author | nemo |
Sat, 05 Jun 2010 19:00:42 +0000 | |
changeset 3497 | 9327fae93244 |
parent 3490 | 016b3172b645 |
permissions | -rw-r--r-- |
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// |
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// LevelViewController.m |
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// HedgewarsMobile |
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// |
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// Created by Vittorio on 02/04/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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#import "LevelViewController.h" |
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#import "CommodityFunctions.h" |
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@implementation LevelViewController |
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@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark View lifecycle |
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- (void)viewDidLoad { |
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[super viewDidLoad]; |
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NSArray *array = [[NSArray alloc] initWithObjects: |
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NSLocalizedString(@"Human",@""), |
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NSLocalizedString(@"Brutal",@""), |
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NSLocalizedString(@"Aggressive",@""), |
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NSLocalizedString(@"Bully",@""), |
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NSLocalizedString(@"Average",@""), |
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NSLocalizedString(@"Weaky",@""), |
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nil]; |
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self.levelArray = array; |
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[array release]; |
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} |
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- (void)viewWillAppear:(BOOL)animated { |
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[super viewWillAppear:animated]; |
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0d522416d97f
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda
parents:
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diff
changeset
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[self.tableView reloadData]; |
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// this moves the tableview to the top |
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[self.tableView setContentOffset:CGPointMake(0,0) animated:NO]; |
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} |
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#pragma mark - |
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#pragma mark Table view data source |
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { |
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return 1; |
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} |
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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return [self.levelArray count]; |
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} |
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// Customize the appearance of table view cells. |
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *CellIdentifier = @"Cell"; |
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NSInteger row = [indexPath row]; |
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UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
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if (cell == nil) { |
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; |
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} |
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cell.textLabel.text = [levelArray objectAtIndex:row]; |
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NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0]; |
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if ([[hog objectForKey:@"level"] intValue] == row) { |
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cell.accessoryType = UITableViewCellAccessoryCheckmark; |
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self.lastIndexPath = indexPath; |
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} else { |
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cell.accessoryType = UITableViewCellAccessoryNone; |
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} |
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0d522416d97f
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda
parents:
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diff
changeset
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NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/%d.png",BOTLEVELS_DIRECTORY(),row]; |
0d522416d97f
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda
parents:
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diff
changeset
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UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath]; |
0d522416d97f
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda
parents:
3352
diff
changeset
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[botlevelPath release]; |
0d522416d97f
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda
parents:
3352
diff
changeset
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cell.imageView.image = levelImage; |
0d522416d97f
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda
parents:
3352
diff
changeset
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[levelImage release]; |
0d522416d97f
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda
parents:
3352
diff
changeset
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return cell; |
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} |
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/* |
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// Override to support conditional editing of the table view. |
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- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { |
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// Return NO if you do not want the specified item to be editable. |
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return YES; |
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} |
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*/ |
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/* |
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// Override to support editing the table view. |
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- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { |
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if (editingStyle == UITableViewCellEditingStyleDelete) { |
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// Delete the row from the data source |
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[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; |
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} |
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else if (editingStyle == UITableViewCellEditingStyleInsert) { |
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// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view |
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} |
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} |
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*/ |
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/* |
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// Override to support rearranging the table view. |
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- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { |
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} |
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*/ |
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/* |
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// Override to support conditional rearranging of the table view. |
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- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { |
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// Return NO if you do not want the item to be re-orderable. |
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return YES; |
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} |
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*/ |
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#pragma mark - |
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#pragma mark Table view delegate |
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- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
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int newRow = [indexPath row]; |
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int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
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if (newRow != oldRow) { |
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NSMutableArray *hogs = [teamDictionary objectForKey:@"hedgehogs"]; |
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for (NSMutableDictionary *hog in hogs) { |
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[hog setObject:[NSNumber numberWithInt:newRow] forKey:@"level"]; |
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} |
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// tell our boss to write this new stuff on disk |
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[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil]; |
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[self.tableView reloadData]; |
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self.lastIndexPath = indexPath; |
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[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
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} |
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[self.tableView deselectRowAtIndexPath:indexPath animated:YES]; |
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[self.navigationController popViewControllerAnimated:YES]; |
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} |
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#pragma mark - |
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#pragma mark Memory management |
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-(void) didReceiveMemoryWarning { |
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// Releases the view if it doesn't have a superview. |
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[super didReceiveMemoryWarning]; |
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// Relinquish ownership any cached data, images, etc that aren't in use. |
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} |
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-(void) viewDidUnload { |
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self.lastIndexPath = nil; |
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self.teamDictionary = nil; |
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self.levelArray = nil; |
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self.levelSprites = nil; |
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[super viewDidUnload]; |
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MSG_DIDUNLOAD(); |
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} |
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-(void) dealloc { |
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[levelArray release]; |
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[levelSprites release]; |
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[teamDictionary release]; |
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[lastIndexPath release]; |
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[super dealloc]; |
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} |
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@end |
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