hedgewars/uStore.pas
author unc0rr
Thu, 13 Feb 2014 22:04:56 +0400
changeset 10135 8fd3e38bd4f2
parent 10133 d73412fbf3b4
child 10139 9046f69dae4c
permissions -rw-r--r--
Fix read of freed memory found with valgrind
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uStore;
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interface
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uses {$IFNDEF PAS2C} StrUtils, {$ENDIF}SysUtils, uConsts, SDLh, GLunit, uTypes, uLandTexture, uCaptions, uChat;
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procedure initModule;
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procedure freeModule;
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procedure StoreLoad(reload: boolean);
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procedure StoreRelease(reload: boolean);
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procedure RenderHealth(var Hedgehog: THedgehog);
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function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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procedure AddProgress;
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procedure FinishProgress;
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function  LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// loads an image from the games data files
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function  LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altPath as fallback-path if file not found/loadable in path
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function  LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altFile as fallback-filename if file cannot be loaded
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function  LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
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procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
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procedure SetupOpenGL;
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procedure SetScale(f: GLfloat);
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function  RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
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procedure RenderWeaponTooltip(atype: TAmmoType);
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procedure ShowWeaponTooltip(x, y: LongInt);
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procedure FreeWeaponTooltip;
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procedure MakeCrossHairs;
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{$IFDEF USE_VIDEO_RECORDING}
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procedure InitOffscreenOpenGL;
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{$ENDIF}
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{$IFDEF SDL2}
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procedure WarpMouse(x, y: Word); inline;
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{$ENDIF}
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procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
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procedure SetSkyColor(r, g, b: real);
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{$IFDEF GL2}
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procedure UpdateModelviewProjection;
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procedure EnableTexture(enable:Boolean);
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{$ENDIF}
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procedure SetTexCoordPointer(p: Pointer;n: Integer);
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procedure SetVertexPointer(p: Pointer;n: Integer);
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procedure SetColorPointer(p: Pointer;n: Integer);
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procedure BeginWater;
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procedure EndWater;
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implementation
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uses uMisc, uConsole, uVariables, uUtils, uTextures, uRender, uRenderUtils,
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     uCommands, uPhysFSLayer, uDebug
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    {$IFDEF GL2}, uMatrix{$ENDIF}
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    {$IFDEF USE_CONTEXT_RESTORE}, uWorld{$ENDIF}
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    {$IF NOT DEFINED(SDL2) AND DEFINED(USE_VIDEO_RECORDING)}, glut {$ENDIF};
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var MaxTextureSize: LongInt;
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{$IFDEF SDL2}
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    SDLwindow: PSDL_Window;
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    SDLGLcontext: PSDL_GLContext;
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{$ELSE}
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    SDLPrimSurface: PSDL_Surface;
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{$ENDIF}
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    squaresize : LongInt;
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    numsquares : LongInt;
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    ProgrTex: PTexture;
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{$IFDEF GL2}
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    shaderMain: GLuint;
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    shaderWater: GLuint;
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    // attributes
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{$ENDIF}
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const
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    cHHFileName = 'Hedgehog';
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    cCHFileName = 'Crosshair';
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function WriteInRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: PChar): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect: TSDL_Rect;
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begin
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w:= 0; h:= 0; // avoid compiler hints
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TTF_SizeUTF8(Fontz[Font].Handle, s, @w, @h);
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finalRect.x:= X + cFontBorder + 2;
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finalRect.y:= Y + cFontBorder;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, s, clr);
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tmpsurf:= doSurfaceConversion(tmpsurf);
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SDLTry(tmpsurf <> nil, true);
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SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
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SDL_FreeSurface(tmpsurf);
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finalRect.x:= X;
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finalRect.y:= Y;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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WriteInRect:= finalRect
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end;
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procedure MakeCrossHairs;
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var tmpsurf: PSDL_Surface;
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begin
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    tmpsurf:= LoadDataImage(ptGraphics, cCHFileName, ifAlpha or ifCritical);
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    CrosshairTexture:= Surface2Tex(tmpsurf, false);
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    SDL_FreeSurface(tmpsurf)
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end;
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function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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var
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    rr: TSDL_Rect;
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    texsurf: PSDL_Surface;
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begin
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    rr.x:= 0;
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    rr.y:= 0;
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    rr.w:= w;
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    rr.h:= h;
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    texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
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    TryDo(texsurf <> nil, errmsgCreateSurface, true);
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    TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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    DrawRoundRect(@rr, cWhiteColor, cNearBlackColor, texsurf, true);
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    rr.x:= 2;
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    rr.y:= 2;
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    rr.w:= w - 4;
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    rr.h:= h - 4;
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    DrawRoundRect(@rr, Color, Color, texsurf, false);
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    makeHealthBarTexture:= Surface2Tex(texsurf, false);
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    SDL_FreeSurface(texsurf);
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end;
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procedure WriteNames(Font: THWFont);
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var t: LongInt;
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    i, maxLevel: LongInt;
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    r: TSDL_Rect;
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    drY: LongInt;
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    texsurf, flagsurf, iconsurf: PSDL_Surface;
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    foundBot: boolean;
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    year, month, md : word;
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begin
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    if cOnlyStats then exit;
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r.x:= 0;
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r.y:= 0;
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drY:= - 4;
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{$IFNDEF PAS2C}
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DecodeDate(Date, year, month, md);
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{$ELSE}
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year:= 0;
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month:= 0;
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md:= 0;
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{$ENDIF}
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for t:= 0 to Pred(TeamsCount) do
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lovelacer
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    with TeamsArray[t]^ do
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        begin
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        NameTagTex:= RenderStringTexLim(ansistring(TeamName), Clan^.Color, Font, cTeamHealthWidth);
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   189
        if length(Owner) > 0 then
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            OwnerTex:= RenderStringTexLim(ansistring(Owner), Clan^.Color, Font, cTeamHealthWidth);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
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diff changeset
   191
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        r.x:= 0;
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        r.y:= 0;
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        r.w:= 32;
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        r.h:= 32;
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        texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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        TryDo(texsurf <> nil, errmsgCreateSurface, true);
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        TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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   199
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        r.w:= 26;
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        r.h:= 19;
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        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
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   204
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        // overwrite flag for cpu teams and keep players from using it
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        foundBot:= false;
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        maxLevel:= -1;
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   208
        for i:= 0 to cMaxHHIndex do
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   209
            with Hedgehogs[i] do
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   210
                if (Gear <> nil) and (BotLevel > 0) then
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   211
                    begin
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   212
                    foundBot:= true;
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   213
                    // initially was going to do the highest botlevel of the team, but for now, just apply if entire team has same bot level
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   214
                    if maxLevel = -1 then maxLevel:= BotLevel
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a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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   215
                    else if (maxLevel > 0) and (maxLevel <> BotLevel) then maxLevel:= 0;
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                    //if (maxLevel > 0) and (BotLevel < maxLevel) then maxLevel:= BotLevel
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   217
                    end
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   218
                else if Gear <> nil then  maxLevel:= 0;
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   219
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   220
        if foundBot then
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   221
            begin
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   222
            // disabled the plain flag - I think it looks ok even w/ full bars obscuring CPU
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koda
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   223
            //if (maxLevel > 0) and (maxLevel < 3) then Flag:= 'cpu_plain' else
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   224
            Flag:= 'cpu'
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   225
            end
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   226
        else if (Flag = 'cpu') or (Flag = 'cpu_plain') then
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   227
                Flag:= 'hedgewars';
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   228
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e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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   229
        flagsurf:= LoadDataImageAltFile(ptFlags, Flag, 'hedgewars', ifNone);
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   230
        TryDo(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true);
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   231
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   232
        case maxLevel of
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koda
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   233
            1: copyToXY(SpritesData[sprBotlevels].Surface, flagsurf, 0, 0);
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   234
            2: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 5, 2, 17, 13, 5, 2);
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
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   235
            3: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 9, 5, 13, 10, 9, 5);
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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   236
            4: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 13, 9, 9, 6, 13, 9);
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   237
            5: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 17, 11, 5, 4, 17, 11)
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   238
            end;
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   239
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   240
        copyToXY(flagsurf, texsurf, 2, 2);
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   241
        SDL_FreeSurface(flagsurf);
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3509
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   242
        flagsurf:= nil;
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   243
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   244
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   245
        // restore black border pixels inside the flag
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   246
        PLongwordArray(texsurf^.pixels)^[32 * 2 +  2]:= cNearBlackColor;
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   247
        PLongwordArray(texsurf^.pixels)^[32 * 2 + 23]:= cNearBlackColor;
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   248
        PLongwordArray(texsurf^.pixels)^[32 * 16 +  2]:= cNearBlackColor;
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   249
        PLongwordArray(texsurf^.pixels)^[32 * 16 + 23]:= cNearBlackColor;
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   250
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   251
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   252
        FlagTex:= Surface2Tex(texsurf, false);
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177b2b273d4a fix a small leak
koda
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   253
        SDL_FreeSurface(texsurf);
4874
f508adb769b8 procedure for loading hats
sheepluva
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   254
        texsurf:= nil;
3041
177b2b273d4a fix a small leak
koda
parents: 3038
diff changeset
   255
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   256
        AIKillsTex := RenderStringTex(ansistring(inttostr(stats.AIKills)), Clan^.Color, fnt16);
3773
f552c7b439fa Fixes memory leak -Burp
tiyuri@gmail.com
parents: 3765
diff changeset
   257
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   258
        dec(drY, r.h + 2);
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   259
        DrawHealthY:= drY;
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   260
        for i:= 0 to cMaxHHIndex do
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   261
            with Hedgehogs[i] do
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   262
                if Gear <> nil then
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   263
                    begin
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7f29a65aa1e4 It compiles \o/
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   264
                    NameTagTex:= RenderStringTexLim(ansistring(Name), Clan^.Color, fnt16, cTeamHealthWidth);
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   265
                    if Hat = 'NoHat' then
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   266
                        begin
9807
a44963cc6648 christmas eve too (matches frontend)
nemo
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diff changeset
   267
                        if (month = 4) and (md = 20) then
a44963cc6648 christmas eve too (matches frontend)
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   268
                            Hat := 'eastertop'   // Easter
9938
6dbddbb7b229 I'd meant for this to match the frontend
nemo
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diff changeset
   269
                        else if (month = 12) and ((md = 24) or (md = 25) or (md = 26)) then
6dbddbb7b229 I'd meant for this to match the frontend
nemo
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   270
                            Hat := 'Santa'       // Christmas Eve/Christmas/Boxing Day
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a44963cc6648 christmas eve too (matches frontend)
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   271
                        else if (month = 10) and (md = 31) then
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   272
                            Hat := 'fr_pumpkin'; // Halloween/Hedgewars' birthday
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   273
                        end;
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4feced261c68 partial merge of the webgl branch
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   274
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   275
                    if Hat <> 'NoHat' then
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   276
                        begin
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
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   277
                        if (Length(Hat) > 39) and (Copy(Hat,1,8) = 'Reserved') and (Copy(Hat,9,32) = PlayerHash) then
7754
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   278
                            LoadHedgehogHat(Hedgehogs[i], 'Reserved/' + Copy(Hat,9,Length(Hat)-8))
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
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   279
                        else
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   280
                            LoadHedgehogHat(Hedgehogs[i], Hat);
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   281
                        end
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                    end;
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   283
        end;
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sheepluva
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diff changeset
   284
    MissionIcons:= LoadDataImage(ptGraphics, 'missions', ifCritical);
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   285
    iconsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 28, 28, 32, RMask, GMask, BMask, AMask);
3862
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   286
    if iconsurf <> nil then
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   287
        begin
3862
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   288
        r.x:= 0;
4d462b29428e Engine:
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   289
        r.y:= 0;
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   290
        r.w:= 28;
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   291
        r.h:= 28;
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   292
        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, iconsurf, true);
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   293
        ropeIconTex:= Surface2Tex(iconsurf, false);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   294
        SDL_FreeSurface(iconsurf);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   295
        iconsurf:= nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   296
        end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   297
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   298
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   299
for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   300
    with ClansArray[t]^ do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   301
        HealthTex:= makeHealthBarTexture(cTeamHealthWidth + 5, Teams[0]^.NameTagTex^.h, Color);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   302
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   303
GenericHealthTexture:= makeHealthBarTexture(cTeamHealthWidth + 5, TeamsArray[0]^.NameTagTex^.h, cWhiteColor)
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   304
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   305
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   306
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   307
procedure InitHealth;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   308
var i, t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   309
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   310
for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   311
    if TeamsArray[t] <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   312
        with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   313
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   314
            for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   315
                if Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   316
                    RenderHealth(Hedgehogs[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   317
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   318
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   319
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   320
procedure LoadGraves;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   321
var t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   322
    texsurf: PSDL_Surface;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   323
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   324
for t:= 0 to Pred(TeamsCount) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   325
    if TeamsArray[t] <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   326
        with TeamsArray[t]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   327
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   328
            if GraveName = '' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   329
                GraveName:= 'Statue';
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   330
            texsurf:= LoadDataImageAltFile(ptGraves, GraveName, 'Statue', ifCritical or ifTransparent);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   331
            GraveTex:= Surface2Tex(texsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   332
            SDL_FreeSurface(texsurf)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   333
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   334
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   335
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   336
procedure StoreLoad(reload: boolean);
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   337
var s: shortstring;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   338
    ii: TSprite;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   339
    fi: THWFont;
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   340
    ai: TAmmoType;
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   341
    tmpsurf: PSDL_Surface;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   342
    i, imflags: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   343
begin
5712
08944be1d679 Fix check for darwin or win32. Add debug message.
unc0rr
parents: 5704
diff changeset
   344
AddFileLog('StoreLoad()');
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   345
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   346
if not reload then
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   347
    for fi:= Low(THWFont) to High(THWFont) do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   348
        with Fontz[fi] do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   349
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8022
diff changeset
   350
            s:= cPathz[ptFonts] + '/' + Name;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   351
            WriteToConsole(msgLoading + s + ' (' + inttostr(Height) + 'pt)... ');
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   352
            Handle:= TTF_OpenFontRW(rwopsOpenRead(s), true, Height);
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   353
            SDLTry(Handle <> nil, true);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   354
            TTF_SetFontStyle(Handle, style);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   355
            WriteLnToConsole(msgOK)
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   356
            end;
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 49
diff changeset
   357
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 55
diff changeset
   358
MakeCrossHairs;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
LoadGraves;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   360
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   361
    AddProgress;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   362
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   363
for ii:= Low(TSprite) to High(TSprite) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   364
    with SpritesData[ii] do
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   365
        // FIXME - add a sprite attribute to match on rq flags?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   366
        if (((cReducedQuality and (rqNoBackground or rqLowRes)) = 0) or   // why rqLowRes?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   367
                (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]))) and
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   368
           (((cReducedQuality and rqPlainSplash) = 0) or ((not (ii in [sprSplash, sprDroplet, sprSDSplash, sprSDDroplet])))) and
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9670
diff changeset
   369
           (((cReducedQuality and rqKillFlakes) = 0) or cSnow or ((not (ii in [sprFlake, sprSDFlake])))) and
5285
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5284
diff changeset
   370
           ((cCloudsNumber > 0) or (ii <> sprCloud)) and
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5284
diff changeset
   371
           ((vobCount > 0) or (ii <> sprFlake)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   372
            begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   373
            if reload then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   374
                tmpsurf:= Surface
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   375
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   376
                begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   377
                imflags := (ifAlpha or ifTransparent);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   378
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   379
                // these sprites are optional
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   380
                if not (ii in [sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR, sprChunk]) then // FIXME: hack
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   381
                    imflags := (imflags or ifCritical);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   382
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   383
                // load the image
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   384
                tmpsurf := LoadDataImageAltPath(Path, AltPath, FileName, imflags)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   385
                end;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   386
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   387
            if tmpsurf <> nil then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   388
                begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   389
                if getImageDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   390
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   391
                    imageWidth:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   392
                    imageHeight:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   393
                    end;
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   394
                if getDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   395
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   396
                    Width:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   397
                    Height:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   398
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   399
                if (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]) then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   400
                    begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   401
                    Texture:= Surface2Tex(tmpsurf, true);
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   402
                    Texture^.Scale:= 2
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   403
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   404
                else
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   405
                    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   406
                    Texture:= Surface2Tex(tmpsurf, false);
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   407
                    // HACK: We should include some sprite attribute to define the texture wrap directions
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   408
                    if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   409
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   410
                    end;
3491
4619b1ae99b5 Engine:
smxx
parents: 3490
diff changeset
   411
                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   412
// This should maybe be flagged. It wastes quite a bit of memory.
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   413
                if not reload then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   414
                    begin
6674
4d3209a189ca gather context restoration under a single keyword
koda
parents: 6639
diff changeset
   415
{$IFDEF USE_CONTEXT_RESTORE}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   416
                    Surface:= tmpsurf
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   417
{$ELSE}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   418
                    if saveSurf then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   419
                        Surface:= tmpsurf
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   420
                    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   421
                        SDL_FreeSurface(tmpsurf)
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   422
{$ENDIF}
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   423
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   424
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   425
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   426
                Surface:= nil
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   427
        end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   428
7495
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   429
WriteNames(fnt16);
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   430
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   431
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   432
    AddProgress;
567
b6de36975a3c Small fixes
unc0rr
parents: 549
diff changeset
   433
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   434
tmpsurf:= LoadDataImage(ptGraphics, cHHFileName, ifAlpha or ifCritical or ifTransparent);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   435
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2285
diff changeset
   436
HHTexture:= Surface2Tex(tmpsurf, false);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   437
SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   438
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   439
InitHealth;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   440
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   441
PauseTexture:= RenderStringTex(trmsg[sidPaused], cYellowColor, fntBig);
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   442
AFKTexture:= RenderStringTex(trmsg[sidAFK], cYellowColor, fntBig);
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   443
ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], cYellowColor, fntBig);
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   444
SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 208
diff changeset
   445
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   446
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   447
    AddProgress;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   448
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2669
diff changeset
   449
// name of weapons in ammo menu
843
27b5180d0988 Repair weapon name show in ammo menu
unc0rr
parents: 842
diff changeset
   450
for ai:= Low(TAmmoType) to High(TAmmoType) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   451
    with Ammoz[ai] do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   452
        begin
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   453
        TryDo(length(trAmmo[NameId]) > 0,'No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true);
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10123
diff changeset
   454
        tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, PChar(trAmmo[NameId]), cWhiteColorChannels);
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3381
diff changeset
   455
        TryDo(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   456
        tmpsurf:= doSurfaceConversion(tmpsurf);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   457
        FreeTexture(NameTex);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   458
        NameTex:= Surface2Tex(tmpsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   459
        SDL_FreeSurface(tmpsurf)
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   460
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2332
diff changeset
   461
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2669
diff changeset
   462
// number of weapons in ammo menu
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   463
for i:= Low(CountTexz) to High(CountTexz) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   464
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   465
    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), cWhiteColorChannels);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   466
    tmpsurf:= doSurfaceConversion(tmpsurf);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   467
    FreeTexture(CountTexz[i]);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   468
    CountTexz[i]:= Surface2Tex(tmpsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   469
    SDL_FreeSurface(tmpsurf)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   470
    end;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   471
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   472
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   473
    AddProgress;
2669
4eec706e86b0 introduction of IMG_Init
koda
parents: 2666
diff changeset
   474
IMG_Quit();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   475
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   476
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   477
8138
cfb228baa598 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com>
parents: 8057
diff changeset
   478
{$IF DEFINED(USE_S3D_RENDERING) OR DEFINED(USE_VIDEO_RECORDING)}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   479
procedure CreateFramebuffer(var frame, depth, tex: GLuint);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   480
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   481
    glGenFramebuffersEXT(1, @frame);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   482
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   483
    glGenRenderbuffersEXT(1, @depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   484
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   485
    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   486
    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   487
    glGenTextures(1, @tex);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   488
    glBindTexture(GL_TEXTURE_2D, tex);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   489
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,  cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   490
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   491
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   492
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   493
end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   494
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   495
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   496
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   497
    glDeleteTextures(1, @tex);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   498
    glDeleteRenderbuffersEXT(1, @depth);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   499
    glDeleteFramebuffersEXT(1, @frame);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   500
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   501
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   502
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   503
procedure StoreRelease(reload: boolean);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   504
var ii: TSprite;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   505
    ai: TAmmoType;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   506
    i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   507
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   508
for ii:= Low(TSprite) to High(TSprite) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   509
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   510
    FreeAndNilTexture(SpritesData[ii].Texture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   511
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   512
    if (SpritesData[ii].Surface <> nil) and (not reload) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   513
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   514
        SDL_FreeSurface(SpritesData[ii].Surface);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   515
        SpritesData[ii].Surface:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   516
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   517
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   518
SDL_FreeSurface(MissionIcons);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   519
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   520
// free the textures declared in uVariables
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   521
FreeAndNilTexture(CrosshairTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   522
FreeAndNilTexture(WeaponTooltipTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   523
FreeAndNilTexture(PauseTexture);
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9656
diff changeset
   524
FreeAndNilTexture(AFKTexture);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   525
FreeAndNilTexture(SyncTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   526
FreeAndNilTexture(ConfirmTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   527
FreeAndNilTexture(ropeIconTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   528
FreeAndNilTexture(HHTexture);
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   529
FreeAndNilTexture(GenericHealthTexture);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   530
// free all ammo name textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   531
for ai:= Low(TAmmoType) to High(TAmmoType) do
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   532
    FreeAndNilTexture(Ammoz[ai].NameTex);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   533
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   534
// free all count textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   535
for i:= Low(CountTexz) to High(CountTexz) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   536
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   537
    FreeAndNilTexture(CountTexz[i]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   538
    CountTexz[i]:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   539
    end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   540
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   541
    for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   542
        begin
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   543
        if ClansArray[t] <> nil then
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   544
            FreeAndNilTexture(ClansArray[t]^.HealthTex);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   545
        end;
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   546
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   547
    // free all team and hedgehog textures
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   548
    for t:= 0 to Pred(TeamsCount) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   549
        begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   550
        if TeamsArray[t] <> nil then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   551
            begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   552
            FreeAndNilTexture(TeamsArray[t]^.NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   553
            FreeAndNilTexture(TeamsArray[t]^.GraveTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   554
            FreeAndNilTexture(TeamsArray[t]^.AIKillsTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   555
            FreeAndNilTexture(TeamsArray[t]^.FlagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   556
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   557
            for i:= 0 to cMaxHHIndex do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   558
                begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   559
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   560
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HealthTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   561
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HatTex);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   562
                end;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   563
            end;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   564
        end;
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   565
{$IFNDEF PAS2C}
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   566
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   567
    if defaultFrame <> 0 then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   568
        DeleteFramebuffer(defaultFrame, depthv, texv);
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   569
{$ENDIF}
8138
cfb228baa598 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com>
parents: 8057
diff changeset
   570
{$IFDEF USE_S3D_RENDERING}
8359
9a7024b2a4d3 Removed wiggle 3D mode, reorder the list of 3D modes.
martin_bede
parents: 8354
diff changeset
   571
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   572
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   573
        DeleteFramebuffer(framel, depthl, texl);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   574
        DeleteFramebuffer(framer, depthr, texr);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   575
        end
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   576
{$ENDIF}
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   577
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   578
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   579
2677
83ad68ceef72 Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo
parents: 2674
diff changeset
   580
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   581
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   582
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   583
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   584
str(Hedgehog.Gear^.Health, s);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   585
FreeTexture(Hedgehog.HealthTagTex);
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10123
diff changeset
   586
Hedgehog.HealthTagTex:= RenderStringTex(ansistring(s), Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   587
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   588
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   589
function LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   590
var tmpsurf: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   591
    s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   592
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   593
    LoadImage:= nil;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   594
    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   595
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   596
    s:= filename + '.png';
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8022
diff changeset
   597
    tmpsurf:= IMG_Load_RW(rwopsOpenRead(s), true);
2254
bb68e5a5be56 -fix bamboo theme (unsupported color profile)
koda
parents: 2252
diff changeset
   598
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   599
    if tmpsurf = nil then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   600
        begin
10129
cd2a64a1f4aa - Pas2C: make use of 'external' function decorator
unc0rr
parents: 10128
diff changeset
   601
        OutError(msgFailed, false);
cd2a64a1f4aa - Pas2C: make use of 'external' function decorator
unc0rr
parents: 10128
diff changeset
   602
        SDLTry(false, (imageFlags and ifCritical) <> 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   603
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   604
        end;
2153
e41fdfaa8edd Patch by Smaxx:
unc0rr
parents: 2152
diff changeset
   605
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   606
    if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   607
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   608
        SDL_FreeSurface(tmpsurf);
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   609
        OutError(msgFailedSize, ((not cOnlyStats) and ((imageFlags and ifCritical) <> 0)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   610
        // dummy surface to replace non-critical textures that failed to load due to their size
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   611
        LoadImage:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2, 2, 32, RMask, GMask, BMask, AMask);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   612
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   613
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   614
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   615
    tmpsurf:= doSurfaceConversion(tmpsurf);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   616
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   617
    if (imageFlags and ifTransparent) <> 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   618
        TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   619
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   620
    WriteLnToConsole(msgOK + ' (' + inttostr(tmpsurf^.w) + 'x' + inttostr(tmpsurf^.h) + ')');
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   621
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   622
    LoadImage:= tmpsurf //Result
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   623
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   624
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   625
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   626
function LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   627
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   628
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   629
    // check for file in user dir (never critical)
8022
10b3b93c1f56 - Add physfsrwops library
unc0rr
parents: 7866
diff changeset
   630
    tmpsurf:= LoadImage(cPathz[path] + '/' + filename, imageFlags);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   631
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8359
diff changeset
   632
    LoadDataImage:= tmpsurf;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   633
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   634
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   635
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   636
function LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   637
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   638
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   639
    // if there is no alternative path, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   640
    if (altPath = ptNone) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   641
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   642
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   643
    // since we have a fallback path this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   644
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   645
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   646
    // if image still not found try alternative path
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   647
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   648
        tmpsurf:= LoadDataImage(altPath, filename, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   649
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   650
    LoadDataImageAltPath:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   651
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   652
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   653
function LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   654
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   655
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   656
    // if there is no alternative filename, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   657
    if (altFile = '') then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   658
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   659
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   660
    // since we have a fallback filename this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   661
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   662
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   663
    // if image still not found try alternative filename
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   664
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   665
        tmpsurf:= LoadDataImage(path, altFile, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   666
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   667
    LoadDataImageAltFile:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   668
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   669
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   670
procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   671
var texsurf: PSDL_Surface;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   672
begin
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   673
    // free the mem of any previously assigned texture.  This was previously only if the new one could be loaded, but, NoHat is usually a better choice
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   674
    if HH.HatTex <> nil then
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   675
        begin
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   676
        FreeTexture(HH.HatTex);
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   677
        HH.HatTex:= nil
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   678
        end;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   679
    texsurf:= LoadDataImage(ptHats, newHat, ifNone);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   680
AddFileLog('Hat => '+newHat);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   681
    // only do something if the hat could be loaded
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   682
    if texsurf <> nil then
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   683
        begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   684
AddFileLog('Got Hat');
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   685
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   686
        // assign new hat to hedgehog
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   687
        HH.HatTex:= Surface2Tex(texsurf, true);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   688
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   689
        // cleanup: free temporary surface mem
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   690
        SDL_FreeSurface(texsurf)
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   691
        end;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   692
end;
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   693
2905
f3c79f7193a9 Engine:
smxx
parents: 2874
diff changeset
   694
function glLoadExtension(extension : shortstring) : boolean;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   695
begin
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9127 9317
diff changeset
   696
//TODO: pas2c does not handle {$IF (GLunit = gles11) OR DEFINED(PAS2C)}
8032
f8fcece14302 finally hwengine in c links without errors
koda
parents: 8026
diff changeset
   697
{$IFNDEF PAS2C}
4850
434cd1284204 code cleanup
koda
parents: 4812
diff changeset
   698
{$IF GLunit = gles11}
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4894
diff changeset
   699
    // FreePascal doesnt come with OpenGL ES 1.1 Extension headers
3971
5c82ee165ed5 minor stuff
koda
parents: 3963
diff changeset
   700
    extension:= extension; // avoid hint
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   701
    glLoadExtension:= false;
3333
560e2766c445 Frontend:
smxx
parents: 3327
diff changeset
   702
    AddFileLog('OpenGL - "' + extension + '" skipped')
2580
aeccc8f51d3f completes touch input/control (problems with moving camera)
koda
parents: 2578
diff changeset
   703
{$ELSE}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   704
    glLoadExtension:= glext_LoadExtension(extension);
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   705
    if glLoadExtension then
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   706
        AddFileLog('OpenGL - "' + extension + '" loaded')
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   707
    else
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   708
        AddFileLog('OpenGL - "' + extension + '" failed to load');
2568
e654cbfb23ba Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents: 2567
diff changeset
   709
{$ENDIF}
10130
a9d509848390 Small fix which makes pas2c engine successfully replay demos
unc0rr
parents: 10129
diff changeset
   710
a9d509848390 Small fix which makes pas2c engine successfully replay demos
unc0rr
parents: 10129
diff changeset
   711
{$ELSE} // pas2c part
a9d509848390 Small fix which makes pas2c engine successfully replay demos
unc0rr
parents: 10129
diff changeset
   712
    glLoadExtension:= false;
8032
f8fcece14302 finally hwengine in c links without errors
koda
parents: 8026
diff changeset
   713
{$ENDIF}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   714
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   715
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   716
procedure SetupOpenGLAttributes;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   717
begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   718
{$IFDEF IPHONEOS}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   719
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   720
    SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   721
{$ELSE}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   722
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   723
{$ENDIF}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   724
{$IFNDEF SDL2} // vsync is default in SDL2
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   725
    SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, LongInt((cReducedQuality and rqDesyncVBlank) = 0));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   726
{$ENDIF}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   727
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   728
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   729
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   730
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);         // no depth buffer
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   731
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);         // no alpha channel
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   732
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16);       // buffer should be 16
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   733
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); // prefer hw rendering
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   734
end;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   735
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   736
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   737
function CompileShader(shaderFile: string; shaderType: GLenum): GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   738
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   739
    shader: GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   740
    f: Textfile;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   741
    source, line: AnsiString;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   742
    sourceA: Pchar;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   743
    lengthA: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   744
    compileResult: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   745
    logLength: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   746
    log: PChar;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   747
begin
8336
4877d7333818 uStore.pas: Correctly point to shaders
Michael Hartman <omh1280@gmail.com>
parents: 8330
diff changeset
   748
    Assign(f, PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   749
    filemode:= 0; // readonly
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   750
    Reset(f);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   751
    if IOResult <> 0 then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   752
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   753
        AddFileLog('Unable to load ' + shaderFile);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   754
        halt(-1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   755
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   756
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   757
    source:='';
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   758
    while not eof(f) do
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   759
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   760
        ReadLn(f, line);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   761
        source:= source + line + #10;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   762
    end;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   763
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   764
    Close(f);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   765
8336
4877d7333818 uStore.pas: Correctly point to shaders
Michael Hartman <omh1280@gmail.com>
parents: 8330
diff changeset
   766
    WriteLnToConsole('Compiling shader: ' + PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   767
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   768
    sourceA:=PChar(source);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   769
    lengthA:=Length(source);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   770
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   771
    shader:=glCreateShader(shaderType);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   772
    glShaderSource(shader, 1, @sourceA, @lengthA);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   773
    glCompileShader(shader);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   774
    glGetShaderiv(shader, GL_COMPILE_STATUS, @compileResult);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   775
    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, @logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   776
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   777
    if logLength > 1 then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   778
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   779
        log := GetMem(logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   780
        glGetShaderInfoLog(shader, logLength, nil, log);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   781
        WriteLnToConsole('========== Compiler log  ==========');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   782
        WriteLnToConsole(shortstring(log));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   783
        WriteLnToConsole('===================================');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   784
        FreeMem(log, logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   785
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   786
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   787
    if compileResult <> GL_TRUE then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   788
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   789
        WriteLnToConsole('Shader compilation failed, halting');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   790
        halt(-1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   791
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   792
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   793
    CompileShader:= shader;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   794
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   795
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   796
function CompileProgram(shaderName: string): GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   797
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   798
    program_: GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   799
    vs, fs: GLuint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   800
    linkResult: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   801
    logLength: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   802
    log: PChar;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   803
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   804
    program_:= glCreateProgram();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   805
    vs:= CompileShader(shaderName + '.vs', GL_VERTEX_SHADER);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   806
    fs:= CompileShader(shaderName + '.fs', GL_FRAGMENT_SHADER);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   807
    glAttachShader(program_, vs);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   808
    glAttachShader(program_, fs);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   809
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   810
    glBindAttribLocation(program_, aVertex, PChar('vertex'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   811
    glBindAttribLocation(program_, aTexCoord, PChar('texcoord'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   812
    glBindAttribLocation(program_, aColor, PChar('color'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   813
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   814
    glLinkProgram(program_);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   815
    glDeleteShader(vs);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   816
    glDeleteShader(fs);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   817
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   818
    glGetProgramiv(program_, GL_LINK_STATUS, @linkResult);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   819
    glGetProgramiv(program_, GL_INFO_LOG_LENGTH, @logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   820
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   821
    if logLength > 1 then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   822
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   823
        log := GetMem(logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   824
        glGetProgramInfoLog(program_, logLength, nil, log);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   825
        WriteLnToConsole('========== Compiler log  ==========');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   826
        WriteLnToConsole(shortstring(log));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   827
        WriteLnToConsole('===================================');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   828
        FreeMem(log, logLength);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   829
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   830
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   831
    if linkResult <> GL_TRUE then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   832
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   833
        WriteLnToConsole('Linking program failed, halting');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   834
        halt(-1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   835
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   836
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   837
    CompileProgram:= program_;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   838
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   839
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   840
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   841
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   842
procedure SetupOpenGL;
9530
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   843
var buf: array[byte] of char;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   844
    AuxBufNum: LongInt = 0;
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10123
diff changeset
   845
    tmpstr: ansistring;
7634
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   846
    tmpint: LongInt;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   847
    tmpn: LongInt;
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   848
begin
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9127 9317
diff changeset
   849
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   850
{$IFDEF SDL2}
9530
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   851
    AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_GetCurrentVideoDriver()) + ')');
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   852
{$ELSE}
9530
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   853
    buf[0]:= char(0); // avoid compiler hint
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   854
    AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_VideoDriverName(buf, sizeof(buf))) + ')');
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   855
{$ENDIF}
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   856
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   857
    AuxBufNum:= AuxBufNum;
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   858
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   859
{$IFDEF MOBILE}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   860
    // TODO: this function creates an opengles1.1 context
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   861
    // un-comment below and add proper logic to support opengles2.0
6885
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   862
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   863
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   864
    if SDLGLcontext = nil then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   865
        SDLGLcontext:= SDL_GL_CreateContext(SDLwindow);
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   866
    SDLTry(SDLGLcontext <> nil, true);
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   867
    SDL_GL_SetSwapInterval(1);
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3922
diff changeset
   868
{$ENDIF}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3394
diff changeset
   869
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   870
    // get the max (h and v) size for textures that the gpu can support
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   871
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   872
    if MaxTextureSize <= 0 then
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   873
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   874
        MaxTextureSize:= 1024;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   875
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   876
        end
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   877
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   878
        begin
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   879
        cReducedQuality := cReducedQuality or rqNoBackground;
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   880
        AddFileLog('Texture size too small for backgrounds, disabling.');
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   881
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   882
    // everyone loves debugging
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   883
    // find out which gpu we are using (for extension compatibility maybe?)
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   884
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   885
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   886
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
6885
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   887
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
7635
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   888
{$IFDEF USE_VIDEO_RECORDING}
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   889
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   890
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   891
{$ENDIF}
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9127 9317
diff changeset
   892
{$IFNDEF PAS2C}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   893
    AddFileLog('  \----- Extensions: ');
8838
aa2ffd427f6a strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda
parents: 8370
diff changeset
   894
7634
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   895
    // fetch extentions and store them in string
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   896
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   897
    tmpn := WordCount(tmpstr, [' ']);
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   898
    tmpint := 1;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   899
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   900
    repeat
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   901
    begin
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   902
        // print up to 3 extentions per row
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   903
        // ExtractWord will return empty string if index out of range
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   904
        AddFileLog(TrimRight(
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   905
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   906
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   907
            ExtractWord(tmpint+2, tmpstr, [' '])
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   908
        ));
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   909
        tmpint := tmpint + 3;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   910
    end;
ca14ec44b223 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva
parents: 7565
diff changeset
   911
    until (tmpint > tmpn);
7637
60b213e5ded3 use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
sheepluva
parents: 7635
diff changeset
   912
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   913
    AddFileLog('');
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   914
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   915
    defaultFrame:= 0;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   916
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   917
    if GameType = gmtRecord then
7371
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   918
    begin
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   919
        if glLoadExtension('GL_EXT_framebuffer_object') then
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   920
        begin
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   921
            CreateFramebuffer(defaultFrame, depthv, texv);
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   922
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   923
            AddFileLog('Using framebuffer for video recording.');
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   924
        end
911b53e8c00a First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru>
parents: 7350
diff changeset
   925
        else if AuxBufNum > 0 then
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   926
        begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   927
            glDrawBuffer(GL_AUX0);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   928
            glReadBuffer(GL_AUX0);
7635
7a8b2f04c7dd don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva
parents: 7634
diff changeset
   929
            AddFileLog('Using auxiliary buffer for video recording.');
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   930
        end
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   931
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   932
        begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   933
            glDrawBuffer(GL_BACK);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   934
            glReadBuffer(GL_BACK);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   935
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   936
        end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   937
    end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   938
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   939
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   940
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   941
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   942
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   943
    err := glewInit();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   944
    if err <> GLEW_OK then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   945
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   946
        WriteLnToConsole('Failed to initialize GLEW.');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   947
        halt;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   948
    end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   949
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   950
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   951
{$IFNDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   952
    if not Load_GL_VERSION_2_0 then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   953
        halt;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   954
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   955
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   956
    shaderWater:= CompileProgram('water');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   957
    glUseProgram(shaderWater);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   958
    glUniform1i(glGetUniformLocation(shaderWater, pchar('tex0')), 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   959
    uWaterMVPLocation:= glGetUniformLocation(shaderWater, pchar('mvp'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   960
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   961
    shaderMain:= CompileProgram('default');
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   962
    glUseProgram(shaderMain);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   963
    glUniform1i(glGetUniformLocation(shaderMain, pchar('tex0')), 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   964
    uMainMVPLocation:= glGetUniformLocation(shaderMain, pchar('mvp'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   965
    uMainTintLocation:= glGetUniformLocation(shaderMain, pchar('tint'));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   966
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   967
    uCurrentMVPLocation:= uMainMVPLocation;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   968
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   969
    Tint(255, 255, 255, 255);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   970
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   971
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   972
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   973
{$IFNDEF USE_S3D_RENDERING}
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   974
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) or (cStereoMode = smAFR) then
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   975
    begin
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   976
        // prepare left and right frame buffers and associated textures
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   977
        if glLoadExtension('GL_EXT_framebuffer_object') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   978
            begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   979
            CreateFramebuffer(framel, depthl, texl);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   980
            CreateFramebuffer(framer, depthr, texr);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   981
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   982
            // reset
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
   983
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   984
            end
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   985
        else
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4343
diff changeset
   986
            cStereoMode:= smNone;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   987
    end;
2735
f2008d0ce3f8 Engine:
smxx
parents: 2724
diff changeset
   988
{$ENDIF}
f2008d0ce3f8 Engine:
smxx
parents: 2724
diff changeset
   989
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   990
// set view port to whole window
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   991
glViewport(0, 0, cScreenWidth, cScreenHeight);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   992
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   993
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   994
    uMatrix.initModule;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   995
    hglMatrixMode(MATRIX_MODELVIEW);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   996
    // prepare default translation/scaling
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   997
    hglLoadIdentity();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   998
    hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   999
    hglTranslatef(0, -cScreenHeight / 2, 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1000
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1001
    EnableTexture(True);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1002
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1003
    glEnableVertexAttribArray(aVertex);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1004
    glEnableVertexAttribArray(aTexCoord);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1005
    glGenBuffers(1, @vBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1006
    glGenBuffers(1, @tBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1007
    glGenBuffers(1, @cBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1008
{$ELSE}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1009
    glMatrixMode(GL_MODELVIEW);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1010
    // prepare default translation/scaling
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1011
    glLoadIdentity();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1012
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1013
    glTranslatef(0, -cScreenHeight / 2, 0);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
  1014
5045
f215eb5d4b75 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda
parents: 5043
diff changeset
  1015
    // disable/lower perspective correction (will not need it anyway)
3376
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
  1016
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
  1017
    // disable dithering
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
  1018
    glDisable(GL_DITHER);
3641
98319a621dc8 save the gl client state to get a nice 80% fps boost
koda
parents: 3634
diff changeset
  1019
    // enable common states by default as they save a lot
3376
faee68a28b82 Engine:
smxx
parents: 3341
diff changeset
  1020
    glEnable(GL_TEXTURE_2D);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1021
    glEnableClientState(GL_VERTEX_ARRAY);
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1022
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1023
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1024
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1025
    // enable alpha blending
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1026
    glEnable(GL_BLEND);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1027
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1028
    // disable/lower perspective correction (will not need it anyway)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1029
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1030
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1031
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1032
procedure EnableTexture(enable:Boolean);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1033
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1034
    if enable then
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1035
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1)
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1036
    else
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1037
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1038
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1039
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1040
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1041
procedure SetTexCoordPointer(p: Pointer; n: Integer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1042
begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1043
{$IFDEF GL2}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1044
    glBindBuffer(GL_ARRAY_BUFFER, tBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1045
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1046
    glEnableVertexAttribArray(aTexCoord);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1047
    glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1048
{$ELSE}
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1049
    n:= n;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1050
    glTexCoordPointer(2, GL_FLOAT, 0, p);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1051
{$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1052
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1053
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1054
procedure SetVertexPointer(p: Pointer; n: Integer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1055
begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1056
{$IFDEF GL2}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1057
    glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1058
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1059
    glEnableVertexAttribArray(aVertex);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1060
    glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1061
{$ELSE}
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1062
    n:= n;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1063
    glVertexPointer(2, GL_FLOAT, 0, p);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1064
{$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1065
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1066
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1067
procedure SetColorPointer(p: Pointer; n: Integer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1068
begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1069
{$IFDEF GL2}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1070
    glBindBuffer(GL_ARRAY_BUFFER, cBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1071
    glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1072
    glEnableVertexAttribArray(aColor);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1073
    glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0));
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1074
{$ELSE}
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1075
    n:= n;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1076
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, p);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1077
{$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1078
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1079
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1080
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1081
procedure UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1082
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1083
    mvp: TMatrix4x4f;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1084
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1085
    //MatrixMultiply(mvp, mProjection, mModelview);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1086
{$HINTS OFF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1087
    hglMVP(mvp);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1088
{$HINTS ON}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1089
    glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1090
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1091
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1092
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1093
(*
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1094
procedure UpdateProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1095
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1096
    s: GLfloat;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1097
begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1098
    s:=cScaleFactor;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1099
    mProjection[0,0]:= s/cScreenWidth; mProjection[0,1]:=  0.0;             mProjection[0,2]:=0.0; mProjection[0,3]:=  0.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1100
    mProjection[1,0]:= 0.0;            mProjection[1,1]:= -s/cScreenHeight; mProjection[1,2]:=0.0; mProjection[1,3]:=  0.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1101
    mProjection[2,0]:= 0.0;            mProjection[2,1]:=  0.0;             mProjection[2,2]:=1.0; mProjection[2,3]:=  0.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1102
    mProjection[3,0]:= cStereoDepth;   mProjection[3,1]:=  s/2;             mProjection[3,2]:=0.0; mProjection[3,3]:=  1.0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1103
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1104
{$IFDEF GL2}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1105
    UpdateModelviewProjection;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1106
{$ELSE}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1107
    glMatrixMode(GL_PROJECTION);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1108
    glLoadMatrixf(@mProjection[0, 0]);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1109
    glMatrixMode(GL_MODELVIEW);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1110
{$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1111
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1112
*)
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1113
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1114
procedure SetScale(f: GLfloat);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1115
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1116
// leave immediately if scale factor did not change
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1117
    if f = cScaleFactor then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1118
        exit;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1119
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
  1120
    if f = cDefaultZoomLevel then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1121
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1122
        hglPopMatrix         // "return" to default scaling
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1123
{$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1124
        glPopMatrix
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1125
{$ENDIF}
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
  1126
    else                    // other scaling
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1127
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1128
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1129
        hglPushMatrix;       // save default scaling
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1130
        hglLoadIdentity;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1131
        hglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1132
        hglTranslatef(0, -cScreenHeight / 2, 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1133
{$ELSE}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1134
        glPushMatrix;       // save default scaling
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1135
        glLoadIdentity;
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
  1136
        glScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1137
        glTranslatef(0, -cScreenHeight / 2, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1138
{$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1139
        end;
2258
3dd028604cfd corrects a wrong binding
koda
parents: 2254
diff changeset
  1140
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1141
    cScaleFactor:= f;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1142
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1143
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1144
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1145
{$ENDIF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1146
end;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
  1147
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1148
procedure BeginWater;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1149
begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1150
{$IFDEF GL2}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1151
    glUseProgram(shaderWater);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1152
    uCurrentMVPLocation:=uWaterMVPLocation;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1153
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1154
    glDisableVertexAttribArray(aTexCoord);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1155
    glEnableVertexAttribArray(aColor);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1156
{$ELSE}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1157
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1158
    glEnableClientState(GL_COLOR_ARRAY);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1159
{$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1160
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1161
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1162
procedure EndWater;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1163
begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1164
{$IFDEF GL2}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1165
    glUseProgram(shaderMain);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1166
    uCurrentMVPLocation:=uMainMVPLocation;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1167
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1168
    glDisableVertexAttribArray(aColor);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1169
    glEnableVertexAttribArray(aTexCoord);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1170
{$ELSE}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1171
    glDisableClientState(GL_COLOR_ARRAY);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1172
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1173
{$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1174
end;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1175
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1176
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1177
////////////////////////////////////////////////////////////////////////////////
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1178
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1179
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
  1180
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1181
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1182
    if cOnlyStats then exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1183
    if Step = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1184
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1185
        WriteToConsole(msgLoading + 'progress sprite: ');
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
  1186
        texsurf:= LoadDataImage(ptGraphics, 'Progress', ifCritical or ifTransparent);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1187
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1188
        ProgrTex:= Surface2Tex(texsurf, false);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1189
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1190
        squaresize:= texsurf^.w shr 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1191
        numsquares:= texsurf^.h div squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1192
        SDL_FreeSurface(texsurf);
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
  1193
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1194
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1195
            if GameLoading <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1196
                GameLoading();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
  1197
        {$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1198
        end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
  1199
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1200
    TryDo(ProgrTex <> nil, 'Error - Progress Texure is nil!', true);
2284
bd091b6b128d - Remove one AddProgress call
unc0rr
parents: 2258
diff changeset
  1201
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1202
    glClear(GL_COLOR_BUFFER_BIT);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1203
    if Step < numsquares then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1204
        r.x:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1205
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1206
        r.x:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1207
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1208
    r.y:= (Step mod numsquares) * squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1209
    r.w:= squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1210
    r.h:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1211
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6990
diff changeset
  1212
    DrawTextureFromRect( -squaresize div 2, (cScreenHeight - squaresize) shr 1, @r, ProgrTex);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1213
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1214
    SwapBuffers;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1215
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1216
    inc(Step);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1217
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1218
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1219
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1220
begin
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
  1221
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1222
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1223
        if GameLoaded <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
  1224
            GameLoaded();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
  1225
    {$ENDIF}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1226
    WriteLnToConsole('Freeing progress surface... ');
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1227
    FreeTexture(ProgrTex);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1228
    ProgrTex:= nil;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
  1229
    Step:= 0
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1230
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
  1231
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1232
function RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1233
var tmpsurf: PSDL_SURFACE;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1234
    w, h, i, j: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1235
    font: THWFont;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1236
    r, r2: TSDL_Rect;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1237
    wa, ha: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1238
    tmpline, tmpline2, tmpdesc: ansistring;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1239
begin
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
  1240
// make sure there is a caption as well as a sub caption - description is optional
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
  1241
if length(caption) = 0 then
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
  1242
    caption:= ansistring('???');
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
  1243
if length(caption) = 0 then
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
  1244
    subcaption:= ansistring(_S' ');
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
  1245
2841
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
  1246
font:= CheckCJKFont(caption,fnt16);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
  1247
font:= CheckCJKFont(subcaption,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
  1248
font:= CheckCJKFont(description,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
  1249
font:= CheckCJKFont(extra,font);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1250
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1251
w:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1252
h:= 0;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1253
wa:= cFontBorder * 2 + 4;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1254
ha:= cFontBorder * 2;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1255
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
  1256
i:= 0; j:= 0; // avoid compiler hints
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
  1257
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1258
// TODO: Recheck height/position calculation
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1259
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1260
// get caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1261
TTF_SizeUTF8(Fontz[font].Handle, PChar(caption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1262
// width adds 36 px (image + space)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1263
w:= i + 36 + wa;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1264
h:= j + ha;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1265
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1266
// get sub caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1267
TTF_SizeUTF8(Fontz[font].Handle, PChar(subcaption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1268
// width adds 36 px (image + space)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1269
if w < (i + 36 + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1270
    w:= i + 36 + wa;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1271
inc(h, j + ha);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1272
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1273
// get description's dimensions
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1274
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1275
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1276
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1277
    tmpline:= tmpdesc;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
  1278
    SplitByCharA(tmpline, tmpdesc, '|');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1279
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1280
        begin
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1281
        TTF_SizeUTF8(Fontz[font].Handle, PChar(tmpline), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1282
        if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1283
            w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1284
        inc(h, j + ha)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1285
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1286
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1287
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
  1288
if length(extra) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1289
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1290
    // get extra label's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1291
    TTF_SizeUTF8(Fontz[font].Handle, PChar(extra), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1292
    if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1293
        w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1294
    inc(h, j + ha);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1295
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1296
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1297
// add borders space
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1298
inc(w, wa);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1299
inc(h, ha + 8);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1300
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1301
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1302
TryDo(tmpsurf <> nil, 'RenderHelpWindow: fail to create surface', true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1303
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1304
// render border and background
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1305
r.x:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1306
r.y:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1307
r.w:= w;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1308
r.h:= h;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1309
DrawRoundRect(@r, cWhiteColor, cNearBlackColor, tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1310
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1311
// render caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1312
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, ha, $ffffffff, font, PChar(caption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1313
// render sub caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1314
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, r.y + r.h, $ffc7c7c7, font, PChar(subcaption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1315
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1316
// render all description lines
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1317
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1318
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1319
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1320
    tmpline:= tmpdesc;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
  1321
    SplitByCharA(tmpline, tmpdesc, '|');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1322
    r2:= r;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1323
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1324
        begin
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1325
        r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, $ff707070, font, PChar(tmpline));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1326
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
  1327
        // render highlighted caption (if there is a ':')
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1328
        tmpline2:= _S'';
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
  1329
        SplitByCharA(tmpline, tmpline2, ':');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1330
        if length(tmpline2) > 0 then
10128
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
  1331
            begin
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
  1332
            tmpline:= tmpline + ':';
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
  1333
            WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, PChar(tmpline));
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
  1334
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1335
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1336
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1337
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
  1338
if length(extra) > 0 then
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1339
    r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, extracolor, font, PChar(extra));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1340
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1341
r.x:= cFontBorder + 6;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1342
r.y:= cFontBorder + 4;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1343
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1344
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1345
SDL_FillRect(tmpsurf, @r, $ffffffff);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1346
SDL_UpperBlit(iconsurf, iconrect, tmpsurf, @r);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1347
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1348
RenderHelpWindow:=  Surface2Tex(tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1349
SDL_FreeSurface(tmpsurf)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1350
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1351
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1352
procedure RenderWeaponTooltip(atype: TAmmoType);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1353
var r: TSDL_Rect;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1354
    i: LongInt;
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1355
    extra: ansistring;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1356
    extracolor: LongInt;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1357
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1358
// don't do anything if the window shouldn't be shown
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1359
    if (cReducedQuality and rqTooltipsOff) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1360
        begin
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1361
        WeaponTooltipTex:= nil;
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1362
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1363
        end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1364
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1365
// free old texture
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1366
FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1367
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1368
// image region
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1369
i:= LongInt(atype) - 1;
3853
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1370
r.x:= (i shr 4) * 32;
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1371
r.y:= (i mod 16) * 32;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1372
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1373
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1374
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1375
// default (no extra text)
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
  1376
extra:= _S'';
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1377
extracolor:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1378
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1379
if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1380
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1381
    extra:= trmsg[sidNotYetAvailable];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1382
    extracolor:= LongInt($ffc77070);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1383
    end
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
  1384
else if (Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then // weapon or utility will not end your turn
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1385
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1386
    extra:= trmsg[sidNoEndTurn];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1387
    extracolor:= LongInt($ff70c770);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1388
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1389
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1390
    begin
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
  1391
    extra:= _S'';
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1392
    extracolor:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1393
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1394
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1395
// render window and return the texture
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1396
WeaponTooltipTex:= RenderHelpWindow(trammo[Ammoz[atype].NameId], trammoc[Ammoz[atype].NameId], trammod[Ammoz[atype].NameId], extra, extracolor, SpritesData[sprAMAmmos].Surface, @r)
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2751
diff changeset
  1397
end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1398
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1399
procedure ShowWeaponTooltip(x, y: LongInt);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1400
begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1401
// draw the texture if it exists
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1402
if WeaponTooltipTex <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1403
    DrawTexture(x, y, WeaponTooltipTex)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1404
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1405
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1406
procedure FreeWeaponTooltip;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1407
begin
5045
f215eb5d4b75 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda
parents: 5043
diff changeset
  1408
// free the existing texture (if there is any)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1409
FreeTexture(WeaponTooltipTex);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1410
WeaponTooltipTex:= nil
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1411
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1412
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
  1413
{$IFDEF USE_VIDEO_RECORDING}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1414
{$IFDEF SDL2}
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1415
procedure InitOffscreenOpenGL;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1416
begin
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1417
    // create hidden window
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1418
    SDLwindow:= SDL_CreateWindow('hedgewars video rendering (SDL2 hidden window)',
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1419
                                 SDL_WINDOWPOS_CENTERED_MASK, SDL_WINDOWPOS_CENTERED_MASK,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1420
                                 cScreenWidth, cScreenHeight,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1421
                                 SDL_WINDOW_HIDDEN or SDL_WINDOW_OPENGL);
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1422
    SDLTry(SDLwindow <> nil, true);
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1423
    SetupOpenGL();
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1424
end;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1425
{$ELSE}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1426
procedure InitOffscreenOpenGL;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1427
var ArgCount: LongInt;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1428
    PrgName: pchar;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1429
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1430
    ArgCount:= 1;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1431
    PrgName:= 'hwengine';
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1432
    glutInit(@ArgCount, @PrgName);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1433
    glutInitWindowSize(cScreenWidth, cScreenHeight);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1434
    // we do not need a window, but without this call OpenGL will not initialize
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1435
    glutCreateWindow('hedgewars video rendering (glut hidden window)');
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1436
    glutHideWindow();
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1437
    // we do not need to set this callback, but it is required for GLUT3 compat
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1438
    glutDisplayFunc(@SwapBuffers);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1439
    SetupOpenGL();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1440
end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1441
{$ENDIF} // SDL2
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1442
{$ENDIF} // USE_VIDEO_RECORDING
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1443
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1444
procedure chFullScr(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1445
var flags: Longword = 0;
6072
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1446
    reinit: boolean = false;
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1447
    {$IFNDEF DARWIN}ico: PSDL_Surface;{$ENDIF}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1448
    {$IFDEF SDL2}x, y: LongInt;{$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1449
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1450
    if cOnlyStats then
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1451
        begin
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1452
        MaxTextureSize:= 1024;
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1453
        exit
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1454
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1455
    if Length(s) = 0 then
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1456
         cFullScreen:= (not cFullScreen)
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1457
    else cFullScreen:= s = '1';
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1458
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1459
    if cFullScreen then
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1460
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1461
        cScreenWidth:= cFullscreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1462
        cScreenHeight:= cFullscreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1463
        end
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1464
    else
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1465
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1466
        cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1467
        cScreenHeight:= cWindowedHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1468
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1469
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1470
    AddFileLog('Preparing to change video parameters...');
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1471
{$IFDEF SDL2}
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1472
    if SDLwindow = nil then
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1473
{$ELSE}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1474
    if SDLPrimSurface = nil then
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1475
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1476
        begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1477
        // set window title
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1478
    {$IFNDEF SDL2}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1479
        SDL_WM_SetCaption(_P'Hedgewars', nil);
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1480
    {$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1481
        WriteToConsole('Init SDL_image... ');
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1482
        SDLTry(IMG_Init(IMG_INIT_PNG) <> 0, true);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1483
        WriteLnToConsole(msgOK);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1484
        // load engine icon
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1485
    {$IFNDEF DARWIN}
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
  1486
        ico:= LoadDataImage(ptGraphics, 'hwengine', ifIgnoreCaps);
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1487
        if ico <> nil then
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1488
            begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1489
            SDL_WM_SetIcon(ico, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1490
            SDL_FreeSurface(ico)
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1491
            end;
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1492
    {$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1493
        end
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1494
    else
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1495
        begin
6675
dab56311daa5 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda
parents: 6674
diff changeset
  1496
        AmmoMenuInvalidated:= true;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1497
{$IFDEF IPHONEOS}
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1498
        // chFullScr is called when there is a rotation event and needs the SetScale and SetupOpenGL to set up the new resolution
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1499
        // this 6 gl functions are the relevant ones and are hacked together here for optimisation
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1500
        glMatrixMode(GL_MODELVIEW);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1501
        glPopMatrix;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1502
        glLoadIdentity();
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1503
        glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1504
        glTranslatef(0, -cScreenHeight / 2, 0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1505
        glViewport(0, 0, cScreenWidth, cScreenHeight);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1506
        exit;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1507
{$ELSE}
5847
9fd9d159ca32 fix for issue #276
sheepluva
parents: 5714
diff changeset
  1508
        SetScale(cDefaultZoomLevel);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1509
    {$IFDEF USE_CONTEXT_RESTORE}
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1510
        reinit:= true;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1511
        StoreRelease(true);
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1512
        ResetLand;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1513
        ResetWorldTex;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1514
        //uTextures.freeModule; //DEBUG ONLY
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1515
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1516
        AddFileLog('Freeing old primary surface...');
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1517
    {$IFNDEF SDL2}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1518
        SDL_FreeSurface(SDLPrimSurface);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1519
        SDLPrimSurface:= nil;
7085
953a9d896df1 fix sdl13 build
Xeli
parents: 7049
diff changeset
  1520
    {$ENDIF}
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1521
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1522
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1523
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1524
    // these attributes must be set up before creating the sdl window
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1525
{$IFNDEF WIN32}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1526
(* On a large number of testers machines, SDL default to software rendering
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1527
   when opengl attributes were set. These attributes were "set" after
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1528
   CreateWindow in .15, which probably did nothing.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1529
   IMO we should rely on the gl_config defaults from SDL, and use
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1530
   SDL_GL_GetAttribute to possibly post warnings if any bad values are set.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1531
 *)
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1532
    SetupOpenGLAttributes();
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1533
{$ENDIF}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1534
{$IFDEF SDL2}
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1535
    // these values in x and y make the window appear in the center
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1536
    x:= SDL_WINDOWPOS_CENTERED_MASK;
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1537
    y:= SDL_WINDOWPOS_CENTERED_MASK;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1538
    // SDL_WINDOW_RESIZABLE makes the window resizable and
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1539
    //  respond to rotation events on mobile devices
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1540
    flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN or SDL_WINDOW_RESIZABLE;
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1541
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1542
    {$IFDEF MOBILE}
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1543
    if isPhone() then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1544
        SDL_SetHint('SDL_IOS_ORIENTATIONS','LandscapeLeft LandscapeRight');
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1545
    // no need for borders on mobile devices
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6614
diff changeset
  1546
    flags:= flags or SDL_WINDOW_BORDERLESS;
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1547
    {$ENDIF}
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1548
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1549
    if cFullScreen then
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1550
        flags:= flags or SDL_WINDOW_FULLSCREEN;
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1551
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
  1552
    if SDLwindow = nil then
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1553
        SDLwindow:= SDL_CreateWindow('Hedgewars', x, y, cScreenWidth, cScreenHeight, flags);
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1554
    SDLTry(SDLwindow <> nil, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1555
{$ELSE}
5670
e01f0b6f1969 enable window resizing (tested only on linux) - fix issue 103
koda
parents: 5662
diff changeset
  1556
    flags:= SDL_OPENGL or SDL_RESIZABLE;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1557
    if cFullScreen then
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1558
        flags:= flags or SDL_FULLSCREEN;
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1559
    if not cOnlyStats then
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1560
        begin
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1561
    {$IFDEF WIN32}
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
  1562
        s:= SDL_getenv('SDL_VIDEO_CENTERED');
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
  1563
        SDL_putenv('SDL_VIDEO_CENTERED=1');
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1564
    {$ENDIF}
8309
edcfb5e43245 bye bye cBits
koda
parents: 8204
diff changeset
  1565
        SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, 0, flags);
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1566
        SDLTry(SDLPrimSurface <> nil, true);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1567
    {$IFDEF WIN32}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1568
        SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1569
    {$ENDIF}
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5109
diff changeset
  1570
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1571
{$ENDIF}
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1572
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1573
    SetupOpenGL();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1574
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1575
    if reinit then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1576
        begin
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1577
        // clean the window from any previous content
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1578
        glClear(GL_COLOR_BUFFER_BIT);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1579
        if SuddenDeathDmg then
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1580
            SetSkyColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255)
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1581
        else if ((cReducedQuality and rqNoBackground) = 0) then
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1582
            SetSkyColor(SkyColor.r / 255, SkyColor.g / 255, SkyColor.b / 255)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1583
        else
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1584
            SetSkyColor(RQSkyColor.r / 255, RQSkyColor.g / 255, RQSkyColor.b / 255);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1585
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1586
        // reload everything we had before
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1587
        ReloadCaptions(false);
6382
0e76c5cd4250 move the order of reloading texture to workaround buggy drivers
koda
parents: 6380
diff changeset
  1588
        ReloadLines;
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1589
        StoreLoad(true);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1590
        // redraw all land
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
  1591
        UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1592
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1593
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1594
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1595
{$IFDEF SDL2}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1596
// for sdl1.2 we directly call SDL_WarpMouse()
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1597
// for sdl2 we provide a SDL_WarpMouse() which just calls this function
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1598
// this has the advantage of reducing 'uses' and 'ifdef' statements
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1599
// (SDLwindow is a private member of this module)
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1600
procedure WarpMouse(x, y: Word); inline;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1601
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1602
    SDL_WarpMouseInWindow(SDLwindow, x, y);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1603
end;
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1604
{$ENDIF}
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1605
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1606
procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1607
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1608
    if GameType = gmtRecord then
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1609
        exit;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1610
{$IFDEF SDL2}
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1611
    SDL_GL_SwapWindow(SDLwindow);
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1612
{$ELSE}
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1613
    SDL_GL_SwapBuffers();
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1614
{$ENDIF}
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1615
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1616
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1617
procedure SetSkyColor(r, g, b: real);
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1618
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1619
    glClearColor(r, g, b, 0.99)
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1620
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1621
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1622
procedure initModule;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1623
var ai: TAmmoType;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1624
    i: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1625
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6885
diff changeset
  1626
    RegisterVariable('fullscr', @chFullScr, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1627
7121
ce5e70fe4eb3 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo
parents: 7102
diff changeset
  1628
    cScaleFactor:= 2.0;
3394
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1629
    Step:= 0;
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1630
    ProgrTex:= nil;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1631
    SupportNPOTT:= false;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1632
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1633
    // init all ammo name texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1634
    for ai:= Low(TAmmoType) to High(TAmmoType) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1635
    begin
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1636
        Ammoz[ai].NameTex := nil;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1637
    end;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1638
    // init all count texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1639
    for i:= Low(CountTexz) to High(CountTexz) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1640
        CountTexz[i] := nil;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1641
{$IFDEF SDL2}
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1642
    SDLwindow:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1643
    SDLGLcontext:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1644
{$ELSE}
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1645
    SDLPrimSurface:= nil;
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7026
diff changeset
  1646
{$ENDIF}
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1647
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1648
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1649
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1650
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1651
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1652
    glDeleteProgram(shaderMain);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1653
    glDeleteProgram(shaderWater);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1654
    glDeleteBuffers(1, @vBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1655
    glDeleteBuffers(1, @tBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1656
    glDeleteBuffers(1, @cBuffer);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1657
{$ENDIF}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1658
    StoreRelease(false);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1659
    TTF_Quit();
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1660
{$IFDEF SDL2}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1661
    SDL_GL_DeleteContext(SDLGLcontext);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1662
    SDL_DestroyWindow(SDLwindow);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1663
{$ENDIF}
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1664
    SDL_Quit();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1665
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1666
end.