share/hedgewars/Data/Scripts/Animate.lua
author Wuzzy <Wuzzy2@mail.ru>
Sun, 13 Dec 2020 21:16:25 +0100
changeset 15794 95db10dcad71
parent 15094 7732013ce64c
permissions -rw-r--r--
Fix crash when spawning vgtSmallDamageTag in Lua
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local animPos, lastx, lasty, jumpTypes, jumpTimes, moveDirs, jumpStarted
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local moveTime = 0
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local backJumped, jTimer, awTime, globalWait, stageEvents, seNum, curEvent
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local needToDecrease
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local AnimList, AnimListNum
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local FunctionList, FunctionListNum
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local skipFuncList
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local skipping
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local baseInputMask = 0xFFFFFFFF
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local extraInputMask = baseInputMask
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-- DEBUGGING STUFF --
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--[[ Number of animation ticks to decrease whenever AnimUnWait()
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     is called (usually every game tick). Default: 1
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     Increase this number to increase overall animation speed. ]]
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local animSpeed = 1
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--------------------------------Animation---------------------------------
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--------------------------(In-game cinematics)----------------------------
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function AddSkipFunction(anim, func, args)
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  skipFuncList[anim] = {sfunc = func, sargs = args}
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end
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function RemoveSkipFunction(anim)
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  skipFuncList[anim] = nil
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end
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function SetAnimSkip(bool)
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  skipping = bool
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end
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function AnimInProgress()
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  return AnimListNum ~= 0
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end
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function SkipAnimation(anim)
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  if skipFuncList[anim] == nil then
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    return
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  else 
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    skipFuncList[anim].sfunc(unpack(skipFuncList[anim].sargs))
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  end
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end
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function AddFunction(element)
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  table.insert(FunctionList, element)
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  FunctionListNum = FunctionListNum + 1
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end
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function RemoveFunction()
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  table.remove(FunctionList, 1)
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  FunctionListNum = FunctionListNum - 1
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end
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function ExecuteAfterAnimations()
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  if FunctionListNum == 0 then
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    return
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  end
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  FunctionList[1].func(unpack(FunctionList[1].args))
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  RemoveFunction()
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end
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local function updateInputMask()
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     SetInputMask(band(baseInputMask, extraInputMask))
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end
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local function startCinemaLock()
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     SetCinematicMode(true)
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     baseInputMask = bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)
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     updateInputMask()
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end
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local function stopCinemaLock()
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     baseInputMask = 0xFFFFFFFF
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     updateInputMask()
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     SetCinematicMode(false)
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end
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function AnimSetInputMask(newExtraInputMask)
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     extraInputMask = newExtraInputMask
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     updateInputMask()
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end
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function AnimInit(startAnimating)
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  lastx = 0
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  lasty = 0
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  jumpTypes = {long = gmLJump, high = gmHJump, back = gmHJump}
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  jumpTimes = {long = 500, high = 500, back = 300, backback = 500} 
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  moveDirs = {Right = gmRight, Left = gmLeft}
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  jumpStarted = false
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  backJumped = false
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  jTimer = 0
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  awTime = 0
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  globalWait = 0
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  stageEvents = {}
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  seNum = 0
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  curEvent = 0
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  needToDecrease = 0
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  AnimList = {}
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  AnimListNum = 0
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  FunctionList = {}
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  FunctionListNum = 0
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  skipping = false
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  skipFuncList = {}
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  animPos = 1
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  if startAnimating then
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     startCinemaLock()
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  end
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end
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function AnimSwitchHog(gear)
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  SetGearMessage(gear, band(GetGearMessage(gear), bnot(gmAllStoppable)))
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  SwitchHog(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimGiveState(gear, state)
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  SetState(gear, state)
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  return true
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end
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function AnimRemoveState(gear, state)
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  SetState(gear, band(GetState(gear), bnot(state)))
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  return true
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end
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function AnimGearWait(gear, time)
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  AnimWait(gear, time)
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  return true
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end
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function AnimUnWait()
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  if globalWait > 0 then
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    globalWait = globalWait - animSpeed
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    if globalWait < 0 then
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      globalWait = 0
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    end
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  end
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end
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function AnimWait(gear, time)   -- gear is for compatibility with Animate
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  globalWait = globalWait + time
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  return true
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end
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function AnimWaitLeft()
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  return globalWait
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end
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function AnimSay(gear, text, manner, time)
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  HogSay(gear, text, manner, 2)
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  if time ~= nil then
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    AnimWait(gear, time)
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  end
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  return true
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end
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function AnimSound(gear, sound, time)
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  PlaySound(sound, gear)
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  AnimWait(gear, time)
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  return true
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end
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function AnimTurn(gear, dir)
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  if dir == "Right" then
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    HogTurnLeft(gear, false)
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  else
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    HogTurnLeft(gear, true)
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  end
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  return true
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end
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function AnimFollowGear(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimMove(gear, dir, posx, posy, maxMoveTime)
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  local dirr = moveDirs[dir]
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  SetGearMessage(gear, dirr)
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  moveTime = moveTime + 1
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  if (maxMoveTime and moveTime > maxMoveTime) then
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    SetGearMessage(gear, 0)
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    SetGearPosition(gear, posx, posy)
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    moveTime = 0
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    return true
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  elseif GetX(gear) == posx or GetY(gear) == posy then
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    SetGearMessage(gear, 0)
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    moveTime = 0
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    return true
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  end
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  return false
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end
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function AnimJump(gear, jumpType)
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  if jumpStarted == false then
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    backJumped = false
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    jumpStarted = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes[jumpType])
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  elseif jumpType == "back" and backJumped == false then
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    backJumped = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes["backback"])
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  else
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    local curx = GetX(gear)
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    local cury = GetY(gear)
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    if curx == lastx and cury == lasty then
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      jumpStarted = false
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      backJumped = false
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      AnimGearWait(gear, 100)
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      return true
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    else
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      lastx = curx
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      lasty = cury
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      AnimGearWait(gear, 100)
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    end
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  end
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  return false
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end
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function AnimSetGearPosition(gear, destX, destY, fall)
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  SetGearPosition(gear, destX, destY)
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  if fall ~= false then
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    SetGearVelocity(gear, 0, 10)
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  end
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  return true
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end
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function AnimDisappear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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  PlaySound(sndExplosion)
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	AnimSetGearPosition(gear, destX, destY)
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  return true
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end
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function AnimOutOfNowhere(gear, destX, destY)
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  if (not destX) or (not destY) then
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    destX = GetX(gear)
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    destY = GetY(gear)
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  end
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  AnimSetGearPosition(gear, destX, destY)
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  AddVisualGear(destX, destY, vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimTeleportGear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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	AnimSetGearPosition(gear, destX, destY)
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	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  FollowGear(gear)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimVisualGear(gear, x, y, vgType, state, critical)
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  AddVisualGear(x, y, vgType, state, critical)
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  return true
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end
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function AnimCaption(gear, text, time)
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  AddCaption(text)
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  if time == nil then
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    return true
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  end
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  AnimWait(gear, time)
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  return true
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end
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function AnimCustomFunction(gear, func, args)
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  if args == nil then
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    args = {}
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  end
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  local retval = func(unpack(args))
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  if retval == false then
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    return false
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  else
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    return true
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  end
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end
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function AnimInsertStepNext(step)
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  table.insert(AnimList[1], animPos + 1, step)
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  return true
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end
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function AnimShowMission(gear, caption, subcaption, text, icon, time)
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  ShowMission(caption, subcaption, text, icon, time)
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  return true
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end
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function RemoveAnim()
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  table.remove(AnimList, 1)
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  AnimListNum = AnimListNum - 1
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end
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function AddAnim(animation)
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  table.insert(AnimList, animation)
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  AnimListNum = AnimListNum + 1
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  if AnimListNum == 1 then
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    skipping = false
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  end
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end
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function ShowAnimation()
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  if AnimListNum == 0 then
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    skipping = false
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    return true
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  else
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110d6c1e817f Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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    SetTurnTimeLeft(MAX_TURN_TIME)
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    if Animate(AnimList[1]) == true then
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      RemoveAnim()
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    end
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  end
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  return false
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   331
end
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   333
function Animate(steps)
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  if skipping == true then
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    animPos = 1
12088
1da37e2ba6fd Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
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    stopCinemaLock()
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    SkipAnimation(steps)
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    return true
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   339
  end
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  if globalWait ~= 0 then
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    return false
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  end
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  if steps[animPos] == nil then
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      animPos = 1
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      stopCinemaLock()
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      return true
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   349
  end
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  if steps[animPos].args[1] ~= CurrentHedgehog and steps[animPos].func ~= AnimWait 
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    and (steps[animPos].swh == nil or steps[animPos].swh == true) then
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      AnimSwitchHog(steps[animPos].args[1])
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   354
  end
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   355
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   356
  startCinemaLock()
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   357
  local retVal = steps[animPos].func(unpack(steps[animPos].args))
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  if (retVal ~= false) then
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   359
    animPos = animPos + 1
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   360
  end
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   361
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   362
  return false
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   363
end
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   364
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   365
------------------------------Event Handling------------------------------
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function AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
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  seNum = seNum + 1
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   369
  stageEvents[seNum] = {}
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  stageEvents[seNum].cFunc = condFunc
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   371
  stageEvents[seNum].cArgs = condArgs
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  stageEvents[seNum].dFunc = doFunc
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   373
  stageEvents[seNum].dArgs = doArgs
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   374
  stageEvents[seNum].evType = evType
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   375
end
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   376
7263
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   377
function AddNewEvent(condFunc, condArgs, doFunc, doArgs, evType)
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   378
  local i
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   379
  for i = 1, seNum do
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   380
    if stageEvents[i].cFunc == condFunc and stageEvents[i].cArgs == condArgs and
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   381
       stageEvents[i].dFunc == doFunc and stageEvents[i].dArgs == doArgs and 
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   382
       stageEvents[seNum].evType == evType then
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
belphegorr <szabibibi@gmail.com>
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   383
       return
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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diff changeset
   384
    end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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parents: 7255
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   385
  end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
belphegorr <szabibibi@gmail.com>
parents: 7255
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   386
  AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   387
end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   388
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   389
function RemoveEvent(evNum)
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   390
  if stageEvents[evNum] ~= nil then
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   391
    seNum = seNum - 1
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   392
    table.remove(stageEvents, evNum)
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   393
    if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   394
      return true
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   395
    end
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   396
  end
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   397
  if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   398
    needToDecrease = needToDecrease + 1
7205
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   399
  end
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   400
end
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parents:
diff changeset
   401
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   402
function RemoveEventFunc(cFunc, cArgs)
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   403
  local i = 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   404
  while i <= seNum do
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   405
    if stageEvents[i].cFunc == cFunc and (cArgs == nil or cArgs == stageEvents[i].cArgs) then
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   406
      RemoveEvent(i)
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   407
      i = i - 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   408
    end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   409
    i = i + 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   410
  end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   411
end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   412
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   413
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   414
function CheckEvents()
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   415
  local i = 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   416
  while i <= seNum do
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   417
    curEvent = i
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   418
    if stageEvents[i].cFunc(unpack(stageEvents[i].cArgs)) then
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   419
      stageEvents[i].dFunc(unpack(stageEvents[i].dArgs))
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   420
      if needToDecrease > 0 then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   421
        i = i - needToDecrease
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   422
        needToDecrease = 0
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   423
      end
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   424
      if stageEvents[i].evType ~= 1 then 
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   425
        RemoveEvent(i)
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   426
        i = i - 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   427
      end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   428
    end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   429
    i = i + 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   430
  end
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   431
  curEvent = 0
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   432
end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   433
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   434
-------------------------------------Misc---------------------------------
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   435
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   436
function StoppedGear(gear)
13032
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   437
  -- GetHealth returns nil if gear does not exist
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   438
  if not GetHealth(gear) then
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   439
     -- We consider the gear to be “stopped” if it has been destroyed
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   440
     return true
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   441
  end
14252
74bf2d906097 Turn accidental globals to locals in Lua libraries
Wuzzy <Wuzzy2@mail.ru>
parents: 13752
diff changeset
   442
  local dx,dy = GetGearVelocity(gear)
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   443
  return math.abs(dx) <= 1 and math.abs(dy) <= 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   444
end