.exec(resp))
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{
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graves.push(x[1]);
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}
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on_graves_loaded();
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}
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on_xml_error = function()
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{
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var p = document.createElement("p");
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p.appendChild(document.createTextNode("ERROR: List of graves could not be fetched from the server!"));
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document.body.appendChild(p);
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}
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window.onload = function()
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{
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// Load list of graves
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if (!IS_LOCAL) {
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// Request list of graves from repository URL
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var xml=new XMLHttpRequest();
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xml.open("GET", "//hg.hedgewars.org/hedgewars/file/tip/share/hedgewars/Data/Graphics/Graves/");
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xml.addEventListener("error", on_xml_error);
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xml.onload = on_xml_loaded;
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xml.send();
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}
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else
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{
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on_graves_loaded();
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}
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}
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on_graves_loaded = function()
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{
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// Render girders
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var s = document.styleSheets[0].cssRules;
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for(var i=0;i<s.length;i++)
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{
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if (s[i].selectorText.toLowerCase() === ".girder")
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girder = s[i];
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}
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var a = document.createElement("a");
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var g = document.createElement("div");
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g.className="girder";
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a.className="grave";
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a.appendChild(document.createElement("div"));
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a.lastChild.appendChild(document.createTextNode(""));
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// Render graves
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var missingGraves = [];
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var img;
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var j = 0;
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var toDelete = [];
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for (var i=0;i<graves.length;i++)
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{
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var h = document.body.appendChild(a.cloneNode(true));
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if (IS_LOCAL)
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h.href = "../share/hedgewars/Data/Graphics/Graves/"+graves[i]+".png";
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else
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h.href = "//hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/Graves/"+graves[i]+".png";
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h.lastChild.style.backgroundImage = 'url("'+h.href+'")';
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h.lastChild.lastChild.data = graves[i];
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h.title = graves[i];
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h.idle = Math.floor(Math.random()*16);
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if (j%8 === 7 || i === graves.length-1)
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document.body.appendChild(g.cloneNode(false));
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j++;
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}
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// Quick and dirty animation
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animationInterval = setInterval(animateGraves, 128);
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// Theme selection drop-down list
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var form = document.body.appendChild(document.createElement("form"));
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var opt = document.createElement("option");
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opt.appendChild(document.createTextNode(""));
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var label = document.createElement("label");
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label.htmlFor = "theme_select";
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label.appendChild(document.createTextNode("Theme: "));
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form.appendChild(label);
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var sel = form.appendChild(document.createElement("select"));
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sel.id = "theme_select";
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sel.onchange = switchTheme;
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for(var theme in themes)
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{
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sel.appendChild(opt.cloneNode(true));
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sel.lastChild.value = theme;
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sel.lastChild.lastChild.data = theme;
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if(theme === "Nature")
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sel.lastChild.selected = true;
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}
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form.appendChild(document.createElement("br"));
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// Checkbox: Switch animation
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var chk = document.createElement("input");
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chk.id = "anim";
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chk.type = "checkbox";
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chk.onclick = switchAnim;
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chk.checked = true;
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form.appendChild(chk);
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label = document.createElement("label");
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label.htmlFor = "anim";
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label.appendChild(document.createTextNode("Animate graves"));
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form.appendChild(label);
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form.appendChild(document.createElement("br"));
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// Checkbox: Hide girders
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chk = document.createElement("input");
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chk.id = "hide_girders";
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chk.type = "checkbox";
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chk.onclick = hideGirders;
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chk.checked = true;
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form.appendChild(chk);
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label = document.createElement("label");
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label.htmlFor = "hide_girders";
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label.appendChild(document.createTextNode("Show girders"));
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form.appendChild(label);
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document.body.appendChild(form);
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}
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function animateGraves()
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{
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var a = document.getElementsByTagName("a");
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for (var i=0;i<a.length;i++)
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{
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if (a[i].className !== "grave")
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continue;
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// Cycle thru animation frames
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var maskName = a[i].title;
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// Grave
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a[i].firstChild.style.backgroundPosition=Math.floor(a[i].idle/16)*-32+"px "+(a[i].idle%16)*-32+"px";
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// Next frame
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a[i].idle++;
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if (a[i].idle > 15)
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a[i].idle = 0;
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}
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}
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// Turn on or off grave animation
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function switchAnim()
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{
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if (animationInterval)
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{
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clearInterval(animationInterval);
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animationInterval = null;
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}
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else animationInterval = setInterval(animateGraves, 128);
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}
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// Turn on or off girders
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function hideGirders()
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{
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var g = document.getElementsByClassName("girder");
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for(var i=0;i<g.length;i++)
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if (this.checked)
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g[i].className = "girder";
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else
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g[i].className = "girder hide";
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}
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// Select theme according to drop-down list value
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function switchTheme()
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{
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var prefix;
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if (!IS_LOCAL)
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prefix = "//hg.hedgewars.org/hedgewars/raw-file/tip";
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else
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prefix = "..";
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document.body.style.backgroundImage='url("'+prefix+'/share/hedgewars/Data/Themes/'+this.value+'/Sky.png")';
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if (themes[this.value])
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girder.style.backgroundImage='url("'+prefix+'/share/hedgewars/Data/Themes/'+this.value+'/Girder.png")';
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else
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girder.style.backgroundImage='url("'+prefix+'/share/hedgewars/Data/Graphics/Girder.png")';
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}
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//]]>
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</script>
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</head>
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<body>
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<h1>List of Hedgewars graves</h1>
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<noscript>
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<p><strong>ERROR</strong>: We're so sorry, but this webpage only works with JavaScript enabled. It seems JavaScript is disabled or not supported in your browser.<br/>
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Normally, this webpage would display an animated preview of the graves in Hedgewars.</p>
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</noscript>
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</body>
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</html>
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