share/hedgewars/Data/Shaders/default.fs
author nemo
Tue, 15 Oct 2019 13:42:50 -0400
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merge russian translation fixes
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D tex0;
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uniform vec4 tint;
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uniform bool tintAdd;
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uniform bool enableTexture;
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varying vec2 tex;
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void main()
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{
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    if(enableTexture){
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        if (tintAdd){
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            vec4 tint_ = vec4(tint.xyz, 0.0);
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            gl_FragColor = clamp(texture2D(tex0, tex) + tint_, 0.0, 1.1);
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        }else{
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            gl_FragColor = texture2D(tex0, tex) * tint;
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        }
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    }else{
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        gl_FragColor = tint;
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    }
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}