hedgewars/uGearsRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Sun, 13 Dec 2020 22:26:39 +0100
changeset 15796 9588bd852202
parent 15770 ff8bd08f7d98
child 15844 4ede5e84278a
permissions -rw-r--r--
Add alfadur to credits for Mushroom/Teapot graves
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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     * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
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procedure RenderGearHealth(Gear: PGear; x, y: LongInt);
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procedure RenderFinger(Gear: PGear; ox, oy: LongInt);
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procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
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procedure RenderAirMineGuiExtras(Gear: PGear; ox, oy: LongInt);
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procedure DrawHHOrder();
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uRenderUtils, uGearsUtils, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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var n: LongInt;
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    EnableTexture(false);
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    Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF);
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    n:= RopePoints.Count + 2;
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    SetVertexPointer(@RopePoints.rounded[0], n);
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    openglPushMatrix();
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    openglTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(3.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    Tint(Gear^.Tint);
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    glLineWidth(2.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    untint;
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    openglPopMatrix();
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    EnableTexture(true);
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    end
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end;
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procedure DrawRopeLine(X1, Y1, X2, Y2: Real; LayerIndex: Longword; var linesLength, ropeLength: Real);
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var dX, dY, angle, lineLength: Real;
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    FrameIndex: LongWord;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        exit;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    lineLength:= sqrt(sqr(dX) + sqr(dY));
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    angle:= arctan2(dY, dX) * 180 / PI - 90;
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    dX:= dX / lineLength;
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    dY:= dY / lineLength;
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    while (ropeLength - linesLength) <= lineLength do
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    begin
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        FrameIndex:= round(ropeLength / cRopeNodeStep);
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        if (FrameIndex mod cRopeLayers) = LayerIndex then
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            DrawSpriteRotatedFReal(sprRopeNode,
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                X1 + (ropeLength - linesLength) * dX,
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                Y1 + (ropeLength - linesLength) * dY,
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                FrameIndex, 1, angle);
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        ropeLength:= ropeLength + cRopeNodeStep;
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    end;
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    linesLength:= linesLength + lineLength
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end;
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procedure DrawRopeLayer(Gear: PGear; LayerIndex: LongWord);
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var i: LongInt;
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    linesLength, ropeLength: Real;
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begin
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    linesLength:= 0;
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    ropeLength:= cRopeNodeStep;
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    if RopePoints.Count > 0 then
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    begin
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        i:= 0;
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        while i < Pred(RopePoints.Count) do
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        begin
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            DrawRopeLine(hwFloat2Float(RopePoints.ar[i].X) + WorldDx, hwFloat2Float(RopePoints.ar[i].Y) + WorldDy,
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                         hwFloat2Float(RopePoints.ar[Succ(i)].X) + WorldDx, hwFloat2Float(RopePoints.ar[Succ(i)].Y) + WorldDy,
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                         LayerIndex, linesLength, ropeLength);
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            inc(i)
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        end;
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        DrawRopeLine(hwFloat2Float(RopePoints.ar[i].X) + WorldDx, hwFloat2Float(RopePoints.ar[i].Y) + WorldDy,
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                     hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy,
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                     LayerIndex, linesLength, ropeLength);
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        DrawRopeLine(hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy,
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                     hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) + WorldDy,
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                     LayerIndex, linesLength, ropeLength);
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    end
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    else
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        if Gear^.Elasticity.QWordValue > 0 then
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            DrawRopeLine(hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy,
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                         hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) + WorldDy,
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                         LayerIndex, linesLength, ropeLength);
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end;
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procedure DrawRope(Gear: PGear);
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var i: LongInt;
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begin
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1be106f8095a aaaand where it was actually crashing
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diff changeset
   163
    if Gear^.Hedgehog^.Gear = nil then exit;
10848
231d3e3d3267 Allow rope tinting
nemo
parents: 10818
diff changeset
   164
    if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then
4388
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parents:
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   165
        DrawRopeLinesRQ(Gear)
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parents:
diff changeset
   166
    else
15045
af2f6f4074de add rope layers
alfadur
parents: 15019
diff changeset
   167
        for i := 0 to cRopeLayers - 1 do
af2f6f4074de add rope layers
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   168
            DrawRopeLayer(Gear, i);
4388
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parents:
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   169
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parents:
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   170
if RopePoints.Count > 0 then
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   171
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   172
else
4388
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parents:
diff changeset
   173
    if Gear^.Elasticity.QWordValue > 0 then
6999
486db9d26e4b rename a few Draw* routines
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parents: 6986
diff changeset
   174
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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parents:
diff changeset
   175
end;
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parents:
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   176
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parents:
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   177
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   178
procedure DrawSelectedWeapon(Gear: PGear; sx, sy: LongInt; isAltWeapon: boolean);
4388
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parents:
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   179
begin
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parents:
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   180
with Gear^.Hedgehog^ do
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   181
    begin
15016
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   182
    if ((Gear^.State and gstAttacked) <> 0) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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   183
        exit;
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   184
    if (isAltWeapon and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0)) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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   185
        exit;
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   186
    if (not isAltWeapon) and (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_ShowSelIcon) = 0) or (
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   187
            (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) = 0) and ((Gear^.State and gstMoving) <> 0)))) then
4388
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parents:
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   188
        exit;
15016
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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   189
    if (not isAltWeapon) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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   190
        begin
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   191
        sy:= sy - 64;
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   192
        if (IsHogFacingLeft(Gear)) then
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   193
            sx:= sx - 61;
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   194
        end;
4388
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parents:
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   195
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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parents:
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   196
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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parents:
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   197
    end;
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   198
end;
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parents:
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   199
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   200
procedure DrawHHOrder();
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   201
var HHGear: PGear;
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   202
    hh: PHedgehog;
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diff changeset
   203
    c, i, t, x, y, sprH, sprW, fSprOff: LongInt;
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sheepluva
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   204
begin
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   205
t:= LocalTeam;
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diff changeset
   206
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2b6702777c8c Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
Wuzzy <Wuzzy2@mail.ru>
parents: 13860
diff changeset
   207
if not CurrentTeam^.ExtDriven then
10866
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sheepluva
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   208
    for i:= 0 to Pred(TeamsCount) do
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sheepluva
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diff changeset
   209
        if (TeamsArray[i] = CurrentTeam) then
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   210
            t:= i;
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diff changeset
   211
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36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
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   212
if t < 0 then
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sheepluva
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   213
    exit;
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sheepluva
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diff changeset
   214
10866
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   215
if TeamsArray[t] <> nil then
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   216
    begin
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   217
    sprH:= SpritesData[sprBigDigit].Height;
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   218
    sprW:= SpritesData[sprBigDigit].Width;
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   219
    fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts
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sheepluva
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   220
    i:= 0;
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   221
    c:= 0;
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   222
        repeat
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sheepluva
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   223
        hh:= @TeamsArray[t]^.Hedgehogs[i];
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sheepluva
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   224
        inc(i);
14799
bbec6b28d072 Fix bugs when entering speech bubble commands during hog placement phase
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   225
        if (hh <> nil) and (hh^.Gear <> nil) and (not hh^.Unplaced) then
10866
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   226
            begin
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   227
            inc(c);
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   228
            HHGear:= hh^.Gear;
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   229
            x:= hwRound(HHGear^.X) + WorldDx;
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   230
            y:= hwRound(HHGear^.Y) + WorldDy - 2;
10992
995ecbdf72de hog number display: no blinking
sheepluva
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diff changeset
   231
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
sheepluva
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   232
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
sheepluva
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diff changeset
   233
            DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH);
995ecbdf72de hog number display: no blinking
sheepluva
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diff changeset
   234
            if SpeechHogNumber = c then
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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   235
                DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80);
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
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diff changeset
   236
            end;
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   237
        until (i > cMaxHHIndex);
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   238
    end
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diff changeset
   239
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diff changeset
   240
end;
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diff changeset
   241
15460
617f4c092e3d Render finger only once in wrap
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diff changeset
   242
procedure RenderFinger(Gear: PGear; ox, oy: LongInt);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   243
var HH: PHedgehog;
15460
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   244
    tx, ty, t: LongInt;
14676
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   245
    dAngle: real;
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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diff changeset
   246
begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   247
    HH:= Gear^.Hedgehog;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   248
    if HH^.Unplaced then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   249
        exit;
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diff changeset
   250
    if (Gear^.State and gstHHDeath) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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diff changeset
   251
        exit;
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diff changeset
   252
    if (Gear^.State and gstHHGone) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   253
        exit;
14677
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
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diff changeset
   254
    if (CinematicScript) then
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
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diff changeset
   255
        exit;
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   256
15460
617f4c092e3d Render finger only once in wrap
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   257
    // render finger (arrow pointing to hog)
14676
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   258
    if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   259
        begin
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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   260
        ty := oy - 32;
15348
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
   261
        // move finger higher up if tags or switching arrows are above hog
14676
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   262
        if (cTagsMask and htTeamName) <> 0 then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   263
            ty := ty - HH^.Team^.NameTagTex^.h - 2;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   264
        if (cTagsMask and htName) <> 0 then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   265
            ty := ty - HH^.NameTagTex^.h - 2;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14619
diff changeset
   266
        if (cTagsMask and htHealth) <> 0 then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   267
            ty := ty - HH^.HealthTagTex^.h - 2;
15348
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
   268
        if bShowSwitcher then
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
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parents: 15346
diff changeset
   269
            ty := ty - SpritesData[sprSwitch].Height - 4;
14676
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   270
        tx := ox;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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diff changeset
   271
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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   272
        // don't go offscreen
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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   273
        t:= 32;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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diff changeset
   274
        tx := min(max(tx, ViewLeftX + t), ViewRightX - t);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   275
        ty := min(ty, ViewBottomY - 96);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   276
        // don't overlap with HH or HH tags
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   277
        if ty < ViewTopY + t then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   278
            begin
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   279
            if abs(tx - ox) < abs(ty - oy)  then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   280
                ty:= max(ViewTopY + t, oy + t)
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   281
            else
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   282
                ty:= max(ViewTopY + t, ty);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   283
            end;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   284
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14619
diff changeset
   285
        dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   286
14757
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14684
diff changeset
   287
        if (IsTooDarkToRead(HH^.Team^.Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14684
diff changeset
   288
            DrawSpriteRotatedF(sprFingerBackInv, tx, ty, RealTicks div 32 mod 16, 1, dAngle)
8563cc40fc1e Invert colors if clan color is very dark
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parents: 14684
diff changeset
   289
        else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14684
diff changeset
   290
            DrawSpriteRotatedF(sprFingerBack, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
14676
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   291
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14619
diff changeset
   292
        DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   293
        untint;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14619
diff changeset
   294
        end;
15460
617f4c092e3d Render finger only once in wrap
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parents: 15348
diff changeset
   295
end;
617f4c092e3d Render finger only once in wrap
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parents: 15348
diff changeset
   296
617f4c092e3d Render finger only once in wrap
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parents: 15348
diff changeset
   297
617f4c092e3d Render finger only once in wrap
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parents: 15348
diff changeset
   298
// Render some informational GUI next to hedgehog, like fuel and alternate weapon
617f4c092e3d Render finger only once in wrap
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parents: 15348
diff changeset
   299
procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
617f4c092e3d Render finger only once in wrap
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parents: 15348
diff changeset
   300
var HH: PHedgehog;
617f4c092e3d Render finger only once in wrap
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parents: 15348
diff changeset
   301
    sx, sy, hogLR: LongInt;
617f4c092e3d Render finger only once in wrap
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parents: 15348
diff changeset
   302
begin
617f4c092e3d Render finger only once in wrap
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parents: 15348
diff changeset
   303
    HH:= Gear^.Hedgehog;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   304
    sx:= ox + 1; // this offset is very common
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   305
    sy:= oy - 3;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   306
    if HH^.Unplaced then
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   307
        exit;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   308
    if (Gear^.State and gstHHDeath) <> 0 then
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   309
        exit;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   310
    if (Gear^.State and gstHHGone) <> 0 then
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   311
        exit;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   312
    if (CinematicScript) then
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15348
diff changeset
   313
        exit;
14676
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14619
diff changeset
   314
14574
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   315
    // render crosshair
14600
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   316
    if (CrosshairGear <> nil) and (Gear = CrosshairGear) then
14574
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   317
        begin
15652
c9fec197335a remove wiggle throttling in anticipation of a real collision fix 🥁
alfadur
parents: 15646
diff changeset
   318
        hogLR:= 1;
c9fec197335a remove wiggle throttling in anticipation of a real collision fix 🥁
alfadur
parents: 15646
diff changeset
   319
        if IsHogFacingLeft(Gear) then
c9fec197335a remove wiggle throttling in anticipation of a real collision fix 🥁
alfadur
parents: 15646
diff changeset
   320
            hogLR:= -1;
14574
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   321
        setTintAdd(true);
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   322
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   323
        DrawTextureRotated(CrosshairTexture,
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   324
                12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   325
                hogLR * (Gear^.Angle * 180.0) / cMaxAngle);
14574
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   326
        untint;
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   327
        setTintAdd(false);
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   328
        end;
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   329
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   330
    // render gear-related extras: alt weapon, fuel, other
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   331
    if ((Gear^.State and gstHHDriven) <> 0) and (CurAmmoGear <> nil) then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   332
        begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   333
        case CurAmmoGear^.Kind of
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   334
            gtJetpack:      begin
14573
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
   335
                            // render jetpack contour if underwater
15221
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   336
                            if (((not SuddenDeathDmg) and (WaterOpacity > cGearContourThreshold)) or (SuddenDeathDmg and (SDWaterOpacity > cGearContourThreshold))) and
14573
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
   337
                                    ((cWaterLine < (hwRound(Gear^.Y) + Gear^.Radius - 16)) or
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
   338
                                    ((WorldEdge = weSea) and ((hwRound(Gear^.X) < LeftX) or (hwRound(Gear^.X) > RightX)))) then
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
   339
                                DrawSprite(sprJetpack, sx-32, sy-32, 4);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   340
                            if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   341
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
15016
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
   342
                            DrawSelectedWeapon(Gear, sx, sy, true);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   343
                            end;
15016
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
   344
            gtRope:         DrawSelectedWeapon(Gear, sx, sy, true);
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
   345
            gtParachute:    DrawSelectedWeapon(Gear, sx, sy, true);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   346
            gtLandGun:      if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   347
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   348
            gtFlamethrower: if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   349
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   350
            gtIceGun:       if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   351
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   352
        end;
15016
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
   353
        end
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
   354
    else if ((Gear^.State and gstHHDriven) <> 0) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
   355
        begin
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
   356
        DrawSelectedWeapon(Gear, sx, sy, false);
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
   357
        end
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   358
end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   359
15221
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   360
procedure RenderAirMineGuiExtras(Gear: PGear; ox, oy: LongInt);
15224
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   361
var tinted: boolean;
15221
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   362
begin
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   363
// render air mine contour, if underwater
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   364
    if (((not SuddenDeathDmg) and (WaterOpacity > cGearContourThreshold)) or (SuddenDeathDmg and (SDWaterOpacity > cGearContourThreshold))) and
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   365
        ((cWaterLine < (hwRound(Gear^.Y) + Gear^.Radius + 16)) or
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   366
        ((WorldEdge = weSea) and ((hwRound(Gear^.X) < LeftX + 24) or (hwRound(Gear^.X) > RightX - 24)))) then
15222
fb2da6145595 Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru>
parents: 15221
diff changeset
   367
        begin
15224
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   368
        tinted:= true;
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   369
        // tint contour based on air mine state:
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   370
        // not seeking or chasing (frozen, stunned or just launched)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   371
        if ((Gear^.State and gstFrozen) <> 0) or ((Gear^.State and gstTmpFlag) = 0) or (Gear^.Tag <> 0) then
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   372
            // more transparent
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   373
            Tint($FF, $FF, $FF, $80)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   374
        // chasing hog
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   375
        else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   376
            // reddish
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   377
            Tint($FF, $30, $30, $FF)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   378
        // not seeking or chasing (no target)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   379
        else if (Gear^.State and gstChooseTarget) = 0 then
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   380
            // more transparent
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   381
            Tint($FF, $FF, $FF, $80)
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   382
        // seeking
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   383
        else
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   384
            // default color
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   385
            tinted:= false;
15221
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   386
        DrawSprite(sprAirMine, ox-16, oy-16, 32);
15224
26b4e864b341 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents: 15223
diff changeset
   387
        if tinted then
15222
fb2da6145595 Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru>
parents: 15221
diff changeset
   388
            untint;
fb2da6145595 Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru>
parents: 15221
diff changeset
   389
        end;
15221
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   390
end;
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15206
diff changeset
   391
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   392
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
var i, t: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
    amt: TAmmoType;
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   395
    sign, hx, hy, tx, ty, sx, sy, hogLR: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   397
    wraps: LongWord; // numbe of wraps for laser in world wrap
13808
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13634
diff changeset
   398
    defaultPos, HatVisible, inWorldBounds: boolean;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
    HH: PHedgehog;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   401
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   402
    r:TSDL_Rect;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   403
    curhat: PTexture;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   404
begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   405
    HH:= Gear^.Hedgehog;
14600
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   406
    CrosshairGear:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   407
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   408
        exit;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   409
    if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   410
         curhat:= ChefHatTexture
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   411
    else curhat:= HH^.HatTex;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   412
    sx:= ox + 1; // this offset is very common
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
    sy:= oy - 3;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
    sign:= hwSign(Gear^.dX);
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   415
    if IsHogFacingLeft(Gear) then
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   416
        hogLR:= -1
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   417
    else
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   418
        hogLR:= 1;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   419
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
    if (Gear^.State and gstHHDeath) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   422
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   423
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   424
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   425
        untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   426
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   427
        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   428
    else if (Gear^.State and gstHHGone) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   429
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   430
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   431
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   432
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   433
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   434
    defaultPos:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   435
    HatVisible:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   436
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   437
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   438
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   439
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   440
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   441
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   442
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   443
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   444
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   445
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   446
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   447
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   448
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   449
            end
8689
koda
parents: 8684
diff changeset
   450
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   451
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   452
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   453
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   454
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   455
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   456
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   457
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   458
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   459
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   460
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   461
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   462
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   463
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   464
        Tint($00, $FF, $40, $40);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
   465
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   466
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   467
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   468
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   469
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   470
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   474
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   475
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   476
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   477
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   478
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   479
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   480
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   481
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   482
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   483
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   484
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   485
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   486
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   487
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   488
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   489
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   490
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   491
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   492
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   493
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   494
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   495
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   496
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   497
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   498
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   499
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   500
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   501
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   502
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
14593
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14574
diff changeset
   503
            (((CurAmmoGear <> nil) and
10390
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   504
            // don't render crosshair/laser during kamikaze
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   505
            ((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   506
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   507
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   508
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   509
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   510
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   512
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   514
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   515
    *)
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   516
            dx:= hogLR * Sin(Gear^.Angle * pi / cMaxAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   517
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12211
diff changeset
   518
            if cLaserSighting or cLaserSightingSniper then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   519
                begin
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   520
                lx:= GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   521
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   522
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   523
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   524
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   525
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   526
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   527
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   528
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   529
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   533
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   534
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   536
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   537
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   538
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   540
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   541
                hy:= ty;
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   542
                wraps:= 0;
13808
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13634
diff changeset
   543
                inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0;
14940
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14799
diff changeset
   544
                while (inWorldBounds and ((Land[ty, tx] and lfAll) = 0)) or (not inWorldBounds) do
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   545
                    begin
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   546
                    if wraps > cMaxLaserSightWraps then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   547
                        break;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   548
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   549
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   550
                    tx:= round(lx);
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   551
                    ty:= round(ly);
15768
ff18f99f3f5d Fix laser sight wrapping sometimes wrapping too often
Wuzzy <Wuzzy2@mail.ru>
parents: 15737
diff changeset
   552
                    // reached top edge of land mask
15770
ff8bd08f7d98 Fix freeze when aiming laser at 90° into sky
Wuzzy <Wuzzy2@mail.ru>
parents: 15769
diff changeset
   553
                    if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) and
ff8bd08f7d98 Fix freeze when aiming laser at 90° into sky
Wuzzy <Wuzzy2@mail.ru>
parents: 15769
diff changeset
   554
                        ((ty and LAND_HEIGHT_MASK) <> 0) and (((ty < LAND_HEIGHT) and (ay < 0)) or ((ty >= TopY) and (ay > 0))) then
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   555
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   556
                        // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   557
                        tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   558
                        ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   559
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   560
                        end;
15770
ff8bd08f7d98 Fix freeze when aiming laser at 90° into sky
Wuzzy <Wuzzy2@mail.ru>
parents: 15769
diff changeset
   561
                    if ((WorldEdge = weWrap) or (WorldEdge = weBounce)) and (ty < -cCamLimitY) and (ay < 0) then
ff8bd08f7d98 Fix freeze when aiming laser at 90° into sky
Wuzzy <Wuzzy2@mail.ru>
parents: 15769
diff changeset
   562
                        break;
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   563
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   564
                    if ((hogLR < 0) and (tx < LeftX)) or ((hogLR > 0) and (tx >= RightX)) then
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   565
                        if (WorldEdge = weWrap) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   566
                            // wrap beam
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   567
                            begin
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   568
                            if hogLR < 0 then
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   569
                                lx:= RightX - (ax - (lx - LeftX))
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   570
                            else
15769
ed3c5c15dcbd Fix minor offset mismatch with wrapping laser
Wuzzy <Wuzzy2@mail.ru>
parents: 15768
diff changeset
   571
                                lx:= LeftX + (-ax - (RightX - lx));
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   572
                            tx:= round(lx);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   573
                            inc(wraps);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   574
                            end
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   575
                        else if (WorldEdge = weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   576
                            // just stop
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   577
                            break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   578
15768
ff18f99f3f5d Fix laser sight wrapping sometimes wrapping too often
Wuzzy <Wuzzy2@mail.ru>
parents: 15737
diff changeset
   579
                    // reached horizontal edge of land mask
ff18f99f3f5d Fix laser sight wrapping sometimes wrapping too often
Wuzzy <Wuzzy2@mail.ru>
parents: 15737
diff changeset
   580
                    if ((tx and LAND_WIDTH_MASK) <> 0) and (((ax > 0) and (tx >= RightX)) or ((ax < 0) and (tx <= LeftX))) and
ff18f99f3f5d Fix laser sight wrapping sometimes wrapping too often
Wuzzy <Wuzzy2@mail.ru>
parents: 15737
diff changeset
   581
                        (WorldEdge <> weWrap) and (WorldEdge <> weBounce) then
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   582
                        begin
15768
ff18f99f3f5d Fix laser sight wrapping sometimes wrapping too often
Wuzzy <Wuzzy2@mail.ru>
parents: 15737
diff changeset
   583
                        // assume infinite beam. Extend it way out past camera
ff18f99f3f5d Fix laser sight wrapping sometimes wrapping too often
Wuzzy <Wuzzy2@mail.ru>
parents: 15737
diff changeset
   584
                        tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
ff18f99f3f5d Fix laser sight wrapping sometimes wrapping too often
Wuzzy <Wuzzy2@mail.ru>
parents: 15737
diff changeset
   585
                        ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   586
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   587
                        end;
15768
ff18f99f3f5d Fix laser sight wrapping sometimes wrapping too often
Wuzzy <Wuzzy2@mail.ru>
parents: 15737
diff changeset
   588
14940
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14799
diff changeset
   589
                    inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   590
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   591
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   592
                DrawLineWrapped(hx, hy, tx, ty, 1.0, hogLR < 0, wraps, $FF, $00, $00, $C0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   593
                end;
14600
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   594
14574
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   595
            // calculate crosshair position
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   596
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle));
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   597
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
14574
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   598
            // crosshair will be rendered in RenderHHGuiExtras
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   599
            CrosshairGear := Gear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   600
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   601
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   602
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   604
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   605
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   606
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   609
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   610
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   611
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   612
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   614
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   615
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   616
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   617
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   618
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   619
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   620
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   621
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   622
                gtRCPlane: begin
15206
9231247b1f83 fix hammer and rcplane sprite offsets
alfadur
parents: 15204
diff changeset
   623
                    DrawSpriteRotated(sprHandPlane, hx + 1, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   624
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   625
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   626
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   627
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   628
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   629
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   630
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   631
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   632
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   633
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   634
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   635
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   636
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   637
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   638
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   639
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   640
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   641
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   642
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   643
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   644
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   645
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   646
                        with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   647
                            if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
                                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   649
                                DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   650
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   651
                                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   652
                                    begin
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   653
                                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   654
                                        tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   655
                                    else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   656
                                        tx := 32;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   657
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   658
                                    DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, tx, i, 32, 32,
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   659
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   660
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   661
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   662
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   663
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   664
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   665
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   666
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   667
                    begin
15643
969f67193d0b throttle wiggling
alfadur
parents: 15508
diff changeset
   668
                    DrawSpriteRotated(sprBlowTorch, ox + 8 * sign, oy - 2, sign, aangle);
969f67193d0b throttle wiggling
alfadur
parents: 15508
diff changeset
   669
                    DrawHedgehog(ox + 1, oy - 3,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   670
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   673
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   674
                    with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   675
                        if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   676
                            begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   677
                            DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   678
                                1,
15643
969f67193d0b throttle wiggling
alfadur
parents: 15508
diff changeset
   679
                                ox + 1,
969f67193d0b throttle wiggling
alfadur
parents: 15508
diff changeset
   680
                                oy - 8,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   681
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   682
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   683
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   684
                                32);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   685
                            if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                                begin
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   687
                                if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   688
                                    tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   689
                                else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   690
                                    tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   691
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   692
                                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
                                    1,
15643
969f67193d0b throttle wiggling
alfadur
parents: 15508
diff changeset
   694
                                    ox + 1,
969f67193d0b throttle wiggling
alfadur
parents: 15508
diff changeset
   695
                                    oy - 8,
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   696
                                    tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   697
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   698
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   699
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   700
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   701
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   702
                            end;
15643
969f67193d0b throttle wiggling
alfadur
parents: 15508
diff changeset
   703
                    defaultPos:= false;
969f67193d0b throttle wiggling
alfadur
parents: 15508
diff changeset
   704
                    sign:= hwSign(Gear^.dX);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   705
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   706
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   707
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   708
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   709
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   710
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   711
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   715
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   716
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   717
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   718
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   719
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   720
                gtTeleport: defaultPos:= false;
15167
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   721
                gtParachute:
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   722
                    begin
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   723
                    DrawSpriteRotatedF(sprHHIdle,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   724
                            sx,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   725
                            sy,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   726
                            0,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   727
                            CurAmmoGear^.Tag,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   728
                            0);
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   729
                    HatVisible:= true;
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   730
                    defaultPos:= false;
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15117
diff changeset
   731
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   732
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   733
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   734
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   735
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   736
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   737
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   738
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   739
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   740
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   741
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   742
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   743
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   744
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   746
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   747
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   749
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   751
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   752
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   753
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   754
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   755
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   756
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   757
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   758
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   759
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   760
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   761
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   762
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   765
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   766
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   767
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   768
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   769
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   770
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   771
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   772
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   773
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   774
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   775
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   776
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   777
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   778
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   779
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   780
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   781
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   782
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   783
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   784
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   785
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   786
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   787
                                0);
13150
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   788
                        // sprCensored contains English text, so only show it for English locales
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   789
                        // TODO: Make text translatable. But how?
14619
62dea281e4d5 Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents: 14600
diff changeset
   790
                        if Copy(cLanguage, 1, 2) = 'en' then
13150
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   791
                            DrawSprite(sprCensored, ox - 32, oy - 20, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   792
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   793
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   794
                    end;
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   795
                gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
15019
39dd40aca1b1 Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 15016
diff changeset
   796
                gtLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   797
                gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   798
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   799
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   800
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   801
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   802
                gtDEagleShot,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   803
                gtSniperRifleShot:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   804
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   805
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   806
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   807
                    HatVisible:= true
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   808
                    end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   809
                gtShover, gtMinigun:
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   810
                    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   811
                    DrawHedgehog(sx, sy, sign, 0, 5, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   812
                    defaultPos:= false;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   813
                    HatVisible:= true
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   814
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   815
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   816
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   817
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   818
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   819
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   820
        DrawHedgehog(sx, sy,
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
   821
            hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   822
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   823
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   824
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   825
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   826
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   827
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   828
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   829
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   830
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   831
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   832
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   833
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   834
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   835
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   836
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   837
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   838
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   839
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   840
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   841
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   842
            begin
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10547
diff changeset
   843
            if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   844
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   845
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   846
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   847
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   848
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   849
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   850
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   851
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   852
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   853
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   854
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   855
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   856
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   857
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   858
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   859
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   860
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   861
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   862
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   863
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   864
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   865
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   866
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   867
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   868
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   869
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   870
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   871
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   872
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   873
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   874
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   875
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   876
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   877
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   878
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   879
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   880
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   881
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   882
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   883
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   884
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   885
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   886
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   887
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   888
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   889
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   890
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   891
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   892
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   893
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   894
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   895
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   896
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   897
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   898
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   899
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13861
diff changeset
   900
                amCreeper: DrawSpriteRotatedF(sprHandCreeper, hx, hy, 0, sign, aangle);
15661
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15652
diff changeset
   901
                amSentry: DrawSpriteRotated(sprHandSentry, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   902
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   903
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   904
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
11174
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11059
diff changeset
   905
                amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   906
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   907
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
15116
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15110
diff changeset
   908
                amSeduction: if ((Gear^.State and gstMoving) = 0) then
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15110
diff changeset
   909
                             begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   910
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
15117
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15116
diff changeset
   911
                             DrawCircle(ox, oy, cSeductionDist - 2, 4, $FF, $00, $00, $AA);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   912
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   913
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   914
                amRubber,
15116
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15110
diff changeset
   915
                amGirder: if ((Gear^.State and gstMoving) = 0) then
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15110
diff changeset
   916
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   917
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   918
                    if cBuildMaxDist = cDefaultBuildMaxDist then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   919
                        begin
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   920
                        if WorldEdge = weWrap then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   921
                            begin
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   922
                            if hwRound(Gear^.X) < leftX + 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   923
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   924
                                                rightX+(ox-leftX)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   925
                                                oy-256,
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
   926
                                                topY+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   927
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   928
                                                cWaterLine+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   929
                                                leftX+WorldDx);
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   930
                            if hwRound(Gear^.X) > rightX - 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   931
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   932
                                                leftX-(rightX-ox)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   933
                                                oy-256,
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
   934
                                                topY+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   935
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   936
                                                cWaterLine+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   937
                                                leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   938
                            end;
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   939
                        DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   940
                                        ox-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   941
                                        oy-256,
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
   942
                                        topY+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   943
                                        rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   944
                                        cWaterLine+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   945
                                        leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   946
                        end
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   947
                    else if cBuildMaxDist > 0 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   948
                        begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   949
                            DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   950
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   951
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   952
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   953
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
15019
39dd40aca1b1 Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 15016
diff changeset
   954
                amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   955
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
15116
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15110
diff changeset
   956
                amResurrector: if ((Gear^.State and gstMoving) = 0) then
15117
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15116
diff changeset
   957
                    DrawCircle(ox, oy, cResurrectorDist - 2, 4, $F5, $DB, $35, $AA);
15082
984c427297bb Rename sprFirepunch to sprFirePunch
Wuzzy <Wuzzy2@mail.ru>
parents: 15081
diff changeset
   958
                amFirePunch: DrawSpriteRotatedF(sprFirePunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   960
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   961
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   962
                amAirAttack,
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   963
                amNapalm,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   964
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   965
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   966
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   967
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   968
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   969
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
                            0);
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   971
                amTeleport,
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   972
                amPiano: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   973
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   974
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   975
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   976
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   977
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   978
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   979
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   980
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   981
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   982
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   983
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   984
                amHammer: DrawSpriteRotatedF(sprHammer,
15206
9231247b1f83 fix hammer and rcplane sprite offsets
alfadur
parents: 15204
diff changeset
   985
                            sx + sign,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   986
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   987
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   988
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   989
                            0);
15057
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15056
diff changeset
   990
                amRCPlane:
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15056
diff changeset
   991
                    begin
15206
9231247b1f83 fix hammer and rcplane sprite offsets
alfadur
parents: 15204
diff changeset
   992
                    DrawSpriteRotated(sprHandPlane, hx + 1, hy, sign, 0);
15057
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15056
diff changeset
   993
                    defaultPos:= false
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15056
diff changeset
   994
                    end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   995
                amBaseballBat, amMinigun:
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   996
                    begin
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   997
                    HatVisible:= true;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   998
                    DrawHedgehog(sx, sy,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   999
                            sign,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
  1000
                            0,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
  1001
                            5,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
  1002
                            0);
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1003
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1004
            else
15061
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1005
                // Special hog sprite that makes hog "look" towards the selection icon.
15063
586ebee9de41 Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru>
parents: 15061
diff changeset
  1006
                // Only works without hat for now since it would look weird/creepy for many hats.
586ebee9de41 Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru>
parents: 15061
diff changeset
  1007
                if ((HH^.Hat = 'NoHat') or (HH^.HatTex = nil)) and ((Gear^.State and (gstMoving or gstAttacking)) = 0) and ((Ammoz[amt].Ammo.Propz and ammoprop_ShowSelIcon) <> 0) then
15061
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1008
                    DrawHedgehog(sx, sy,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1009
                        sign,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1010
                        0,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1011
                        6,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1012
                        0)
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1013
                // Default idle hedgehog
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1014
                else
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1015
                    begin
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1016
                    DrawHedgehog(sx, sy,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1017
                        sign,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1018
                        0,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1019
                        4,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1020
                        0);
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1021
                    HatVisible:= true;
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
  1022
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1023
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1024
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1025
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1026
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1027
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1028
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1029
        begin
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1030
        // check if hedgehog is sliding/rolling
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1031
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1032
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1033
            begin
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1034
            defaultPos:= false;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1035
                DrawHedgehog(sx, sy,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1036
                    sign,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1037
                    2,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1038
                    1,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1039
                    Gear^.DirAngle);
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1040
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1041
            // dust effect
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1042
            // TODO fix: this gives different results based on framerate
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1043
            if (sx mod 8) = 0 then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1044
                begin
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1045
                if Gear^.dX.isNegative then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1046
                    tx := hwRound(Gear^.X) + cHHRadius
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1047
                else
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1048
                    tx := hwRound(Gear^.X) - cHHRadius;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1049
                ty:= hwRound(Gear^.Y) + cHHRadius + 2;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1050
                if ((tx and LAND_WIDTH_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1051
                    ((ty and LAND_HEIGHT_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1052
                        (Land[ty, tx] <> 0) then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1053
                            AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1054
                end;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1055
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
  1056
            // draw april's fool hat
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1057
            if AprilOne and (curhat <> nil) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1058
                DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1059
                    sign*Gear^.DirAngle)
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1060
            end;
10528
17eb01474f42 changelog
sheepluva
parents: 10526
diff changeset
  1061
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1062
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1064
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1065
            DrawHedgehog(sx, sy,
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
  1066
                hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1067
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1068
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1069
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1070
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1071
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1072
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1073
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1074
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1075
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1076
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1077
            begin
10441
d2f599997b54 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents: 10390
diff changeset
  1078
            if HH^.Team^.hasGone then Tint($FFFFFF80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1079
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1080
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1081
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1082
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1083
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1085
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1086
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1089
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1090
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1091
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1092
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1093
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1094
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1095
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1096
        if (curhat <> nil)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1097
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1098
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1099
                begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1100
                // Simple hat with automatic offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1101
                if (curhat^.h = 32) and ((curhat^.w = 32) or (curhat^.w = 64)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1102
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1103
                    // Frame
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1104
                    tx := (RealTicks div 128 + Gear^.Pos) mod 19;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1105
                    // Hat offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1106
                    ty := 0;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1107
                    if (tx = 2) or (tx = 7) or (tx = 12) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1108
                        ty := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1109
                    else if tx = 16 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1110
                        ty := -1;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1111
                    // First frame: No tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1112
                    DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1113
                        HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1114
                        sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1115
                        sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1116
                        0,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1117
                        sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1118
                        32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1119
                        32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1120
                    // Second frame: Clan tint (if present)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1121
                    if (curhat^.w = 64) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1122
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1123
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1124
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1125
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1126
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1127
                            sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1128
                            1,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1129
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1130
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1131
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1132
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1133
                        end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1134
                    end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1135
                else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1136
                    // Classic animated hat (all frames drawn manually)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1137
                    begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1138
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1140
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1141
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1142
                        (RealTicks div 128 + Gear^.Pos) mod 19,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1143
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1144
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1145
                        32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1146
                    // Apply clan tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1147
                    if curhat^.w > 64 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1148
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1149
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1150
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1151
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1152
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1153
                            sy - 5,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1154
                            (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1155
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1156
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1157
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1158
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1159
                        end
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
  1160
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1161
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1162
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1163
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1164
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1165
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1166
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1167
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1168
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1169
                    0,
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
  1170
                    hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1171
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1172
                    32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1173
                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1174
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1175
                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1176
                        tx := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1177
                    else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1178
                        tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
  1179
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1180
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1181
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1182
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1183
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1184
                        tx,
15015
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14976
diff changeset
  1185
                        hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1186
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1187
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1188
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1189
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1190
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1191
        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1192
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1193
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1194
        begin
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1195
        if (CurAmmoGear = nil) then
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1196
            begin
15204
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1197
            if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1198
            and (Gear^.Message and (gmLeft or gmRight) = 0) then
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1199
                begin
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1200
                amt:= CurrentHedgehog^.CurAmmoType;
15204
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1201
                case amt of
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1202
                    amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1203
                        sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1204
                    amMinigun: DrawSpritePivotedF(sprMinigun,
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1205
                        sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1206
                    end;
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1207
                end;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1208
            end
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1209
        else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1210
            begin
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
  1211
            aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1212
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1213
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1214
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1215
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1216
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1217
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1218
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1219
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1220
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1221
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1222
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1223
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1224
                        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1225
                gtShover: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1226
                    sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1227
                gtMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1228
                    sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1229
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1230
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1231
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1232
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1233
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1234
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
  1235
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1236
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1237
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1238
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1239
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1240
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1241
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1242
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1243
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1244
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1245
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1246
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1247
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1248
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1249
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1250
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1251
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1252
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1253
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1254
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1255
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1256
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1257
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1258
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1259
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1260
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1261
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1262
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1263
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1264
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1265
            if (Gear^.State and gstDrowning) = 0 then
14684
fb73852e6f4d Don't render AI hog thinking bubble in cut scenes
Wuzzy <Wuzzy2@mail.ru>
parents: 14677
diff changeset
  1266
                if ((Gear^.State and gstHHThinking) <> 0) and (not CinematicScript) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1267
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1268
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1269
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1270
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1271
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1272
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1273
        Tint($00, $FF, $40, $80);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1274
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1275
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1276
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1277
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1278
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1279
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1280
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1281
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
  1282
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1283
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1284
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1285
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1286
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1287
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1288
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1289
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1290
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1291
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1292
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1293
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1294
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1295
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1296
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1297
        r.h := iceOffset;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10313
diff changeset
  1298
        DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign);
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1299
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1300
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1301
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1302
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1303
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1304
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1305
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1306
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1307
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1308
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1309
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1310
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1311
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1312
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1313
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1314
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1315
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1316
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1317
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1318
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1319
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1320
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1321
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1322
    aAngle: real;
15348
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1323
    startX, endX, startY, endY, ty: LongInt;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1324
begin
14593
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14574
diff changeset
  1325
    // airmine has its own sprite
13404
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1326
    if (Gear^.State and gstFrozen <> 0) and (Gear^.Kind <> gtAirMine) then Tint($A0, $A0, $FF, $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1327
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1328
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1329
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1330
    else if Gear^.AmmoType = amIceGun then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1331
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1332
    else
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1333
        begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1334
        if CurrentHedgehog <> nil then
14757
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14684
diff changeset
  1335
            begin
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14684
diff changeset
  1336
            if (IsTooDarkToRead(CurrentHedgehog^.Team^.Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14684
diff changeset
  1337
                DrawSpriteRotatedF(sprTargetPBackInv, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14684
diff changeset
  1338
            else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14684
diff changeset
  1339
                DrawSpriteRotatedF(sprTargetPBack, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1340
            Tint(CurrentHedgehog^.Team^.Clan^.Color shl 8 or $FF);
14757
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14684
diff changeset
  1341
            end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1342
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1343
        if CurrentHedgehog <> nil then
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1344
            untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1345
        end;
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1346
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1347
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1348
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1349
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1350
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1351
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1352
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1353
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1354
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1355
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1356
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1357
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1358
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1359
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1360
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1361
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1362
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1363
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1364
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1365
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1366
       gtPortal: begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1367
                 if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1368
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1369
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1370
                     DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1371
                 else
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1372
                     DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1373
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1374
                 // Portal ball trace effects
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1375
                 if ((Gear^.Tag and 1) = 0) and ((GameTicks mod 4) = 0) and (not isPaused) then
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1376
                     begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1377
                     vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
13328
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1378
                     if vg <> nil then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1379
                         if Gear^.Tag = 0 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1380
                             vg^.Tint:= $fab02ab0
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1381
                         else if Gear^.Tag = 2 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1382
                             vg^.Tint:= $364df7b0;
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1383
                     end;
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1384
                 end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1385
15059
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
  1386
           gtDrill: begin
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
  1387
                    if (Gear^.Pos = 1) then
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
  1388
                        i:= (RealTicks shr 5 + Gear^.uid) mod 4
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1389
                    else
15059
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
  1390
                        i:= Gear^.uid mod 4;
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
  1391
                    if (Gear^.State and gsttmpFlag) <> 0 then
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
  1392
                        DrawTextureRotatedF(SpritesData[sprAirDrill].texture, 0.5, 0, 0, x, y, i, 0, 64, 64, DxDy2Angle(Gear^.dY, Gear^.dX))
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
  1393
                    else
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
  1394
                        DrawTextureRotatedF(SpritesData[sprDrill].texture, 0.5, 0, 0, x, y, i, 0, 64, 64, DxDy2Angle(Gear^.dY, Gear^.dX));
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
  1395
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1396
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1397
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1398
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1399
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1400
           gtGrave: begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1401
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (RealTicks shr 7+Gear^.uid) and 15, 1, 32, 32);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1402
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1403
                        begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1404
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (RealTicks mod 1500) / (750 + Gear^.Health)))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1405
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1406
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1407
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1408
                    end;
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1409
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (RealTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1410
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1411
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1412
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1413
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1414
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1415
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1416
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1417
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1418
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1419
                    end;
13404
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1420
         gtAirMine: 
15223
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1421
                    // render air mine based on its state:
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1422
                    // frozen
15204
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1423
                    if (Gear^.State and gstFrozen <> 0) then
15223
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1424
                        // frozen air mine sprite
14362
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14307
diff changeset
  1425
                        DrawSprite(sprFrozenAirMine, x-16, y-16, 0)
15223
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1426
                    // stunned (after being shot)
15204
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1427
                    else if (Gear^.Tag <> 0) then
15223
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1428
                        // sparks animation
14221
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1429
                        DrawSprite(sprAirMine, x-16, y-16, 16 + ((RealTicks div 50 + Gear^.Uid) mod 16))
15223
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1430
                    // inactive / initialization phase (shortly after launched by hog)
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1431
                    else if (Gear^.State and gstTmpFlag = 0) then
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1432
                        begin
15223
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1433
                        // dark air mine, signal lamp off
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1434
                        Tint(150,150,150,255);
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1435
                        DrawSprite(sprAirMine, x-16, y-16, 15);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1436
                        untint
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1437
                        end
15223
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1438
                    // actively chasing a hog
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1439
                    else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1440
                         // signal lamp rapidly flashes
13405
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13404
diff changeset
  1441
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25 + Gear^.Uid) mod 16)
15223
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1442
                    // seeking for hogs
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1443
                    else if Gear^.State and gstChooseTarget <> 0 then
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1444
                         // signal lamp on
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1445
                         DrawSprite(sprAirMine, x-16, y-16, 3)
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1446
                    // active, but not seeking for hogs
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1447
                    else
15223
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1448
                         // signal lamp off
9b8010f0d12f More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents: 15222
diff changeset
  1449
                         DrawSprite(sprAirMine, x-16, y-16, 15);
8689
koda
parents: 8684
diff changeset
  1450
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1451
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1452
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1453
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1454
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1455
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1456
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1457
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1458
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1459
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1460
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1461
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1462
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1463
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1464
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1465
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1466
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1467
                                i:= (RealTicks shr 6) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1468
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1469
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1470
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1471
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1472
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1473
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1474
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1475
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1476
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1477
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1478
                                i:= ((RealTicks shr 6) + 38) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1479
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1480
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1481
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1482
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1483
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1484
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1485
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1486
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1487
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1488
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1489
                                i:= (RealTicks shr 6) mod 70;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1490
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1491
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1492
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1493
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1494
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1495
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1496
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1497
                        begin
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
  1498
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1499
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1500
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1501
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1502
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1503
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1504
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1505
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1506
                        begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1507
                        i:= (RealTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1508
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1509
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1510
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1511
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1512
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1513
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1514
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1515
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1516
                    end;
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1517
        gtDynamite: begin
15490
a18f7e4681b8 Add flame-less dynamite sprite for drowning dynamite
Wuzzy <Wuzzy2@mail.ru>
parents: 15460
diff changeset
  1518
                    if ((Gear^.State and gstDrowning) = 0) then
a18f7e4681b8 Add flame-less dynamite sprite for drowning dynamite
Wuzzy <Wuzzy2@mail.ru>
parents: 15460
diff changeset
  1519
                        DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1)
a18f7e4681b8 Add flame-less dynamite sprite for drowning dynamite
Wuzzy <Wuzzy2@mail.ru>
parents: 15460
diff changeset
  1520
                    else
a18f7e4681b8 Add flame-less dynamite sprite for drowning dynamite
Wuzzy <Wuzzy2@mail.ru>
parents: 15460
diff changeset
  1521
                        DrawSprite(sprDynamiteDefused, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
12211
00bcaa0e0ef6 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
  1522
                    if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1523
                        begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1524
                        vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1525
                        if vg <> nil then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1526
                            with vg^ do
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1527
                                begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1528
                                Tint:= $FFCC00FF;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1529
                                Angle:= random(360);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1530
                                dx:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1531
                                dy:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1532
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1533
                                    dx := -dx;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1534
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1535
                                    dy := -dy;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1536
                                FrameTicks:= 100+random(300);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1537
                                Scale:= 0.1+1/(random(3)+3);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1538
                                State:= ord(sprStar)
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1539
                                end
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1540
                        end;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1541
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1542
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1543
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1544
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1545
           gtFlame: if Gear^.Tag and 1 = 0 then
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1546
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1547
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1548
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1549
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1550
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1551
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1552
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1553
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1554
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1555
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
15258
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15224
diff changeset
  1556
                    if WorldEdge <> weSea then
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15224
diff changeset
  1557
                        DrawSpriteRotatedF(sprAirplane, x, y, 2, Gear^.Tag, 0)
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15224
diff changeset
  1558
                    else
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15224
diff changeset
  1559
                        DrawSpriteRotatedF(sprAirplane, x, y, 3, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1560
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1561
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1562
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1563
                    HHGear:= Gear^.Hedgehog^.Gear;
10683
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1564
                    if HHGear <> nil then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1565
                        begin
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1566
                        if ((Gear^.State and gstAnimation) <> 0) then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1567
                            DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1568
                        DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0)
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1569
                        end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1570
                    end;
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1571
        gtSwitcher: begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1572
                    setTintAdd(true);
15329
01bd0a087163 add background to switch animation
alfadur
parents: 15258
diff changeset
  1573
                    if IsTooDarkToRead(Gear^.Hedgehog^.Team^.Clan^.Color) then
01bd0a087163 add background to switch animation
alfadur
parents: 15258
diff changeset
  1574
                        Tint($FFFFFFFF)
01bd0a087163 add background to switch animation
alfadur
parents: 15258
diff changeset
  1575
                    else
01bd0a087163 add background to switch animation
alfadur
parents: 15258
diff changeset
  1576
                        Tint($000000FF);
15348
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1577
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1578
                    ty := y - SpritesData[sprSwitch].Height;
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1579
                    // Move higher up if hedgehog tags are visible.
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1580
                    // This happens when finger is active. The finger is then moved above the switching arrows.
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1581
                    if bShowFinger then
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1582
                        begin
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1583
                        if (cTagsMask and htTeamName) <> 0 then
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1584
                            ty := ty - Gear^.Hedgehog^.Team^.NameTagTex^.h - 2;
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1585
                        if (cTagsMask and htName) <> 0 then
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1586
                            ty := ty - Gear^.Hedgehog^.NameTagTex^.h - 2;
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1587
                        if (cTagsMask and htHealth) <> 0 then
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1588
                            ty := ty - Gear^.Hedgehog^.HealthTagTex^.h - 2;
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1589
                        if (cTagsMask and (htTeamName or htName or htHealth)) <> 0 then
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1590
                            ty := ty - 4;
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1591
                        end;
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1592
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1593
                    DrawSpriteRotatedF(sprSwitch, x + 1, ty, 1, 0, (RealTicks div 5) mod 360);
15329
01bd0a087163 add background to switch animation
alfadur
parents: 15258
diff changeset
  1594
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1595
                    Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
15348
2196aa902d2d Fix switching arrows overlapping with hog tags of own hog (while finger is active)
Wuzzy <Wuzzy2@mail.ru>
parents: 15346
diff changeset
  1596
                    DrawSpriteRotatedF(sprSwitch, x + 1, ty, 0, 0, (RealTicks div 5) mod 360);
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1597
                    untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1598
                    setTintAdd(false);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1599
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1600
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1601
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1602
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1603
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1604
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1605
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1606
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1607
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1608
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1609
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1610
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1611
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1612
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1613
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1614
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1615
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1616
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1617
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1618
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1619
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1620
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1621
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1622
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1623
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1624
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1625
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1626
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1627
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1628
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1629
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1630
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1631
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1632
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1633
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1634
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1635
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1636
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1637
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1638
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1639
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1640
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1641
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1642
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1643
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1644
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1645
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1646
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1647
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1648
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1649
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1650
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1651
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1652
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1653
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1654
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1655
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1656
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1657
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1658
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1659
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1660
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1661
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1662
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1663
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
15508
d668fcb9307e Add support for proper rendering of gtPoisonCloud with Timer > 5000
Wuzzy <Wuzzy2@mail.ru>
parents: 15490
diff changeset
  1664
                    else if (Gear^.Timer > Gear^.WDTimer - 1020) and (Gear^.WDTimer > 2040) then
d668fcb9307e Add support for proper rendering of gtPoisonCloud with Timer > 5000
Wuzzy <Wuzzy2@mail.ru>
parents: 15490
diff changeset
  1665
                        Tint(Gear^.Tint and $FFFFFF00 or (Gear^.WDTimer - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1666
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1667
                        Tint(Gear^.Tint);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1668
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1669
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1670
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1671
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1672
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1673
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1674
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1675
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1676
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1677
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1678
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1679
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1680
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1681
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1682
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1683
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1684
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1685
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1686
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1687
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1688
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1689
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1690
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1691
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1692
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1693
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1694
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1695
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1696
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1697
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1698
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1699
                        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1700
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1701
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1702
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1703
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1704
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1705
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1706
                        DrawSprite(sprTardis, x-25, y-64,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1707
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1708
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1709
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1710
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1711
                        DrawSprite(sprTardis, x-25, y-64,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1712
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1713
                            untint
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1714
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1715
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1716
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1717
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1718
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1719
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1720
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1721
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1722
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1723
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1724
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1725
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1726
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1727
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1728
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1729
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1730
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1731
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1732
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1733
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1734
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1735
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1736
                                    begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13405
diff changeset
  1737
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), Gear^.Target.X, Gear^.Target.Y, 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1738
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1739
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1740
                                    begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13405
diff changeset
  1741
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1742
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1743
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1744
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1745
                      end;
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13861
diff changeset
  1746
            gtCreeper: if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
15204
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1747
                         DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.Hedgehog^.Gear^.X-Gear^.X)), 0)
7ae8ec7a9a8e consistent indentation with rest of unit. was just to help me read this block
nemo
parents: 15167
diff changeset
  1748
                    else DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.dX)), 0);
15662
8416b08ffdbb add sentry walking cycle
alfadur
parents: 15661
diff changeset
  1749
            gtSentry: begin
15680
d23ebe7c88f8 draw sentries with direction
alfadur
parents: 15662
diff changeset
  1750
                DrawSpriteRotated(sprSentry, x, y, hwSign(Gear^.dX), 0);
15737
e0cdb6ae88ab add sentry deployment step
alfadur
parents: 15680
diff changeset
  1751
                if Gear^.Tag >= 0 then
e0cdb6ae88ab add sentry deployment step
alfadur
parents: 15680
diff changeset
  1752
                    DrawCircle(x, y, Gear^.Radius, 1, 255, 0, 0, 255);
15662
8416b08ffdbb add sentry walking cycle
alfadur
parents: 15661
diff changeset
  1753
            end;
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1754
            gtGenericFaller: begin
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1755
                             // DEBUG: draw gtGenericFaller
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1756
                             if Gear^.Tag <> 0 then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1757
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $FF, $00, $00, $FF)
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1758
                             else
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1759
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $80, $FF, $80, $8F);
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1760
                             end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1761
         end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1762
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1763
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1764
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1765
procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1766
begin
14771
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
  1767
if Gear^.RenderTimer and (Gear^.Tex <> nil) and (isShowGearInfo or (not (Gear^.Kind in [gtMine, gtSMine, gtAirMine]))) then
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1768
    DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1769
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1770
14770
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1771
procedure RenderGearHealth(Gear: PGear; x, y: LongInt);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1772
begin
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1773
if isShowGearInfo and (Gear^.RenderHealth) and (Gear^.Tex <> nil) then
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1774
    begin
14976
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14970
diff changeset
  1775
    if (Gear^.Kind = gtCase) and ((Gear^.Pos and posCaseHealth) <> 0) then
14770
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1776
        DrawTextureCentered(x, y - 38, Gear^.Tex);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1777
    if (Gear^.Kind = gtExplosives) then
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1778
        DrawTextureCentered(x, y - 38, Gear^.Tex);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1779
    end;
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1780
end;
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1781
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1782
end.