author | unc0rr |
Sat, 07 Jan 2012 00:10:47 +0400 | |
changeset 6552 | 91adc9ee7b8c |
parent 6535 | 51a7e71ad317 |
child 6555 | 11f82e49d276 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
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19 |
(* |
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20 |
* This file contains the step handlers for gears. |
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21 |
* |
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22 |
* Important: Since gears change the course of the game, calculations that |
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23 |
* lead to different results for different clients/players/machines |
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24 |
* should NOT occur! |
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25 |
* Use safe functions and data types! (e.g. GetRandom() and hwFloat) |
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26 |
*) |
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27 |
|
3569 | 28 |
procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean); |
29 |
var |
|
30 |
dX, dY, sX, sY: hwFloat; |
|
31 |
i, steps: LongWord; |
|
32 |
caller: TGearStepProcedure; |
|
33 |
begin |
|
34 |
dX:= Gear^.dX; |
|
35 |
dY:= Gear^.dY; |
|
36 |
steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y))); |
|
37 |
||
38 |
// Gear is still on the same Pixel it was before |
|
39 |
if steps < 1 then |
|
4578 | 40 |
begin |
3569 | 41 |
if onlyCheckIfChanged then |
4578 | 42 |
begin |
3569 | 43 |
Gear^.X := Gear^.X + dX; |
44 |
Gear^.Y := Gear^.Y + dY; |
|
45 |
EXIT; |
|
4578 | 46 |
end |
3569 | 47 |
else |
48 |
steps := 1; |
|
4578 | 49 |
end; |
3569 | 50 |
|
51 |
if steps > 1 then |
|
4578 | 52 |
begin |
3569 | 53 |
sX:= dX / steps; |
54 |
sY:= dY / steps; |
|
4578 | 55 |
end |
3569 | 56 |
else |
4578 | 57 |
begin |
3569 | 58 |
sX:= dX; |
59 |
sY:= dY; |
|
4578 | 60 |
end; |
3569 | 61 |
|
62 |
caller:= Gear^.doStep; |
|
63 |
||
64 |
for i:= 1 to steps do |
|
4578 | 65 |
begin |
3569 | 66 |
Gear^.X := Gear^.X + sX; |
67 |
Gear^.Y := Gear^.Y + sY; |
|
68 |
step(Gear); |
|
69 |
if (Gear^.doStep <> caller) |
|
70 |
or ((Gear^.State and gstCollision) <> 0) |
|
71 |
or ((Gear^.State and gstMoving) = 0) then |
|
72 |
break; |
|
4578 | 73 |
end; |
3569 | 74 |
end; |
75 |
||
2647 | 76 |
procedure makeHogsWorry(x, y: hwFloat; r: LongInt); |
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var |
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78 |
gi: PGear; |
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79 |
d: LongInt; |
2647 | 80 |
begin |
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81 |
gi := GearsList; |
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82 |
while gi <> nil do |
4578 | 83 |
begin |
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84 |
if (gi^.Kind = gtHedgehog) then |
4578 | 85 |
begin |
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86 |
d := r - hwRound(Distance(gi^.X - x, gi^.Y - y)); |
6450 | 87 |
if (d > 1) and (not gi^.Invulnerable) and (GetRandom(2) = 0) then |
4578 | 88 |
begin |
3143 | 89 |
if (CurrentHedgehog^.Gear = gi) then |
4372 | 90 |
PlaySound(sndOops, gi^.Hedgehog^.Team^.voicepack) |
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91 |
else |
4578 | 92 |
begin |
3143 | 93 |
if (gi^.State and gstMoving) = 0 then |
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94 |
gi^.State := gi^.State or gstLoser; |
3143 | 95 |
if d > r div 2 then |
4372 | 96 |
PlaySound(sndNooo, gi^.Hedgehog^.Team^.voicepack) |
3143 | 97 |
else |
4372 | 98 |
PlaySound(sndUhOh, gi^.Hedgehog^.Team^.voicepack); |
4578 | 99 |
end; |
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100 |
end; |
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101 |
end; |
4578 | 102 |
gi := gi^.NextGear |
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103 |
end; |
2647 | 104 |
end; |
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now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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105 |
|
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106 |
procedure HideHog(HH: PHedgehog); |
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107 |
begin |
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108 |
ScriptCall('onHogHide', HH^.Gear^.Uid); |
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109 |
DeleteCI(HH^.Gear); |
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110 |
if FollowGear = HH^.Gear then FollowGear:= nil; |
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111 |
if lastGearByUID = HH^.Gear then lastGearByUID := nil; |
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|
112 |
RemoveGearFromList(HH^.Gear); |
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|
113 |
with HH^.Gear^ do |
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|
114 |
begin |
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|
115 |
Z := cHHZ; |
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116 |
Active := false; |
6450 | 117 |
State:= State and (not (gstHHDriven or gstAttacking or gstAttacked)); |
118 |
Message := Message and (not gmAttack); |
|
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119 |
end; |
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120 |
HH^.GearHidden:= HH^.Gear; |
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Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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121 |
HH^.Gear:= nil |
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122 |
end; |
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123 |
|
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|
124 |
procedure RestoreHog(HH: PHedgehog); |
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|
125 |
begin |
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|
126 |
HH^.Gear:=HH^.GearHidden; |
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127 |
HH^.GearHidden:= nil; |
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|
128 |
InsertGearToList(HH^.Gear); |
6450 | 129 |
HH^.Gear^.State:= (HH^.Gear^.State and (not (gstHHDriven or gstInvisible or gstAttacking))) or gstAttacked; |
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130 |
AddGearCI(HH^.Gear); |
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131 |
HH^.Gear^.Active:= true; |
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132 |
ScriptCall('onHogRestore', HH^.Gear^.Uid) |
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133 |
end; |
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134 |
|
2647 | 135 |
//////////////////////////////////////////////////////////////////////////////// |
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Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
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|
136 |
procedure CheckCollision(Gear: PGear); inline; |
4 | 137 |
begin |
6131 | 138 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then |
139 |
Gear^.State := Gear^.State or gstCollision |
|
6450 | 140 |
else Gear^.State := Gear^.State and (not gstCollision) |
4 | 141 |
end; |
142 |
||
4798 | 143 |
procedure CheckCollisionWithLand(Gear: PGear); inline; |
144 |
begin |
|
4802
4c1041eef577
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|
145 |
if TestCollisionX(Gear, hwSign(Gear^.dX)) or TestCollisionY(Gear, hwSign(Gear^.dY) |
4798 | 146 |
) |
147 |
then Gear^.State := Gear^.State or gstCollision |
|
6450 | 148 |
else Gear^.State := Gear^.State and (not gstCollision) |
4798 | 149 |
end; |
150 |
||
4 | 151 |
|
152 |
//////////////////////////////////////////////////////////////////////////////// |
|
6468 | 153 |
|
4 | 154 |
|
155 |
//////////////////////////////////////////////////////////////////////////////// |
|
156 |
procedure doStepDrowningGear(Gear: PGear); |
|
157 |
begin |
|
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158 |
AllInactive := false; |
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159 |
Gear^.Y := Gear^.Y + cDrownSpeed; |
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160 |
Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed; |
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161 |
// Create some bubbles (0.5% might be better but causes too few bubbles sometimes) |
4792
68f9b331014a
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents:
4791
diff
changeset
|
162 |
if ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then |
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|
163 |
if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then |
5494
5f55e9202122
Fix crasher. thanks to dagni for the demo file that tracked it down.
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|
164 |
AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble) |
2225 | 165 |
else if Random(12) = 0 then |
5494
5f55e9202122
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|
166 |
AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble); |
5f55e9202122
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|
167 |
if (not SuddenDeathDmg and (cWaterOpacity > $FE)) or (SuddenDeathDmg and (cSDWaterOpacity > $FE)) or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then |
5f55e9202122
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|
168 |
DeleteGear(Gear); |
4 | 169 |
end; |
170 |
||
171 |
//////////////////////////////////////////////////////////////////////////////// |
|
172 |
procedure doStepFallingGear(Gear: PGear); |
|
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173 |
var |
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174 |
isFalling: boolean; |
3020 | 175 |
//tmp: QWord; |
2998
5b74906c14bb
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
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|
176 |
tdX, tdY: hwFloat; |
3001 | 177 |
collV, collH: LongInt; |
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|
178 |
land: word; |
4 | 179 |
begin |
3915
c05855146440
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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|
180 |
// clip velocity at 1.9 - over 1 per pixel, but really shouldn't cause many actual problems. |
c05855146440
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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|
181 |
if Gear^.dX.QWordValue > 8160437862 then Gear^.dX.QWordValue:= 8160437862; |
c05855146440
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
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|
182 |
if Gear^.dY.QWordValue > 8160437862 then Gear^.dY.QWordValue:= 8160437862; |
6450 | 183 |
Gear^.State := Gear^.State and (not gstCollision); |
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184 |
collV := 0; |
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185 |
collH := 0; |
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|
186 |
tdX := Gear^.dX; |
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|
187 |
tdY := Gear^.dY; |
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|
188 |
|
503 | 189 |
|
3359 | 190 |
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips) |
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
191 |
if (hwRound(Gear^.X) < LAND_WIDTH div -2) or (hwRound(Gear^.X) > LAND_WIDTH * 3 div 2) then Gear^.State := Gear^.State or gstCollision; |
3359 | 192 |
|
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|
193 |
if Gear^.dY.isNegative then |
4578 | 194 |
begin |
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|
195 |
isFalling := true; |
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|
196 |
land:= TestCollisionYwithGear(Gear, -1); |
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
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changeset
|
197 |
if land <> 0 then |
4578 | 198 |
begin |
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|
199 |
collV := -1; |
6498 | 200 |
if land and lfIce <> 0 then Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1) |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
201 |
else Gear^.dX := Gear^.dX * Gear^.Friction; |
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
202 |
|
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|
203 |
Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
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|
204 |
Gear^.State := Gear^.State or gstCollision |
4578 | 205 |
end |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
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diff
changeset
|
206 |
else if (Gear^.AdvBounce=1) and (TestCollisionYwithGear(Gear, 1) <> 0) then collV := 1; |
4578 | 207 |
end |
6081
537bbd5c1a62
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diff
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|
208 |
else |
6498 | 209 |
begin // Gear^.dY.isNegative is false |
6081
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|
210 |
land:= TestCollisionYwithGear(Gear, 1); |
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|
211 |
if land <> 0 then |
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changeset
|
212 |
begin |
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diff
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|
213 |
collV := 1; |
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diff
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|
214 |
isFalling := false; |
6498 | 215 |
if land and lfIce <> 0 then |
216 |
Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1) |
|
217 |
else |
|
218 |
Gear^.dX := Gear^.dX * Gear^.Friction; |
|
6081
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changeset
|
219 |
|
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changeset
|
220 |
Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
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diff
changeset
|
221 |
Gear^.State := Gear^.State or gstCollision |
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changeset
|
222 |
end |
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changeset
|
223 |
else |
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diff
changeset
|
224 |
begin |
537bbd5c1a62
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|
225 |
isFalling := true; |
6498 | 226 |
if (Gear^.AdvBounce=1) and (TestCollisionYwithGear(Gear, -1) <> 0) then |
6081
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diff
changeset
|
227 |
collV := -1 |
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|
228 |
end |
4578 | 229 |
end; |
503 | 230 |
|
2989
b49d87499398
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|
231 |
|
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232 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
4578 | 233 |
begin |
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234 |
collH := hwSign(Gear^.dX); |
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235 |
Gear^.dX := - Gear^.dX * Gear^.Elasticity; |
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236 |
Gear^.dY := Gear^.dY * Gear^.Elasticity; |
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|
237 |
Gear^.State := Gear^.State or gstCollision |
4578 | 238 |
end |
6131 | 239 |
else if (Gear^.AdvBounce=1) and TestCollisionXwithGear(Gear, -hwSign(Gear^.dX)) then |
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|
240 |
collH := -hwSign(Gear^.dX); |
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|
241 |
//if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then |
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|
242 |
if (Gear^.AdvBounce=1) and (collV <>0) and (collH <> 0) and ((collV=-1) or ((tdX.QWordValue + |
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|
243 |
tdY.QWordValue) > _0_2.QWordValue)) then |
4578 | 244 |
begin |
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|
245 |
Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction; |
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|
246 |
Gear^.dY := tdX*Gear^.Elasticity; |
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|
247 |
//*Gear^.Friction; |
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|
248 |
Gear^.dY.isNegative := not tdY.isNegative; |
a9bef74bd6e0
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|
249 |
isFalling := false; |
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|
250 |
Gear^.AdvBounce := 10; |
4578 | 251 |
end; |
503 | 252 |
|
3454
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|
253 |
if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce); |
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|
254 |
|
6131 | 255 |
if isFalling then |
4299 | 256 |
begin |
257 |
Gear^.dY := Gear^.dY + cGravity; |
|
4602
ec84fb564bab
added density for gears used in gfMoreWind, needs alot of tweaking
Henek
parents:
4582
diff
changeset
|
258 |
if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density |
4299 | 259 |
end; |
3454
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|
260 |
|
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|
261 |
Gear^.X := Gear^.X + Gear^.dX; |
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|
262 |
Gear^.Y := Gear^.Y + Gear^.dY; |
6251 | 263 |
if Gear^.Kind <> gtBee then |
264 |
CheckGearDrowning(Gear); |
|
3454
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|
265 |
//if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and |
6498 | 266 |
if (not isFalling) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) then |
6450 | 267 |
Gear^.State := Gear^.State and (not gstMoving) |
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|
268 |
else |
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|
269 |
Gear^.State := Gear^.State or gstMoving; |
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|
270 |
|
5470 | 271 |
if (Gear^.nImpactSounds > 0) and |
5688
fba59d6b5b6c
Correctly check for failure to look up ammo, check for damaged mines
nemo
parents:
5684
diff
changeset
|
272 |
(((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or |
5461 | 273 |
((Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving))) and |
5606
75916086afa3
Special case small radius gears to try and prevent repeated collisions.
nemo
parents:
5594
diff
changeset
|
274 |
(((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or |
75916086afa3
Special case small radius gears to try and prevent repeated collisions.
nemo
parents:
5594
diff
changeset
|
275 |
((Gear^.Radius >= 3) and ((Gear^.dX.QWordValue > _0_1.QWordValue) or |
75916086afa3
Special case small radius gears to try and prevent repeated collisions.
nemo
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diff
changeset
|
276 |
(Gear^.dY.QWordValue > _0_1.QWordValue)))) then |
5461 | 277 |
PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true); |
4 | 278 |
end; |
279 |
||
280 |
//////////////////////////////////////////////////////////////////////////////// |
|
281 |
procedure doStepBomb(Gear: PGear); |
|
3454
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|
282 |
var |
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|
283 |
i, x, y: LongInt; |
919 | 284 |
dX, dY: hwFloat; |
3475 | 285 |
vg: PVisualGear; |
4 | 286 |
begin |
3454
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|
287 |
AllInactive := false; |
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|
288 |
|
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|
289 |
doStepFallingGear(Gear); |
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|
290 |
|
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|
291 |
dec(Gear^.Timer); |
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|
292 |
if Gear^.Timer = 1000 then // might need adjustments |
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changeset
|
293 |
case Gear^.Kind of |
5139
090a8b8d1083
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents:
5137
diff
changeset
|
294 |
gtGrenade: makeHogsWorry(Gear^.X, Gear^.Y, 50); |
3454
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|
295 |
gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20); |
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|
296 |
gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75); |
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changeset
|
297 |
gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90); |
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|
298 |
gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50); |
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|
299 |
end; |
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Code restlyling: experimental restyling of one module
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changeset
|
300 |
|
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changeset
|
301 |
if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then |
a9bef74bd6e0
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|
302 |
begin |
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changeset
|
303 |
CheckCollision(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
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parents:
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changeset
|
304 |
if (Gear^.State and gstCollision) <> 0 then |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
305 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
306 |
end; |
3004 | 307 |
|
3475 | 308 |
if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then |
309 |
begin |
|
310 |
vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite); |
|
311 |
if vg <> nil then |
|
312 |
vg^.Tint:= $FFC0C000; |
|
313 |
end; |
|
314 |
||
3454
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|
315 |
if Gear^.Timer = 0 then |
2948
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unc0rr
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2944
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changeset
|
316 |
begin |
3454
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|
317 |
case Gear^.Kind of |
5139
090a8b8d1083
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents:
5137
diff
changeset
|
318 |
gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
319 |
gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, Gear^.Hedgehog, EXPLAutoSound); |
3454
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changeset
|
320 |
gtClusterBomb: |
3476
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Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
321 |
begin |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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diff
changeset
|
322 |
x := hwRound(Gear^.X); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
323 |
y := hwRound(Gear^.Y); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
324 |
doMakeExplosion(x, y, 20, Gear^.Hedgehog, EXPLAutoSound); |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
325 |
for i:= 0 to 4 do |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
326 |
begin |
3505 | 327 |
dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
328 |
dY := (GetRandom - _3) * _0_08; |
6120 | 329 |
FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25) |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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diff
changeset
|
330 |
end |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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diff
changeset
|
331 |
end; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
332 |
gtWatermelon: |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
333 |
begin |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
334 |
x := hwRound(Gear^.X); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
335 |
y := hwRound(Gear^.Y); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
336 |
doMakeExplosion(x, y, 75, Gear^.Hedgehog, EXPLAutoSound); |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
337 |
for i:= 0 to 5 do |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
338 |
begin |
3505 | 339 |
dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
340 |
dY := (GetRandom - _1_5) * _0_3; |
6120 | 341 |
FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75); |
342 |
FollowGear^.DirAngle := i * 60 |
|
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
343 |
end |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
344 |
end; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
345 |
gtHellishBomb: |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
346 |
begin |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
347 |
x := hwRound(Gear^.X); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
348 |
y := hwRound(Gear^.Y); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
349 |
doMakeExplosion(x, y, 90, Gear^.Hedgehog, EXPLAutoSound); |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
350 |
|
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
351 |
for i:= 0 to 127 do |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
352 |
begin |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
353 |
dX := AngleCos(i * 16) * _0_5 * (GetRandom + _1); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
354 |
dY := AngleSin(i * 16) * _0_5 * (GetRandom + _1); |
6131 | 355 |
if i mod 2 = 0 then |
6126
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
356 |
begin |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
357 |
AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0); |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
358 |
AddGear(x, y, gtFlame, 0, dX, -dY, 0) |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
359 |
end |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
360 |
else |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
361 |
begin |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
362 |
AddGear(x, y, gtFlame, 0, dX, dY, 0); |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
363 |
AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0) |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
364 |
end; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
365 |
end |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
366 |
end; |
3712 | 367 |
gtGasBomb: |
368 |
begin |
|
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
369 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound); |
3712 | 370 |
for i:= 0 to 2 do |
4160
043c17a8b3ca
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents:
4155
diff
changeset
|
371 |
begin |
043c17a8b3ca
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents:
4155
diff
changeset
|
372 |
x:= GetRandom(60); |
043c17a8b3ca
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents:
4155
diff
changeset
|
373 |
y:= GetRandom(40); |
6120 | 374 |
FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0); |
4160
043c17a8b3ca
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents:
4155
diff
changeset
|
375 |
end |
3712 | 376 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
377 |
end; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
378 |
DeleteGear(Gear); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
379 |
exit |
6498 | 380 |
end; |
381 |
||
382 |
CalcRotationDirAngle(Gear); |
|
383 |
||
384 |
if Gear^.Kind = gtHellishBomb then |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
385 |
begin |
6498 | 386 |
|
387 |
if Gear^.Timer = 3000 then |
|
388 |
begin |
|
389 |
Gear^.nImpactSounds := 0; |
|
390 |
PlaySound(sndHellish); |
|
391 |
end; |
|
392 |
||
393 |
if (GameTicks and $3F) = 0 then |
|
394 |
if (Gear^.State and gstCollision) = 0 then |
|
395 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
396 |
end; |
4 | 397 |
end; |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
398 |
|
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
399 |
//////////////////////////////////////////////////////////////////////////////// |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
400 |
procedure doStepMolotov(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
401 |
var |
6472 | 402 |
s: Longword; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
403 |
i, gX, gY: LongInt; |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
404 |
dX, dY: hwFloat; |
5874
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
405 |
smoke, glass: PVisualGear; |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
406 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
407 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
408 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
409 |
doStepFallingGear(Gear); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
410 |
CalcRotationDirAngle(Gear); |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
411 |
|
5870 | 412 |
// let's add some smoke depending on speed |
6011
519f8a58c021
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents:
6002
diff
changeset
|
413 |
s:= max(32,152 - hwRound(Distance(Gear^.dX,Gear^.dY)*120))+random(10); |
519f8a58c021
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents:
6002
diff
changeset
|
414 |
if (GameTicks mod s) = 0 then |
5871
09daa06191d7
Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents:
5870
diff
changeset
|
415 |
begin |
5873 | 416 |
// adjust angle to match the texture |
417 |
if Gear^.dX.isNegative then i:= 130 else i:= 50; |
|
418 |
smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke); |
|
5871
09daa06191d7
Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents:
5870
diff
changeset
|
419 |
if smoke <> nil then smoke^.Scale:= 0.75; |
09daa06191d7
Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents:
5870
diff
changeset
|
420 |
end; |
5870 | 421 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
422 |
if (Gear^.State and gstCollision) <> 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
423 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
424 |
PlaySound(sndMolotov); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
425 |
gX := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
426 |
gY := hwRound(Gear^.Y); |
5924
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
427 |
for i:= 0 to 4 do |
5874
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
428 |
begin |
5924
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
429 |
(*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg); |
5874
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
430 |
if glass <> nil then |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
431 |
begin |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
432 |
glass^.Frame:= 2; |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
433 |
glass^.Tint:= $41B83ED0 - i * $10081000; |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
434 |
glass^.dX:= 1/(10*(random(11)-5)); |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
435 |
glass^.dY:= -1/(random(4)+5); |
5924
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
436 |
end;*) |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
437 |
glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot); |
6131 | 438 |
if glass <> nil then |
5924
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
439 |
with glass^ do |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
440 |
begin |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
441 |
Frame:= 2; |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
442 |
Tint:= $41B83ED0 - i * $10081000; |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
443 |
Angle:= random * 360; |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
444 |
dx:= 0.0000001; |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
445 |
dy:= 0; |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
446 |
if random(2) = 0 then dx := -dx; |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
447 |
FrameTicks:= 750; |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
448 |
State:= ord(sprEgg) |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
449 |
end; |
5874
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
450 |
end; |
5415
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
451 |
for i:= 0 to 24 do |
6126
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
452 |
begin |
5415
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
453 |
dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandom + _1); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
454 |
dY := AngleSin(i * 8) * _0_5 * (GetRandom + _1); |
6126
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
455 |
AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0); |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
456 |
AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0); |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
457 |
AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0); |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
458 |
AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0); |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
459 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
460 |
DeleteGear(Gear); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
461 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
462 |
end; |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
463 |
end; |
4 | 464 |
|
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
465 |
//////////////////////////////////////////////////////////////////////////////// |
1279 | 466 |
|
78 | 467 |
procedure doStepCluster(Gear: PGear); |
468 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
469 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
470 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
471 |
if (Gear^.State and gstCollision) <> 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
472 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
473 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
474 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
475 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
476 |
end; |
1262 | 477 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
478 |
if (Gear^.Kind = gtMelonPiece) or (Gear^.Kind = gtBall) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
479 |
CalcRotationDirAngle(Gear) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
480 |
else if (GameTicks and $1F) = 0 then |
3440
dee31c5149e0
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents:
3431
diff
changeset
|
481 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace) |
78 | 482 |
end; |
483 |
||
4 | 484 |
//////////////////////////////////////////////////////////////////////////////// |
4168 | 485 |
procedure doStepShell(Gear: PGear); |
4 | 486 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
487 |
AllInactive := false; |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
488 |
if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
489 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
490 |
if (Gear^.State and gstCollision) <> 0 then |
4578 | 491 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
492 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
493 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
494 |
exit |
4578 | 495 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
496 |
if (GameTicks and $3F) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
497 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); |
95 | 498 |
end; |
499 |
||
4 | 500 |
//////////////////////////////////////////////////////////////////////////////// |
4578 | 501 |
procedure doStepSnowball(Gear: PGear); |
502 |
var kick, i: LongInt; |
|
503 |
particle: PVisualGear; |
|
504 |
begin |
|
505 |
AllInactive := false; |
|
506 |
if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed; |
|
507 |
doStepFallingGear(Gear); |
|
508 |
CalcRotationDirAngle(Gear); |
|
509 |
if (Gear^.State and gstCollision) <> 0 then |
|
510 |
begin |
|
511 |
kick:= hwRound((hwAbs(Gear^.dX)+hwAbs(Gear^.dY)) * _20); |
|
512 |
Gear^.dY.isNegative:= not Gear^.dY.isNegative; |
|
513 |
Gear^.dX.isNegative:= not Gear^.dX.isNegative; |
|
514 |
AmmoShove(Gear, 1, kick); |
|
515 |
for i:= 15 + kick div 10 downto 0 do |
|
516 |
begin |
|
517 |
particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust); |
|
518 |
if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480) |
|
519 |
end; |
|
520 |
DeleteGear(Gear); |
|
521 |
exit |
|
522 |
end; |
|
523 |
if ((GameTicks and $1F) = 0) and (Random(3) = 0) then |
|
524 |
begin |
|
4582 | 525 |
particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust); |
4578 | 526 |
if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480) |
527 |
end |
|
528 |
end; |
|
529 |
||
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
530 |
//////////////////////////////////////////////////////////////////////////////// |
4611 | 531 |
procedure doStepSnowflake(Gear: PGear); |
6419
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
532 |
var xx, yy, px, py, rx, ry, lx, ly: LongInt; |
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
533 |
move, draw, allpx, gun: Boolean; |
4611 | 534 |
s: PSDL_Surface; |
535 |
p: PLongwordArray; |
|
5693 | 536 |
lf: LongWord; |
4611 | 537 |
begin |
5695 | 538 |
inc(Gear^.Pos); |
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
539 |
gun:= (Gear^.State and gstTmpFlag) <> 0; |
5024 | 540 |
move:= false; |
541 |
draw:= false; |
|
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
542 |
if gun then |
5024 | 543 |
begin |
6450 | 544 |
Gear^.State:= Gear^.State and (not gstInvisible); |
5024 | 545 |
doStepFallingGear(Gear); |
546 |
CheckCollision(Gear); |
|
547 |
if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then draw:= true; |
|
548 |
xx:= hwRound(Gear^.X); |
|
549 |
yy:= hwRound(Gear^.Y); |
|
550 |
end |
|
551 |
else if GameTicks and $7 = 0 then |
|
4611 | 552 |
begin |
553 |
with Gear^ do |
|
554 |
begin |
|
6450 | 555 |
State:= State and (not gstInvisible); |
5355 | 556 |
X:= X + cWindSpeed * 3200 + dX; |
4611 | 557 |
Y:= Y + dY + cGravity * vobFallSpeed * 8; // using same value as flakes to try and get similar results |
558 |
xx:= hwRound(X); |
|
559 |
yy:= hwRound(Y); |
|
560 |
if vobVelocity <> 0 then |
|
561 |
begin |
|
4621 | 562 |
DirAngle := DirAngle + (Angle / 1250000000); |
4611 | 563 |
if DirAngle < 0 then DirAngle := DirAngle + 360 |
564 |
else if 360 < DirAngle then DirAngle := DirAngle - 360; |
|
565 |
end; |
|
566 |
||
567 |
inc(Health, 8); |
|
5186 | 568 |
if longword(Health) > vobFrameTicks then |
4611 | 569 |
begin |
570 |
dec(Health, vobFrameTicks); |
|
571 |
inc(Timer); |
|
572 |
if Timer = vobFramesCount then Timer:= 0 |
|
573 |
end; |
|
574 |
// move back to cloud layer |
|
575 |
if yy > cWaterLine then move:= true |
|
5340
6963e37f2dd2
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents:
5336
diff
changeset
|
576 |
else if ((yy and LAND_HEIGHT_MASK) <> 0) or (xx > LAND_WIDTH + 512) or (xx < -512) then move:=true |
4791 | 577 |
// Solid pixel encountered |
5342 | 578 |
else if ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then |
4611 | 579 |
begin |
5693 | 580 |
lf:= Land[yy, xx] and (lfObject or lfBasic); |
4791 | 581 |
// If there's room below keep falling |
582 |
if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then |
|
583 |
begin |
|
584 |
X:= X - cWindSpeed * 1600 - dX; |
|
585 |
end |
|
586 |
// If there's room below, on the sides, fill the gaps |
|
587 |
else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then |
|
588 |
begin |
|
589 |
X:= X - _0_8 * hwSign(cWindSpeed); |
|
590 |
Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
591 |
end |
|
592 |
else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then |
|
593 |
begin |
|
594 |
X:= X - _0_8 * 2 * hwSign(cWindSpeed); |
|
595 |
Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
596 |
end |
|
597 |
else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then |
|
598 |
begin |
|
599 |
X:= X + _0_8 * hwSign(cWindSpeed); |
|
600 |
Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
601 |
end |
|
602 |
else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then |
|
603 |
begin |
|
604 |
X:= X + _0_8 * 2 * hwSign(cWindSpeed); |
|
605 |
Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
606 |
end |
|
4805
01332828b568
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents:
4803
diff
changeset
|
607 |
// if there's an hog/object below do nothing |
01332828b568
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents:
4803
diff
changeset
|
608 |
else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0)) |
01332828b568
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents:
4803
diff
changeset
|
609 |
then move:=true |
5024 | 610 |
else draw:= true |
611 |
end |
|
612 |
end |
|
613 |
end; |
|
6131 | 614 |
if draw then |
5024 | 615 |
with Gear^ do |
616 |
begin |
|
617 |
// we've collided with land. draw some stuff and get back into the clouds |
|
618 |
move:= true; |
|
5695 | 619 |
if (Pos > 20) and ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtRope)) then |
5024 | 620 |
begin |
621 |
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS //////////////////////////////////// |
|
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
622 |
if not gun then |
5024 | 623 |
begin |
624 |
dec(yy,3); |
|
625 |
dec(xx,1) |
|
626 |
end; |
|
627 |
s:= SpritesData[sprSnow].Surface; |
|
628 |
p:= s^.pixels; |
|
629 |
allpx:= true; |
|
630 |
for py:= 0 to Pred(s^.h) do |
|
631 |
begin |
|
632 |
for px:= 0 to Pred(s^.w) do |
|
6419
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
633 |
begin |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
634 |
lx:=xx + px; ly:=yy + py; |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
635 |
if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then |
5024 | 636 |
begin |
6419
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
637 |
rx:= lx; |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
638 |
ry:= ly; |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
639 |
if cReducedQuality and rqBlurryLand <> 0 then |
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
640 |
begin |
6419
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
641 |
rx:= rx div 2;ry:= ry div 2; |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
642 |
end; |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
643 |
if Land[yy + py, xx + px] and $FF00 = 0 then |
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
644 |
if gun then |
6419
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
645 |
begin |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
646 |
LandDirty[yy div 32, xx div 32]:= 1; |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
647 |
if LandPixels[ry, rx] = 0 then Land[ly, lx]:= lfDamaged or lfObject |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
648 |
else Land[ly, lx]:= lfDamaged or lfBasic |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
649 |
end |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
650 |
else Land[ly, lx]:= lf; |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
651 |
if gun then |
6450 | 652 |
LandPixels[ry, rx]:= (cExplosionBorderColor and (not AMask)) or (p^[px] and AMask) |
6419
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
653 |
else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]); |
5024 | 654 |
end |
6419
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
655 |
else allpx:= false |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
656 |
end; |
5024 | 657 |
p:= @(p^[s^.pitch shr 2]) |
658 |
end; |
|
659 |
||
6419
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
660 |
// Why is this here. For one thing, there's no test on +1 being safe. |
6a464d0a5c13
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents:
6389
diff
changeset
|
661 |
//Land[py, px+1]:= lfBasic; |
5024 | 662 |
|
663 |
if allpx then UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w)) |
|
4791 | 664 |
else |
4611 | 665 |
begin |
5024 | 666 |
UpdateLandTexture( |
667 |
max(0, min(LAND_WIDTH, xx)), |
|
668 |
min(LAND_WIDTH - xx, Pred(s^.w)), |
|
669 |
max(0, min(LAND_WIDTH, yy)), |
|
670 |
min(LAND_HEIGHT - yy, Pred(s^.h)) |
|
671 |
); |
|
4791 | 672 |
end; |
5024 | 673 |
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS //////////////////////////////////// |
4611 | 674 |
end |
5024 | 675 |
end; |
676 |
||
677 |
if move then |
|
678 |
begin |
|
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
679 |
if gun then |
5024 | 680 |
begin |
681 |
DeleteGear(Gear); |
|
682 |
exit |
|
683 |
end; |
|
5695 | 684 |
Gear^.Pos:= 0; |
5024 | 685 |
Gear^.X:= int2hwFloat(GetRandom(LAND_WIDTH+1024)-512); |
5413 | 686 |
Gear^.Y:= int2hwFloat(750+(GetRandom(50)-25)); |
687 |
Gear^.State:= Gear^.State or gstInvisible; |
|
4611 | 688 |
end |
689 |
end; |
|
690 |
||
4578 | 691 |
//////////////////////////////////////////////////////////////////////////////// |
4 | 692 |
procedure doStepGrave(Gear: PGear); |
693 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
694 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
695 |
if Gear^.dY.isNegative then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
696 |
if TestCollisionY(Gear, -1) then Gear^.dY := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
697 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
698 |
if not Gear^.dY.isNegative then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
699 |
if TestCollisionY(Gear, 1) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
700 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
701 |
Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
702 |
if Gear^.dY > - _1div1024 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
703 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
704 |
Gear^.Active := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
705 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
706 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
707 |
else if Gear^.dY < - _0_03 then PlaySound(Gear^.ImpactSound) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
708 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
709 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
710 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
711 |
CheckGearDrowning(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
712 |
Gear^.dY := Gear^.dY + cGravity |
4 | 713 |
end; |
714 |
||
715 |
//////////////////////////////////////////////////////////////////////////////// |
|
3080 | 716 |
procedure doStepBeeWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
717 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
718 |
t: hwFloat; |
5748
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
719 |
gX,gY,i: LongInt; |
6251 | 720 |
uw, nuw: boolean; |
5748
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
721 |
flower: PVisualGear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
722 |
|
4 | 723 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
724 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
725 |
gX := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
726 |
gY := hwRound(Gear^.Y); |
6251 | 727 |
uw := (Gear^.Tag <> 0); // was bee underwater last tick? |
728 |
nuw := (cWaterLine < gy + Gear^.Radius); // is bee underwater now? |
|
729 |
||
730 |
// if water entered or left |
|
731 |
if nuw <> uw then |
|
3139 | 732 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
733 |
AddVisualGear(gX, cWaterLine, vgtSplash); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
734 |
AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
735 |
AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
736 |
AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
737 |
AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
738 |
StopSound(Gear^.SoundChannel); |
6251 | 739 |
if nuw then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
740 |
begin |
6251 | 741 |
Gear^.SoundChannel := LoopSound(sndBeeWater); |
742 |
Gear^.Tag := 1; |
|
743 |
end |
|
744 |
else |
|
745 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
746 |
Gear^.SoundChannel := LoopSound(sndBee); |
6251 | 747 |
Gear^.Tag := 0; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
748 |
end; |
6251 | 749 |
end; |
750 |
||
751 |
||
752 |
if Gear^.Timer = 0 then |
|
753 |
Gear^.RenderTimer:= false |
|
754 |
else |
|
3591 | 755 |
begin |
6251 | 756 |
if (GameTicks and $F) = 0 then |
757 |
begin |
|
758 |
if (GameTicks and $30) = 0 then |
|
759 |
AddVisualGear(gX, gY, vgtBeeTrace); |
|
760 |
Gear^.dX := Gear^.Elasticity * (Gear^.dX + _0_000064 * (Gear^.Target.X - gX)); |
|
761 |
Gear^.dY := Gear^.Elasticity * (Gear^.dY + _0_000064 * (Gear^.Target.Y - gY)); |
|
762 |
// make sure new speed isn't higher than original one (which we stored in Friction variable) |
|
763 |
t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY); |
|
764 |
Gear^.dX := Gear^.dX * t; |
|
765 |
Gear^.dY := Gear^.dY * t; |
|
766 |
end; |
|
767 |
||
768 |
Gear^.X := Gear^.X + Gear^.dX; |
|
769 |
Gear^.Y := Gear^.Y + Gear^.dY; |
|
770 |
||
3591 | 771 |
end; |
772 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
773 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
774 |
CheckCollision(Gear); |
6251 | 775 |
if ((Gear^.State and gstCollision) <> 0) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
776 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
777 |
StopSound(Gear^.SoundChannel); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
778 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
5748
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
779 |
for i:= 0 to 31 do |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
780 |
begin |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
781 |
flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot); |
6131 | 782 |
if flower <> nil then |
5748
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
783 |
with flower^ do |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
784 |
begin |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
785 |
Scale:= 0.75; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
786 |
dx:= 0.001 * (random(200)); |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
787 |
dy:= 0.001 * (random(200)); |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
788 |
if random(2) = 0 then dx := -dx; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
789 |
if random(2) = 0 then dy := -dy; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
790 |
FrameTicks:= random(250) + 250; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
791 |
State:= ord(sprTargetBee); |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
792 |
end; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
793 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
794 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
795 |
end; |
6251 | 796 |
|
797 |
if (Gear^.Timer > 0) then |
|
798 |
dec(Gear^.Timer) |
|
799 |
else |
|
800 |
begin |
|
801 |
if nuw then |
|
802 |
begin |
|
803 |
StopSound(Gear^.SoundChannel); |
|
804 |
CheckGearDrowning(Gear); |
|
805 |
end |
|
806 |
else |
|
807 |
doStepFallingGear(Gear); |
|
808 |
end; |
|
4 | 809 |
end; |
810 |
||
3080 | 811 |
procedure doStepBee(Gear: PGear); |
4 | 812 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
813 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
814 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
815 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
816 |
Gear^.dY := Gear^.dY + cGravity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
817 |
CheckCollision(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
818 |
if (Gear^.State and gstCollision) <> 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
819 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
820 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
821 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
822 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
823 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
824 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
825 |
if Gear^.Timer = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
826 |
begin |
6450 | 827 |
Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and (not gmAttack); |
828 |
Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and (not gstAttacking); |
|
4135
5be798ecafdc
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents:
4104
diff
changeset
|
829 |
AttackBar:= 0; |
5be798ecafdc
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents:
4104
diff
changeset
|
830 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
831 |
Gear^.SoundChannel := LoopSound(sndBee); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
832 |
Gear^.Timer := 5000; |
3591 | 833 |
// save initial speed in otherwise unused Friction variable |
834 |
Gear^.Friction := Distance(Gear^.dX, Gear^.dY); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
835 |
Gear^.doStep := @doStepBeeWork |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
836 |
end; |
4 | 837 |
end; |
838 |
||
839 |
//////////////////////////////////////////////////////////////////////////////// |
|
876 | 840 |
procedure doStepShotIdle(Gear: PGear); |
841 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
842 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
843 |
inc(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
844 |
if Gear^.Timer > 75 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
845 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
846 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
847 |
AfterAttack |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
848 |
end |
876 | 849 |
end; |
850 |
||
4 | 851 |
procedure doStepShotgunShot(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
852 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
853 |
i: LongWord; |
2828 | 854 |
shell: PVisualGear; |
4 | 855 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
856 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
857 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
858 |
if ((Gear^.State and gstAnimation) = 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
859 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
860 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
861 |
if Gear^.Timer = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
862 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
863 |
PlaySound(sndShotgunFire); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
864 |
shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
865 |
if shell <> nil then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
866 |
begin |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
867 |
shell^.dX := gear^.dX.QWordValue / -17179869184; |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
868 |
shell^.dY := gear^.dY.QWordValue / -17179869184; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
869 |
shell^.Frame := 0 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
870 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
871 |
Gear^.State := Gear^.State or gstAnimation |
2858 | 872 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
873 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
874 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
875 |
else inc(Gear^.Timer); |
876 | 876 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
877 |
i := 200; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
878 |
repeat |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
879 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
880 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
881 |
CheckCollision(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
882 |
if (Gear^.State and gstCollision) <> 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
883 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
884 |
Gear^.X := Gear^.X + Gear^.dX * 8; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
885 |
Gear^.Y := Gear^.Y + Gear^.dY * 8; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
886 |
ShotgunShot(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
887 |
Gear^.doStep := @doStepShotIdle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
888 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
889 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
890 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
891 |
CheckGearDrowning(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
892 |
if (Gear^.State and gstDrowning) <> 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
893 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
894 |
Gear^.doStep := @doStepShotIdle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
895 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
896 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
897 |
dec(i) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
898 |
until i = 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
899 |
if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
900 |
then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
901 |
Gear^.doStep := @doStepShotIdle |
4 | 902 |
end; |
903 |
||
904 |
//////////////////////////////////////////////////////////////////////////////// |
|
5841 | 905 |
procedure spawnBulletTrail(Bullet: PGear); |
906 |
var oX, oY: hwFloat; |
|
907 |
VGear: PVisualGear; |
|
908 |
begin |
|
909 |
if Bullet^.PortalCounter = 0 then |
|
910 |
begin |
|
911 |
ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle)); |
|
912 |
oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle)); |
|
913 |
end |
|
914 |
else |
|
915 |
begin |
|
916 |
ox:= Bullet^.Elasticity; |
|
917 |
oy:= Bullet^.Friction; |
|
918 |
end; |
|
919 |
||
920 |
// Bullet trail |
|
921 |
VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail); |
|
922 |
if VGear <> nil then |
|
923 |
begin |
|
924 |
VGear^.X:= hwFloat2Float(ox); |
|
925 |
VGear^.Y:= hwFloat2Float(oy); |
|
926 |
VGear^.dX:= hwFloat2Float(Bullet^.X); |
|
927 |
VGear^.dY:= hwFloat2Float(Bullet^.Y); |
|
928 |
||
929 |
// reached edge of land. assume infinite beam. Extend it way out past camera |
|
930 |
if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0) |
|
931 |
or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then |
|
932 |
// only extend if not under water |
|
933 |
if hwRound(Bullet^.Y) < cWaterLine then |
|
934 |
begin |
|
935 |
VGear^.dX := VGear^.dX + LAND_WIDTH * (VGear^.dX - VGear^.X); |
|
936 |
VGear^.dY := VGear^.dY + LAND_WIDTH * (VGear^.dY - VGear^.Y); |
|
937 |
end; |
|
938 |
||
939 |
VGear^.Timer := 200; |
|
940 |
end; |
|
941 |
end; |
|
942 |
||
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
943 |
procedure doStepBulletWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
944 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
945 |
i, x, y: LongWord; |
351 | 946 |
oX, oY: hwFloat; |
4327 | 947 |
VGear: PVisualGear; |
38 | 948 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
949 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
950 |
inc(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
951 |
i := 80; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
952 |
oX := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
953 |
oY := Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
954 |
repeat |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
955 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
956 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
957 |
x := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
958 |
y := hwRound(Gear^.Y); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
959 |
if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
960 |
and (Land[y, x] <> 0) then inc(Gear^.Damage); |
5841 | 961 |
// let's interrupt before a collision to give portals a chance to catch the bullet |
962 |
if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (Land[y, x] > 255) then |
|
963 |
begin |
|
964 |
Gear^.Tag := 1; |
|
965 |
Gear^.Damage := 0; |
|
966 |
Gear^.X := Gear^.X - Gear^.dX; |
|
967 |
Gear^.Y := Gear^.Y - Gear^.dY; |
|
968 |
CheckGearDrowning(Gear); |
|
969 |
break; |
|
970 |
end |
|
971 |
else |
|
972 |
Gear^.Tag := 0; |
|
973 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
974 |
if Gear^.Damage > 5 then |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
975 |
if Gear^.AmmoType = amDEagle then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
976 |
AmmoShove(Gear, 7, 20) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
977 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
978 |
AmmoShove(Gear, Gear^.Timer, 20); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
979 |
CheckGearDrowning(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
980 |
dec(i) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
981 |
until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
982 |
if Gear^.Damage > 0 then |
2994
7ae3067546f2
Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents:
2989
diff
changeset
|
983 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
984 |
DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
985 |
dec(Gear^.Health, Gear^.Damage); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
986 |
Gear^.Damage := 0 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
987 |
end; |
4792
68f9b331014a
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents:
4791
diff
changeset
|
988 |
if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
989 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
990 |
for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do |
2994
7ae3067546f2
Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents:
2989
diff
changeset
|
991 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
992 |
if Random(6) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
993 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
994 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
995 |
Gear^.Y := Gear^.Y + Gear^.dY; |
2994
7ae3067546f2
Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents:
2989
diff
changeset
|
996 |
end; |
7ae3067546f2
Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents:
2989
diff
changeset
|
997 |
end; |
1760 | 998 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
999 |
if (Gear^.Health <= 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1000 |
or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1001 |
or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1002 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1003 |
if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1004 |
cLaserSighting := false; |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
1005 |
if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1006 |
((GameFlags and gfArtillery) = 0) then cArtillery := false; |
4279 | 1007 |
|
4327 | 1008 |
// Bullet Hit |
1009 |
if (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) |
|
1010 |
and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then |
|
1011 |
begin |
|
1012 |
VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit); |
|
1013 |
if VGear <> nil then |
|
1014 |
begin |
|
1015 |
VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY); |
|
1016 |
end; |
|
1017 |
end; |
|
5076
b3bb27f4ba6b
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo
parents:
5067
diff
changeset
|
1018 |
|
5841 | 1019 |
spawnBulletTrail(Gear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1020 |
Gear^.doStep := @doStepShotIdle |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1021 |
end; |
37 | 1022 |
end; |
1023 |
||
559 | 1024 |
procedure doStepDEagleShot(Gear: PGear); |
1025 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1026 |
PlaySound(sndGun); |
5926
09bbc7b88714
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents:
5924
diff
changeset
|
1027 |
// add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles |
09bbc7b88714
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents:
5924
diff
changeset
|
1028 |
Gear^.X := Gear^.X + Gear^.dX * 3; |
09bbc7b88714
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents:
5924
diff
changeset
|
1029 |
Gear^.Y := Gear^.Y + Gear^.dY * 3; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1030 |
Gear^.doStep := @doStepBulletWork |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1031 |
end; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1032 |
|
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1033 |
procedure doStepSniperRifleShot(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1034 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1035 |
HHGear: PGear; |
2828 | 1036 |
shell: PVisualGear; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1037 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1038 |
cArtillery := true; |
4365 | 1039 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1040 |
HHGear^.State := HHGear^.State or gstNotKickable; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1041 |
HedgehogChAngle(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1042 |
if not cLaserSighting then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1043 |
// game does not have default laser sight. turn it on and give them a chance to aim |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1044 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1045 |
cLaserSighting := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1046 |
HHGear^.Message := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1047 |
if (HHGear^.Angle - 32 >= 0) then dec(HHGear^.Angle,32) |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1048 |
end; |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1049 |
|
3894 | 1050 |
if (HHGear^.Message and gmAttack) <> 0 then |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1051 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1052 |
shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1053 |
if shell <> nil then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1054 |
begin |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
1055 |
shell^.dX := gear^.dX.QWordValue / -8589934592; |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
1056 |
shell^.dY := gear^.dY.QWordValue / -8589934592; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1057 |
shell^.Frame := 1 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1058 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1059 |
Gear^.State := Gear^.State or gstAnimation; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1060 |
Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1061 |
Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1062 |
PlaySound(sndGun); |
5926
09bbc7b88714
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents:
5924
diff
changeset
|
1063 |
// add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles |
09bbc7b88714
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents:
5924
diff
changeset
|
1064 |
Gear^.X := Gear^.X + Gear^.dX * 3; |
09bbc7b88714
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents:
5924
diff
changeset
|
1065 |
Gear^.Y := Gear^.Y + Gear^.dY * 3; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1066 |
Gear^.doStep := @doStepBulletWork; |
2024
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset
|
1067 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1068 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1069 |
if (GameTicks mod 32) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1070 |
if (GameTicks mod 4096) < 2048 then |
2052 | 1071 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1072 |
if (HHGear^.Angle + 1 <= cMaxAngle) then inc(HHGear^.Angle) |
2052 | 1073 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1074 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1075 |
if (HHGear^.Angle - 1 >= 0) then dec(HHGear^.Angle); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1076 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1077 |
if (TurnTimeLeft > 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1078 |
dec(TurnTimeLeft) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1079 |
else |
2058 | 1080 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1081 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1082 |
AfterAttack |
2058 | 1083 |
end; |
559 | 1084 |
end; |
1085 |
||
37 | 1086 |
//////////////////////////////////////////////////////////////////////////////// |
4 | 1087 |
procedure doStepActionTimer(Gear: PGear); |
1088 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1089 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1090 |
case Gear^.Kind of |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1091 |
gtATStartGame: |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1092 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1093 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1094 |
if Gear^.Timer = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1095 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1096 |
AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1097 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1098 |
end; |
5368
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1099 |
gtATFinishGame: |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1100 |
begin |
5368
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1101 |
AllInactive := false; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1102 |
if Gear^.Timer = 1000 then |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1103 |
begin |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1104 |
ScreenFade := sfToBlack; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1105 |
ScreenFadeValue := 0; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1106 |
ScreenFadeSpeed := 1; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1107 |
end; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1108 |
if Gear^.Timer = 0 then |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1109 |
begin |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1110 |
SendIPC('N'); |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1111 |
SendIPC('q'); |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1112 |
GameState := gsExit |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1113 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1114 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1115 |
end; |
351 | 1116 |
if Gear^.Timer = 0 then DeleteGear(Gear) |
4 | 1117 |
end; |
1118 |
||
1119 |
//////////////////////////////////////////////////////////////////////////////// |
|
1120 |
procedure doStepPickHammerWork(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1121 |
var |
4578 | 1122 |
i, ei, x, y: LongInt; |
4 | 1123 |
HHGear: PGear; |
1124 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1125 |
AllInactive := false; |
4365 | 1126 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1127 |
dec(Gear^.Timer); |
5774
8512b9758f67
make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents:
5750
diff
changeset
|
1128 |
if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then dec(TurnTimeLeft); |
5786 | 1129 |
if (TurnTimeLeft = 0) or (Gear^.Timer = 0)or((Gear^.Message and gmDestroy) <> 0)or((HHGear^.State and gstHHDriven) = |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1130 |
0) then |
4578 | 1131 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1132 |
StopSound(Gear^.SoundChannel); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1133 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1134 |
AfterAttack; |
3954
ae3583ad6ea9
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents:
3953
diff
changeset
|
1135 |
doStepHedgehogMoving(HHGear); // for gfInfAttack |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1136 |
exit |
4578 | 1137 |
end; |
1138 |
||
1139 |
x:= hwRound(Gear^.X); |
|
1140 |
y:= hwRound(Gear^.Y); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1141 |
if (Gear^.Timer mod 33) = 0 then |
4578 | 1142 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1143 |
HHGear^.State := HHGear^.State or gstNoDamage; |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
1144 |
doMakeExplosion(x, y + 7, 6, Gear^.Hedgehog, EXPLDontDraw); |
6450 | 1145 |
HHGear^.State := HHGear^.State and (not gstNoDamage) |
4578 | 1146 |
end; |
422 | 1147 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1148 |
if (Gear^.Timer mod 47) = 0 then |
4578 | 1149 |
begin |
1150 |
// ok. this was an attempt to turn off dust if not actually drilling land. I have no idea why it isn't working as expected |
|
6131 | 1151 |
if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then |
4578 | 1152 |
for i:= 0 to 1 do |
1153 |
AddVisualGear(x - 5 + Random(10), y + 12, vgtDust); |
|
1154 |
||
1155 |
i := x - Gear^.Radius - LongInt(GetRandom(2)); |
|
1156 |
ei := x + Gear^.Radius + LongInt(GetRandom(2)); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1157 |
while i <= ei do |
4578 | 1158 |
begin |
1159 |
DrawExplosion(i, y + 3, 3); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1160 |
inc(i, 1) |
4578 | 1161 |
end; |
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2329
diff
changeset
|
1162 |
|
6314 | 1163 |
if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then |
4578 | 1164 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1165 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1166 |
Gear^.Y := Gear^.Y + _1_9; |
4578 | 1167 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1168 |
SetAllHHToActive; |
4578 | 1169 |
end; |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1170 |
if TestCollisionYwithGear(Gear, 1) <> 0 then |
4578 | 1171 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1172 |
Gear^.dY := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1173 |
SetLittle(HHGear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1174 |
HHGear^.dY := _0; |
4578 | 1175 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1176 |
else |
4578 | 1177 |
begin |
6389 | 1178 |
if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), $FF00) then |
6314 | 1179 |
begin |
1180 |
Gear^.dY := Gear^.dY + cGravity; |
|
1181 |
Gear^.Y := Gear^.Y + Gear^.dY |
|
1182 |
end; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1183 |
if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer := 1 |
4578 | 1184 |
end; |
4 | 1185 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1186 |
Gear^.X := Gear^.X + HHGear^.dX; |
6389 | 1187 |
if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, $FF00) then |
6314 | 1188 |
begin |
1189 |
HHGear^.X := Gear^.X; |
|
1190 |
HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius) |
|
1191 |
end; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1192 |
|
3894 | 1193 |
if (Gear^.Message and gmAttack) <> 0 then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1194 |
if (Gear^.State and gsttmpFlag) <> 0 then Gear^.Timer := 1 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1195 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1196 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1197 |
if (Gear^.State and gsttmpFlag) = 0 then Gear^.State := Gear^.State or gsttmpFlag; |
3894 | 1198 |
if ((Gear^.Message and gmLeft) <> 0) then Gear^.dX := - _0_3 |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1199 |
else |
3894 | 1200 |
if ((Gear^.Message and gmRight) <> 0) then Gear^.dX := _0_3 |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1201 |
else Gear^.dX := _0; |
4 | 1202 |
end; |
1203 |
||
1204 |
procedure doStepPickHammer(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1205 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1206 |
i, y: LongInt; |
4 | 1207 |
ar: TRangeArray; |
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset
|
1208 |
HHGear: PGear; |
4 | 1209 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1210 |
i := 0; |
4365 | 1211 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1212 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1213 |
y := hwRound(Gear^.Y) - cHHRadius * 2; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1214 |
while y < hwRound(Gear^.Y) do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1215 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1216 |
ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1217 |
ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1218 |
inc(y, 2); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1219 |
inc(i) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1220 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1221 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1222 |
DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1223 |
Gear^.dY := HHGear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1224 |
DeleteCI(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1225 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1226 |
Gear^.SoundChannel := LoopSound(sndPickhammer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1227 |
doStepPickHammerWork(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1228 |
Gear^.doStep := @doStepPickHammerWork |
4 | 1229 |
end; |
1230 |
||
1231 |
//////////////////////////////////////////////////////////////////////////////// |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1232 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1233 |
BTPrevAngle, BTSteps: LongInt; |
302 | 1234 |
|
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
1235 |
procedure doStepBlowTorchWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1236 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1237 |
HHGear: PGear; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1238 |
b: boolean; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1239 |
prevX: LongInt; |
302 | 1240 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1241 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1242 |
dec(Gear^.Timer); |
5774
8512b9758f67
make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents:
5750
diff
changeset
|
1243 |
if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then dec(TurnTimeLeft); |
8512b9758f67
make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents:
5750
diff
changeset
|
1244 |
|
4365 | 1245 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1246 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1247 |
HedgehogChAngle(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1248 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1249 |
b := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1250 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1251 |
if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7 then |
5706 | 1252 |
begin |
5722
3b7f2bfc8632
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents:
5716
diff
changeset
|
1253 |
Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1254 |
Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1255 |
BTPrevAngle := HHGear^.Angle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1256 |
b := true |
5706 | 1257 |
end; |
1528 | 1258 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1259 |
if ((HHGear^.State and gstMoving) <> 0) then |
5706 | 1260 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1261 |
doStepHedgehogMoving(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1262 |
if (HHGear^.State and gstHHDriven) = 0 then Gear^.Timer := 0 |
5706 | 1263 |
end; |
305 | 1264 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1265 |
if Gear^.Timer mod cHHStepTicks = 0 then |
5706 | 1266 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1267 |
b := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1268 |
if Gear^.dX.isNegative then |
3894 | 1269 |
HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1270 |
else |
3894 | 1271 |
HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1272 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1273 |
if ((HHGear^.State and gstMoving) = 0) then |
5706 | 1274 |
begin |
6450 | 1275 |
HHGear^.State := HHGear^.State and (not gstAttacking); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1276 |
prevX := hwRound(HHGear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1277 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1278 |
// why the call to HedgehogStep then a further increment of X? |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1279 |
if (prevX = hwRound(HHGear^.X)) and |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1280 |
CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y), |
3519 | 1281 |
lfIndestructible) then HedgehogStep(HHGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1282 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1283 |
if (prevX = hwRound(HHGear^.X)) and |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1284 |
CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y), |
3519 | 1285 |
lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1286 |
HHGear^.State := HHGear^.State or gstAttacking |
5706 | 1287 |
end; |
305 | 1288 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1289 |
inc(BTSteps); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1290 |
if BTSteps = 7 then |
5706 | 1291 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1292 |
BTSteps := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1293 |
if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6, |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1294 |
Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)), |
3519 | 1295 |
lfIndestructible) then |
5706 | 1296 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1297 |
Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1298 |
Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC); |
5706 | 1299 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1300 |
HHGear^.State := HHGear^.State or gstNoDamage; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1301 |
AmmoShove(Gear, 2, 15); |
6450 | 1302 |
HHGear^.State := HHGear^.State and (not gstNoDamage) |
5706 | 1303 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1304 |
end; |
305 | 1305 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1306 |
if b then |
6278
654eed7c6b97
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents:
6251
diff
changeset
|
1307 |
begin |
654eed7c6b97
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents:
6251
diff
changeset
|
1308 |
DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius, |
654eed7c6b97
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents:
6251
diff
changeset
|
1309 |
HHGear^.Y + Gear^.dY * cHHRadius - _1 - |
654eed7c6b97
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents:
6251
diff
changeset
|
1310 |
((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7), |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1311 |
Gear^.dX, Gear^.dY, |
6278
654eed7c6b97
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents:
6251
diff
changeset
|
1312 |
cHHStepTicks, cHHRadius * 2 + 7); |
654eed7c6b97
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents:
6251
diff
changeset
|
1313 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1314 |
|
5786 | 1315 |
if (TurnTimeLeft = 0) or (Gear^.Timer = 0) or ((HHGear^.Message and gmAttack) <> 0) then |
5706 | 1316 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1317 |
HHGear^.Message := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1318 |
HHGear^.State := HHGear^.State and (not gstNotKickable); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1319 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1320 |
AfterAttack |
5706 | 1321 |
end |
302 | 1322 |
end; |
1323 |
||
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
1324 |
procedure doStepBlowTorch(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1325 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1326 |
HHGear: PGear; |
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
1327 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1328 |
BTPrevAngle := High(LongInt); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1329 |
BTSteps := 0; |
4365 | 1330 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1331 |
HHGear^.Message := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1332 |
HHGear^.State := HHGear^.State or gstNotKickable; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1333 |
Gear^.doStep := @doStepBlowTorchWork |
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
1334 |
end; |
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
1335 |
|
302 | 1336 |
//////////////////////////////////////////////////////////////////////////////// |
1337 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1338 |
procedure doStepRope(Gear: PGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1339 |
forward; |
1781 | 1340 |
|
1341 |
procedure doStepRopeAfterAttack(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1342 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1343 |
HHGear: PGear; |
1781 | 1344 |
begin |
4365 | 1345 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1346 |
if ((HHGear^.State and gstHHDriven) = 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1347 |
or (CheckGearDrowning(HHGear)) |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1348 |
or (TestCollisionYwithGear(HHGear, 1) <> 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1349 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1350 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1351 |
isCursorVisible := false; |
4372 | 1352 |
ApplyAmmoChanges(HHGear^.Hedgehog^); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1353 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1354 |
end; |
1781 | 1355 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1356 |
HedgehogChAngle(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1357 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1358 |
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then SetLittle(HHGear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1359 |
|
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1360 |
if HHGear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then HHGear^.dY := _0; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1361 |
HHGear^.X := HHGear^.X + HHGear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1362 |
HHGear^.Y := HHGear^.Y + HHGear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1363 |
HHGear^.dY := HHGear^.dY + cGravity; |
4641 | 1364 |
if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1365 |
|
3894 | 1366 |
if (Gear^.Message and gmAttack) <> 0 then |
6498 | 1367 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1368 |
Gear^.X := HHGear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1369 |
Gear^.Y := HHGear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1370 |
|
4365 | 1371 |
ApplyAngleBounds(Gear^.Hedgehog^, amRope); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1372 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1373 |
Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1374 |
Gear^.dY := -AngleCos(HHGear^.Angle); |
6498 | 1375 |
Gear^.Friction := _4_5 * cRopePercent; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1376 |
Gear^.Elasticity := _0; |
6450 | 1377 |
Gear^.State := Gear^.State and (not gsttmpflag); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1378 |
Gear^.doStep := @doStepRope; |
6498 | 1379 |
end |
1781 | 1380 |
end; |
1381 |
||
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1382 |
procedure RopeDeleteMe(Gear, HHGear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1383 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1384 |
with HHGear^ do |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1385 |
begin |
6450 | 1386 |
Message := Message and (not gmAttack); |
1387 |
State := (State or gstMoving) and (not gstWinner); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1388 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1389 |
DeleteGear(Gear) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1390 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1391 |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1392 |
procedure RopeWaitCollision(Gear, HHGear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1393 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1394 |
with HHGear^ do |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1395 |
begin |
6450 | 1396 |
Message := Message and (not gmAttack); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1397 |
State := State or gstMoving; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1398 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1399 |
RopePoints.Count := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1400 |
Gear^.Elasticity := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1401 |
Gear^.doStep := @doStepRopeAfterAttack |
5531
52f4a5d9a222
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo
parents:
5525
diff
changeset
|
1402 |
end; |
1781 | 1403 |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1404 |
procedure doStepRopeWork(Gear: PGear); |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1405 |
var |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1406 |
HHGear: PGear; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1407 |
len, tx, ty, nx, ny, ropeDx, ropeDy, mdX, mdY: hwFloat; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1408 |
lx, ly, cd: LongInt; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1409 |
haveCollision, |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1410 |
haveDivided: boolean; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1411 |
|
4 | 1412 |
begin |
4365 | 1413 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1414 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1415 |
if ((HHGear^.State and gstHHDriven) = 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1416 |
or (CheckGearDrowning(HHGear)) then |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1417 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1418 |
PlaySound(sndRopeRelease); |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1419 |
RopeDeleteMe(Gear, HHGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1420 |
exit |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1421 |
end; |
928
b9064b48b001
Some preparation work for attacking from rope, parachute and etc.
unc0rr
parents:
925
diff
changeset
|
1422 |
|
6450 | 1423 |
if (Gear^.Message and gmLeft <> 0) and (not TestCollisionXwithGear(HHGear, -1)) then |
6002
7f790689205c
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva
parents:
5977
diff
changeset
|
1424 |
HHGear^.dX := HHGear^.dX - _0_0002; |
7f790689205c
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva
parents:
5977
diff
changeset
|
1425 |
|
6450 | 1426 |
if (Gear^.Message and gmRight <> 0) and (not TestCollisionXwithGear(HHGear, 1)) then |
6002
7f790689205c
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva
parents:
5977
diff
changeset
|
1427 |
HHGear^.dX := HHGear^.dX + _0_0002; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1428 |
|
4800
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1429 |
// vector between hedgehog and rope attaching point |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1430 |
ropeDx := HHGear^.X - Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1431 |
ropeDy := HHGear^.Y - Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1432 |
|
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1433 |
if TestCollisionYwithGear(HHGear, 1) = 0 then |
5835 | 1434 |
begin |
1435 |
||
1436 |
// depending on the rope vector we know which X-side to check for collision |
|
1437 |
// in order to find out if the hog can still be moved by gravity |
|
1438 |
if ropeDx.isNegative = RopeDy.IsNegative then |
|
1439 |
cd:= -1 |
|
1440 |
else |
|
1441 |
cd:= 1; |
|
1442 |
||
1443 |
// apply gravity if there is no obstacle |
|
1444 |
if not TestCollisionXwithGear(HHGear, cd) then |
|
1445 |
HHGear^.dY := HHGear^.dY + cGravity; |
|
1446 |
||
1447 |
if (GameFlags and gfMoreWind) <> 0 then |
|
1448 |
// apply wind if there's no obstacle |
|
1449 |
if not TestCollisionXwithGear(HHGear, hwSign(cWindSpeed)) then |
|
1450 |
HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density; |
|
1451 |
end; |
|
1452 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1453 |
mdX := ropeDx + HHGear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1454 |
mdY := ropeDy + HHGear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1455 |
len := _1 / Distance(mdX, mdY); |
4800
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1456 |
// rope vector plus hedgehog direction vector normalized |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1457 |
mdX := mdX * len; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1458 |
mdY := mdY * len; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1459 |
|
4800
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1460 |
// for visual purposes only |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1461 |
Gear^.dX := mdX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1462 |
Gear^.dY := mdY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1463 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1464 |
///// |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1465 |
tx := HHGear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1466 |
ty := HHGear^.Y; |
4 | 1467 |
|
3894 | 1468 |
if ((Gear^.Message and gmDown) <> 0) and (Gear^.Elasticity < Gear^.Friction) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1469 |
if not (TestCollisionXwithGear(HHGear, hwSign(ropeDx)) |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1470 |
or (TestCollisionYwithGear(HHGear, hwSign(ropeDy)) <> 0)) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1471 |
Gear^.Elasticity := Gear^.Elasticity + _0_3; |
1652 | 1472 |
|
3894 | 1473 |
if ((Gear^.Message and gmUp) <> 0) and (Gear^.Elasticity > _30) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1474 |
if not (TestCollisionXwithGear(HHGear, -hwSign(ropeDx)) |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1475 |
or (TestCollisionYwithGear(HHGear, -hwSign(ropeDy)) <> 0)) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1476 |
Gear^.Elasticity := Gear^.Elasticity - _0_3; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1477 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1478 |
HHGear^.X := Gear^.X + mdX * Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1479 |
HHGear^.Y := Gear^.Y + mdY * Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1480 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1481 |
HHGear^.dX := HHGear^.X - tx; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1482 |
HHGear^.dY := HHGear^.Y - ty; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1483 |
//// |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1484 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1485 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1486 |
haveDivided := false; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1487 |
// check whether rope needs dividing |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1488 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1489 |
len := Gear^.Elasticity - _5; |
3585
39570d86de57
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents:
3584
diff
changeset
|
1490 |
nx := Gear^.X + mdX * len; |
39570d86de57
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents:
3584
diff
changeset
|
1491 |
ny := Gear^.Y + mdY * len; |
39570d86de57
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents:
3584
diff
changeset
|
1492 |
tx := mdX * _0_3; // should be the same as increase step |
39570d86de57
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents:
3584
diff
changeset
|
1493 |
ty := mdY * _0_3; |
39570d86de57
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents:
3584
diff
changeset
|
1494 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1495 |
while len > _3 do |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1496 |
begin |
3585
39570d86de57
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents:
3584
diff
changeset
|
1497 |
lx := hwRound(nx); |
39570d86de57
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents:
3584
diff
changeset
|
1498 |
ly := hwRound(ny); |
4397
ab577db125c4
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo
parents:
4396
diff
changeset
|
1499 |
if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and ((Land[ly, lx] and $FF00) <> 0) then |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1500 |
begin |
3986
99178ffb817d
Remove this - doesn't seem to do anything useful after all.
nemo
parents:
3985
diff
changeset
|
1501 |
ny := _1 / Distance(ropeDx, ropeDy); |
3584 | 1502 |
// old rope pos |
3986
99178ffb817d
Remove this - doesn't seem to do anything useful after all.
nemo
parents:
3985
diff
changeset
|
1503 |
nx := ropeDx * ny; |
99178ffb817d
Remove this - doesn't seem to do anything useful after all.
nemo
parents:
3985
diff
changeset
|
1504 |
ny := ropeDy * ny; |
3584 | 1505 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1506 |
with RopePoints.ar[RopePoints.Count] do |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1507 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1508 |
X := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1509 |
Y := Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1510 |
if RopePoints.Count = 0 then RopePoints.HookAngle := DxDy2Angle(Gear^.dY, Gear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1511 |
b := (nx * HHGear^.dY) > (ny * HHGear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1512 |
dLen := len |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1513 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1514 |
with RopePoints.rounded[RopePoints.Count] do |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1515 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1516 |
X := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1517 |
Y := hwRound(Gear^.Y); |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1518 |
end; |
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
1519 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1520 |
Gear^.X := Gear^.X + nx * len; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1521 |
Gear^.Y := Gear^.Y + ny * len; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1522 |
inc(RopePoints.Count); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1523 |
TryDo(RopePoints.Count <= MAXROPEPOINTS, 'Rope points overflow', true); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1524 |
Gear^.Elasticity := Gear^.Elasticity - len; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1525 |
Gear^.Friction := Gear^.Friction - len; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1526 |
haveDivided := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1527 |
break |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1528 |
end; |
3585
39570d86de57
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents:
3584
diff
changeset
|
1529 |
nx := nx - tx; |
39570d86de57
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents:
3584
diff
changeset
|
1530 |
ny := ny - ty; |
4300 | 1531 |
|
3588 | 1532 |
// len := len - _0_3 // should be the same as increase step |
1533 |
len.QWordValue := len.QWordValue - _0_3.QWordValue; |
|
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1534 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1535 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1536 |
if not haveDivided then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1537 |
if RopePoints.Count > 0 then // check whether the last dividing point could be removed |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1538 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1539 |
tx := RopePoints.ar[Pred(RopePoints.Count)].X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1540 |
ty := RopePoints.ar[Pred(RopePoints.Count)].Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1541 |
mdX := tx - Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1542 |
mdY := ty - Gear^.Y; |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1543 |
if RopePoints.ar[Pred(RopePoints.Count)].b xor (mdX * (ty - HHGear^.Y) > (tx - HHGear^.X) * mdY) then |
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1544 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1545 |
dec(RopePoints.Count); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1546 |
Gear^.X := RopePoints.ar[RopePoints.Count].X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1547 |
Gear^.Y := RopePoints.ar[RopePoints.Count].Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1548 |
Gear^.Elasticity := Gear^.Elasticity + RopePoints.ar[RopePoints.Count].dLen; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1549 |
Gear^.Friction := Gear^.Friction + RopePoints.ar[RopePoints.Count].dLen; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1550 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1551 |
// restore hog position |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1552 |
len := _1 / Distance(mdX, mdY); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1553 |
mdX := mdX * len; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1554 |
mdY := mdY * len; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1555 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1556 |
HHGear^.X := Gear^.X - mdX * Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1557 |
HHGear^.Y := Gear^.Y - mdY * Gear^.Elasticity; |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1558 |
end |
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1559 |
end; |
4 | 1560 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1561 |
haveCollision := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1562 |
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1563 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1564 |
HHGear^.dX := -_0_6 * HHGear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1565 |
haveCollision := true |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1566 |
end; |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1567 |
if TestCollisionYwithGear(HHGear, hwSign(HHGear^.dY)) <> 0 then |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1568 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1569 |
HHGear^.dY := -_0_6 * HHGear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1570 |
haveCollision := true |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1571 |
end; |
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
1572 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1573 |
if haveCollision |
3894 | 1574 |
and (Gear^.Message and (gmLeft or gmRight) <> 0) |
1575 |
and (Gear^.Message and (gmUp or gmDown) <> 0) then |
|
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1576 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1577 |
HHGear^.dX := SignAs(hwAbs(HHGear^.dX) + _0_2, HHGear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1578 |
HHGear^.dY := SignAs(hwAbs(HHGear^.dY) + _0_2, HHGear^.dY) |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1579 |
end; |
4 | 1580 |
|
3583 | 1581 |
len := hwSqr(HHGear^.dX) + hwSqr(HHGear^.dY); |
1582 |
if len > _0_64 then |
|
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1583 |
begin |
3583 | 1584 |
len := _0_8 / hwSqrt(len); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1585 |
HHGear^.dX := HHGear^.dX * len; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1586 |
HHGear^.dY := HHGear^.dY * len; |
3974
91ac041ecb20
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents:
3971
diff
changeset
|
1587 |
end; |
789 | 1588 |
|
5150
63ad8a648afd
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
parents:
5139
diff
changeset
|
1589 |
haveCollision:= ((hwRound(Gear^.Y) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y), hwRound(Gear^.X)]) <> 0); |
4801 | 1590 |
|
1591 |
if not haveCollision then |
|
4800
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1592 |
begin |
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1593 |
// backup gear location |
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1594 |
tx:= Gear^.X; |
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1595 |
ty:= Gear^.Y; |
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1596 |
|
4801 | 1597 |
if RopePoints.Count > 0 then |
1598 |
begin |
|
1599 |
// set gear location to the remote end of the rope, the attachment point |
|
1600 |
Gear^.X:= RopePoints.ar[0].X; |
|
1601 |
Gear^.Y:= RopePoints.ar[0].Y; |
|
1602 |
end; |
|
4800
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1603 |
|
5150
63ad8a648afd
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
parents:
5139
diff
changeset
|
1604 |
CheckCollision(Gear); |
5684 | 1605 |
// if we haven't found any collision yet then check the other side too |
4801 | 1606 |
if (Gear^.State and gstCollision) = 0 then |
1607 |
begin |
|
1608 |
Gear^.dX.isNegative:= not Gear^.dX.isNegative; |
|
1609 |
Gear^.dY.isNegative:= not Gear^.dY.isNegative; |
|
5150
63ad8a648afd
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
parents:
5139
diff
changeset
|
1610 |
CheckCollision(Gear); |
4801 | 1611 |
Gear^.dX.isNegative:= not Gear^.dX.isNegative; |
1612 |
Gear^.dY.isNegative:= not Gear^.dY.isNegative; |
|
1613 |
end; |
|
1614 |
||
1615 |
haveCollision:= (Gear^.State and gstCollision) <> 0; |
|
4800
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1616 |
|
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1617 |
// restore gear location |
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1618 |
Gear^.X:= tx; |
83ee0a10903b
my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents:
4799
diff
changeset
|
1619 |
Gear^.Y:= ty; |
4801 | 1620 |
end; |
1621 |
||
1622 |
// if the attack key is pressed, lose rope contact as well |
|
1623 |
if (Gear^.Message and gmAttack) <> 0 then |
|
1624 |
haveCollision:= false; |
|
1625 |
||
1626 |
if not haveCollision then |
|
1627 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1628 |
if (Gear^.State and gsttmpFlag) <> 0 then |
6507 | 1629 |
begin |
1630 |
PlaySound(sndRopeRelease); |
|
1631 |
if Gear^.Hedgehog^.CurAmmoType <> amParachute then |
|
1632 |
RopeWaitCollision(Gear, HHGear) |
|
1633 |
else |
|
1634 |
RopeDeleteMe(Gear, HHGear) |
|
1635 |
end |
|
4801 | 1636 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1637 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1638 |
if (Gear^.State and gsttmpFlag) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1639 |
Gear^.State := Gear^.State or gsttmpFlag; |
4 | 1640 |
end; |
1641 |
||
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1642 |
procedure RopeRemoveFromAmmo(Gear, HHGear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1643 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1644 |
if (Gear^.State and gstAttacked) = 0 then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1645 |
begin |
4372 | 1646 |
OnUsedAmmo(HHGear^.Hedgehog^); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1647 |
Gear^.State := Gear^.State or gstAttacked |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1648 |
end; |
4372 | 1649 |
ApplyAmmoChanges(HHGear^.Hedgehog^) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1650 |
end; |
2376 | 1651 |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1652 |
procedure doStepRopeAttach(Gear: PGear); |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1653 |
var |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1654 |
HHGear: PGear; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1655 |
tx, ty, tt: hwFloat; |
4 | 1656 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1657 |
Gear^.X := Gear^.X - Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1658 |
Gear^.Y := Gear^.Y - Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1659 |
Gear^.Elasticity := Gear^.Elasticity + _1; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1660 |
|
4365 | 1661 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1662 |
DeleteCI(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1663 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1664 |
if (HHGear^.State and gstMoving) <> 0 then |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1665 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1666 |
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then SetLittle(HHGear^.dX); |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1667 |
if HHGear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then HHGear^.dY := _0; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1668 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1669 |
HHGear^.X := HHGear^.X + HHGear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1670 |
Gear^.X := Gear^.X + HHGear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1671 |
|
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1672 |
if TestCollisionYwithGear(HHGear, 1) <> 0 then |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1673 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1674 |
CheckHHDamage(HHGear); |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1675 |
HHGear^.dY := _0 |
6450 | 1676 |
//HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump)); |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1677 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1678 |
else |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1679 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1680 |
HHGear^.Y := HHGear^.Y + HHGear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1681 |
Gear^.Y := Gear^.Y + HHGear^.dY; |
4301 | 1682 |
HHGear^.dY := HHGear^.dY + cGravity; |
4641 | 1683 |
if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1684 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1685 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1686 |
tt := Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1687 |
tx := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1688 |
ty := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1689 |
while tt > _20 do |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1690 |
begin |
4400 | 1691 |
if ((hwRound(Gear^.Y+ty) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X+tx) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y+ty), hwRound(Gear^.X+tx)] and $FF00) <> 0) then |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1692 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1693 |
Gear^.X := Gear^.X + tx; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1694 |
Gear^.Y := Gear^.Y + ty; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1695 |
Gear^.Elasticity := tt; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1696 |
Gear^.doStep := @doStepRopeWork; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1697 |
PlaySound(sndRopeAttach); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1698 |
with HHGear^ do |
4104
b94ff350d111
copypasta(TM) saves the day (nemo's bugfix part2)
sheepluva
parents:
4103
diff
changeset
|
1699 |
begin |
6450 | 1700 |
State := State and (not (gstAttacking or gstHHJumping or gstHHHJump)); |
1701 |
Message := Message and (not gmAttack) |
|
4104
b94ff350d111
copypasta(TM) saves the day (nemo's bugfix part2)
sheepluva
parents:
4103
diff
changeset
|
1702 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1703 |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1704 |
RopeRemoveFromAmmo(Gear, HHGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1705 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1706 |
tt := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1707 |
exit |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1708 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1709 |
tx := tx + Gear^.dX + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1710 |
ty := ty + Gear^.dY + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1711 |
tt := tt - _2; |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1712 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1713 |
end; |
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1714 |
|
5150
63ad8a648afd
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
parents:
5139
diff
changeset
|
1715 |
CheckCollision(Gear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1716 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1717 |
if (Gear^.State and gstCollision) <> 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1718 |
if Gear^.Elasticity < _10 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1719 |
Gear^.Elasticity := _10000 |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1720 |
else |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1721 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1722 |
Gear^.doStep := @doStepRopeWork; |
3320 | 1723 |
PlaySound(sndRopeAttach); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1724 |
with HHGear^ do |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1725 |
begin |
6450 | 1726 |
State := State and (not (gstAttacking or gstHHJumping or gstHHHJump)); |
1727 |
Message := Message and (not gmAttack) |
|
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1728 |
end; |
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1729 |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6473
diff
changeset
|
1730 |
RopeRemoveFromAmmo(Gear, HHGear); |
2376 | 1731 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1732 |
exit |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1733 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1734 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1735 |
if (Gear^.Elasticity > Gear^.Friction) |
3894 | 1736 |
or ((Gear^.Message and gmAttack) = 0) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1737 |
or ((HHGear^.State and gstHHDriven) = 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1738 |
or (HHGear^.Damage > 0) then |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1739 |
begin |
4365 | 1740 |
with Gear^.Hedgehog^.Gear^ do |
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1741 |
begin |
6450 | 1742 |
State := State and (not gstAttacking); |
1743 |
Message := Message and (not gmAttack) |
|
4103
aa932f2e6349
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents:
4092
diff
changeset
|
1744 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1745 |
DeleteGear(Gear) |
5233
e0b78b11d223
Should reduce rope skip fail and unrealistic rope drownings
nemo
parents:
5232
diff
changeset
|
1746 |
end; |
e0b78b11d223
Should reduce rope skip fail and unrealistic rope drownings
nemo
parents:
5232
diff
changeset
|
1747 |
CheckGearDrowning(HHGear) |
4 | 1748 |
end; |
1749 |
||
1750 |
procedure doStepRope(Gear: PGear); |
|
1751 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1752 |
Gear^.dX := - Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1753 |
Gear^.dY := - Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1754 |
Gear^.doStep := @doStepRopeAttach; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1755 |
PlaySound(sndRopeShot) |
4 | 1756 |
end; |
1757 |
||
1758 |
//////////////////////////////////////////////////////////////////////////////// |
|
10 | 1759 |
procedure doStepMine(Gear: PGear); |
5690
f6e0c5bd8020
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents:
5688
diff
changeset
|
1760 |
var vg: PVisualGear; |
10 | 1761 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1762 |
if (Gear^.State and gstMoving) <> 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1763 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1764 |
DeleteCI(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1765 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1766 |
if (Gear^.State and gstMoving) = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1767 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1768 |
AddGearCI(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1769 |
Gear^.dX := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1770 |
Gear^.dY := _0 |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1771 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1772 |
CalcRotationDirAngle(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1773 |
AllInactive := false |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1774 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1775 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1776 |
if ((GameTicks and $3F) = 25) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1777 |
doStepFallingGear(Gear); |
4966
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1778 |
if (Gear^.Health = 0) then |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1779 |
begin |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1780 |
if not Gear^.dY.isNegative and (Gear^.dY > _0_2) and (TestCollisionYwithGear(Gear, 1) <> 0) then |
4966
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1781 |
inc(Gear^.Damage, hwRound(Gear^.dY * _70)) |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1782 |
else if not Gear^.dX.isNegative and (Gear^.dX > _0_2) and TestCollisionXwithGear(Gear, 1) then |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1783 |
inc(Gear^.Damage, hwRound(Gear^.dX * _70)) |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1784 |
else if Gear^.dY.isNegative and (Gear^.dY < -_0_2) and (TestCollisionYwithGear(Gear, -1) <> 0) then |
4966
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1785 |
inc(Gear^.Damage, hwRound(Gear^.dY * -_70)) |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1786 |
else if Gear^.dX.isNegative and (Gear^.dX < -_0_2) and TestCollisionXwithGear(Gear, -1) then |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1787 |
inc(Gear^.Damage, hwRound(Gear^.dX * -_70)); |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1788 |
|
6498 | 1789 |
if ((GameTicks and $FF) = 0) and (Gear^.Damage > random(30)) then |
5690
f6e0c5bd8020
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents:
5688
diff
changeset
|
1790 |
begin |
f6e0c5bd8020
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents:
5688
diff
changeset
|
1791 |
vg:= AddVisualGear(hwRound(Gear^.X) - 4 + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke); |
f6e0c5bd8020
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents:
5688
diff
changeset
|
1792 |
if vg <> nil then vg^.Scale:= 0.5 |
f6e0c5bd8020
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents:
5688
diff
changeset
|
1793 |
end; |
4966
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1794 |
|
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1795 |
if (Gear^.Damage > 35) then |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1796 |
begin |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1797 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1798 |
DeleteGear(Gear); |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1799 |
exit |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1800 |
end |
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1801 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1802 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1803 |
if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1804 |
if ((Gear^.State and gstAttacking) = 0) then |
4224
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1805 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1806 |
if ((GameTicks and $1F) = 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1807 |
if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then Gear^.State := Gear^.State or |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1808 |
gstAttacking |
4224
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1809 |
end |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1810 |
else // gstAttacking <> 0 |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1811 |
begin |
4224
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1812 |
AllInactive := false; |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1813 |
if (Gear^.Timer and $FF) = 0 then PlaySound(sndMineTick); |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1814 |
if Gear^.Timer = 0 then |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1815 |
begin |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1816 |
if ((Gear^.State and gstWait) <> 0) or |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1817 |
(cMineDudPercent = 0) or |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1818 |
(getRandom(100) > cMineDudPercent) then |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1819 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
1820 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
4224
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1821 |
DeleteGear(Gear) |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1822 |
end |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1823 |
else |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1824 |
begin |
5690
f6e0c5bd8020
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents:
5688
diff
changeset
|
1825 |
vg:= AddVisualGear(hwRound(Gear^.X) - 4 + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke); |
f6e0c5bd8020
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents:
5688
diff
changeset
|
1826 |
if vg <> nil then vg^.Scale:= 0.5; |
4224
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1827 |
PlaySound(sndVaporize); |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1828 |
Gear^.Health := 0; |
4966
fa612a614317
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents:
4956
diff
changeset
|
1829 |
Gear^.Damage := 0; |
6450 | 1830 |
Gear^.State := Gear^.State and (not gstAttacking) |
4224
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1831 |
end; |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1832 |
exit |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1833 |
end; |
99c6d87df131
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents:
4187
diff
changeset
|
1834 |
dec(Gear^.Timer); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1835 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1836 |
else // gsttmpFlag = 0 |
6155 | 1837 |
if (TurnTimeLeft = 0) or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) or (Gear^.Hedgehog^.Gear = nil) then Gear^.State := Gear^.State or gsttmpFlag; |
10 | 1838 |
end; |
57 | 1839 |
|
39 | 1840 |
//////////////////////////////////////////////////////////////////////////////// |
3714 | 1841 |
procedure doStepSMine(Gear: PGear); |
3710 | 1842 |
begin |
3714 | 1843 |
// TODO: do real calculation? |
6498 | 1844 |
if TestCollisionXwithGear(Gear, 2) |
1845 |
or (TestCollisionYwithGear(Gear, -2) <> 0) |
|
1846 |
or TestCollisionXwithGear(Gear, -2) |
|
1847 |
or (TestCollisionYwithGear(Gear, 2) <> 0) then |
|
3714 | 1848 |
begin |
3717 | 1849 |
if (hwAbs(Gear^.dX) > _0) or (hwAbs(Gear^.dY) > _0) then |
4880
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1850 |
begin |
3717 | 1851 |
PlaySound(sndRopeAttach); |
4880
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1852 |
Gear^.dX:= _0; |
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1853 |
Gear^.dY:= _0; |
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1854 |
AddGearCI(Gear); |
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1855 |
end; |
3714 | 1856 |
end |
1857 |
else |
|
1858 |
begin |
|
4880
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1859 |
DeleteCI(Gear); |
3714 | 1860 |
doStepFallingGear(Gear); |
1861 |
AllInactive := false; |
|
1862 |
CalcRotationDirAngle(Gear); |
|
3710 | 1863 |
end; |
3714 | 1864 |
|
3710 | 1865 |
if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then |
4880
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1866 |
begin |
3710 | 1867 |
if ((Gear^.State and gstAttacking) = 0) then |
1868 |
begin |
|
1869 |
if ((GameTicks and $1F) = 0) then |
|
1870 |
if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then Gear^.State := Gear^.State or |
|
1871 |
gstAttacking |
|
1872 |
end |
|
4880
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1873 |
else // gstAttacking <> 0 |
3710 | 1874 |
begin |
4880
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1875 |
AllInactive := false; |
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1876 |
if Gear^.Timer = 0 then |
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1877 |
begin |
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1878 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound); |
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1879 |
DeleteGear(Gear); |
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1880 |
exit |
6498 | 1881 |
end else |
1882 |
if (Gear^.Timer and $FF) = 0 then PlaySound(sndMineTick); |
|
1883 |
||
4880
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1884 |
dec(Gear^.Timer); |
07e9849c6a70
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents:
4874
diff
changeset
|
1885 |
end |
3710 | 1886 |
end |
1887 |
else // gsttmpFlag = 0 |
|
6155 | 1888 |
if (TurnTimeLeft = 0) or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) or (Gear^.Hedgehog^.Gear = nil) then Gear^.State := Gear^.State or gsttmpFlag; |
3710 | 1889 |
end; |
1890 |
||
1891 |
//////////////////////////////////////////////////////////////////////////////// |
|
39 | 1892 |
procedure doStepDynamite(Gear: PGear); |
1893 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1894 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1895 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1896 |
if Gear^.Timer mod 166 = 0 then inc(Gear^.Tag); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1897 |
if Gear^.Timer = 1000 then // might need better timing |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1898 |
makeHogsWorry(Gear^.X, Gear^.Y, 75); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1899 |
if Gear^.Timer = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1900 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
1901 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1902 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1903 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1904 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1905 |
dec(Gear^.Timer); |
39 | 1906 |
end; |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
1907 |
|
351 | 1908 |
/////////////////////////////////////////////////////////////////////////////// |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1909 |
|
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1910 |
(* |
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1911 |
TODO |
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1912 |
Increase damage as barrel smokes? |
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1913 |
Try tweaking friction some more |
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1914 |
*) |
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1915 |
procedure doStepRollingBarrel(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1916 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1917 |
i: LongInt; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1918 |
particle: PVisualGear; |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1919 |
begin |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1920 |
if (Gear^.dY.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then SetLittle(Gear^.dY); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1921 |
Gear^.State := Gear^.State or gstAnimation; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1922 |
if ((Gear^.dX.QWordValue <> 0) or (Gear^.dY.QWordValue <> 0)) then |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1923 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1924 |
DeleteCI(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1925 |
AllInactive := false; |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1926 |
if not Gear^.dY.isNegative and (Gear^.dY > _0_2) and (TestCollisionYwithGear(Gear, 1) <> 0) then |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1927 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1928 |
Gear^.State := Gear^.State or gsttmpFlag; |
3473
f80431269806
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents:
3471
diff
changeset
|
1929 |
inc(Gear^.Damage, hwRound(Gear^.dY * _70)); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1930 |
for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1931 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1932 |
particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1933 |
vgtDust); |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
1934 |
if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480) |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1935 |
end |
2944
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1936 |
end |
3473
f80431269806
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents:
3471
diff
changeset
|
1937 |
else if not Gear^.dX.isNegative and (Gear^.dX > _0_2) and TestCollisionXwithGear(Gear, 1) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1938 |
then |
3473
f80431269806
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents:
3471
diff
changeset
|
1939 |
inc(Gear^.Damage, hwRound(Gear^.dX * _70)) |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1940 |
else if Gear^.dY.isNegative and (Gear^.dY < -_0_2) and (TestCollisionYwithGear(Gear, -1) <> 0) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1941 |
then |
3473
f80431269806
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents:
3471
diff
changeset
|
1942 |
inc(Gear^.Damage, hwRound(Gear^.dY * -_70)) |
f80431269806
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents:
3471
diff
changeset
|
1943 |
else if Gear^.dX.isNegative and (Gear^.dX < -_0_2) and TestCollisionXwithGear(Gear, -1) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1944 |
then |
3473
f80431269806
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents:
3471
diff
changeset
|
1945 |
inc(Gear^.Damage, hwRound(Gear^.dX * -_70)); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1946 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1947 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1948 |
CalcRotationDirAngle(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1949 |
//CheckGearDrowning(Gear) |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1950 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1951 |
else |
2963
0f0789204802
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
nemo
parents:
2955
diff
changeset
|
1952 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1953 |
Gear^.State := Gear^.State or gsttmpFlag; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1954 |
AddGearCI(Gear) |
2963
0f0789204802
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
nemo
parents:
2955
diff
changeset
|
1955 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1956 |
|
2944
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1957 |
(* |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1958 |
Attempt to make a barrel knock itself over an edge. Would need more checks to avoid issues like burn damage |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1959 |
begin |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1960 |
x:= hwRound(Gear^.X); |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1961 |
y:= hwRound(Gear^.Y); |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1962 |
if (((y+1) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1963 |
if (Land[y+1, x] = 0) then |
2944
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1964 |
begin |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1965 |
if (((y+1) and LAND_HEIGHT_MASK) = 0) and (((x+Gear^.Radius-2) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x+Gear^.Radius-2] = 0) then |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1966 |
Gear^.dX:= -_0_08 |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1967 |
else if (((y+1 and LAND_HEIGHT_MASK)) = 0) and (((x-(Gear^.Radius-2)) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x-(Gear^.Radius-2)] = 0) then |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1968 |
Gear^.dX:= _0_08; |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1969 |
end; |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1970 |
if Gear^.dX.QWordValue = 0 then AddGearCI(Gear) |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1971 |
end; *) |
e8a891bf6660
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents:
2941
diff
changeset
|
1972 |
|
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
1973 |
if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then Gear |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1974 |
^.dY := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1975 |
if hwAbs(Gear^.dX) < _0_001 then Gear^.dX := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1976 |
|
5128
3c65326bb713
Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents:
5121
diff
changeset
|
1977 |
if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1978 |
if (cBarrelHealth div Gear^.Health) > 2 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1979 |
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke) |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1980 |
else |
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1981 |
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1982 |
dec(Gear^.Health, Gear^.Damage); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1983 |
Gear^.Damage := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1984 |
if Gear^.Health <= 0 then Gear^.doStep := @doStepCase; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1985 |
// Hand off to doStepCase for the explosion |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1986 |
|
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1987 |
end; |
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
1988 |
|
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
1989 |
procedure doStepCase(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1990 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1991 |
i, x, y: LongInt; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1992 |
k: TGearType; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1993 |
exBoom: boolean; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1994 |
dX, dY: HWFloat; |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
1995 |
hog: PHedgehog; |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
1996 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1997 |
k := Gear^.Kind; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1998 |
exBoom := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1999 |
|
3894 | 2000 |
if (Gear^.Message and gmDestroy) > 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2001 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2002 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2003 |
FreeActionsList; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2004 |
SetAllToActive; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2005 |
// something (hh, mine, etc...) could be on top of the case |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2006 |
with CurrentHedgehog^ do |
6450 | 2007 |
if Gear <> nil then Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump)); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2008 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2009 |
end; |
15 | 2010 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2011 |
if k = gtExplosives then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2012 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2013 |
//if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2014 |
if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02)) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2015 |
then Gear^.doStep := @doStepRollingBarrel; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2016 |
|
5128
3c65326bb713
Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents:
5121
diff
changeset
|
2017 |
if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2018 |
if (cBarrelHealth div Gear^.Health) > 2 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2019 |
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke) |
2941
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
2020 |
else |
566f967ec22f
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents:
2939
diff
changeset
|
2021 |
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2022 |
dec(Gear^.Health, Gear^.Damage); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2023 |
Gear^.Damage := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2024 |
if Gear^.Health <= 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2025 |
exBoom := true; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2026 |
end; |
2911 | 2027 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2028 |
if (Gear^.Damage > 0) or exBoom then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2029 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2030 |
x := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2031 |
y := hwRound(Gear^.Y); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
2032 |
hog:= Gear^.Hedgehog; |
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
2033 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2034 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2035 |
// <-- delete gear! |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2036 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2037 |
if k = gtCase then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2038 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
2039 |
doMakeExplosion(x, y, 25, hog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2040 |
for i:= 0 to 63 do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2041 |
AddGear(x, y, gtFlame, 0, _0, _0, 0); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2042 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2043 |
else if k = gtExplosives then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2044 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
2045 |
doMakeExplosion(x, y, 75, hog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2046 |
for i:= 0 to 31 do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2047 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2048 |
dX := AngleCos(i * 64) * _0_5 * (getrandom + _1); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2049 |
dY := AngleSin(i * 64) * _0_5 * (getrandom + _1); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2050 |
AddGear(x, y, gtFlame, 0, dX, dY, 0); |
6126
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
2051 |
AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2052 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2053 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2054 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2055 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2056 |
|
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
2057 |
if (Gear^.dY.QWordValue <> 0) or (TestCollisionYwithGear(Gear, 1) = 0) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2058 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2059 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2060 |
Gear^.dY := Gear^.dY + cGravity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2061 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2062 |
if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then SetAllHHToActive; |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
2063 |
if (Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, -1) <> 0) then Gear^.dY := _0; |
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
2064 |
if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2065 |
begin |
3473
f80431269806
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents:
3471
diff
changeset
|
2066 |
if (Gear^.dY > _0_2) and (k = gtExplosives) then |
f80431269806
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents:
3471
diff
changeset
|
2067 |
inc(Gear^.Damage, hwRound(Gear^.dY * _70)); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2068 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2069 |
if Gear^.dY > _0_2 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2070 |
for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2071 |
AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2072 |
; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2073 |
Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2074 |
if Gear^.dY > - _0_001 then Gear^.dY := _0 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2075 |
else if Gear^.dY < - _0_03 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2076 |
PlaySound(Gear^.ImpactSound); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2077 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2078 |
//if Gear^.dY > - _0_001 then Gear^.dY:= _0 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2079 |
CheckGearDrowning(Gear); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2080 |
end; |
79 | 2081 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2082 |
if (Gear^.dY.QWordValue = 0) then AddGearCI(Gear) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2083 |
else if (Gear^.dY.QWordValue <> 0) then DeleteCI(Gear) |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
2084 |
end; |
49 | 2085 |
|
2086 |
//////////////////////////////////////////////////////////////////////////////// |
|
2460 | 2087 |
|
2088 |
procedure doStepTarget(Gear: PGear); |
|
2089 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2090 |
if (Gear^.Timer = 0) and (Gear^.Tag = 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2091 |
PlaySound(sndWarp); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2092 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2093 |
if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2094 |
inc(Gear^.Timer) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2095 |
else if Gear^.Tag = 1 then |
4808 | 2096 |
Gear^.Tag := 2 |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2097 |
else if Gear^.Tag = 2 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2098 |
if Gear^.Timer > 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2099 |
dec(Gear^.Timer) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2100 |
else |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2101 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2102 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2103 |
exit; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2104 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2105 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2106 |
doStepCase(Gear) |
2460 | 2107 |
end; |
2108 |
||
2109 |
//////////////////////////////////////////////////////////////////////////////// |
|
854 | 2110 |
procedure doStepIdle(Gear: PGear); |
2111 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2112 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2113 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2114 |
if Gear^.Timer = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2115 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2116 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2117 |
AfterAttack |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2118 |
end |
854 | 2119 |
end; |
2120 |
||
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
2121 |
//////////////////////////////////////////////////////////////////////////////// |
79 | 2122 |
procedure doStepShover(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2123 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2124 |
HHGear: PGear; |
79 | 2125 |
begin |
4365 | 2126 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2127 |
HHGear^.State := HHGear^.State or gstNoDamage; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2128 |
DeleteCI(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2129 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2130 |
AmmoShove(Gear, 30, 115); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2131 |
|
4182 | 2132 |
HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2133 |
Gear^.Timer := 250; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2134 |
Gear^.doStep := @doStepIdle |
79 | 2135 |
end; |
2136 |
||
2137 |
//////////////////////////////////////////////////////////////////////////////// |
|
925 | 2138 |
procedure doStepWhip(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2139 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2140 |
HHGear: PGear; |
925 | 2141 |
i: LongInt; |
2142 |
begin |
|
4365 | 2143 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2144 |
HHGear^.State := HHGear^.State or gstNoDamage; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2145 |
DeleteCI(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2146 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2147 |
for i:= 0 to 3 do |
4578 | 2148 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2149 |
AmmoShove(Gear, 30, 25); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2150 |
Gear^.X := Gear^.X + Gear^.dX * 5 |
4578 | 2151 |
end; |
925 | 2152 |
|
4182 | 2153 |
HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving; |
2154 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2155 |
Gear^.Timer := 250; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2156 |
Gear^.doStep := @doStepIdle |
925 | 2157 |
end; |
2158 |
||
2159 |
//////////////////////////////////////////////////////////////////////////////// |
|
79 | 2160 |
procedure doStepFlame(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2161 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2162 |
gX,gY,i: LongInt; |
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2163 |
sticky: Boolean; |
3751 | 2164 |
vgt: PVisualGear; |
5415
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2165 |
tdX,tdY: HWFloat; |
79 | 2166 |
begin |
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2167 |
sticky:= (Gear^.State and gsttmpFlag) <> 0; |
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2168 |
if not sticky then AllInactive := false; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2169 |
|
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
2170 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2171 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2172 |
AllInactive := false; |
3751 | 2173 |
|
2174 |
if ((GameTicks mod 100) = 0) then |
|
2175 |
begin |
|
4443
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4405
diff
changeset
|
2176 |
vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag); |
3751 | 2177 |
if vgt <> nil then |
2178 |
begin |
|
2179 |
vgt^.dx:= 0; |
|
2180 |
vgt^.dy:= 0; |
|
2181 |
vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2); |
|
2182 |
end; |
|
2183 |
end; |
|
2184 |
||
2185 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2186 |
if Gear^.dX.QWordValue > _0_01.QWordValue then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2187 |
Gear^.dX := Gear^.dX * _0_995; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2188 |
Gear^.dY := Gear^.dY + cGravity; |
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2189 |
// if sticky then Gear^.dY := Gear^.dY + cGravity; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2190 |
if Gear^.dY.QWordValue > _0_2.QWordValue then Gear^.dY := Gear^.dY * _0_995; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2191 |
|
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2192 |
//if sticky then Gear^.X := Gear^.X + Gear^.dX else |
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2193 |
Gear^.X := Gear^.X + Gear^.dX + cWindSpeed * 640; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2194 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2195 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2196 |
if (hwRound(Gear^.Y) > cWaterLine) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2197 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2198 |
gX := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2199 |
for i:= 0 to 3 do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2200 |
AddVisualGear(gX - 16 + Random(32), cWaterLine - 16 + Random(16), vgtSteam); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2201 |
PlaySound(sndVaporize); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2202 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2203 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2204 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2205 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2206 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2207 |
begin |
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2208 |
if sticky then |
5024 | 2209 |
begin |
3603
b6b1989744ef
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo
parents:
3594
diff
changeset
|
2210 |
Gear^.Radius := 7; |
5415
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2211 |
tdX:= Gear^.dX; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2212 |
tdY:= Gear^.dY; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2213 |
Gear^.dX.QWordValue:= 214748365; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2214 |
Gear^.dY.QWordValue:= 429496730; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2215 |
Gear^.dX.isNegative:= getrandom(2)<>1; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2216 |
Gear^.dY.isNegative:= true; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2217 |
AmmoShove(Gear, 2, 125); |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2218 |
Gear^.dX:= tdX; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2219 |
Gear^.dY:= tdY; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2220 |
Gear^.Radius := 1 |
5024 | 2221 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2222 |
if Gear^.Timer > 0 then |
5024 | 2223 |
begin |
2475 | 2224 |
dec(Gear^.Timer); |
2225 |
inc(Gear^.Damage) |
|
5024 | 2226 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2227 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2228 |
begin |
3462 | 2229 |
gX := hwRound(Gear^.X); |
2230 |
gY := hwRound(Gear^.Y); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2231 |
// Standard fire |
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2232 |
if not sticky then |
5024 | 2233 |
begin |
3640
54676a34b9ad
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents:
3609
diff
changeset
|
2234 |
if ((GameTicks and $1) = 0) then |
54676a34b9ad
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents:
3609
diff
changeset
|
2235 |
begin |
54676a34b9ad
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents:
3609
diff
changeset
|
2236 |
Gear^.Radius := 7; |
5415
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2237 |
tdX:= Gear^.dX; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2238 |
tdY:= Gear^.dY; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2239 |
Gear^.dX.QWordValue:= 214748365; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2240 |
Gear^.dY.QWordValue:= 429496730; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2241 |
Gear^.dX.isNegative:= getrandom(2)<>1; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2242 |
Gear^.dY.isNegative:= true; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2243 |
AmmoShove(Gear, 6, 100); |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2244 |
Gear^.dX:= tdX; |
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2245 |
Gear^.dY:= tdY; |
3640
54676a34b9ad
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents:
3609
diff
changeset
|
2246 |
Gear^.Radius := 1; |
54676a34b9ad
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents:
3609
diff
changeset
|
2247 |
end |
5415
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
2248 |
else if ((GameTicks and $3) = 3) then doMakeExplosion(gX, gY, 8, Gear^.Hedgehog, 0);//, EXPLNoDamage); |
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2249 |
//DrawExplosion(gX, gY, 4); |
3096
9330eead14fa
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents:
3094
diff
changeset
|
2250 |
if ((GameTicks and $7) = 0) and (Random(2) = 0) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2251 |
for i:= 1 to Random(2)+1 do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2252 |
AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke); |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2376
diff
changeset
|
2253 |
if Gear^.Health > 0 then dec(Gear^.Health); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2254 |
Gear^.Timer := 450 - Gear^.Tag * 8 |
5024 | 2255 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2256 |
else |
5024 | 2257 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2258 |
// Modified fire |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2259 |
if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then |
5024 | 2260 |
begin |
3143 | 2261 |
DrawExplosion(gX, gY, 4); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2262 |
|
2713 | 2263 |
for i:= 0 to Random(3) do |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2264 |
AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke); |
5024 | 2265 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2266 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2267 |
// This one is interesting. I think I understand the purpose, but I wonder if a bit more fuzzy of kicking could be done with getrandom. |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2268 |
Gear^.Timer := 100 - Gear^.Tag * 3; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2269 |
if (Gear^.Damage > 3000+Gear^.Tag*1500) then Gear^.Health := 0 |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2376
diff
changeset
|
2270 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2271 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2272 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2273 |
if Gear^.Health = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2274 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2275 |
gX := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2276 |
gY := hwRound(Gear^.Y); |
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
2277 |
if not sticky then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2278 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2279 |
if ((GameTicks and $3) = 0) and (Random(1) = 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2280 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2281 |
for i:= 1 to Random(2)+1 do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2282 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2283 |
AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2284 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2285 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2286 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2287 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2288 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2289 |
for i:= 0 to Random(3) do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2290 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2291 |
AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2292 |
end; |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2376
diff
changeset
|
2293 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2294 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2295 |
DeleteGear(Gear) |
2713 | 2296 |
end; |
79 | 2297 |
end; |
82 | 2298 |
|
2299 |
//////////////////////////////////////////////////////////////////////////////// |
|
2300 |
procedure doStepFirePunchWork(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2301 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2302 |
HHGear: PGear; |
82 | 2303 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2304 |
AllInactive := false; |
3894 | 2305 |
if ((Gear^.Message and gmDestroy) <> 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2306 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2307 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2308 |
AfterAttack; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2309 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2310 |
end; |
82 | 2311 |
|
4365 | 2312 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2313 |
if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2314 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2315 |
Gear^.Tag := hwRound(HHGear^.Y); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2316 |
DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4, 2); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2317 |
HHGear^.State := HHGear^.State or gstNoDamage; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2318 |
Gear^.Y := HHGear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2319 |
AmmoShove(Gear, 30, 40); |
6450 | 2320 |
HHGear^.State := HHGear^.State and (not gstNoDamage) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2321 |
end; |
351 | 2322 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2323 |
HHGear^.dY := HHGear^.dY + cGravity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2324 |
if not (HHGear^.dY.isNegative) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2325 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2326 |
HHGear^.State := HHGear^.State or gstMoving; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2327 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2328 |
AfterAttack; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2329 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2330 |
end; |
2089 | 2331 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2332 |
if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)), |
3519 | 2333 |
lfIndestructible) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2334 |
HHGear^.Y := HHGear^.Y + HHGear^.dY |
82 | 2335 |
end; |
2336 |
||
2337 |
procedure doStepFirePunch(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2338 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2339 |
HHGear: PGear; |
82 | 2340 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2341 |
AllInactive := false; |
4365 | 2342 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2343 |
DeleteCI(HHGear); |
6156 | 2344 |
//HHGear^.X := int2hwFloat(hwRound(HHGear^.X)) - _0_5; WTF? |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2345 |
HHGear^.dX := SignAs(cLittle, Gear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2346 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2347 |
HHGear^.dY := - _0_3; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2348 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2349 |
Gear^.X := HHGear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2350 |
Gear^.dX := SignAs(_0_45, Gear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2351 |
Gear^.dY := - _0_9; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2352 |
Gear^.doStep := @doStepFirePunchWork; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2353 |
DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2354 |
|
6368 | 2355 |
PlaySound(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack) |
82 | 2356 |
end; |
2357 |
||
263 | 2358 |
//////////////////////////////////////////////////////////////////////////////// |
2359 |
||
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
2360 |
procedure doStepParachuteWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2361 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2362 |
HHGear: PGear; |
211 | 2363 |
begin |
4365 | 2364 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2365 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2366 |
inc(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2367 |
|
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
2368 |
if (TestCollisionYwithGear(HHGear, 1) <> 0) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2369 |
or ((HHGear^.State and gstHHDriven) = 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2370 |
or CheckGearDrowning(HHGear) |
3894 | 2371 |
or ((Gear^.Message and gmAttack) <> 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2372 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2373 |
with HHGear^ do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2374 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2375 |
Message := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2376 |
SetLittle(dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2377 |
dY := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2378 |
State := State or gstMoving; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2379 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2380 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2381 |
isCursorVisible := false; |
4372 | 2382 |
ApplyAmmoChanges(HHGear^.Hedgehog^); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2383 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2384 |
end; |
211 | 2385 |
|
4774 | 2386 |
HHGear^.X := HHGear^.X + cWindSpeed * 200; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2387 |
|
3894 | 2388 |
if (Gear^.Message and gmLeft) <> 0 then HHGear^.X := HHGear^.X - cMaxWindSpeed * 80 |
2389 |
else if (Gear^.Message and gmRight) <> 0 then HHGear^.X := HHGear^.X + cMaxWindSpeed * 80; |
|
2390 |
if (Gear^.Message and gmUp) <> 0 then HHGear^.Y := HHGear^.Y - cGravity * 40 |
|
2391 |
else if (Gear^.Message and gmDown) <> 0 then HHGear^.Y := HHGear^.Y + cGravity * 40; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2392 |
|
4774 | 2393 |
// don't drift into obstacles |
2394 |
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
|
2395 |
HHGear^.X := HHGear^.X - int2hwFloat(hwSign(HHGear^.dX)); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2396 |
HHGear^.Y := HHGear^.Y + cGravity * 100; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2397 |
Gear^.X := HHGear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2398 |
Gear^.Y := HHGear^.Y |
263 | 2399 |
end; |
211 | 2400 |
|
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
2401 |
procedure doStepParachute(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2402 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2403 |
HHGear: PGear; |
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
2404 |
begin |
4365 | 2405 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2406 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2407 |
DeleteCI(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2408 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2409 |
AfterAttack; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2410 |
|
6450 | 2411 |
HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked or gstMoving)); |
2412 |
HHGear^.Message := HHGear^.Message and (not gmAttack); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2413 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2414 |
Gear^.doStep := @doStepParachuteWork; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2415 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2416 |
Gear^.Message := HHGear^.Message; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2417 |
doStepParachuteWork(Gear) |
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
2418 |
end; |
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
2419 |
|
263 | 2420 |
//////////////////////////////////////////////////////////////////////////////// |
2421 |
procedure doStepAirAttackWork(Gear: PGear); |
|
2422 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2423 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2424 |
Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2425 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2426 |
if (Gear^.Health > 0)and(not (Gear^.X < Gear^.dX))and(Gear^.X < Gear^.dX + cAirPlaneSpeed) then |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2427 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2428 |
dec(Gear^.Health); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2429 |
case Gear^.State of |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2430 |
0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2431 |
Gear^.Tag, _0, 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2432 |
1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine, 0, cBombsSpeed * |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2433 |
Gear^.Tag, _0, 0); |
4313
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
2434 |
2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
2435 |
Gear^.Tag, _0, 0); |
4293
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
2436 |
3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * |
4867
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
2437 |
Gear^.Tag, _0, Gear^.Timer + 1); |
4246
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
4233
diff
changeset
|
2438 |
//4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed * |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
4233
diff
changeset
|
2439 |
// Gear^.Tag, _0, 5000); |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2440 |
end; |
4956
48e1f9a04c28
usound: added function for loops with fade in and out
koda
parents:
4886
diff
changeset
|
2441 |
Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag); |
48e1f9a04c28
usound: added function for loops with fade in and out
koda
parents:
4886
diff
changeset
|
2442 |
StopSound(Gear^.SoundChannel, 4000); |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2443 |
end; |
1124 | 2444 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2445 |
if (GameTicks and $3F) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2446 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2447 |
|
5067
57101536cf86
fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents:
5063
diff
changeset
|
2448 |
if (hwRound(Gear^.X) > (LAND_WIDTH+2048)) or (hwRound(Gear^.X) < -2048) then |
4956
48e1f9a04c28
usound: added function for loops with fade in and out
koda
parents:
4886
diff
changeset
|
2449 |
begin |
48e1f9a04c28
usound: added function for loops with fade in and out
koda
parents:
4886
diff
changeset
|
2450 |
// avoid to play forever (is this necessary?) |
48e1f9a04c28
usound: added function for loops with fade in and out
koda
parents:
4886
diff
changeset
|
2451 |
StopSound(Gear^.SoundChannel); |
48e1f9a04c28
usound: added function for loops with fade in and out
koda
parents:
4886
diff
changeset
|
2452 |
DeleteGear(Gear) |
48e1f9a04c28
usound: added function for loops with fade in and out
koda
parents:
4886
diff
changeset
|
2453 |
end; |
263 | 2454 |
end; |
2455 |
||
2456 |
procedure doStepAirAttack(Gear: PGear); |
|
2457 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2458 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2459 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2460 |
if Gear^.X.QWordValue = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2461 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2462 |
Gear^.Tag := 1; |
5067
57101536cf86
fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents:
5063
diff
changeset
|
2463 |
Gear^.X := -_2048; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2464 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2465 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2466 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2467 |
Gear^.Tag := -1; |
5067
57101536cf86
fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents:
5063
diff
changeset
|
2468 |
Gear^.X := int2hwFloat(LAND_WIDTH + 2048); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2469 |
end; |
1507 | 2470 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2471 |
Gear^.Y := int2hwFloat(topY-300); |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2472 |
Gear^.dX := int2hwFloat(Gear^.Target.X - 5 * Gear^.Tag * 15); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2473 |
|
4778
1565a553d200
have napalm strike bombs explode right over the target
sheepluva
parents:
4774
diff
changeset
|
2474 |
// calcs for Napalm Strike, so that it will hit the target (without wind at least :P) |
1565a553d200
have napalm strike bombs explode right over the target
sheepluva
parents:
4774
diff
changeset
|
2475 |
if (Gear^.State = 2) then |
5372
7283bc768228
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo
parents:
5368
diff
changeset
|
2476 |
Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900 |
4778
1565a553d200
have napalm strike bombs explode right over the target
sheepluva
parents:
4774
diff
changeset
|
2477 |
// calcs for regular falling gears |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2478 |
else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then |
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2479 |
Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 / |
4778
1565a553d200
have napalm strike bombs explode right over the target
sheepluva
parents:
4774
diff
changeset
|
2480 |
cGravity) * Gear^.Tag; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2481 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2482 |
Gear^.Health := 6; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2483 |
Gear^.doStep := @doStepAirAttackWork; |
4956
48e1f9a04c28
usound: added function for loops with fade in and out
koda
parents:
4886
diff
changeset
|
2484 |
Gear^.SoundChannel := LoopSound(sndPlane, 4000); |
48e1f9a04c28
usound: added function for loops with fade in and out
koda
parents:
4886
diff
changeset
|
2485 |
|
263 | 2486 |
end; |
2487 |
||
2488 |
//////////////////////////////////////////////////////////////////////////////// |
|
2489 |
||
2490 |
procedure doStepAirBomb(Gear: PGear); |
|
2491 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2492 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2493 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2494 |
if (Gear^.State and gstCollision) <> 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2495 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
2496 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2497 |
DeleteGear(Gear); |
4034
634a8c8682de
add some phone rumbling to big explosions, airbomb and sinegun
koda
parents:
4026
diff
changeset
|
2498 |
performRumble(); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2499 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2500 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2501 |
if (GameTicks and $3F) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2502 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace) |
211 | 2503 |
end; |
409 | 2504 |
|
2505 |
//////////////////////////////////////////////////////////////////////////////// |
|
2506 |
||
2507 |
procedure doStepGirder(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2508 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2509 |
HHGear: PGear; |
1915 | 2510 |
x, y, tx, ty: hwFloat; |
409 | 2511 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2512 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2513 |
|
4365 | 2514 |
HHGear := Gear^.Hedgehog^.Gear; |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2515 |
tx := int2hwFloat(Gear^.Target.X); |
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2516 |
ty := int2hwFloat(Gear^.Target.Y); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2517 |
x := HHGear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2518 |
y := HHGear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2519 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2520 |
if (Distance(tx - x, ty - y) > _256) or |
6450 | 2521 |
(not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprAmGirder].Width div 2, |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2522 |
Gear^.Target.Y - SpritesData[sprAmGirder].Height div 2, |
6450 | 2523 |
sprAmGirder, Gear^.State, true, false)) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2524 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2525 |
PlaySound(sndDenied); |
6450 | 2526 |
HHGear^.Message := HHGear^.Message and (not gmAttack); |
2527 |
HHGear^.State := HHGear^.State and (not gstAttacking); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2528 |
HHGear^.State := HHGear^.State or gstHHChooseTarget; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2529 |
isCursorVisible := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2530 |
DeleteGear(Gear) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2531 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2532 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2533 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2534 |
PlaySound(sndPlaced); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2535 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2536 |
AfterAttack; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2537 |
end; |
1914 | 2538 |
|
6450 | 2539 |
HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked)); |
2540 |
HHGear^.Message := HHGear^.Message and (not gmAttack); |
|
409 | 2541 |
end; |
520 | 2542 |
|
2543 |
//////////////////////////////////////////////////////////////////////////////// |
|
525 | 2544 |
procedure doStepTeleportAfter(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2545 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2546 |
HHGear: PGear; |
912 | 2547 |
begin |
4365 | 2548 |
Gear^.Hedgehog^.Unplaced := false; |
2549 |
HHGear := Gear^.Hedgehog^.Gear; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2550 |
HHGear^.Y := HHGear^.Y + HHGear^.dY; |
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
2551 |
HHGear^.X := HHGear^.X + HHGear^.dX; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2552 |
// hedgehog falling to collect cases |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2553 |
HHGear^.dY := HHGear^.dY + cGravity; |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
2554 |
if (TestCollisionYwithGear(HHGear, 1) <> 0) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2555 |
or CheckGearDrowning(HHGear) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2556 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2557 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2558 |
AfterAttack |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2559 |
end |
912 | 2560 |
end; |
2561 |
||
2562 |
procedure doStepTeleportAnim(Gear: PGear); |
|
525 | 2563 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2564 |
inc(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2565 |
if Gear^.Timer = 65 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2566 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2567 |
Gear^.Timer := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2568 |
inc(Gear^.Pos); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2569 |
if Gear^.Pos = 11 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2570 |
Gear^.doStep := @doStepTeleportAfter |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2571 |
end; |
525 | 2572 |
end; |
520 | 2573 |
|
2574 |
procedure doStepTeleport(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2575 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2576 |
HHGear: PGear; |
520 | 2577 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2578 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2579 |
|
4365 | 2580 |
HHGear := Gear^.Hedgehog^.Gear; |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2581 |
if not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprHHTelepMask].Width div 2, |
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2582 |
Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2, |
4886 | 2583 |
sprHHTelepMask, 0, false, false) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2584 |
begin |
6450 | 2585 |
HHGear^.Message := HHGear^.Message and (not gmAttack); |
2586 |
HHGear^.State := HHGear^.State and (not gstAttacking); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2587 |
HHGear^.State := HHGear^.State or gstHHChooseTarget; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2588 |
DeleteGear(Gear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2589 |
isCursorVisible := true; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2590 |
PlaySound(sndDenied) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2591 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2592 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2593 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2594 |
DeleteCI(HHGear); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2595 |
SetAllHHToActive; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2596 |
Gear^.doStep := @doStepTeleportAnim; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2597 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2598 |
// copy old HH position and direction to Gear (because we need them for drawing the vanishing hog) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2599 |
Gear^.dX := HHGear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2600 |
// retrieve the cursor direction (it was previously copied to X so it doesn't get lost) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2601 |
HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2602 |
Gear^.X := HHGear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2603 |
Gear^.Y := HHGear^.Y; |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2604 |
HHGear^.X := int2hwFloat(Gear^.Target.X); |
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2605 |
HHGear^.Y := int2hwFloat(Gear^.Target.Y); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2606 |
HHGear^.State := HHGear^.State or gstMoving; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2607 |
playSound(sndWarp) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2608 |
end; |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
2609 |
Gear^.Target.X:= NoPointX |
520 | 2610 |
end; |
534 | 2611 |
|
2612 |
//////////////////////////////////////////////////////////////////////////////// |
|
2613 |
procedure doStepSwitcherWork(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2614 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2615 |
HHGear: PGear; |
534 | 2616 |
Msg, State: Longword; |
2617 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2618 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2619 |
|
6450 | 2620 |
if ((Gear^.Message and (not gmSwitch)) <> 0) or (TurnTimeLeft = 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2621 |
begin |
4365 | 2622 |
HHGear := Gear^.Hedgehog^.Gear; |
6535
51a7e71ad317
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents:
6532
diff
changeset
|
2623 |
//Msg := Gear^.Message and (not gmSwitch); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2624 |
DeleteGear(Gear); |
4372 | 2625 |
ApplyAmmoChanges(HHGear^.Hedgehog^); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2626 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2627 |
HHGear := CurrentHedgehog^.Gear; |
4372 | 2628 |
ApplyAmmoChanges(HHGear^.Hedgehog^); |
6535
51a7e71ad317
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents:
6532
diff
changeset
|
2629 |
//HHGear^.Message := Msg; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2630 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2631 |
end; |
534 | 2632 |
|
3894 | 2633 |
if (Gear^.Message and gmSwitch) <> 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2634 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2635 |
HHGear := CurrentHedgehog^.Gear; |
6450 | 2636 |
HHGear^.Message := HHGear^.Message and (not gmSwitch); |
2637 |
Gear^.Message := Gear^.Message and (not gmSwitch); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2638 |
State := HHGear^.State; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2639 |
HHGear^.State := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2640 |
HHGear^.Active := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2641 |
HHGear^.Z := cHHZ; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2642 |
RemoveGearFromList(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2643 |
InsertGearToList(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2644 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2645 |
PlaySound(sndSwitchHog); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2646 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2647 |
repeat |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2648 |
CurrentTeam^.CurrHedgehog := Succ(CurrentTeam^.CurrHedgehog) mod (CurrentTeam^. |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2649 |
HedgehogsNumber); |
5893 | 2650 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2651 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2652 |
CurrentHedgehog := @CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2653 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2654 |
HHGear := CurrentHedgehog^.Gear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2655 |
HHGear^.State := State; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2656 |
HHGear^.Active := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2657 |
FollowGear := HHGear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2658 |
HHGear^.Z := cCurrHHZ; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2659 |
RemoveGearFromList(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2660 |
InsertGearToList(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2661 |
Gear^.X := HHGear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2662 |
Gear^.Y := HHGear^.Y |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2663 |
end; |
534 | 2664 |
end; |
2665 |
||
2666 |
procedure doStepSwitcher(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2667 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2668 |
HHGear: PGear; |
534 | 2669 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2670 |
Gear^.doStep := @doStepSwitcherWork; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2671 |
|
4365 | 2672 |
HHGear := Gear^.Hedgehog^.Gear; |
5358 | 2673 |
OnUsedAmmo(HHGear^.Hedgehog^); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2674 |
with HHGear^ do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2675 |
begin |
6450 | 2676 |
State := State and (not gstAttacking); |
2677 |
Message := Message and (not gmAttack) |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2678 |
end |
534 | 2679 |
end; |
924 | 2680 |
|
2681 |
//////////////////////////////////////////////////////////////////////////////// |
|
2682 |
procedure doStepMortar(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2683 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2684 |
dX, dY: hwFloat; |
924 | 2685 |
i: LongInt; |
963 | 2686 |
dxn, dyn: boolean; |
924 | 2687 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2688 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2689 |
dxn := Gear^.dX.isNegative; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2690 |
dyn := Gear^.dY.isNegative; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2691 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2692 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2693 |
if (Gear^.State and gstCollision) <> 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2694 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
2695 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2696 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2697 |
Gear^.dX.isNegative := not dxn; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2698 |
Gear^.dY.isNegative := not dyn; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2699 |
for i:= 0 to 4 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2700 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2701 |
dX := Gear^.dX + (GetRandom - _0_5) * _0_03; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2702 |
dY := Gear^.dY + (GetRandom - _0_5) * _0_03; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2703 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2704 |
end; |
2376 | 2705 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2706 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2707 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2708 |
end; |
963 | 2709 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2710 |
if (GameTicks and $3F) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2711 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace) |
924 | 2712 |
end; |
984 | 2713 |
|
2714 |
//////////////////////////////////////////////////////////////////////////////// |
|
2715 |
procedure doStepKamikazeWork(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2716 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2717 |
const upd: Longword = 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2718 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2719 |
i: LongWord; |
984 | 2720 |
HHGear: PGear; |
5866
9017a0ff4201
aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents:
5841
diff
changeset
|
2721 |
sparkles: PVisualGear; |
5913 | 2722 |
hasWishes: boolean; |
984 | 2723 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2724 |
AllInactive := false; |
5913 | 2725 |
hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch)); |
2726 |
if hasWishes then Gear^.AdvBounce:= 1; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2727 |
|
4365 | 2728 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2729 |
HHGear^.State := HHGear^.State or gstNoDamage; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2730 |
DeleteCI(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2731 |
|
3852 | 2732 |
Gear^.X := HHGear^.X; |
2733 |
Gear^.Y := HHGear^.Y; |
|
5913 | 2734 |
if (GameTicks mod 2 = 0) and hasWishes then |
5866
9017a0ff4201
aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents:
5841
diff
changeset
|
2735 |
begin |
9017a0ff4201
aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents:
5841
diff
changeset
|
2736 |
sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1); |
6131 | 2737 |
if sparkles <> nil then |
5924
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
2738 |
begin |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
2739 |
sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF; |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
2740 |
sparkles^.Angle:= random * 360; |
82fc26c53d2a
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents:
5922
diff
changeset
|
2741 |
end |
5866
9017a0ff4201
aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents:
5841
diff
changeset
|
2742 |
end; |
3852 | 2743 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2744 |
i := 2; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2745 |
repeat |
5866
9017a0ff4201
aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents:
5841
diff
changeset
|
2746 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2747 |
Gear^.X := Gear^.X + HHGear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2748 |
Gear^.Y := Gear^.Y + HHGear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2749 |
HHGear^.X := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2750 |
HHGear^.Y := Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2751 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2752 |
inc(Gear^.Damage, 2); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2753 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2754 |
// if TestCollisionXwithGear(HHGear, hwSign(Gear^.dX)) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2755 |
// or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY)) then inc(Gear^.Damage, 3); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2756 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2757 |
dec(i) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2758 |
until (i = 0) or (Gear^.Damage > Gear^.Health); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2759 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2760 |
inc(upd); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2761 |
if upd > 3 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2762 |
begin |
5913 | 2763 |
if Gear^.Health < 1500 then |
2764 |
begin |
|
2765 |
if Gear^.AdvBounce <> 0 then |
|
2766 |
Gear^.Pos := 3 |
|
2767 |
else |
|
2768 |
Gear^.Pos := 2; |
|
2769 |
end; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2770 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2771 |
AmmoShove(Gear, 30, 40); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2772 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2773 |
DrawTunnel(HHGear^.X - HHGear^.dX * 10, |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2774 |
HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2, |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2775 |
HHGear^.dX, |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2776 |
HHGear^.dY, |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2777 |
20 + cHHRadius * 2, |
6130 | 2778 |
cHHRadius * 2 + 7); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2779 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2780 |
upd := 0 |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2781 |
end; |
984 | 2782 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2783 |
if Gear^.Health < Gear^.Damage then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2784 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
2785 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound); |
6112
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2786 |
if hasWishes then |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2787 |
for i:= 0 to 31 do |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2788 |
begin |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2789 |
sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot); |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2790 |
if sparkles <> nil then |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2791 |
with sparkles^ do |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2792 |
begin |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2793 |
Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF; |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2794 |
Angle:= random * 360; |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2795 |
dx:= 0.001 * (random(200)); |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2796 |
dy:= 0.001 * (random(200)); |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2797 |
if random(2) = 0 then dx := -dx; |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2798 |
if random(2) = 0 then dy := -dy; |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2799 |
FrameTicks:= random(400) + 250 |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2800 |
end |
7839a2ae90ae
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents:
6092
diff
changeset
|
2801 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2802 |
AfterAttack; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2803 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2804 |
DeleteGear(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2805 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2806 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2807 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2808 |
dec(Gear^.Health, Gear^.Damage); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2809 |
Gear^.Damage := 0 |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2810 |
end |
984 | 2811 |
end; |
2812 |
||
987 | 2813 |
procedure doStepKamikazeIdle(Gear: PGear); |
2814 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2815 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2816 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2817 |
if Gear^.Timer = 0 then |
5922 | 2818 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2819 |
Gear^.Pos := 1; |
4365 | 2820 |
PlaySound(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2821 |
Gear^.doStep := @doStepKamikazeWork |
5922 | 2822 |
end |
987 | 2823 |
end; |
2824 |
||
984 | 2825 |
procedure doStepKamikaze(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2826 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2827 |
HHGear: PGear; |
984 | 2828 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2829 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2830 |
|
4365 | 2831 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2832 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2833 |
HHGear^.dX := Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2834 |
HHGear^.dY := Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2835 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2836 |
Gear^.dX := SignAs(_0_45, Gear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2837 |
Gear^.dY := - _0_9; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2838 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2839 |
Gear^.Timer := 550; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2840 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2841 |
Gear^.doStep := @doStepKamikazeIdle |
984 | 2842 |
end; |
2843 |
||
1103 | 2844 |
//////////////////////////////////////////////////////////////////////////////// |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2845 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2846 |
const cakeh = 27; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2847 |
cakeDmg = 75; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2848 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2849 |
CakePoints: array[0..Pred(cakeh)] of record |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2850 |
x, y: hwFloat; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2851 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2852 |
CakeI: Longword; |
1103 | 2853 |
|
1110 | 2854 |
procedure doStepCakeExpl(Gear: PGear); |
2855 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2856 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2857 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2858 |
inc(Gear^.Tag); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2859 |
if Gear^.Tag < 2250 then exit; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2860 |
|
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
2861 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2862 |
AfterAttack; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2863 |
DeleteGear(Gear) |
1110 | 2864 |
end; |
2865 |
||
1109 | 2866 |
procedure doStepCakeDown(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2867 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2868 |
gi: PGear; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2869 |
dmg: LongInt; |
1109 | 2870 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2871 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2872 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2873 |
inc(Gear^.Tag); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2874 |
if Gear^.Tag < 100 then exit; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2875 |
Gear^.Tag := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2876 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2877 |
if Gear^.Pos = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2878 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2879 |
gi := GearsList; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2880 |
while gi <> nil do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2881 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2882 |
dmg := cakeDmg * 2 - hwRound(Distance(gi^.X - Gear^.X, gi^.Y - Gear^.Y)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2883 |
if (dmg > 1) and (gi^.Kind = gtHedgehog) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2884 |
if (CurrentHedgehog^.Gear = gi) and (not gi^.Invulnerable) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2885 |
gi^.State := gi^.State or gstLoser |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1861
diff
changeset
|
2886 |
else |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2887 |
gi^.State := gi^.State or gstWinner; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2888 |
gi := gi^.NextGear |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2889 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2890 |
Gear^.doStep := @doStepCakeExpl; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2891 |
PlaySound(sndCake) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2892 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2893 |
else dec(Gear^.Pos) |
1109 | 2894 |
end; |
2895 |
||
2896 |
||
6490 | 2897 |
procedure PrevAngle(Gear: PGear; dA: LongInt); |
2898 |
begin |
|
2899 |
Gear^.Angle := (LongInt(Gear^.Angle) + 4 - dA) mod 4 |
|
2900 |
end; |
|
2901 |
||
2902 |
procedure NextAngle(Gear: PGear; dA: LongInt); |
|
2903 |
begin |
|
2904 |
Gear^.Angle := (LongInt(Gear^.Angle) + 4 + dA) mod 4 |
|
2905 |
end; |
|
2906 |
||
1089 | 2907 |
procedure doStepCakeWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2908 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2909 |
const dirs: array[0..3] of TPoint = ((x: 0; y: -1), (x: 1; y: 0),(x: 0; y: 1),(x: -1; y: 0)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2910 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2911 |
xx, yy, xxn, yyn: LongInt; |
6490 | 2912 |
dA: LongInt; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2913 |
tdx, tdy: hwFloat; |
1088 | 2914 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2915 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2916 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2917 |
inc(Gear^.Tag); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2918 |
if Gear^.Tag < 7 then exit; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2919 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2920 |
dA := hwSign(Gear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2921 |
xx := dirs[Gear^.Angle].x; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2922 |
yy := dirs[Gear^.Angle].y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2923 |
xxn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].x; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2924 |
yyn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2925 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2926 |
if (xx = 0) then |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
2927 |
if TestCollisionYwithGear(Gear, yy) <> 0 then |
6490 | 2928 |
PrevAngle(Gear, dA) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2929 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2930 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2931 |
Gear^.Tag := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2932 |
Gear^.Y := Gear^.Y + int2hwFloat(yy); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2933 |
if not TestCollisionXwithGear(Gear, xxn) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2934 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2935 |
Gear^.X := Gear^.X + int2hwFloat(xxn); |
6490 | 2936 |
NextAngle(Gear, dA) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2937 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2938 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2939 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2940 |
if (yy = 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2941 |
if TestCollisionXwithGear(Gear, xx) then |
6490 | 2942 |
PrevAngle(Gear, dA) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2943 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2944 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2945 |
Gear^.Tag := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2946 |
Gear^.X := Gear^.X + int2hwFloat(xx); |
3802 | 2947 |
if not TestCollisionY(Gear, yyn) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2948 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2949 |
Gear^.Y := Gear^.Y + int2hwFloat(yyn); |
6490 | 2950 |
NextAngle(Gear, dA) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2951 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2952 |
end; |
1103 | 2953 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2954 |
if Gear^.Tag = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2955 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2956 |
CakeI := (CakeI + 1) mod cakeh; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2957 |
tdx := CakePoints[CakeI].x - Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2958 |
tdy := - CakePoints[CakeI].y + Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2959 |
CakePoints[CakeI].x := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2960 |
CakePoints[CakeI].y := Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2961 |
Gear^.DirAngle := DxDy2Angle(tdx, tdy); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2962 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2963 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2964 |
dec(Gear^.Health); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2965 |
Gear^.Timer := Gear^.Health*10; |
5750
6bbf7aee2cdf
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents:
5748
diff
changeset
|
2966 |
if Gear^.Health mod 100 = 0 then Gear^.PortalCounter:= 0; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2967 |
// This is not seconds, but at least it is *some* feedback |
3894 | 2968 |
if (Gear^.Health = 0) or ((Gear^.Message and gmAttack) <> 0) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2969 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2970 |
FollowGear := Gear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2971 |
Gear^.RenderTimer := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2972 |
Gear^.doStep := @doStepCakeDown |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2973 |
end |
1088 | 2974 |
end; |
1089 | 2975 |
|
1103 | 2976 |
procedure doStepCakeUp(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2977 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2978 |
i: Longword; |
1103 | 2979 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2980 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2981 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2982 |
inc(Gear^.Tag); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2983 |
if Gear^.Tag < 100 then exit; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2984 |
Gear^.Tag := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2985 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2986 |
if Gear^.Pos = 6 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2987 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2988 |
for i:= 0 to Pred(cakeh) do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2989 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2990 |
CakePoints[i].x := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2991 |
CakePoints[i].y := Gear^.Y |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
2992 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2993 |
CakeI := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2994 |
Gear^.doStep := @doStepCakeWork |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2995 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
2996 |
else inc(Gear^.Pos) |
1103 | 2997 |
end; |
2998 |
||
1089 | 2999 |
procedure doStepCakeFall(Gear: PGear); |
3000 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3001 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3002 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3003 |
Gear^.dY := Gear^.dY + cGravity; |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
3004 |
if TestCollisionYwithGear(Gear, 1) <> 0 then Gear^.doStep := @doStepCakeUp |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3005 |
else |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
3006 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3007 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3008 |
if CheckGearDrowning(Gear) then AfterAttack |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
3009 |
end |
1089 | 3010 |
end; |
3011 |
||
3012 |
procedure doStepCake(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3013 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3014 |
HHGear: PGear; |
1089 | 3015 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3016 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3017 |
|
4365 | 3018 |
HHGear := Gear^.Hedgehog^.Gear; |
3894 | 3019 |
HHGear^.Message := HHGear^.Message and (not gmAttack); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3020 |
DeleteCI(HHGear); |
3802 | 3021 |
Gear^.IntersectGear:= nil; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3022 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3023 |
FollowGear := Gear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3024 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3025 |
Gear^.doStep := @doStepCakeFall |
1089 | 3026 |
end; |
3027 |
||
1259 | 3028 |
//////////////////////////////////////////////////////////////////////////////// |
1284 | 3029 |
procedure doStepSeductionWork(Gear: PGear); |
5706 | 3030 |
var i: LongInt; |
5525 | 3031 |
hogs: TPGearArray; |
1259 | 3032 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3033 |
AllInactive := false; |
5525 | 3034 |
hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius); |
3035 |
if Length(hogs) > 0 then |
|
3036 |
begin |
|
3037 |
for i:= 0 to High(hogs) do |
|
3038 |
begin |
|
5533 | 3039 |
if hogs[i] <> CurrentHedgehog^.Gear then |
3040 |
begin |
|
3041 |
//d:= Distance(Gear^.X - hogs[i]^.X, Gear^.Y - hogs[i]^.Y); |
|
5562 | 3042 |
hogs[i]^.dX:= _50 * cGravity * (Gear^.X - hogs[i]^.X) / _25; |
5533 | 3043 |
//if Gear^.X < hogs[i]^.X then hogs[i]^.dX.isNegative:= true; |
5562 | 3044 |
hogs[i]^.dY:= -_450 * cGravity; |
5533 | 3045 |
hogs[i]^.Active:= true; |
3046 |
end |
|
5525 | 3047 |
end; |
3048 |
end ; |
|
3049 |
AfterAttack; |
|
3050 |
DeleteGear(Gear); |
|
3051 |
(* |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3052 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3053 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3054 |
x := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3055 |
y := hwRound(Gear^.Y); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3056 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3057 |
if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3058 |
if (Land[y, x] <> 0) then |
4578 | 3059 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3060 |
Gear^.dX.isNegative := not Gear^.dX.isNegative; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3061 |
Gear^.dY.isNegative := not Gear^.dY.isNegative; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3062 |
Gear^.dX := Gear^.dX * _1_5; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3063 |
Gear^.dY := Gear^.dY * _1_5 - _0_3; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3064 |
AmmoShove(Gear, 0, 40); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3065 |
AfterAttack; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3066 |
DeleteGear(Gear) |
4578 | 3067 |
end |
3068 |
else |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3069 |
else |
4578 | 3070 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3071 |
AfterAttack; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3072 |
DeleteGear(Gear) |
5525 | 3073 |
end*) |
1286 | 3074 |
end; |
3075 |
||
3076 |
procedure doStepSeductionWear(Gear: PGear); |
|
5562 | 3077 |
var heart: PVisualGear; |
1286 | 3078 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3079 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3080 |
inc(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3081 |
if Gear^.Timer > 250 then |
5562 | 3082 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3083 |
Gear^.Timer := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3084 |
inc(Gear^.Pos); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3085 |
if Gear^.Pos = 5 then |
4365 | 3086 |
PlaySound(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack) |
5562 | 3087 |
end; |
3088 |
||
6131 | 3089 |
if (Gear^.Pos = 14) and (RealTicks and $3 = 0) then |
5562 | 3090 |
begin |
3091 |
heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot); |
|
6131 | 3092 |
if heart <> nil then |
5564
4f42009237df
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents:
5563
diff
changeset
|
3093 |
with heart^ do |
4f42009237df
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents:
5563
diff
changeset
|
3094 |
begin |
4f42009237df
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents:
5563
diff
changeset
|
3095 |
dx:= 0.001 * (random(200)); |
4f42009237df
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents:
5563
diff
changeset
|
3096 |
dy:= 0.001 * (random(200)); |
4f42009237df
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents:
5563
diff
changeset
|
3097 |
if random(2) = 0 then dx := -dx; |
4f42009237df
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents:
5563
diff
changeset
|
3098 |
if random(2) = 0 then dy := -dy; |
4f42009237df
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents:
5563
diff
changeset
|
3099 |
FrameTicks:= random(750) + 1000; |
5748
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
3100 |
State:= ord(sprSeduction) |
5564
4f42009237df
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents:
5563
diff
changeset
|
3101 |
end; |
5562 | 3102 |
end; |
3103 |
||
3104 |
if Gear^.Pos = 15 then |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3105 |
Gear^.doStep := @doStepSeductionWork |
1259 | 3106 |
end; |
1284 | 3107 |
|
3108 |
procedure doStepSeduction(Gear: PGear); |
|
3109 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3110 |
AllInactive := false; |
5525 | 3111 |
//DeleteCI(Gear^.Hedgehog^.Gear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3112 |
Gear^.doStep := @doStepSeductionWear |
1284 | 3113 |
end; |
1298 | 3114 |
|
3115 |
//////////////////////////////////////////////////////////////////////////////// |
|
3116 |
procedure doStepWaterUp(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3117 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3118 |
i: LongWord; |
1298 | 3119 |
begin |
4153
6bd94e4c5d65
2 more variables to control water rise and health loss during sudden death.
henek
parents:
4135
diff
changeset
|
3120 |
if (Gear^.Tag = 0) or (cWaterLine = 0) then |
6bd94e4c5d65
2 more variables to control water rise and health loss during sudden death.
henek
parents:
4135
diff
changeset
|
3121 |
begin |
6bd94e4c5d65
2 more variables to control water rise and health loss during sudden death.
henek
parents:
4135
diff
changeset
|
3122 |
DeleteGear(Gear); |
6bd94e4c5d65
2 more variables to control water rise and health loss during sudden death.
henek
parents:
4135
diff
changeset
|
3123 |
exit |
6bd94e4c5d65
2 more variables to control water rise and health loss during sudden death.
henek
parents:
4135
diff
changeset
|
3124 |
end; |
6bd94e4c5d65
2 more variables to control water rise and health loss during sudden death.
henek
parents:
4135
diff
changeset
|
3125 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3126 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3127 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3128 |
inc(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3129 |
if Gear^.Timer = 17 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3130 |
Gear^.Timer := 0 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3131 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3132 |
exit; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3133 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3134 |
if cWaterLine > 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3135 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3136 |
dec(cWaterLine); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3137 |
for i:= 0 to LAND_WIDTH - 1 do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3138 |
Land[cWaterLine, i] := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3139 |
SetAllToActive |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3140 |
end; |
1298 | 3141 |
|
4153
6bd94e4c5d65
2 more variables to control water rise and health loss during sudden death.
henek
parents:
4135
diff
changeset
|
3142 |
dec(Gear^.Tag); |
1298 | 3143 |
end; |
1573 | 3144 |
|
3145 |
//////////////////////////////////////////////////////////////////////////////// |
|
4758
73aef6a577ba
drill strike falling instead of exploding when exiting ground
Henek
parents:
4708
diff
changeset
|
3146 |
procedure doStepDrill(Gear: PGear); |
73aef6a577ba
drill strike falling instead of exploding when exiting ground
Henek
parents:
4708
diff
changeset
|
3147 |
forward; |
73aef6a577ba
drill strike falling instead of exploding when exiting ground
Henek
parents:
4708
diff
changeset
|
3148 |
|
1590 | 3149 |
procedure doStepDrillDrilling(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3150 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3151 |
t: PGearArray; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3152 |
ox, oy: hwFloat; |
1573 | 3153 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3154 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3155 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3156 |
if (Gear^.Timer > 0) and ((Gear^.Timer mod 10) = 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3157 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3158 |
ox := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3159 |
oy := Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3160 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3161 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3162 |
DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 2, 6); |
4282 | 3163 |
if (Gear^.Timer mod 30) = 0 then |
3164 |
AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3165 |
if (CheckGearDrowning(Gear)) then |
2558
b1cb0f71b704
doStepDrowningGear - I always forget it. Kill the sound and exit.
nemo
parents:
2538
diff
changeset
|
3166 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3167 |
StopSound(Gear^.SoundChannel); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3168 |
exit |
2558
b1cb0f71b704
doStepDrowningGear - I always forget it. Kill the sound and exit.
nemo
parents:
2538
diff
changeset
|
3169 |
end |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3170 |
end; |
1590 | 3171 |
|
6532
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3172 |
if GameTicks > Gear^.FlightTime then t := CheckGearsCollision(Gear) |
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3173 |
else t := nil; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3174 |
//fixes drill not exploding when touching HH bug |
6532
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3175 |
if (Gear^.Timer = 0) or ((t <> nil) and (t^.Count <> 0)) or |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
3176 |
( ((Gear^.State and gsttmpFlag) = 0) and |
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
3177 |
(TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) |
6450 | 3178 |
and (not TestCollisionXWithGear(Gear, hwSign(Gear^.dX)))) |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3505
diff
changeset
|
3179 |
// CheckLandValue returns true if the type isn't matched |
6450 | 3180 |
or (not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible)) then |
4758
73aef6a577ba
drill strike falling instead of exploding when exiting ground
Henek
parents:
4708
diff
changeset
|
3181 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3182 |
//out of time or exited ground |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3183 |
StopSound(Gear^.SoundChannel); |
4293
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
3184 |
if (Gear^.State and gsttmpFlag) <> 0 then |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
3185 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound) |
4293
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
3186 |
else |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
3187 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3188 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3189 |
exit |
4758
73aef6a577ba
drill strike falling instead of exploding when exiting ground
Henek
parents:
4708
diff
changeset
|
3190 |
end |
6450 | 3191 |
else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (not TestCollisionXWithGear(Gear, hwSign(Gear^.dX))) then |
4758
73aef6a577ba
drill strike falling instead of exploding when exiting ground
Henek
parents:
4708
diff
changeset
|
3192 |
begin |
73aef6a577ba
drill strike falling instead of exploding when exiting ground
Henek
parents:
4708
diff
changeset
|
3193 |
StopSound(Gear^.SoundChannel); |
4867
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3194 |
Gear^.Tag := 1; |
4758
73aef6a577ba
drill strike falling instead of exploding when exiting ground
Henek
parents:
4708
diff
changeset
|
3195 |
Gear^.doStep := @doStepDrill |
73aef6a577ba
drill strike falling instead of exploding when exiting ground
Henek
parents:
4708
diff
changeset
|
3196 |
end; |
1590 | 3197 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3198 |
dec(Gear^.Timer); |
1573 | 3199 |
end; |
3200 |
||
3201 |
procedure doStepDrill(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3202 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3203 |
t: PGearArray; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3204 |
oldDx, oldDy: hwFloat; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3205 |
t2: hwFloat; |
1573 | 3206 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3207 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3208 |
|
4293
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
3209 |
if (Gear^.State and gsttmpFlag) = 0 then |
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
3210 |
Gear^.dX := Gear^.dX + cWindSpeed; |
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
3211 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3212 |
oldDx := Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3213 |
oldDy := Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3214 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3215 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3216 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3217 |
if (GameTicks and $3F) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3218 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3219 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3220 |
if ((Gear^.State and gstCollision) <> 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3221 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3222 |
//hit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3223 |
Gear^.dX := oldDx; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3224 |
Gear^.dY := oldDy; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3225 |
|
6532
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3226 |
if GameTicks > Gear^.FlightTime then t := CheckGearsCollision(Gear) |
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3227 |
else t := nil; |
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3228 |
if (t = nil) or (t^.Count = 0) then |
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3229 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3230 |
//hit the ground not the HH |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3231 |
t2 := _0_5 / Distance(Gear^.dX, Gear^.dY); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3232 |
Gear^.dX := Gear^.dX * t2; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3233 |
Gear^.dY := Gear^.dY * t2; |
6532
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3234 |
end |
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3235 |
else if (t <> nil) then |
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3236 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3237 |
//explode right on contact with HH |
4293
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
3238 |
if (Gear^.State and gsttmpFlag) <> 0 then |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
3239 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound) |
4293
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
3240 |
else |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
3241 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3242 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3243 |
exit; |
6532
76d63e00002f
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents:
6507
diff
changeset
|
3244 |
end; |
2376 | 3245 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3246 |
Gear^.SoundChannel := LoopSound(sndDrillRocket); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3247 |
Gear^.doStep := @doStepDrillDrilling; |
4867
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3248 |
if (Gear^.State and gsttmpFlag) <> 0 then |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3249 |
gear^.RenderTimer:= true; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3250 |
dec(Gear^.Timer) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3251 |
end |
4867
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3252 |
else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3253 |
begin |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3254 |
if Gear^.Timer = 0 then |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3255 |
begin |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3256 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound); |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3257 |
DeleteGear(Gear); |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3258 |
end |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3259 |
else |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3260 |
dec(Gear^.Timer); |
e604ee83e34f
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents:
4837
diff
changeset
|
3261 |
end; |
1590 | 3262 |
end; |
1601 | 3263 |
|
1633 | 3264 |
//////////////////////////////////////////////////////////////////////////////// |
1601 | 3265 |
procedure doStepBallgunWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3266 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3267 |
HHGear: PGear; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3268 |
rx, ry: hwFloat; |
3143 | 3269 |
gX, gY: LongInt; |
1601 | 3270 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3271 |
AllInactive := false; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3272 |
dec(Gear^.Timer); |
4365 | 3273 |
HHGear := Gear^.Hedgehog^.Gear; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3274 |
HedgehogChAngle(HHGear); |
3484 | 3275 |
gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle); |
3276 |
gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3277 |
if (Gear^.Timer mod 100) = 0 then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3278 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3279 |
rx := rndSign(getRandom * _0_1); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3280 |
ry := rndSign(getRandom * _0_1); |
2376 | 3281 |
|
3143 | 3282 |
AddGear(gx, gy, gtBall, 0, |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3283 |
SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3284 |
AngleCos(HHGear^.Angle) * ( - _0_8) + ry, |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3285 |
0); |
2376 | 3286 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3287 |
PlaySound(sndGun); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3288 |
end; |
1601 | 3289 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3290 |
if (Gear^.Timer = 0) or (HHGear^.Damage <> 0) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3291 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3292 |
DeleteGear(Gear); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3293 |
AfterAttack |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3294 |
end |
1601 | 3295 |
end; |
3296 |
||
3297 |
procedure doStepBallgun(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3298 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3299 |
HHGear: PGear; |
1601 | 3300 |
begin |
4365 | 3301 |
HHGear := Gear^.Hedgehog^.Gear; |
6450 | 3302 |
HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown)); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3303 |
HHGear^.State := HHGear^.State or gstNotKickable; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3304 |
Gear^.doStep := @doStepBallgunWork |
1633 | 3305 |
end; |
1689 | 3306 |
|
1696 | 3307 |
//////////////////////////////////////////////////////////////////////////////// |
1689 | 3308 |
procedure doStepRCPlaneWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3309 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3310 |
const cAngleSpeed = 3; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3311 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3312 |
HHGear: PGear; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3313 |
i: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3314 |
dX, dY: hwFloat; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3315 |
fChanged: boolean; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3316 |
trueAngle: Longword; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3317 |
t: PGear; |
1689 | 3318 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3319 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3320 |
|
4365 | 3321 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3322 |
FollowGear := Gear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3323 |
|
4886 | 3324 |
if Gear^.Timer > 0 then dec(Gear^.Timer); |
3325 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3326 |
fChanged := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3327 |
if ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3328 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3329 |
fChanged := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3330 |
if Gear^.Angle > 2048 then dec(Gear^.Angle) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3331 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3332 |
if Gear^.Angle < 2048 then inc(Gear^.Angle) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3333 |
else fChanged := false |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3334 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3335 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3336 |
begin |
3894 | 3337 |
if ((Gear^.Message and gmLeft) <> 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3338 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3339 |
fChanged := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3340 |
Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096 |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3341 |
end; |
1689 | 3342 |
|
3894 | 3343 |
if ((Gear^.Message and gmRight) <> 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3344 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3345 |
fChanged := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3346 |
Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096 |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3347 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3348 |
end; |
1689 | 3349 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3350 |
if fChanged then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3351 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3352 |
Gear^.dX.isNegative := (Gear^.Angle > 2048); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3353 |
if Gear^.dX.isNegative then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3354 |
trueAngle := 4096 - Gear^.Angle |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3355 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3356 |
trueAngle := Gear^.Angle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3357 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3358 |
Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3359 |
Gear^.dY := AngleCos(trueAngle) * -_0_25; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3360 |
end; |
1689 | 3361 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3362 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3363 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3364 |
|
4808 | 3365 |
if (GameTicks and $FF) = 0 then |
3366 |
if Gear^.Timer < 3500 then |
|
3367 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace) |
|
3368 |
else |
|
3369 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); |
|
3370 |
||
3371 |
if ((HHGear^.Message and gmAttack) <> 0) and (Gear^.Health <> 0) then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3372 |
begin |
6450 | 3373 |
HHGear^.Message := HHGear^.Message and (not gmAttack); |
4808 | 3374 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY * |
3375 |
_0_5, 0); |
|
3376 |
dec(Gear^.Health) |
|
3377 |
end; |
|
3378 |
||
3379 |
if ((HHGear^.Message and gmLJump) <> 0) |
|
3380 |
and ((Gear^.State and gsttmpFlag) = 0) then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3381 |
begin |
4808 | 3382 |
Gear^.State := Gear^.State or gsttmpFlag; |
3383 |
PauseMusic; |
|
3384 |
playSound(sndRideOfTheValkyries); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3385 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3386 |
|
4808 | 3387 |
// pickup bonuses |
3388 |
t := CheckGearNear(Gear, gtCase, 36, 36); |
|
3389 |
if t <> nil then |
|
3390 |
PickUp(HHGear, t); |
|
3391 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3392 |
CheckCollision(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3393 |
|
4808 | 3394 |
if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3395 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3396 |
StopSound(Gear^.SoundChannel); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3397 |
StopSound(sndRideOfTheValkyries); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3398 |
ResumeMusic; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3399 |
|
4808 | 3400 |
if ((Gear^.State and gstCollision) <> 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3401 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
3402 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, Gear^.Hedgehog, EXPLAutoSound); |
5228 | 3403 |
for i:= 0 to 15 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3404 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3405 |
dX := AngleCos(i * 64) * _0_5 * (GetRandom + _1); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3406 |
dY := AngleSin(i * 64) * _0_5 * (GetRandom + _1); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3407 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3408 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3409 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3410 |
DeleteGear(Gear) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3411 |
end; |
1713 | 3412 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3413 |
AfterAttack; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3414 |
CurAmmoGear := nil; |
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
5013
diff
changeset
|
3415 |
if (GameFlags and gfInfAttack) = 0 then |
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
5013
diff
changeset
|
3416 |
begin |
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
5013
diff
changeset
|
3417 |
if TagTurnTimeLeft = 0 then TagTurnTimeLeft:= TurnTimeLeft; |
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
5013
diff
changeset
|
3418 |
TurnTimeLeft:= 14 * 125; |
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
5013
diff
changeset
|
3419 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3420 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3421 |
HHGear^.Message := 0; |
6450 | 3422 |
ParseCommand('/taunt ' + #1, true) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3423 |
end |
1689 | 3424 |
end; |
3425 |
||
3426 |
procedure doStepRCPlane(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3427 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3428 |
HHGear: PGear; |
1689 | 3429 |
begin |
4365 | 3430 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3431 |
HHGear^.Message := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3432 |
HHGear^.State := HHGear^.State or gstNotKickable; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3433 |
Gear^.Angle := HHGear^.Angle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3434 |
Gear^.Tag := hwSign(HHGear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3435 |
if HHGear^.dX.isNegative then Gear^.Angle := 4096 - Gear^.Angle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3436 |
Gear^.doStep := @doStepRCPlaneWork |
1712 | 3437 |
end; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3438 |
|
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
3439 |
//////////////////////////////////////////////////////////////////////////////// |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3440 |
procedure doStepJetpackWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3441 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3442 |
HHGear: PGear; |
3909
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3443 |
fuel, i: LongInt; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3444 |
move: hwFloat; |
3909
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3445 |
isUnderwater: Boolean; |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3446 |
bubble: PVisualGear; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3447 |
begin |
3909
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3448 |
isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius; |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3449 |
if Gear^.Pos > 0 then dec(Gear^.Pos); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3450 |
AllInactive := false; |
4365 | 3451 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3452 |
//dec(Gear^.Timer); |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3453 |
move := _0_2; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3454 |
fuel := 50; |
3894 | 3455 |
(*if (HHGear^.Message and gmPrecise) <> 0 then |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3456 |
begin |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3457 |
move:= _0_02; |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3458 |
fuel:= 5; |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2181
diff
changeset
|
3459 |
end;*) |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3460 |
|
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3461 |
if Gear^.Health > 0 then |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3462 |
begin |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3463 |
if (HHGear^.Message and gmUp) <> 0 then |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3464 |
begin |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3465 |
if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then |
3909
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3466 |
begin |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3467 |
if isUnderwater then |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3468 |
begin |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3469 |
HHGear^.dY := HHGear^.dY - (move * _0_7); |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3470 |
for i:= random(10)+10 downto 0 do |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3471 |
begin |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3472 |
bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble); |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3473 |
if bubble <> nil then bubble^.dY:= random(20)/10+0.1; |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3474 |
end |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3475 |
end |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3476 |
else HHGear^.dY := HHGear^.dY - move; |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3477 |
end; |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3478 |
dec(Gear^.Health, fuel); |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3479 |
Gear^.MsgParam := Gear^.MsgParam or gmUp; |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3480 |
Gear^.Timer := GameTicks |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3481 |
end; |
3909
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3482 |
move.isNegative := (HHGear^.Message and gmLeft) <> 0; |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3483 |
if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3484 |
begin |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3485 |
HHGear^.dX := HHGear^.dX + (move * _0_1); |
3909
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3486 |
if isUnderwater then |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3487 |
begin |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3488 |
for i:= random(5)+5 downto 0 do |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3489 |
begin |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3490 |
bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble); |
6131 | 3491 |
if bubble <> nil then |
3909
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3492 |
begin |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3493 |
bubble^.dX:= (random(10)/10 + 0.02) * -1; |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3494 |
if (move.isNegative) then |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3495 |
begin |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3496 |
bubble^.X := bubble^.X + 28; |
4187 | 3497 |
bubble^.dX:= bubble^.dX * (-1) |
3909
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3498 |
end |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3499 |
else bubble^.X := bubble^.X - 28; |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3500 |
end; |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3501 |
end |
4ba25a3d15af
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents:
3907
diff
changeset
|
3502 |
end; |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3503 |
dec(Gear^.Health, fuel div 5); |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3504 |
Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight)); |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3505 |
Gear^.Timer := GameTicks |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3506 |
end |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3507 |
end; |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2181
diff
changeset
|
3508 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3509 |
// erases them all at once :-/ |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3510 |
if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
3511 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3512 |
Gear^.Timer := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3513 |
Gear^.MsgParam := 0 |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
3514 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3515 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3516 |
if Gear^.Health < 0 then Gear^.Health := 0; |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
3517 |
i:= Gear^.Health div 20; |
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
3518 |
if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3519 |
begin |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
3520 |
Gear^.Damage:= i; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3521 |
//AddCaption('Fuel: '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate); |
6380
1ff5ad1d771b
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents:
6368
diff
changeset
|
3522 |
FreeTexture(Gear^.Tex); |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
3523 |
Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) + |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3524 |
'%', cWhiteColor, fntSmall) |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3525 |
end; |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2181
diff
changeset
|
3526 |
|
6450 | 3527 |
if HHGear^.Message and (gmAttack or gmUp or gmPrecise or gmLeft or gmRight) <> 0 then |
3528 |
Gear^.State := Gear^.State and (not gsttmpFlag); |
|
3529 |
HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight)); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3530 |
HHGear^.State := HHGear^.State or gstMoving; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3531 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3532 |
Gear^.X := HHGear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3533 |
Gear^.Y := HHGear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3534 |
// For some reason I need to reapply followgear here, something else grabs it otherwise. |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
6314
diff
changeset
|
3535 |
// This is probably not needed anymore |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
6314
diff
changeset
|
3536 |
if not CurrentTeam^.ExtDriven then FollowGear := HHGear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3537 |
|
4155 | 3538 |
if not isUnderWater and hasBorder and ((HHGear^.X < _0) or (hwRound(HHGear^.X) > LAND_WIDTH)) then HHGear^.dY.isNegative:= false; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3539 |
if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3540 |
|
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3541 |
if // (Gear^.Health = 0) |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3542 |
(HHGear^.Damage <> 0) |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3543 |
//or CheckGearDrowning(HHGear) |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3544 |
or (cWaterLine + 512 < hwRound(HHGear^.Y)) |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3545 |
or (TurnTimeLeft = 0) |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3546 |
// allow brief ground touches - to be fair on this, might need another counter |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
3547 |
or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0)) |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3548 |
or ((Gear^.Message and gmAttack) <> 0) then |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3549 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3550 |
with HHGear^ do |
4233
b4ad20bfe310
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents:
4224
diff
changeset
|
3551 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3552 |
Message := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3553 |
Active := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3554 |
State := State or gstMoving |
4233
b4ad20bfe310
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents:
4224
diff
changeset
|
3555 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3556 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3557 |
isCursorVisible := false; |
4372 | 3558 |
ApplyAmmoChanges(HHGear^.Hedgehog^); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3559 |
// if Gear^.Tex <> nil then FreeTexture(Gear^.Tex); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3560 |
|
2619 | 3561 |
// Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3562 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3563 |
//AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate); |
4233
b4ad20bfe310
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents:
4224
diff
changeset
|
3564 |
end |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3565 |
end; |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3566 |
|
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3567 |
procedure doStepJetpack(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3568 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3569 |
HHGear: PGear; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3570 |
begin |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
3571 |
Gear^.Pos:= 0; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3572 |
Gear^.doStep := @doStepJetpackWork; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3573 |
|
4365 | 3574 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3575 |
FollowGear := HHGear; |
3965
09eea558ba83
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo
parents:
3963
diff
changeset
|
3576 |
AfterAttack; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3577 |
with HHGear^ do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3578 |
begin |
6450 | 3579 |
State := State and (not gstAttacking); |
3580 |
Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight)); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3581 |
if (dY < _0_1) and (dY > -_0_1) then |
2301 | 3582 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3583 |
Gear^.State := Gear^.State or gsttmpFlag; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3584 |
dY := dY - _0_2 |
2301 | 3585 |
end |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
3586 |
end |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2143
diff
changeset
|
3587 |
end; |
2983 | 3588 |
|
3589 |
//////////////////////////////////////////////////////////////////////////////// |
|
3149 | 3590 |
procedure doStepBirdyDisappear(Gear: PGear); |
2983 | 3591 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3592 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3593 |
Gear^.Pos := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3594 |
if Gear^.Timer < 2000 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3595 |
inc(Gear^.Timer, 1) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3596 |
else |
3075 | 3597 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3598 |
DeleteGear(Gear); |
3149 | 3599 |
end; |
2983 | 3600 |
end; |
3601 |
||
3602 |
procedure doStepBirdyFly(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3603 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3604 |
HHGear: PGear; |
3161 | 3605 |
fuel, i: LongInt; |
2983 | 3606 |
move: hwFloat; |
3607 |
begin |
|
6154 | 3608 |
HHGear := Gear^.Hedgehog^.Gear; |
3609 |
if HHGear = nil then |
|
3610 |
begin |
|
3611 |
DeleteGear(Gear); |
|
3612 |
exit |
|
3613 |
end; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3614 |
|
3915
c05855146440
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents:
3909
diff
changeset
|
3615 |
move := _0_2; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3616 |
fuel := 50; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3617 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3618 |
if Gear^.Pos > 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3619 |
dec(Gear^.Pos, 1) |
3894 | 3620 |
else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3621 |
Gear^.Pos := 500; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3622 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3623 |
if HHGear^.dX.isNegative then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3624 |
Gear^.Tag := -1 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3625 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3626 |
Gear^.Tag := 1; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3627 |
|
3894 | 3628 |
if (HHGear^.Message and gmUp) <> 0 then |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3629 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3630 |
if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3631 |
HHGear^.dY := HHGear^.dY - move; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3632 |
dec(Gear^.Health, fuel); |
3894 | 3633 |
Gear^.MsgParam := Gear^.MsgParam or gmUp; |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3634 |
end; |
3894 | 3635 |
if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true; |
3636 |
if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then |
|
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3637 |
begin |
3915
c05855146440
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents:
3909
diff
changeset
|
3638 |
HHGear^.dX := HHGear^.dX + (move * _0_1); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3639 |
dec(Gear^.Health, fuel div 5); |
3894 | 3640 |
Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight)); |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3641 |
end; |
2983 | 3642 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3643 |
if Gear^.Health < 0 then Gear^.Health := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3644 |
if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3645 |
for i:= ((500-Gear^.Health) div 250) downto 0 do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3646 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3647 |
|
3894 | 3648 |
if (HHGear^.Message and gmAttack <> 0) then |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3649 |
begin |
6450 | 3650 |
HHGear^.Message := HHGear^.Message and (not gmAttack); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3651 |
if Gear^.FlightTime > 0 then |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3652 |
begin |
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3653 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0); |
3123 | 3654 |
PlaySound(sndBirdyLay); |
3115 | 3655 |
dec(Gear^.FlightTime) |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3656 |
end; |
3115 | 3657 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3658 |
|
6131 | 3659 |
if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then |
6450 | 3660 |
Gear^.State := Gear^.State and (not gsttmpFlag); |
3661 |
HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight)); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3662 |
HHGear^.State := HHGear^.State or gstMoving; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3663 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3664 |
Gear^.X := HHGear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3665 |
Gear^.Y := HHGear^.Y - int2hwFloat(32); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3666 |
// For some reason I need to reapply followgear here, something else grabs it otherwise. |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
6314
diff
changeset
|
3667 |
// this is probably not needed anymore |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
6314
diff
changeset
|
3668 |
if not CurrentTeam^.ExtDriven then FollowGear := HHGear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3669 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3670 |
if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3671 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3672 |
if (Gear^.Health = 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3673 |
or (HHGear^.Damage <> 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3674 |
or CheckGearDrowning(HHGear) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3675 |
or (TurnTimeLeft = 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3676 |
// allow brief ground touches - to be fair on this, might need another counter |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
3677 |
or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0)) |
3894 | 3678 |
or ((Gear^.Message and gmAttack) <> 0) then |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3679 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3680 |
with HHGear^ do |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3681 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3682 |
Message := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3683 |
Active := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3684 |
State := State or gstMoving |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3685 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3686 |
Gear^.State := Gear^.State or gstAnimation or gstTmpFlag; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3687 |
if HHGear^.dY < _0 then |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3688 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3689 |
Gear^.dX := HHGear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3690 |
Gear^.dY := HHGear^.dY; |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3691 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3692 |
Gear^.Timer := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3693 |
Gear^.doStep := @doStepBirdyDisappear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3694 |
CurAmmoGear := nil; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3695 |
isCursorVisible := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3696 |
AfterAttack; |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
3697 |
end |
2983 | 3698 |
end; |
3699 |
||
3700 |
procedure doStepBirdyDescend(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3701 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3702 |
HHGear: PGear; |
2983 | 3703 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3704 |
if Gear^.Timer > 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3705 |
dec(Gear^.Timer, 1) |
6154 | 3706 |
else if Gear^.Hedgehog^.Gear = nil then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3707 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3708 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3709 |
AfterAttack; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3710 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3711 |
end; |
6154 | 3712 |
HHGear := Gear^.Hedgehog^.Gear; |
6450 | 3713 |
HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight)); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3714 |
if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then |
2983 | 3715 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3716 |
if Gear^.Timer = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3717 |
Gear^.Y := Gear^.Y + _0_1 |
2983 | 3718 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3719 |
else if Gear^.Timer = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3720 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3721 |
Gear^.doStep := @doStepBirdyFly; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3722 |
HHGear^.dY := -_0_2 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3723 |
end |
2983 | 3724 |
end; |
3725 |
||
3149 | 3726 |
procedure doStepBirdyAppear(Gear: PGear); |
3727 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3728 |
Gear^.Pos := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3729 |
if Gear^.Timer < 2000 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3730 |
inc(Gear^.Timer, 1) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3731 |
else |
3149 | 3732 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3733 |
Gear^.Timer := 500; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3734 |
Gear^.dX := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3735 |
Gear^.dY := _0; |
6450 | 3736 |
Gear^.State := Gear^.State and (not gstAnimation); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3737 |
Gear^.doStep := @doStepBirdyDescend; |
3149 | 3738 |
end |
3739 |
end; |
|
3740 |
||
2983 | 3741 |
procedure doStepBirdy(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3742 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3743 |
HHGear: PGear; |
2983 | 3744 |
begin |
6450 | 3745 |
gear^.State := gear^.State or gstAnimation and (not gstTmpFlag); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3746 |
Gear^.doStep := @doStepBirdyAppear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3747 |
if CurrentHedgehog = nil then |
2995 | 3748 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3749 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3750 |
exit |
2995 | 3751 |
end; |
3752 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3753 |
HHGear := CurrentHedgehog^.Gear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3754 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3755 |
if HHGear^.dX.isNegative then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3756 |
Gear^.Tag := -1 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3757 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3758 |
Gear^.Tag := 1; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3759 |
Gear^.Pos := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3760 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3761 |
FollowGear := HHGear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3762 |
with HHGear^ do |
5706 | 3763 |
begin |
6450 | 3764 |
State := State and (not gstAttacking); |
3765 |
Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight)) |
|
5706 | 3766 |
end |
2983 | 3767 |
end; |
3032 | 3768 |
|
3769 |
//////////////////////////////////////////////////////////////////////////////// |
|
3065 | 3770 |
procedure doStepEggWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3771 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3772 |
vg: PVisualGear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3773 |
i: LongInt; |
3065 | 3774 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3775 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3776 |
Gear^.dX := Gear^.dX; |
3115 | 3777 |
doStepFallingGear(Gear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3778 |
// CheckGearDrowning(Gear); // already checked for in doStepFallingGear |
3115 | 3779 |
CalcRotationDirAngle(Gear); |
3780 |
||
3781 |
if (Gear^.State and gstCollision) <> 0 then |
|
3782 |
begin |
|
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
3783 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0); |
3115 | 3784 |
PlaySound(sndEggBreak); |
3785 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3786 |
vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3787 |
if vg <> nil then vg^.Frame := 2; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3788 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3789 |
for i:= 10 downto 0 do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3790 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3791 |
vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6), |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3792 |
vgtDust); |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
3793 |
if vg <> nil then vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480); |
3115 | 3794 |
end; |
3795 |
||
3796 |
DeleteGear(Gear); |
|
3797 |
exit |
|
3798 |
end; |
|
3065 | 3799 |
end; |
3342
b4f01613dcd7
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents:
3320
diff
changeset
|
3800 |
|
3401
d5d31d16eccc
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents:
3399
diff
changeset
|
3801 |
//////////////////////////////////////////////////////////////////////////////// |
3428 | 3802 |
procedure doPortalColorSwitch(); |
4790 | 3803 |
var CurWeapon: PAmmo; |
3428 | 3804 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3805 |
if (CurrentHedgehog <> nil) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3806 |
and (CurrentHedgehog^.Gear <> nil) |
3894 | 3807 |
and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then |
6450 | 3808 |
with CurrentHedgehog^ do |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
3809 |
if (CurAmmoType = amPortalGun) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3810 |
begin |
6450 | 3811 |
CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch); |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
3812 |
|
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
3813 |
CurWeapon:= GetAmmoEntry(CurrentHedgehog^); |
4790 | 3814 |
if CurWeapon^.Pos <> 0 then |
3815 |
CurWeapon^.Pos := 0 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3816 |
else |
4790 | 3817 |
CurWeapon^.Pos := 1; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3818 |
end; |
3428 | 3819 |
end; |
3820 |
||
3342
b4f01613dcd7
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents:
3320
diff
changeset
|
3821 |
procedure doStepPortal(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3822 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3823 |
iterator, conPortal: PGear; |
5594 | 3824 |
s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed, |
3825 |
resetx, resety, resetdx, resetdy: hwFloat; |
|
3826 |
sx, sy, rh, resetr: LongInt; |
|
3827 |
hasdxy, isbullet, iscake, isCollision: Boolean; |
|
3342
b4f01613dcd7
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents:
3320
diff
changeset
|
3828 |
begin |
3428 | 3829 |
doPortalColorSwitch(); |
3830 |
||
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3831 |
// destroy portal if ground it was attached too is gone |
3428 | 3832 |
if ((Land[hwRound(Gear^.Y), hwRound(Gear^.X)] and $FF00) = 0) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3833 |
or (Gear^.Timer < 1) |
4365 | 3834 |
or (Gear^.Hedgehog <> CurrentHedgehog) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3835 |
or (hwRound(Gear^.Y) > cWaterLine) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3836 |
begin |
3428 | 3837 |
deleteGear(Gear); |
3838 |
EXIT; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3839 |
end; |
3428 | 3840 |
|
3841 |
if (TurnTimeLeft < 1) |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3842 |
or (Gear^.Health < 1) then |
3428 | 3843 |
dec(Gear^.Timer); |
3844 |
||
3845 |
if Gear^.Timer < 10000 then |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3846 |
gear^.RenderTimer := true; |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3847 |
|
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3848 |
// abort if there is no other portal connected to this one |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3849 |
if (Gear^.IntersectGear = nil) then |
3428 | 3850 |
exit; |
3851 |
if ((Gear^.IntersectGear^.Tag and 1) = 0) then // or if it's still moving; |
|
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3852 |
exit; |
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3853 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3854 |
conPortal := Gear^.IntersectGear; |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3855 |
|
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3856 |
// check all gears for stuff to port through |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3857 |
iterator := nil; |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3858 |
while true do |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3859 |
begin |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3860 |
|
3571 | 3861 |
// iterate through GearsList |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3862 |
if iterator = nil then |
3571 | 3863 |
iterator := GearsList |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3864 |
else |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3865 |
iterator := iterator^.NextGear; |
3571 | 3866 |
|
3867 |
// end of list? |
|
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3868 |
if iterator = nil then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3869 |
break; |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3870 |
|
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3871 |
// don't port portals or other gear that wouldn't make sense |
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3872 |
if (iterator^.Kind in [gtPortal, gtRope, gtRCPlane]) |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3873 |
or (iterator^.PortalCounter > 32) then |
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3874 |
continue; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3875 |
|
3428 | 3876 |
// don't port hogs on rope |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3877 |
// TODO: this will also prevent hogs while falling after rope use from |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3878 |
// falling through portals... fix that! |
3428 | 3879 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3880 |
and (iterator = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3881 |
gtRope) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3882 |
continue; |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3883 |
|
3571 | 3884 |
// check if gear fits through portal |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3885 |
if (iterator^.Radius > Gear^.Radius) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3886 |
continue; |
3571 | 3887 |
|
3888 |
// this is the max range we accept incoming gears in |
|
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3889 |
r := Int2hwFloat(iterator^.Radius+Gear^.Radius); |
3422
41ae3c48faa0
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents:
3419
diff
changeset
|
3890 |
|
3571 | 3891 |
// too far away? |
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3892 |
if (iterator^.X < Gear^.X - r) |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3893 |
or (iterator^.X > Gear^.X + r) |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3894 |
or (iterator^.Y < Gear^.Y - r) |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3895 |
or (iterator^.Y > Gear^.Y + r) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
3896 |
continue; |
5044 | 3897 |
|
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3898 |
hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3899 |
or ((iterator^.State or gstMoving) = 0)); |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3900 |
|
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3901 |
// in case the object is not moving, let's asume it's falling towards the portal |
4038
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3902 |
if not hasdxy then |
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3903 |
begin |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3904 |
if Gear^.Y < iterator^.Y then |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3905 |
continue; |
4038
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3906 |
ox:= Gear^.X - iterator^.X; |
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3907 |
oy:= Gear^.Y - iterator^.Y; |
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3908 |
end |
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3909 |
else |
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3910 |
begin |
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3911 |
ox:= iterator^.dX; |
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3912 |
oy:= iterator^.dY; |
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3913 |
end; |
8972dd38bbad
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents:
4036
diff
changeset
|
3914 |
|
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3915 |
// cake will need extra treatment... it's so delicious and moist! |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3916 |
iscake:= (iterator^.Kind = gtCake); |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3917 |
|
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3918 |
// won't port stuff that does not move towards the front/portal entrance |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3919 |
if iscake then |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3920 |
begin |
6452 | 3921 |
if not (((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative) then |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3922 |
continue; |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3923 |
end |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3924 |
else |
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6452
diff
changeset
|
3925 |
if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then |
3571 | 3926 |
continue; |
3927 |
||
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3928 |
isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot]); |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3929 |
|
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3930 |
r:= int2hwFloat(iterator^.Radius); |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3931 |
|
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3932 |
if not (isbullet or iscake) then |
3571 | 3933 |
begin |
3934 |
// wow! good candidate there, let's see if the distance and direction is okay! |
|
3935 |
if hasdxy then |
|
3936 |
begin |
|
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3937 |
s := r / Distance(iterator^.dX, iterator^.dY); |
3571 | 3938 |
ox:= iterator^.X + s * iterator^.dX; |
3939 |
oy:= iterator^.Y + s * iterator^.dY; |
|
3940 |
end |
|
3941 |
else |
|
3942 |
begin |
|
3943 |
ox:= iterator^.X; |
|
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3944 |
oy:= iterator^.Y + r; |
3571 | 3945 |
end; |
3946 |
||
3578 | 3947 |
if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then |
3571 | 3948 |
continue; |
3949 |
end; |
|
3950 |
||
5841 | 3951 |
// draw bullet trail |
3952 |
if isbullet then |
|
3953 |
spawnBulletTrail(iterator); |
|
3954 |
||
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3955 |
// calc gear offset in portal vector direction |
3571 | 3956 |
ox := (iterator^.X - Gear^.X); |
3957 |
oy := (iterator^.Y - Gear^.Y); |
|
3958 |
poffs:= (Gear^.dX * ox + Gear^.dY * oy); |
|
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3959 |
|
5841 | 3960 |
if not isBullet and poffs.isNegative then |
3961 |
continue; |
|
3962 |
||
3963 |
// only port bullets close to the portal |
|
6450 | 3964 |
if isBullet and (not (hwAbs(poffs) < _3)) then |
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3965 |
continue; |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3966 |
|
4076 | 3967 |
// |
3968 |
// gears that make it till here will definately be ported |
|
3969 |
// |
|
5594 | 3970 |
// (but old position/movement vector might be restored in case there's |
3971 |
// not enough space on the other side) |
|
3972 |
// |
|
3973 |
||
3974 |
resetr := iterator^.Radius; |
|
3975 |
resetx := iterator^.X; |
|
3976 |
resety := iterator^.Y; |
|
3977 |
resetdx := iterator^.dX; |
|
3978 |
resetdy := iterator^.dY; |
|
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3979 |
|
3578 | 3980 |
// create a normal of the portal vector, but ... |
3981 |
nx := Gear^.dY; |
|
3570 | 3982 |
ny := Gear^.dX; |
3578 | 3983 |
// ... decide where the top is based on the hog's direction when firing the portal |
3984 |
if Gear^.Elasticity.isNegative then |
|
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6452
diff
changeset
|
3985 |
nx.isNegative := (not nx.isNegative) |
3578 | 3986 |
else |
3570 | 3987 |
ny.isNegative := not ny.isNegative; |
3578 | 3988 |
|
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3989 |
// calc gear offset in portal normal vector direction |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3990 |
noffs:= (nx * ox + ny * oy); |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
3991 |
|
5841 | 3992 |
if isBullet and (hwRound(hwAbs(noffs)) >= Gear^.Radius) then |
3993 |
continue; |
|
3994 |
||
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3995 |
// avoid gravity related loops of not really moving gear |
5841 | 3996 |
if not (iscake or isbullet) and (Gear^.dY.isNegative) and (conPortal^.dY.isNegative) |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3997 |
and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue) |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3998 |
and (iterator^.PortalCounter > 0) then |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
3999 |
continue; |
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4000 |
|
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4001 |
// calc gear speed along to the vector and the normal vector of the portal |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4002 |
if hasdxy then |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4003 |
begin |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4004 |
pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY); |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4005 |
nspeed:= (nx * iterator^.dX + ny * iterator^.dY); |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4006 |
end |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4007 |
else |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4008 |
begin |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4009 |
pspeed:= hwAbs(cGravity * oy); |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4010 |
nspeed:= _0; |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4011 |
end; |
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4012 |
|
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4013 |
// creating normal vector of connected (exit) portal |
3578 | 4014 |
nx := conPortal^.dY; |
3570 | 4015 |
ny := conPortal^.dX; |
3578 | 4016 |
if conPortal^.Elasticity.isNegative then |
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6452
diff
changeset
|
4017 |
nx.isNegative := (not nx.isNegative) |
3578 | 4018 |
else |
3570 | 4019 |
ny.isNegative := not ny.isNegative; |
3578 | 4020 |
|
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4021 |
// inverse cake's normal movement direction, |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4022 |
// as if it just walked through a hole |
5750
6bbf7aee2cdf
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents:
5748
diff
changeset
|
4023 |
//if iscake then nspeed.isNegative:= not nspeed.isNegative; |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4024 |
|
3571 | 4025 |
//AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed)); |
3578 | 4026 |
iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx; |
4027 |
iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny; |
|
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4028 |
|
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4029 |
// make the gear's exit position close to the portal while |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4030 |
// still respecting the movement direction |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4031 |
|
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4032 |
// determine the distance (in exit vector direction) |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4033 |
// that we want the gear at |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4034 |
if iscake then |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4035 |
ox:= (r - _0_7) |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4036 |
else |
5594 | 4037 |
ox:= (r * _1_5); |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4038 |
s:= ox / poffs; |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4039 |
poffs:= ox; |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4040 |
if (nspeed.QWordValue <> 0) and (pspeed > _0) then |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4041 |
noffs:= noffs * s * (nspeed / pspeed); |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4042 |
|
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4043 |
// move stuff with high normal offset closer to the portal's center |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4044 |
if not isbullet then |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4045 |
begin |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4046 |
s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius); |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4047 |
if s > _0 then |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4048 |
noffs:= noffs - SignAs(s,noffs) |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4049 |
end; |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4050 |
|
3571 | 4051 |
iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx; |
4052 |
iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4053 |
|
6450 | 4054 |
if not hasdxy and (not (conPortal^.dY.isNegative)) then |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4055 |
begin |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4056 |
iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y)) |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4057 |
end; |
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4058 |
|
5594 | 4059 |
// see if the space on the exit side actually is enough |
4060 |
||
4061 |
if not (isBullet or isCake) then |
|
4062 |
begin |
|
4063 |
// TestCollisionXwithXYShift requires a hwFloat for xShift |
|
4064 |
ox.QWordValue := _1.QWordValue; |
|
4065 |
ox.isNegative := not iterator^.dX.isNegative; |
|
4066 |
||
4067 |
sx := hwSign(iterator^.dX); |
|
4068 |
sy := hwSign(iterator^.dY); |
|
4069 |
||
4070 |
if iterator^.Radius > 1 then |
|
4071 |
iterator^.Radius := iterator^.Radius - 1; |
|
4072 |
||
4073 |
// check front |
|
5750
6bbf7aee2cdf
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents:
5748
diff
changeset
|
4074 |
isCollision := TestCollisionY(iterator, sy) |
6bbf7aee2cdf
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents:
5748
diff
changeset
|
4075 |
or TestCollisionX(iterator, sx); |
5594 | 4076 |
|
4077 |
if not isCollision then |
|
4078 |
begin |
|
4079 |
// check center area (with half the radius so that the |
|
4080 |
// the square check won't check more pixels than we want to) |
|
4081 |
iterator^.Radius := 1 + resetr div 2; |
|
4082 |
rh := resetr div 4; |
|
5750
6bbf7aee2cdf
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents:
5748
diff
changeset
|
4083 |
isCollision := TestCollisionYwithXYShift(iterator, 0, -sy * rh, sy, false) |
6bbf7aee2cdf
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents:
5748
diff
changeset
|
4084 |
or TestCollisionXwithXYShift(iterator, ox * rh, 0, sx, false); |
5594 | 4085 |
end; |
4086 |
||
4087 |
iterator^.Radius := resetr; |
|
4088 |
||
4089 |
if isCollision then |
|
4090 |
begin |
|
4091 |
// collision! oh crap! go back! |
|
4092 |
iterator^.X := resetx; |
|
4093 |
iterator^.Y := resety; |
|
4094 |
iterator^.dX := resetdx; |
|
4095 |
iterator^.dY := resetdy; |
|
4096 |
continue; |
|
4097 |
end; |
|
4098 |
end; |
|
4099 |
||
4100 |
// |
|
4101 |
// You're now officially portaled! |
|
4102 |
// |
|
4103 |
||
4104 |
// Until loops are reliably broken |
|
5750
6bbf7aee2cdf
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents:
5748
diff
changeset
|
4105 |
if iscake then iterator^.PortalCounter:= 33 |
5940 | 4106 |
else |
4107 |
begin |
|
4108 |
inc(iterator^.PortalCounter); |
|
6450 | 4109 |
iterator^.State:= iterator^.State and (not gstHHHJump) |
5940 | 4110 |
end; |
5594 | 4111 |
|
4635 | 4112 |
if not isbullet and (iterator^.Kind <> gtFlake) then |
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4113 |
FollowGear := iterator; |
5594 | 4114 |
|
5841 | 4115 |
// store X/Y values of exit for net bullet trail |
4116 |
if isbullet then |
|
4117 |
begin |
|
4118 |
iterator^.Elasticity:= iterator^.X; |
|
4119 |
iterator^.Friction := iterator^.Y; |
|
4120 |
end; |
|
4121 |
||
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4122 |
// This jiggles gears, to ensure a portal connection just placed under a gear takes effect. |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4123 |
iterator:= GearsList; |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4124 |
while iterator <> nil do |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4125 |
begin |
6092
fd602b5838ab
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo
parents:
6081
diff
changeset
|
4126 |
if (iterator^.Kind <> gtPortal) and |
fd602b5838ab
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo
parents:
6081
diff
changeset
|
4127 |
((iterator^.Hedgehog <> CurrentHedgehog) or ((iterator^.Message and gmAllStoppable) = 0)) then |
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4128 |
begin |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4129 |
iterator^.Active:= true; |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4130 |
if iterator^.dY.QWordValue = _0.QWordValue then iterator^.dY.isNegative:= false; |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4131 |
iterator^.State:= iterator^.State or gstMoving; |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4132 |
DeleteCI(iterator); |
4092
bf13068194b3
more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents:
4076
diff
changeset
|
4133 |
//inc(iterator^.dY.QWordValue,10); |
4050
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4134 |
end; |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4135 |
iterator:= iterator^.NextGear |
8e4f4b72c132
various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents:
4047
diff
changeset
|
4136 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4137 |
|
3497
9327fae93244
Remove decrement of iterator health. Might fix weird health bug.
nemo
parents:
3485
diff
changeset
|
4138 |
if Gear^.Health > 1 then dec(Gear^.Health); |
3571 | 4139 |
end; |
3342
b4f01613dcd7
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents:
3320
diff
changeset
|
4140 |
end; |
3350 | 4141 |
|
6490 | 4142 |
|
3428 | 4143 |
|
4144 |
procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean); |
|
4790 | 4145 |
var |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
4146 |
CurWeapon: PAmmo; |
3388
ab9352a4ddcc
Fix portal graphic name, continuing work on portal movement
nemo
parents:
3384
diff
changeset
|
4147 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4148 |
if CurrentHedgehog <> nil then |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
4149 |
with CurrentHedgehog^ do |
3428 | 4150 |
begin |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
4151 |
CurWeapon:= GetAmmoEntry(CurrentHedgehog^); |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
4152 |
if (CurAmmoType = amPortalGun) then |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
4153 |
begin |
4790 | 4154 |
if not destroyGear then |
4155 |
begin |
|
4156 |
// switch color of ball to opposite of oldPortal |
|
4157 |
if (oldPortal^.Tag and 2) = 0 then |
|
4158 |
CurWeapon^.Pos:= 1 |
|
4159 |
else |
|
4160 |
CurWeapon^.Pos:= 0; |
|
4161 |
end; |
|
4162 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4163 |
// make the ball visible |
4790 | 4164 |
CurWeapon^.Timer := 0; |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
4165 |
end |
3428 | 4166 |
end; |
3468
c7b80bdbc384
* make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents:
3462
diff
changeset
|
4167 |
if destroyGear then oldPortal^.Timer:= 0; |
3428 | 4168 |
end; |
4169 |
||
6490 | 4170 |
procedure doStepMovingPortal_real(Gear: PGear); |
4171 |
var |
|
4172 |
x, y, tx, ty: LongInt; |
|
4173 |
s: hwFloat; |
|
3428 | 4174 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4175 |
x := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4176 |
y := hwRound(Gear^.Y); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4177 |
tx := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4178 |
ty := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4179 |
// avoid compiler hints |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4180 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4181 |
if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then |
3396
e5b3e5f2818e
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents:
3391
diff
changeset
|
4182 |
begin |
3569 | 4183 |
Gear^.State := Gear^.State or gstCollision; |
6450 | 4184 |
Gear^.State := Gear^.State and (not gstMoving); |
5896
9ce1cf4e5a32
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents:
5893
diff
changeset
|
4185 |
if not CalcSlopeTangent(Gear, x, y, tx, ty, 255) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4186 |
or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4187 |
begin |
3428 | 4188 |
loadNewPortalBall(Gear, true); |
4189 |
EXIT; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4190 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4191 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4192 |
// making a normalized normal vector |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4193 |
s := _1/DistanceI(tx,ty); |
3562 | 4194 |
Gear^.dX := s * ty; |
4195 |
Gear^.dY := -s * tx; |
|
4196 |
||
4197 |
Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4198 |
if not Gear^.dX.isNegative then Gear^.DirAngle := 180-Gear^.DirAngle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4199 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4200 |
if ((Gear^.IntersectGear = nil) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4201 |
or (hwRound(Distance(Gear^.X - Gear^.IntersectGear^.X,Gear^.Y-Gear^.IntersectGear^.Y)) >= |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4202 |
Gear^.Radius*2)) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4203 |
then |
3396
e5b3e5f2818e
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents:
3391
diff
changeset
|
4204 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4205 |
loadNewPortalBall(Gear, false); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4206 |
inc(Gear^.Tag); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4207 |
Gear^.doStep := @doStepPortal; |
3396
e5b3e5f2818e
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents:
3391
diff
changeset
|
4208 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4209 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4210 |
loadNewPortalBall(Gear, true); |
3388
ab9352a4ddcc
Fix portal graphic name, continuing work on portal movement
nemo
parents:
3384
diff
changeset
|
4211 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4212 |
else if (y > cWaterLine) or (y < -LAND_WIDTH) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4213 |
or (x > 2*LAND_WIDTH) or (x < -LAND_WIDTH) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4214 |
loadNewPortalBall(Gear, true); |
3428 | 4215 |
end; |
4216 |
||
3569 | 4217 |
procedure doStepMovingPortal(Gear: PGear); |
4218 |
begin |
|
4219 |
doPortalColorSwitch(); |
|
4220 |
doStepPerPixel(Gear, @doStepMovingPortal_real, true); |
|
4221 |
if (Gear^.Timer < 1) |
|
4365 | 4222 |
or (Gear^.Hedgehog <> CurrentHedgehog) then |
3569 | 4223 |
deleteGear(Gear); |
4224 |
end; |
|
4225 |
||
3428 | 4226 |
procedure doStepPortalShot(newPortal: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4227 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4228 |
iterator: PGear; |
3560
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4229 |
s: hwFloat; |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
4230 |
CurWeapon: PAmmo; |
3428 | 4231 |
begin |
3560
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4232 |
s:= Distance (newPortal^.dX, newPortal^.dY); |
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4233 |
|
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4234 |
// Adds the hog speed (only that part in/directly against shot direction) |
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4235 |
// to the shot speed (which we triple previously btw) |
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4236 |
// (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length |
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4237 |
// to the scaler) |
3562 | 4238 |
s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s; |
3560
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4239 |
newPortal^.dX := newPortal^.dX * s; |
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4240 |
newPortal^.dY := newPortal^.dY * s; |
3e51dad04026
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents:
3552
diff
changeset
|
4241 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4242 |
newPortal^.IntersectGear := nil; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4243 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4244 |
if CurrentHedgehog <> nil then |
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6452
diff
changeset
|
4245 |
with CurrentHedgehog^ do |
3428 | 4246 |
begin |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
4247 |
CurWeapon:= GetAmmoEntry(CurrentHedgehog^); |
3578 | 4248 |
// let's save the HH's dX's direction so we can decide where the "top" of the portal hole |
4249 |
newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative; |
|
4250 |
// when doing a backjump the dx is the opposite of the facing direction |
|
6450 | 4251 |
if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then |
3578 | 4252 |
newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative; |
4253 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4254 |
// make portal gun look unloaded |
4790 | 4255 |
if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then |
4256 |
CurWeapon^.Timer := CurWeapon^.Timer or 2; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4257 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4258 |
iterator := GearsList; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4259 |
while iterator <> nil do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4260 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4261 |
if (iterator^.Kind = gtPortal) then |
3468
c7b80bdbc384
* make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents:
3462
diff
changeset
|
4262 |
if (iterator <> newPortal) and (iterator^.Timer > 0) then |
3428 | 4263 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4264 |
if (iterator^.Tag and 2) = (newPortal^.Tag and 2) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4265 |
begin |
3468
c7b80bdbc384
* make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents:
3462
diff
changeset
|
4266 |
iterator^.Timer:= 0; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4267 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4268 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4269 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4270 |
// link portals with each other |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4271 |
newPortal^.IntersectGear := iterator; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4272 |
iterator^.IntersectGear := newPortal; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4273 |
iterator^.Health := newPortal^.Health; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4274 |
end; |
3428 | 4275 |
end; |
3480
c4c3f3512404
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents:
3476
diff
changeset
|
4276 |
iterator^.PortalCounter:= 0; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4277 |
iterator := iterator^.NextGear |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4278 |
end; |
3428 | 4279 |
end; |
6450 | 4280 |
newPortal^.State := newPortal^.State and (not gstCollision); |
3569 | 4281 |
newPortal^.State := newPortal^.State or gstMoving; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4282 |
newPortal^.doStep := @doStepMovingPortal; |
3388
ab9352a4ddcc
Fix portal graphic name, continuing work on portal movement
nemo
parents:
3384
diff
changeset
|
4283 |
end; |
ab9352a4ddcc
Fix portal graphic name, continuing work on portal movement
nemo
parents:
3384
diff
changeset
|
4284 |
|
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4285 |
//////////////////////////////////////////////////////////////////////////////// |
3350 | 4286 |
procedure doStepPiano(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4287 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4288 |
r0, r1: LongInt; |
3728 | 4289 |
odY: hwFloat; |
3350 | 4290 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4291 |
AllInactive := false; |
6304
3036c242b19d
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents:
6278
diff
changeset
|
4292 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and |
3036c242b19d
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents:
6278
diff
changeset
|
4293 |
((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then |
3036c242b19d
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents:
6278
diff
changeset
|
4294 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4295 |
case CurrentHedgehog^.Gear^.MsgParam of |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4296 |
0: PlaySound(sndPiano0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4297 |
1: PlaySound(sndPiano1); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4298 |
2: PlaySound(sndPiano2); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4299 |
3: PlaySound(sndPiano3); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4300 |
4: PlaySound(sndPiano4); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4301 |
5: PlaySound(sndPiano5); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4302 |
6: PlaySound(sndPiano6); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4303 |
7: PlaySound(sndPiano7); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4304 |
else PlaySound(sndPiano8); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4305 |
end; |
3704 | 4306 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4307 |
CurrentHedgehog^.Gear^.MsgParam := 0; |
6450 | 4308 |
CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSlot); |
6304
3036c242b19d
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents:
6278
diff
changeset
|
4309 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4310 |
|
3728 | 4311 |
if (*((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or*) (Gear^.Pos = 5) then |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4312 |
begin |
3728 | 4313 |
Gear^.dY := Gear^.dY + cGravity * 2; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4314 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4315 |
CheckGearDrowning(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4316 |
if (Gear^.State and gstDrowning) <> 0 then |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4317 |
begin |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4318 |
OnUsedAmmo(CurrentHedgehog^); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4319 |
if CurrentHedgehog^.Gear <> nil then |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4320 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4321 |
// Drown the hedgehog. Could also just delete it, but hey, this gets a caption |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4322 |
CurrentHedgehog^.Gear^.Active := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4323 |
CurrentHedgehog^.Gear^.X := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4324 |
CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128; |
3954
ae3583ad6ea9
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents:
3953
diff
changeset
|
4325 |
CurrentHedgehog^.Unplaced := false; |
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
5013
diff
changeset
|
4326 |
if TagTurnTimeLeft = 0 then TagTurnTimeLeft:= TurnTimeLeft; |
3954
ae3583ad6ea9
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents:
3953
diff
changeset
|
4327 |
TurnTimeLeft:= 0 |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4328 |
end; |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4329 |
ResumeMusic |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4330 |
end; |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4331 |
exit |
3351 | 4332 |
end; |
4333 |
||
3728 | 4334 |
odY:= Gear^.dY; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4335 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4336 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4337 |
if (Gear^.State and gstDrowning) <> 0 then |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4338 |
begin |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4339 |
OnUsedAmmo(CurrentHedgehog^); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4340 |
if CurrentHedgehog^.Gear <> nil then |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4341 |
begin |
3419
b66a1b597f88
Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo
parents:
3417
diff
changeset
|
4342 |
// Drown the hedgehog. Could also just delete it, but hey, this gets a caption |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4343 |
CurrentHedgehog^.Gear^.Active := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4344 |
CurrentHedgehog^.Gear^.X := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4345 |
CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128; |
3954
ae3583ad6ea9
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents:
3953
diff
changeset
|
4346 |
CurrentHedgehog^.Unplaced := false; |
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
5013
diff
changeset
|
4347 |
if TagTurnTimeLeft = 0 then TagTurnTimeLeft:= TurnTimeLeft; |
3954
ae3583ad6ea9
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents:
3953
diff
changeset
|
4348 |
TurnTimeLeft:= 0 |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4349 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4350 |
ResumeMusic |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4351 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4352 |
else if (Gear^.State and gstCollision) <> 0 then |
3399 | 4353 |
begin |
6305
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4354 |
r0 := GetRandom(21); |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4355 |
r1 := GetRandom(21); |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4356 |
doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, 40 + r1, Gear^.Hedgehog, 0); |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4357 |
doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, 40 + r0, Gear^.Hedgehog, 0); |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4358 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 80 + r0, Gear^.Hedgehog, EXPLAutoSound); |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4359 |
for r0:= 0 to 4 do |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4360 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote); |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4361 |
Gear^.dY := odY * -1 + cGravity * 2; |
5f7480c2a08d
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents:
6304
diff
changeset
|
4362 |
Gear^.Pos := Gear^.Pos + 1; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4363 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4364 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4365 |
Gear^.dY := Gear^.dY + cGravity * 2; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4366 |
// let it fall faster so itdoesn't take too long for the whole attack |
3382 | 4367 |
end; |
3384 | 4368 |
|
4369 |
||
4370 |
//////////////////////////////////////////////////////////////////////////////// |
|
4371 |
procedure doStepSineGunShotWork(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4372 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4373 |
x, y, rX, rY, t, tmp, initHealth: LongInt; |
3384 | 4374 |
oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat; |
4375 |
justCollided: boolean; |
|
4376 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4377 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4378 |
initHealth := Gear^.Health; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4379 |
lX := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4380 |
lY := Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4381 |
ldX := Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4382 |
ldY := Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4383 |
sdy := _0_5/Distance(Gear^.dX,Gear^.dY); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4384 |
ldX := ldX * sdy; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4385 |
ldY := ldY * sdy; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4386 |
sdY := hwAbs(ldX) + hwAbs(ldY); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4387 |
sdX := _1 - hwAbs(ldX/sdY); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4388 |
sdY := _1 - hwAbs(ldY/sdY); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4389 |
if (ldX.isNegative = ldY.isNegative) then sdY := -sdY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4390 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4391 |
// initial angle depends on current GameTicks |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4392 |
t := GameTicks mod 4096; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4393 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4394 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4395 |
// used for a work-around detection of area that is within land array, but outside borders |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4396 |
justCollided := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4397 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4398 |
repeat |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4399 |
lX := lX + ldX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4400 |
lY := lY + ldY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4401 |
oX := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4402 |
oY := Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4403 |
rX := hwRound(oX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4404 |
rY := hwRound(oY); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4405 |
tmp := t mod 4096; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4406 |
amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4407 |
sine := amp * AngleSin(tmp mod 2048); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4408 |
sine.isNegative := (tmp < 2048); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4409 |
inc(t,Gear^.Health div 313); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4410 |
Gear^.X := lX + (sine * sdX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4411 |
Gear^.Y := ly + (sine * sdY); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4412 |
Gear^.dX := Gear^.X - oX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4413 |
Gear^.dY := Gear^.Y - oY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4414 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4415 |
x := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4416 |
y := hwRound(Gear^.Y); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4417 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4418 |
// if borders are on, stop outside land array |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4419 |
if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4420 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4421 |
Gear^.Damage := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4422 |
Gear^.Health := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4423 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4424 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4425 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4426 |
if (rY <= cWaterLine) or (y <= cWaterLine) then |
3384 | 4427 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4428 |
if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4429 |
and (Land[y, x] <> 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4430 |
begin |
3384 | 4431 |
if justCollided then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4432 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4433 |
Gear^.Damage := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4434 |
Gear^.Health := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4435 |
end |
3384 | 4436 |
else |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4437 |
begin |
3384 | 4438 |
inc(Gear^.Damage,3); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4439 |
justCollided := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4440 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4441 |
end |
3384 | 4442 |
else |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4443 |
justCollided := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4444 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4445 |
// kick nearby hogs, dig tunnel and add some fire |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4446 |
// if at least 5 collisions occured |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4447 |
if Gear^.Damage > 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4448 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4449 |
DrawExplosion(rX,rY,Gear^.Radius); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4450 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4451 |
// kick nearby hogs |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4452 |
AmmoShove(Gear, 35, 50); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4453 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4454 |
dec(Gear^.Health, Gear^.Damage); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4455 |
Gear^.Damage := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4456 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4457 |
// add some fire to the tunnel |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4458 |
if getRandom(6) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4459 |
AddGear(x - Gear^.Radius + LongInt(getRandom(2 * Gear^.Radius)), y - |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4460 |
getRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4461 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4462 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4463 |
if getRandom(100) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4464 |
AddVisualGear(x, y, vgtSmokeTrace); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4465 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4466 |
else dec(Gear^.Health, 5); // if underwater get additional damage |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4467 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4468 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4469 |
dec(Gear^.Health); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4470 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4471 |
// decrease bullet size towards the end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4472 |
if (Gear^.Radius > 4) then begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4473 |
if (Gear^.Health <= (initHealth div 3)) then dec(Gear^.Radius) end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4474 |
else if (Gear^.Radius > 3) then begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4475 |
if (Gear^.Health <= (initHealth div 4)) then dec(Gear^.Radius) end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4476 |
else if (Gear^.Radius > 2) then begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4477 |
if (Gear^.Health <= (initHealth div 5)) then dec(Gear^.Radius) end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4478 |
else if (Gear^.Radius > 1) then begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4479 |
if (Gear^.Health <= (initHealth div 6)) then dec(Gear^.Radius) end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4480 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4481 |
until (Gear^.Health <= 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4482 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4483 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4484 |
AfterAttack; |
3384 | 4485 |
end; |
4486 |
||
4487 |
procedure doStepSineGunShot(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4488 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4489 |
HHGear: PGear; |
3384 | 4490 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4491 |
PlaySound(sndSineGun); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4492 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4493 |
// push the shooting Hedgehog back |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4494 |
HHGear := CurrentHedgehog^.Gear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4495 |
Gear^.dX.isNegative := not Gear^.dX.isNegative; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4496 |
Gear^.dY.isNegative := not Gear^.dY.isNegative; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4497 |
HHGear^.dX := Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4498 |
HHGear^.dY := Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4499 |
AmmoShove(Gear, 0, 80); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4500 |
Gear^.dX.isNegative := not Gear^.dX.isNegative; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4501 |
Gear^.dY.isNegative := not Gear^.dY.isNegative; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
4502 |
|
4034
634a8c8682de
add some phone rumbling to big explosions, airbomb and sinegun
koda
parents:
4026
diff
changeset
|
4503 |
Gear^.doStep := @doStepSineGunShotWork; |
634a8c8682de
add some phone rumbling to big explosions, airbomb and sinegun
koda
parents:
4026
diff
changeset
|
4504 |
performRumble(); |
3384 | 4505 |
end; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4506 |
|
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4507 |
//////////////////////////////////////////////////////////////////////////////// |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4508 |
procedure doStepFlamethrowerWork(Gear: PGear); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4509 |
var |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4510 |
HHGear: PGear; |
3485 | 4511 |
rx, ry, speed: hwFloat; |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4512 |
i, gX, gY: LongInt; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4513 |
begin |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4514 |
AllInactive := false; |
4365 | 4515 |
HHGear := Gear^.Hedgehog^.Gear; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4516 |
HedgehogChAngle(HHGear); |
3484 | 4517 |
gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle); |
4518 |
gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle); |
|
3485 | 4519 |
|
4520 |
if (GameTicks and $FF) = 0 then |
|
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4521 |
begin |
3894 | 4522 |
if (HHGear^.Message and gmRight) <> 0 then |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4523 |
begin |
3485 | 4524 |
if HHGear^.dX.isNegative and (Gear^.Tag < 20) then inc(Gear^.Tag) |
4525 |
else if Gear^.Tag > 5 then dec(Gear^.Tag); |
|
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4526 |
end |
3894 | 4527 |
else if (HHGear^.Message and gmLeft) <> 0 then |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4528 |
begin |
3485 | 4529 |
if HHGear^.dX.isNegative and (Gear^.Tag > 5) then dec(Gear^.Tag) |
4530 |
else if Gear^.Tag < 20 then inc(Gear^.Tag); |
|
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4531 |
end |
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4532 |
end; |
3485 | 4533 |
|
4534 |
dec(Gear^.Timer); |
|
4535 |
if Gear^.Timer = 0 then |
|
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4536 |
begin |
3485 | 4537 |
dec(Gear^.Health); |
5417
c56a6be662bf
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents:
5415
diff
changeset
|
4538 |
if (Gear^.Health mod 5) = 0 then |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4539 |
begin |
3485 | 4540 |
rx := rndSign(getRandom * _0_1); |
4541 |
ry := rndSign(getRandom * _0_1); |
|
5417
c56a6be662bf
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents:
5415
diff
changeset
|
4542 |
speed := _0_5 * (_10 / Gear^.Tag); |
3485 | 4543 |
|
6126
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
4544 |
AddGear(gx, gy, gtFlame, gstTmpFlag, |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
4545 |
SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx, |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
4546 |
AngleCos(HHGear^.Angle) * ( - speed) + ry, 0); |
3485 | 4547 |
|
6131 | 4548 |
if (Gear^.Health mod 30) = 0 then |
6126
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
4549 |
AddGear(gx, gy, gtFlame, 0, |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
4550 |
SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx, |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
4551 |
AngleCos(HHGear^.Angle) * ( - speed) + ry, 0); |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4552 |
end; |
3485 | 4553 |
Gear^.Timer:= Gear^.Tag |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4554 |
end; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4555 |
|
3485 | 4556 |
if (Gear^.Health = 0) or (HHGear^.Damage <> 0) then |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4557 |
begin |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4558 |
DeleteGear(Gear); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4559 |
AfterAttack |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4560 |
end |
3485 | 4561 |
else |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4562 |
begin |
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4563 |
i:= Gear^.Health div 5; |
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4564 |
if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then |
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4565 |
begin |
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4566 |
Gear^.Damage:= i; |
6380
1ff5ad1d771b
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents:
6368
diff
changeset
|
4567 |
FreeTexture(Gear^.Tex); |
4251
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4568 |
Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) + |
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4569 |
'%', cWhiteColor, fntSmall) |
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4570 |
end |
4b7d3507d175
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents:
4233
diff
changeset
|
4571 |
end |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4572 |
end; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4573 |
|
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4574 |
procedure doStepFlamethrower(Gear: PGear); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4575 |
var |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4576 |
HHGear: PGear; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4577 |
begin |
4365 | 4578 |
HHGear := Gear^.Hedgehog^.Gear; |
6450 | 4579 |
HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight)); |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4580 |
HHGear^.State := HHGear^.State or gstNotKickable; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4581 |
Gear^.doStep := @doStepFlamethrowerWork |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4582 |
end; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
4583 |
|
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4584 |
//////////////////////////////////////////////////////////////////////////////// |
5024 | 4585 |
procedure doStepLandGunWork(Gear: PGear); |
4586 |
var |
|
4587 |
HHGear: PGear; |
|
4588 |
rx, ry, speed: hwFloat; |
|
4589 |
i, gX, gY: LongInt; |
|
4590 |
begin |
|
4591 |
AllInactive := false; |
|
4592 |
HHGear := Gear^.Hedgehog^.Gear; |
|
4593 |
HedgehogChAngle(HHGear); |
|
4594 |
gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle); |
|
4595 |
gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle); |
|
4596 |
||
4597 |
if (GameTicks and $FF) = 0 then |
|
4598 |
begin |
|
4599 |
if (HHGear^.Message and gmRight) <> 0 then |
|
4600 |
begin |
|
4601 |
if HHGear^.dX.isNegative and (Gear^.Tag < 20) then inc(Gear^.Tag) |
|
4602 |
else if Gear^.Tag > 5 then dec(Gear^.Tag); |
|
4603 |
end |
|
4604 |
else if (HHGear^.Message and gmLeft) <> 0 then |
|
4605 |
begin |
|
4606 |
if HHGear^.dX.isNegative and (Gear^.Tag > 5) then dec(Gear^.Tag) |
|
4607 |
else if Gear^.Tag < 20 then inc(Gear^.Tag); |
|
4608 |
end |
|
4609 |
end; |
|
4610 |
||
4611 |
dec(Gear^.Timer); |
|
4612 |
if Gear^.Timer = 0 then |
|
4613 |
begin |
|
4614 |
dec(Gear^.Health); |
|
5480 | 4615 |
|
4616 |
rx := rndSign(getRandom * _0_1); |
|
4617 |
ry := rndSign(getRandom * _0_1); |
|
4618 |
speed := (_3 / Gear^.Tag); |
|
4619 |
||
6126
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
4620 |
AddGear(gx, gy, gtFlake, gstTmpFlag, |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
4621 |
SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx, |
61c1161ee32f
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents:
6122
diff
changeset
|
4622 |
AngleCos(HHGear^.Angle) * ( - speed) + ry, 0); |
5024 | 4623 |
|
4624 |
Gear^.Timer:= Gear^.Tag |
|
4625 |
end; |
|
4626 |
||
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
4627 |
if (Gear^.Health = 0) or (HHGear^.Damage <> 0) or ((HHGear^.Message and gmAttack) <> 0) then |
5024 | 4628 |
begin |
6450 | 4629 |
HHGear^.Message:= HHGear^.Message and (not gmAttack); |
5024 | 4630 |
DeleteGear(Gear); |
4631 |
AfterAttack |
|
4632 |
end |
|
4633 |
else |
|
4634 |
begin |
|
4635 |
i:= Gear^.Health div 10; |
|
4636 |
if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then |
|
4637 |
begin |
|
4638 |
Gear^.Damage:= i; |
|
6380
1ff5ad1d771b
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents:
6368
diff
changeset
|
4639 |
FreeTexture(Gear^.Tex); |
5024 | 4640 |
Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) + |
4641 |
'%', cWhiteColor, fntSmall) |
|
4642 |
end |
|
4643 |
end |
|
4644 |
end; |
|
4645 |
||
4646 |
procedure doStepLandGun(Gear: PGear); |
|
4647 |
var |
|
4648 |
HHGear: PGear; |
|
4649 |
begin |
|
4650 |
HHGear := Gear^.Hedgehog^.Gear; |
|
6450 | 4651 |
HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight or gmAttack)); |
5024 | 4652 |
HHGear^.State := HHGear^.State or gstNotKickable; |
4653 |
Gear^.doStep := @doStepLandGunWork |
|
4654 |
end; |
|
4655 |
||
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4656 |
//////////////////////////////////////////////////////////////////////////////// |
3712 | 4657 |
procedure doStepPoisonCloud(Gear: PGear); |
4658 |
begin |
|
4659 |
if Gear^.Timer = 0 then |
|
4660 |
begin |
|
4661 |
DeleteGear(Gear); |
|
4662 |
exit |
|
4663 |
end; |
|
4664 |
dec(Gear^.Timer); |
|
4665 |
Gear^.X:= Gear^.X + Gear^.dX; |
|
4666 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
3713 | 4667 |
Gear^.dX := Gear^.dX + cWindSpeed / 4; |
3712 | 4668 |
Gear^.dY := Gear^.dY + cGravity / 100; |
5340
6963e37f2dd2
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents:
5336
diff
changeset
|
4669 |
if (GameTicks and $FF) = 0 then |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
4670 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned); |
3712 | 4671 |
AllInactive:= false; |
3717 | 4672 |
end; |
4673 |
||
4674 |
//////////////////////////////////////////////////////////////////////////////// |
|
4675 |
procedure doStepHammer(Gear: PGear); |
|
3720 | 4676 |
var HHGear, tmp, tmp2: PGear; |
3717 | 4677 |
t: PGearArray; |
4678 |
i: LongInt; |
|
4679 |
begin |
|
4365 | 4680 |
HHGear:= Gear^.Hedgehog^.Gear; |
3717 | 4681 |
HHGear^.State:= HHGear^.State or gstNoDamage; |
4682 |
DeleteCI(HHGear); |
|
4683 |
||
4684 |
t:= CheckGearsCollision(Gear); |
|
3720 | 4685 |
|
4686 |
for i:= 5 downto 0 do |
|
4687 |
AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust); |
|
4688 |
||
3717 | 4689 |
i:= t^.Count; |
4690 |
while i > 0 do |
|
4691 |
begin |
|
4692 |
dec(i); |
|
4693 |
tmp:= t^.ar[i]; |
|
4694 |
if (tmp^.State and gstNoDamage) = 0 then |
|
5624
b6f70f6335ee
Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents:
5612
diff
changeset
|
4695 |
if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then |
3717 | 4696 |
begin |
4697 |
//tmp^.State:= tmp^.State or gstFlatened; |
|
6385
e6d30db1e3b0
Fix for issue #291 - this check should probably be in ApplyDamage though
nemo
parents:
6380
diff
changeset
|
4698 |
if not tmp^.Invulnerable then ApplyDamage(tmp, CurrentHedgehog, tmp^.Health div 3, dsUnknown); |
3720 | 4699 |
//DrawTunnel(tmp^.X, tmp^.Y - _1, _0, _0_5, cHHRadius * 6, cHHRadius * 3); |
4700 |
tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0); |
|
5624
b6f70f6335ee
Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents:
5612
diff
changeset
|
4701 |
tmp2^.IntersectGear:= tmp; |
3717 | 4702 |
SetAllToActive |
4703 |
end |
|
4704 |
else |
|
4705 |
begin |
|
4706 |
end |
|
4707 |
end; |
|
4708 |
||
6450 | 4709 |
HHGear^.State:= HHGear^.State and (not gstNoDamage); |
3717 | 4710 |
Gear^.Timer:= 250; |
4711 |
Gear^.doStep:= @doStepIdle |
|
4712 |
end; |
|
3720 | 4713 |
|
4714 |
procedure doStepHammerHitWork(Gear: PGear); |
|
4715 |
var |
|
5628 | 4716 |
i, j, ei: LongInt; |
5624
b6f70f6335ee
Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents:
5612
diff
changeset
|
4717 |
HitGear: PGear; |
3720 | 4718 |
begin |
4719 |
AllInactive := false; |
|
5624
b6f70f6335ee
Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents:
5612
diff
changeset
|
4720 |
HitGear := Gear^.IntersectGear; |
3720 | 4721 |
dec(Gear^.Timer); |
5624
b6f70f6335ee
Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents:
5612
diff
changeset
|
4722 |
if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then |
5628 | 4723 |
begin |
3720 | 4724 |
DeleteGear(Gear); |
4725 |
exit |
|
5628 | 4726 |
end; |
3720 | 4727 |
|
4728 |
if (Gear^.Timer mod 5) = 0 then |
|
5628 | 4729 |
begin |
3720 | 4730 |
AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust); |
4731 |
||
5628 | 4732 |
i := hwRound(Gear^.X) - HitGear^.Radius + 2; |
4733 |
ei := hwRound(Gear^.X) + HitGear^.Radius - 2; |
|
4734 |
for j := 1 to 4 do DrawExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3); |
|
6011
519f8a58c021
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents:
6002
diff
changeset
|
4735 |
for j := 1 to 4 do DrawExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3); |
3720 | 4736 |
while i <= ei do |
5628 | 4737 |
begin |
4738 |
for j := 1 to 11 do DrawExplosion(i, hwRound(Gear^.Y) + 3*j, 3); |
|
3720 | 4739 |
inc(i, 1) |
5628 | 4740 |
end; |
3720 | 4741 |
|
4742 |
if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9) |
|
4743 |
, lfIndestructible) then |
|
5628 | 4744 |
begin |
3720 | 4745 |
Gear^.X := Gear^.X + Gear^.dX; |
4746 |
Gear^.Y := Gear^.Y + _1_9; |
|
5628 | 4747 |
end; |
3720 | 4748 |
end; |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
4749 |
if TestCollisionYwithGear(Gear, 1) <> 0 then |
5628 | 4750 |
begin |
3720 | 4751 |
Gear^.dY := _0; |
5624
b6f70f6335ee
Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents:
5612
diff
changeset
|
4752 |
SetLittle(HitGear^.dX); |
b6f70f6335ee
Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents:
5612
diff
changeset
|
4753 |
HitGear^.dY := _0; |
5628 | 4754 |
end |
3720 | 4755 |
else |
5628 | 4756 |
begin |
3720 | 4757 |
Gear^.dY := Gear^.dY + cGravity; |
4758 |
Gear^.Y := Gear^.Y + Gear^.dY; |
|
4759 |
if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer := 1 |
|
5628 | 4760 |
end; |
3720 | 4761 |
|
5624
b6f70f6335ee
Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents:
5612
diff
changeset
|
4762 |
Gear^.X := Gear^.X + HitGear^.dX; |
b6f70f6335ee
Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents:
5612
diff
changeset
|
4763 |
HitGear^.X := Gear^.X; |
5628 | 4764 |
SetLittle(HitGear^.dY); |
4765 |
HitGear^.Active:= true; |
|
3720 | 4766 |
end; |
4767 |
||
4768 |
procedure doStepHammerHit(Gear: PGear); |
|
4769 |
var |
|
4770 |
i, y: LongInt; |
|
4771 |
ar: TRangeArray; |
|
4772 |
HHGear: PGear; |
|
4773 |
begin |
|
4774 |
i := 0; |
|
4365 | 4775 |
HHGear := Gear^.Hedgehog^.Gear; |
3720 | 4776 |
|
4777 |
y := hwRound(Gear^.Y) - cHHRadius * 2; |
|
4778 |
while y < hwRound(Gear^.Y) do |
|
4779 |
begin |
|
4780 |
ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2)); |
|
4781 |
ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); |
|
4782 |
inc(y, 2); |
|
4783 |
inc(i) |
|
4784 |
end; |
|
4785 |
||
4786 |
DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i)); |
|
4787 |
Gear^.dY := HHGear^.dY; |
|
4788 |
DeleteCI(HHGear); |
|
4789 |
||
4790 |
doStepHammerHitWork(Gear); |
|
3821 | 4791 |
Gear^.doStep := @doStepHammerHitWork |
3720 | 4792 |
end; |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4793 |
|
4293
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
4794 |
//////////////////////////////////////////////////////////////////////////////// |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4795 |
procedure doStepResurrectorWork(Gear: PGear); |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4796 |
var |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4797 |
graves: TPGearArray; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4798 |
resgear: PGear; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4799 |
hh: PHedgehog; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4800 |
i: LongInt; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4801 |
begin |
4184
bc2b88eea8c4
fix stray offset in resurrector, make resurrector use time
nemo
parents:
4182
diff
changeset
|
4802 |
if (TurnTimeLeft > 0) then |
bc2b88eea8c4
fix stray offset in resurrector, make resurrector use time
nemo
parents:
4182
diff
changeset
|
4803 |
dec(TurnTimeLeft); |
bc2b88eea8c4
fix stray offset in resurrector, make resurrector use time
nemo
parents:
4182
diff
changeset
|
4804 |
|
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4805 |
AllInactive := false; |
4365 | 4806 |
hh := Gear^.Hedgehog; |
4387 | 4807 |
|
4808 |
// no, you can't do that here |
|
4809 |
{DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy - |
|
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4810 |
cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex); |
4387 | 4811 |
} |
4018
7f2c71638466
burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents:
4017
diff
changeset
|
4812 |
(*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF, |
7f2c71638466
burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents:
4017
diff
changeset
|
4813 |
$FF);*) |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4814 |
|
6131 | 4815 |
if ((Gear^.Message and gmUp) <> 0) then |
4017
048bcb8c72ae
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents:
4005
diff
changeset
|
4816 |
begin |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4817 |
if (GameTicks and $F) <> 0 then exit; |
4017
048bcb8c72ae
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents:
4005
diff
changeset
|
4818 |
end |
048bcb8c72ae
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents:
4005
diff
changeset
|
4819 |
else if (GameTicks and $1FF) <> 0 then exit; |
048bcb8c72ae
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents:
4005
diff
changeset
|
4820 |
|
6131 | 4821 |
if Gear^.Power < 45 then |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4822 |
begin |
4023
8de77872ef21
Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents:
4021
diff
changeset
|
4823 |
inc(Gear^.Power); |
6081
537bbd5c1a62
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents:
6011
diff
changeset
|
4824 |
if TestCollisionYwithGear(hh^.Gear, -1) = 0 then hh^.Gear^.Y := hh^.Gear^.Y - _1; |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4825 |
end; |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4826 |
|
4184
bc2b88eea8c4
fix stray offset in resurrector, make resurrector use time
nemo
parents:
4182
diff
changeset
|
4827 |
graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius); |
4024
1ffb84b3823d
Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents:
4023
diff
changeset
|
4828 |
|
6131 | 4829 |
if Length(graves) = 0 then |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4830 |
begin |
3991
82e4a5ef18f7
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3986
diff
changeset
|
4831 |
StopSound(Gear^.SoundChannel); |
3975
3f605cca9215
Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3971
diff
changeset
|
4832 |
Gear^.Timer := 250; |
3f605cca9215
Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3971
diff
changeset
|
4833 |
Gear^.doStep := @doStepIdle; |
3f605cca9215
Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3971
diff
changeset
|
4834 |
exit; |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4835 |
end; |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4836 |
|
6131 | 4837 |
if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4838 |
begin |
4311
636122c968ce
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
nemo
parents:
4300
diff
changeset
|
4839 |
if Length(graves) <= Gear^.Tag then Gear^.Tag:= 0; |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4840 |
dec(hh^.Gear^.Health); |
4017
048bcb8c72ae
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents:
4005
diff
changeset
|
4841 |
if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then |
048bcb8c72ae
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents:
4005
diff
changeset
|
4842 |
hh^.Gear^.Damage:= 1; |
048bcb8c72ae
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents:
4005
diff
changeset
|
4843 |
RenderHealth(hh^); |
4253
160f987a5d9f
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
nemo
parents:
4251
diff
changeset
|
4844 |
inc(graves[Gear^.Tag]^.Health); |
160f987a5d9f
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
nemo
parents:
4251
diff
changeset
|
4845 |
inc(Gear^.Tag) |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4846 |
{-for i:= 0 to High(graves) do begin |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4847 |
if hh^.Gear^.Health > 0 then begin |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4848 |
dec(hh^.Gear^.Health); |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4849 |
inc(graves[i]^.Health); |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4850 |
end; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4851 |
end; -} |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4852 |
end |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4853 |
else |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4854 |
begin |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4855 |
// now really resurrect the hogs with the hp saved in the graves |
4017
048bcb8c72ae
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents:
4005
diff
changeset
|
4856 |
for i:= 0 to High(graves) do |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4857 |
if graves[i]^.Health > 0 then |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4858 |
begin |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4859 |
resgear := AddGear(hwRound(graves[i]^.X), hwRound(graves[i]^.Y), |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4860 |
gtHedgehog, gstWait, _0, _0, 0); |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4861 |
resgear^.Hedgehog := graves[i]^.Hedgehog; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4862 |
resgear^.Health := graves[i]^.Health; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4863 |
PHedgehog(graves[i]^.Hedgehog)^.Gear := resgear; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4864 |
DeleteGear(graves[i]); |
4372 | 4865 |
RenderHealth(resgear^.Hedgehog^); |
4866 |
RecountTeamHealth(resgear^.Hedgehog^.Team); |
|
4867 |
resgear^.Hedgehog^.Effects[heResurrected]:= true; |
|
4874 | 4868 |
// only make hat-less hedgehogs look like zombies, preserve existing hats |
4372 | 4869 |
if resgear^.Hedgehog^.Hat = 'NoHat' then |
4874 | 4870 |
LoadHedgehogHat(resgear, 'Reserved/Zombie'); |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4871 |
end; |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4872 |
|
4045 | 4873 |
hh^.Gear^.dY := _0; |
4874 |
hh^.Gear^.dX := _0; |
|
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4875 |
doStepHedgehogMoving(hh^.Gear); |
3991
82e4a5ef18f7
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3986
diff
changeset
|
4876 |
StopSound(Gear^.SoundChannel); |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4877 |
Gear^.Timer := 250; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4878 |
Gear^.doStep := @doStepIdle; |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4879 |
end |
4017
048bcb8c72ae
Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents:
4005
diff
changeset
|
4880 |
//if hh^.Gear^.Health = 0 then doStepHedgehogFree(hh^.Gear); |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4881 |
end; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4882 |
|
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4883 |
procedure doStepResurrector(Gear: PGear); |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4884 |
var |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4885 |
graves: TPGearArray; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4886 |
i: LongInt; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4887 |
begin |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4888 |
AllInactive := false; |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4889 |
graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius); |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4890 |
|
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4891 |
if Length(graves) > 0 then |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4892 |
begin |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4893 |
for i:= 0 to High(graves) do |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4894 |
begin |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4895 |
PHedgehog(graves[i]^.Hedgehog)^.Gear := nil; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4896 |
graves[i]^.Health := 0; |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4897 |
end; |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4898 |
Gear^.doStep := @doStepResurrectorWork; |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4899 |
end |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4900 |
else |
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4901 |
begin |
3991
82e4a5ef18f7
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3986
diff
changeset
|
4902 |
StopSound(Gear^.SoundChannel); |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4903 |
Gear^.Timer := 250; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4904 |
Gear^.doStep := @doStepIdle; |
4044
de7170e51cc6
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents:
4038
diff
changeset
|
4905 |
end |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4906 |
end; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3959
diff
changeset
|
4907 |
|
4293
d79ffcdd77df
makes drill attack drills weaker and not affected by wind
Henek
parents:
4282
diff
changeset
|
4908 |
//////////////////////////////////////////////////////////////////////////////// |
4313
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4909 |
procedure doStepNapalmBomb(Gear: PGear); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4910 |
var |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4911 |
i, gX, gY: LongInt; |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4912 |
dX, dY: hwFloat; |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4913 |
begin |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4914 |
AllInactive := false; |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4915 |
doStepFallingGear(Gear); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4916 |
if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4917 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
4918 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound); |
4313
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4919 |
gX := hwRound(Gear^.X); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4920 |
gY := hwRound(Gear^.Y); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4921 |
for i:= 0 to 10 do |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4922 |
begin |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4923 |
dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandom + _1); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4924 |
dY := AngleSin(i * 8) * _0_5 * (GetRandom + _1); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4925 |
AddGear(gX, gY, gtFlame, 0, dX, dY, 0); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4926 |
AddGear(gX, gY, gtFlame, 0, dX, -dY, 0); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4927 |
AddGear(gX, gY, gtFlame, 0, -dX, dY, 0); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4928 |
AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4929 |
end; |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4930 |
DeleteGear(Gear); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4931 |
exit |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4932 |
end; |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4933 |
if (Gear^.Timer = 0) then |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4934 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
4935 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound); |
4313
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4936 |
for i:= -19 to 19 do |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4937 |
FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4938 |
DeleteGear(Gear); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4939 |
exit |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4940 |
end; |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4941 |
if (GameTicks and $3F) = 0 then |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4942 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4943 |
dec(Gear^.Timer) |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4944 |
end; |
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4945 |
|
0690067bc5ff
made napalm use napalmbombs instead of just dropping fire
Henek
parents:
4301
diff
changeset
|
4946 |
//////////////////////////////////////////////////////////////////////////////// |
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
4947 |
procedure doStepStructure(Gear: PGear); |
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
4948 |
var |
6491 | 4949 |
x, y: LongInt; |
6472 | 4950 |
HH: PHedgehog; |
4951 |
t: PGear; |
|
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
4952 |
begin |
6472 | 4953 |
HH:= Gear^.Hedgehog; |
4954 |
||
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4955 |
if (Gear^.State and gstMoving) <> 0 then |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4956 |
begin |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4957 |
AddGearCI(Gear); |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4958 |
Gear^.dX:= _0; |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4959 |
Gear^.dY:= _0; |
6450 | 4960 |
Gear^.State:= Gear^.State and (not gstMoving); |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4961 |
end; |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
4962 |
|
6472 | 4963 |
dec(Gear^.Health, Gear^.Damage); |
4964 |
Gear^.Damage:= 0; |
|
4965 |
||
4966 |
if Gear^.Pos = 1 then |
|
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
4967 |
begin |
6472 | 4968 |
AddGearCI(Gear); |
4969 |
AfterAttack; |
|
4970 |
if Gear = CurAmmoGear then CurAmmoGear:= nil; |
|
4971 |
if HH^.Gear <> nil then HideHog(HH); |
|
4972 |
Gear^.Pos:= 2 |
|
4973 |
end; |
|
4974 |
||
4975 |
if Gear^.Pos = 2 then |
|
4976 |
begin |
|
4977 |
if ((GameTicks mod 100) = 0) and (Gear^.Timer < 1000) then |
|
5279 | 4978 |
begin |
6472 | 4979 |
if (Gear^.Timer mod 10) = 0 then |
4980 |
begin |
|
4981 |
DeleteCI(Gear); |
|
4982 |
Gear^.Y:= Gear^.Y - _0_5; |
|
4983 |
AddGearCI(Gear); |
|
4984 |
end; |
|
4985 |
inc(Gear^.Timer); |
|
5279 | 4986 |
end; |
6472 | 4987 |
if Gear^.Tag <= TotalRounds then Gear^.Pos:= 3; |
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
4988 |
end; |
5279 | 4989 |
|
6472 | 4990 |
if Gear^.Pos = 3 then |
4991 |
if Gear^.Timer < 1000 then |
|
4992 |
begin |
|
4993 |
if (Gear^.Timer mod 10) = 0 then |
|
4994 |
begin |
|
4995 |
DeleteCI(Gear); |
|
4996 |
Gear^.Y:= Gear^.Y - _0_5; |
|
4997 |
AddGearCI(Gear); |
|
4998 |
end; |
|
4999 |
inc(Gear^.Timer); |
|
5000 |
end |
|
5001 |
else |
|
5279 | 5002 |
begin |
6472 | 5003 |
if HH^.GearHidden <> nil then RestoreHog(HH); |
5004 |
Gear^.Pos:= 4; |
|
5279 | 5005 |
end; |
6472 | 5006 |
|
5007 |
if Gear^.Pos = 4 then |
|
6473 | 5008 |
if ((GameTicks mod 1000) = 0) and ((GameFlags and gfInvulnerable) = 0) then |
6472 | 5009 |
begin |
5010 |
t:= GearsList; |
|
5011 |
while t <> nil do |
|
5012 |
begin |
|
5013 |
if (t^.Kind = gtHedgehog) and (t^.Hedgehog^.Team^.Clan = HH^.Team^.Clan) then |
|
5014 |
t^.Invulnerable:= true; |
|
5015 |
t:= t^.NextGear; |
|
5016 |
end; |
|
5017 |
end; |
|
5279 | 5018 |
|
5019 |
if Gear^.Health <= 0 then |
|
5020 |
begin |
|
6472 | 5021 |
if HH^.GearHidden <> nil then RestoreHog(HH); |
5022 |
||
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
5023 |
x := hwRound(Gear^.X); |
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
5024 |
y := hwRound(Gear^.Y); |
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
5025 |
|
5279 | 5026 |
DeleteCI(Gear); |
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
5027 |
DeleteGear(Gear); |
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
5028 |
|
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4880
diff
changeset
|
5029 |
doMakeExplosion(x, y, 50, CurrentHedgehog, EXPLAutoSound); |
5197
9fa96377a69c
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents:
5186
diff
changeset
|
5030 |
end; |
5013 | 5031 |
end; |
5032 |
||
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
5033 |
//////////////////////////////////////////////////////////////////////////////// |
5706 | 5034 |
(* |
5035 |
TARDIS needs |
|
5036 |
Warp in. Pos = 1 |
|
5037 |
Pause. Pos = 2 |
|
5038 |
Hide gear (TARDIS hedgehog was nil) |
|
5039 |
Warp out. Pos = 3 |
|
5040 |
... idle active for some time period ... Pos = 4 |
|
5041 |
Warp in. Pos = 1 |
|
5042 |
Pause. Pos = 2 |
|
5043 |
Restore gear (TARDIS hedgehog was not nil) |
|
5044 |
Warp out. Pos = 3 |
|
5045 |
*) |
|
5046 |
||
5047 |
procedure doStepTardisWarp(Gear: PGear); |
|
5048 |
var HH: PHedgehog; |
|
5049 |
i,j,cnt: LongWord; |
|
5197
9fa96377a69c
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents:
5186
diff
changeset
|
5050 |
begin |
5706 | 5051 |
HH:= Gear^.Hedgehog; |
5052 |
if Gear^.Pos = 2 then |
|
5053 |
begin |
|
5728 | 5054 |
StopSound(Gear^.SoundChannel); |
5706 | 5055 |
if (Gear^.Timer = 0) then |
5197
9fa96377a69c
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents:
5186
diff
changeset
|
5056 |
begin |
5715
59a8dd33f274
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents:
5710
diff
changeset
|
5057 |
if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then |
5197
9fa96377a69c
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents:
5186
diff
changeset
|
5058 |
begin |
5935 | 5059 |
AfterAttack; |
5706 | 5060 |
if Gear = CurAmmoGear then CurAmmoGear := nil; |
5977
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5061 |
if (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and |
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5062 |
((Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then |
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5063 |
HideHog(HH) |
5706 | 5064 |
end |
5738 | 5065 |
//else if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible <> 0) then |
5066 |
else if (HH^.GearHidden <> nil) then// and (HH^.Gear^.State and gstInvisible <> 0) then |
|
5807
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
5067 |
RestoreHog(HH) |
5706 | 5068 |
end; |
5069 |
||
5971 | 5070 |
inc(Gear^.Timer); |
5706 | 5071 |
if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then |
5072 |
begin |
|
5728 | 5073 |
Gear^.SoundChannel := LoopSound(sndTardis); |
5074 |
Gear^.Pos:= 3 |
|
5075 |
end |
|
5706 | 5076 |
end; |
5077 |
||
6131 | 5078 |
if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then |
5935 | 5079 |
begin |
5080 |
inc(Gear^.Power); |
|
5977
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5081 |
if (Gear^.Power = 172) and (HH^.Gear <> nil) and |
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5082 |
(HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and |
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5083 |
((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then |
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5084 |
with HH^.Gear^ do |
5935 | 5085 |
begin |
6472 | 5086 |
State:= State or gstAnimation; |
5087 |
Tag:= 2; |
|
5088 |
Timer:= 0; |
|
5089 |
Pos:= 0 |
|
5935 | 5090 |
end |
5091 |
end; |
|
5706 | 5092 |
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then dec(Gear^.Power); |
5093 |
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then Gear^.Pos:= 2; |
|
5094 |
if (Gear^.Pos = 3) and (Gear^.Power = 0) then |
|
5095 |
begin |
|
5728 | 5096 |
StopSound(Gear^.SoundChannel); |
5710 | 5097 |
if HH^.GearHidden = nil then |
5098 |
begin |
|
5099 |
DeleteGear(Gear); |
|
5100 |
exit |
|
5101 |
end; |
|
5706 | 5102 |
Gear^.Pos:= 4; |
5103 |
// This condition might need tweaking |
|
5104 |
Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime |
|
5105 |
end; |
|
5106 |
||
5107 |
if (Gear^.Pos = 4) then |
|
5108 |
begin |
|
5109 |
cnt:= 0; |
|
5110 |
for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do |
|
5111 |
for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do |
|
5112 |
if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil) and |
|
5113 |
((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0) and |
|
5114 |
(HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > |
|
5115 |
HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then inc(cnt); |
|
5116 |
if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then |
|
5197
9fa96377a69c
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents:
5186
diff
changeset
|
5117 |
begin |
5728 | 5118 |
Gear^.SoundChannel := LoopSound(sndTardis); |
5706 | 5119 |
Gear^.Pos:= 1; |
5120 |
Gear^.Power:= 0; |
|
5121 |
Gear^.Timer:= 0; |
|
5710 | 5122 |
if HH^.GearHidden <> nil then FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true); |
6131 | 5123 |
if HH^.GearHidden <> nil then |
5197
9fa96377a69c
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents:
5186
diff
changeset
|
5124 |
begin |
5738 | 5125 |
Gear^.X:= HH^.GearHidden^.X; |
5126 |
Gear^.Y:= HH^.GearHidden^.Y; |
|
5127 |
//HH^.Gear:=HH^.GearHidden; |
|
5128 |
//HH^.GearHidden:= nil; |
|
5129 |
//HH^.Gear^.State:= HH^.Gear^.State or gstInvisible; |
|
5706 | 5130 |
end |
5197
9fa96377a69c
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents:
5186
diff
changeset
|
5131 |
end |
5706 | 5132 |
else dec(Gear^.Timer); |
5133 |
end; |
|
5134 |
||
5135 |
end; |
|
5136 |
||
5137 |
procedure doStepTardis(Gear: PGear); |
|
5138 |
var i,j,cnt: LongWord; |
|
5139 |
HH: PHedgehog; |
|
5140 |
begin |
|
5141 |
(* |
|
5142 |
Conditions for not activating. |
|
5143 |
1. Hog is last of his clan |
|
5144 |
2. Sudden Death is in play |
|
5145 |
3. Hog is a king |
|
5146 |
*) |
|
5147 |
HH:= Gear^.Hedgehog; |
|
6131 | 5148 |
if HH^.Gear <> nil then |
5706 | 5149 |
if (HH^.Gear = nil) or (HH^.King) or (SuddenDeathDmg) then |
5150 |
begin |
|
6131 | 5151 |
if HH^.Gear <> nil then |
5977
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5152 |
begin |
6450 | 5153 |
HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack); |
5154 |
HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking); |
|
5977
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5155 |
end; |
5715
59a8dd33f274
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents:
5710
diff
changeset
|
5156 |
PlaySound(sndDenied); |
5706 | 5157 |
DeleteGear(gear); |
5158 |
exit |
|
5159 |
end; |
|
5160 |
cnt:= 0; |
|
5161 |
for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do |
|
5162 |
for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do |
|
5163 |
if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil) and |
|
5164 |
((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0) and |
|
5165 |
(HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > |
|
5166 |
HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then inc(cnt); |
|
5167 |
if cnt < 2 then |
|
5168 |
begin |
|
6131 | 5169 |
if HH^.Gear <> nil then |
5977
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5170 |
begin |
6450 | 5171 |
HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack); |
5172 |
HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking); |
|
5977
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5173 |
end; |
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5174 |
PlaySound(sndDenied); |
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5175 |
DeleteGear(gear); |
0b1bfdd95310
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents:
5972
diff
changeset
|
5176 |
exit |
5706 | 5177 |
end; |
5728 | 5178 |
Gear^.SoundChannel := LoopSound(sndTardis); |
5706 | 5179 |
Gear^.doStep:= @doStepTardisWarp |
5197
9fa96377a69c
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents:
5186
diff
changeset
|
5180 |
end; |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
5181 |
|
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
5182 |
//////////////////////////////////////////////////////////////////////////////// |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
5183 |