author | koda |
Wed, 26 Oct 2011 01:17:44 +0200 | |
changeset 6210 | 923c8414e3af |
parent 5858 | 1f4a8cf9efcb |
child 6616 | f77bb02b669f |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef DRAWMAPSCENE_H |
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#define DRAWMAPSCENE_H |
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#include <QGraphicsScene> |
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#include <QPainterPath> |
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class QGraphicsPathItem; |
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typedef QList<QList<QPoint> > Paths; |
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class DrawMapScene : public QGraphicsScene |
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{ |
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Q_OBJECT |
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public: |
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explicit DrawMapScene(QObject *parent = 0); |
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QByteArray encode(); |
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void decode(QByteArray data); |
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signals: |
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void pathChanged(); |
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public slots: |
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void undo(); |
4560
5d6c7f88db73
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
unc0rr
parents:
4520
diff
changeset
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void clearMap(); |
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void simplifyLast(); |
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private: |
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QPen m_pen; |
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QBrush m_brush; |
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QGraphicsPathItem * m_currPath; |
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Paths paths; |
5858
1f4a8cf9efcb
hand drawn map editor: allow "undo" after "clear"
sheepluva
parents:
4976
diff
changeset
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Paths oldPaths; |
1f4a8cf9efcb
hand drawn map editor: allow "undo" after "clear"
sheepluva
parents:
4976
diff
changeset
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QList<QGraphicsItem *> oldItems; |
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virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent); |
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virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent); |
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virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent); |
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QPainterPath pointsToPath(const QList<QPoint> points); |
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}; |
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#endif // DRAWMAPSCENE_H |