project_files/HedgewarsMobile/Classes/MapConfigViewController.h
author koda
Thu, 20 Jan 2011 01:49:20 +0100
changeset 4861 91f889289a47
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child 4976 088d40d8aba2
permissions -rw-r--r--
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 22/04/2010.
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 */
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#import <UIKit/UIKit.h>
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#import "MapPreviewButtonView.h"
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@class SchemeWeaponConfigViewController;
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@class GameConfigViewController;
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@interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, MapPreviewViewDelegate> {
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    NSInteger oldValue;     // for the slider
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    NSInteger oldPage;      // for the segmented control
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    BOOL busy;              // for the preview button
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    // objects read (mostly) by parent view
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    NSInteger maxHogs;
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    NSString *seedCommand;
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    NSString *templateFilterCommand;
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    NSString *mapGenCommand;
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    NSString *mazeSizeCommand;
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    NSString *themeCommand;
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    NSString *staticMapCommand;
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    NSString *missionCommand;
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    // various widgets in the view
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    MapPreviewButtonView *previewButton;
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    UITableView *tableView;
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    UILabel *maxLabel;
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    UILabel *sizeLabel;
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    UISegmentedControl *segmentedControl;
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    UISlider *slider;
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    // internal objects
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    NSIndexPath *lastIndexPath;
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    NSArray *dataSourceArray;
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    // controller for mission state
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    SchemeWeaponConfigViewController *externalController;
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    GameConfigViewController *parentController;
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}
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@property (nonatomic,assign) NSInteger maxHogs;
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@property (nonatomic,assign) BOOL busy;
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@property (nonatomic,retain) NSString *seedCommand;
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@property (nonatomic,retain) NSString *templateFilterCommand;
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@property (nonatomic,retain) NSString *mapGenCommand;
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@property (nonatomic,retain) NSString *mazeSizeCommand;
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@property (nonatomic,retain) NSString *themeCommand;
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@property (nonatomic,retain) NSString *staticMapCommand;
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@property (nonatomic,retain) NSString *missionCommand;
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@property (nonatomic,retain) IBOutlet MapPreviewButtonView *previewButton;
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@property (nonatomic,retain) IBOutlet UITableView *tableView;
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@property (nonatomic,retain) IBOutlet UILabel *maxLabel;
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@property (nonatomic,retain) IBOutlet UILabel *sizeLabel;
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@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
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@property (nonatomic,retain) IBOutlet UISlider *slider;
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@property (nonatomic,retain) NSIndexPath *lastIndexPath;
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@property (nonatomic,retain) NSArray *dataSourceArray;
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@property (nonatomic,assign) SchemeWeaponConfigViewController *externalController;
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@property (nonatomic,assign) GameConfigViewController *parentController;
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-(IBAction) buttonPressed:(id) sender;
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-(IBAction) mapButtonPressed;
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-(IBAction) sliderChanged:(id) sender;
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-(IBAction) sliderEndedChanging:(id) sender;
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-(IBAction) segmentedControlChanged:(id) sender;
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-(void) turnOnWidgets;
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-(void) turnOffWidgets;
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-(void) setLabelText:(NSString *)str;
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-(void) updatePreview;
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-(void) loadDataSourceArray;
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@end