author | unc0rr |
Wed, 02 Dec 2015 22:30:13 +0300 | |
branch | qmlfrontend |
changeset 11441 | 908aed8525f9 |
parent 10789 | acbf69e2e5cf |
child 11511 | 2d26ad94a731 |
permissions | -rw-r--r-- |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
1 |
/* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
2 |
* Hedgewars, a free turn based strategy game |
8610 | 3 |
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
4 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
5 |
* This program is free software; you can redistribute it and/or modify |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
6 |
* it under the terms of the GNU General Public License as published by |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
7 |
* the Free Software Foundation; version 2 of the License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
8 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
9 |
* This program is distributed in the hope that it will be useful, |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
12 |
* GNU General Public License for more details. |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
13 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
14 |
* You should have received a copy of the GNU General Public License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
15 |
* along with this program; if not, write to the Free Software |
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10089
diff
changeset
|
16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
17 |
*/ |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
18 |
|
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
19 |
|
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
20 |
// TODO: keep on documenting all the weapons |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
21 |
//skip---------------------------------| |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
22 |
//structure------------------------------------------------------------------| |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
23 |
|
9785
74445ca0b489
More sane default weapons: remove rc, freezer, portals and landspray
unc0rr
parents:
9784
diff
changeset
|
24 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
25 |
#define AMMOLINE_DEFAULT_QT "939192942219912103223511100120000000021110010101111100010" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
26 |
#define AMMOLINE_DEFAULT_PROB "040504054160065554655446477657666666615551010111541111111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
27 |
#define AMMOLINE_DEFAULT_DELAY "000000000000020550000004000700400000000022000000060002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
28 |
#define AMMOLINE_DEFAULT_CRATE "131111031211111112311411111111111111121111110111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
29 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
30 |
#define AMMOLINE_CRAZY_QT "999999999999999999299999999999999929999999990999999299919" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
31 |
#define AMMOLINE_CRAZY_PROB "111111011111111111111111111111111111111111110111111111111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
32 |
#define AMMOLINE_CRAZY_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
33 |
#define AMMOLINE_CRAZY_CRATE "131111031211111112311411111111111111121111010111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
34 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
35 |
#define AMMOLINE_PROMODE_QT "909000900000000000000900000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
36 |
#define AMMOLINE_PROMODE_PROB "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
37 |
#define AMMOLINE_PROMODE_DELAY "000000000000020550000004000700400000000020000000000002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
38 |
#define AMMOLINE_PROMODE_CRATE "111111011111111111111111111111111111111110010111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
39 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
40 |
#define AMMOLINE_SHOPPA_QT "000000990000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
41 |
#define AMMOLINE_SHOPPA_PROB "444441004424440221011212122242200000000200040001001100101" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
42 |
#define AMMOLINE_SHOPPA_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
43 |
#define AMMOLINE_SHOPPA_CRATE "111111011111111111111111111111111111111110110111111111101" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
44 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
45 |
#define AMMOLINE_CLEAN_QT "101000900001000001100000000000000000000000000000100000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
46 |
#define AMMOLINE_CLEAN_PROB "040504054160065554655446477657666666615551010111541112111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
47 |
#define AMMOLINE_CLEAN_DELAY "000000000000000000000000000000000000000000000000000002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
48 |
#define AMMOLINE_CLEAN_CRATE "131111031211111112311411111111111111121111110111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
49 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
50 |
#define AMMOLINE_MINES_QT "000000990009000000030000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
51 |
#define AMMOLINE_MINES_PROB "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
52 |
#define AMMOLINE_MINES_DELAY "000000000000020550000004000700400000000020000000060002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
53 |
#define AMMOLINE_MINES_CRATE "111111011111111111111111111111111111111111110111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
54 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
55 |
#define AMMOLINE_PORTALS_QT "900000900200000000210000000000000011000009000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
56 |
#define AMMOLINE_PORTALS_PROB "040504054160065554655446477657666666615551010111541112111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
57 |
#define AMMOLINE_PORTALS_DELAY "000000000000020550000004000700400000000020000000060002000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
58 |
#define AMMOLINE_PORTALS_CRATE "131111031211111112311411111111111111121111110111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
59 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
60 |
#define AMMOLINE_ONEEVERY_QT "111111911111111111111111111111111111111111111111111111111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
61 |
#define AMMOLINE_ONEEVERY_PROB "111111011111111111111111111111111111111111111111111111111" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
62 |
#define AMMOLINE_ONEEVERY_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
63 |
#define AMMOLINE_ONEEVERY_CRATE "111111011111111111111111111111111111111111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
64 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
65 |
#define AMMOLINE_HIGHLANDER_QT "111111911111111111110191111111111001011111011110110011010" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
66 |
#define AMMOLINE_HIGHLANDER_PROB "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
67 |
#define AMMOLINE_HIGHLANDER_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
68 |
#define AMMOLINE_HIGHLANDER_CRATE "000000000000000000000000000000000000000000000000000000000" |
10083
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
9785
diff
changeset
|
69 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
70 |
#define AMMOLINE_CONSTRUCTION_QT "110001900000001001000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
71 |
#define AMMOLINE_CONSTRUCTION_PROB "111111011111111111111111111111111111111111111111111111110" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
72 |
#define AMMOLINE_CONSTRUCTION_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
73 |
#define AMMOLINE_CONSTRUCTION_CRATE "111111011111111111111111111111111111111111111111111111110" |
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
|
74 |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
75 |
#define AMMOLINE_SHOPPAPRO_QT "000000990000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
76 |
#define AMMOLINE_SHOPPAPRO_PROB "444440004404440000000000000040000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
77 |
#define AMMOLINE_SHOPPAPRO_DELAY "000000000000000000000000000000000000000000000000000000000" |
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10599
diff
changeset
|
78 |
#define AMMOLINE_SHOPPAPRO_CRATE "111111011111111111111111111111111111111110110111111112110" |
10599 | 79 |
|
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
|
80 |
|
8875
e2b083e3f77b
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
sheepluva
parents:
8655
diff
changeset
|
81 |
//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in) |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
82 |
|
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
83 |