QTfrontend/ui/widget/selectWeapon.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 28 Oct 2017 07:59:41 +0200
changeset 12792 8fa21750470f
parent 12763 ad67a3804981
child 12922 c0320d66310d
permissions -rw-r--r--
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include "selectWeapon.h"
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#include "weaponItem.h"
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#include "hwconsts.h"
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#include <QPushButton>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QBitmap>
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#include <QLineEdit>
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#include <QSettings>
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#include <QMessageBox>
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#include <QTabWidget>
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#include <math.h>
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QImage getAmmoImage(int num)
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{
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    static QImage ammo(":Ammos.png");
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    int x = num/(ammo.height()/32);
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    int y = (num-((ammo.height()/32)*x))*32;
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    x*=32;
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    return ammo.copy(x, y, 32, 32);
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}
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
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    QWidget(parent)
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{
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    QHBoxLayout* hbLayout = new QHBoxLayout(this);
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    hbLayout->setSpacing(1);
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    hbLayout->setMargin(1);
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    QLabel* lbl = new QLabel(this);
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    lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
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    lbl->setMaximumWidth(30);
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    lbl->setGeometry(0, 0, 30, 30);
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    hbLayout->addWidget(lbl);
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    item = new WeaponItem(image, imagegrey, this);
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    item->setItemsNum(wNum);
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    item->setInfinityState(allowInfinite);
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    hbLayout->addWidget(item);
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    hbLayout->setStretchFactor(lbl, 1);
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    hbLayout->setStretchFactor(item, 99);
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    hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
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    hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
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}
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void SelWeaponItem::setItemsNum(const unsigned char num)
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{
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    item->setItemsNum(num);
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}
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unsigned char SelWeaponItem::getItemsNum() const
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{
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    return item->getItemsNum();
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}
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void SelWeaponItem::setEnabled(bool value)
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{
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    item->setEnabled(value);
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}
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
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    QFrame(parent),
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    m_numItems(numItems)
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{
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    wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
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    for(int i = 0; i < cDefaultAmmos.size(); ++i)
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        wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
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    QStringList keys = wconf->allKeys();
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    for(int i = 0; i < keys.size(); i++)
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    {
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        if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
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            wconf->setValue(keys[i], fixWeaponSet(wconf->value(keys[i]).toString()));
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    }
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    QString currentState = *cDefaultAmmoStore;
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    QTabWidget * tbw = new QTabWidget(this);
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    QWidget * page1 = new QWidget(this);
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    p1Layout = new QGridLayout(page1);
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    p1Layout->setSpacing(1);
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    p1Layout->setMargin(1);
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    QWidget * page2 = new QWidget(this);
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    p2Layout = new QGridLayout(page2);
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    p2Layout->setSpacing(1);
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    p2Layout->setMargin(1);
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    QWidget * page3 = new QWidget(this);
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    p3Layout = new QGridLayout(page3);
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    p3Layout->setSpacing(1);
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    p3Layout->setMargin(1);
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    QWidget * page4 = new QWidget(this);
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    p4Layout = new QGridLayout(page4);
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    p4Layout->setSpacing(1);
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    p4Layout->setMargin(1);
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    tbw->addTab(page1, tr("Weapon set"));
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    tbw->addTab(page2, tr("Probabilities"));
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    tbw->addTab(page4, tr("Ammo in boxes"));
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    tbw->addTab(page3, tr("Delays"));
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    QGridLayout * pageLayout = new QGridLayout(this);
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    pageLayout->addWidget(tbw);
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    int j = -1;
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    int i = 0, k = 0;
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    for(; i < m_numItems; ++i)
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    {
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        if (i == 6) continue;
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        if (k % 4 == 0) ++j;
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        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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        weaponItems[i].append(swi);
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        p1Layout->addWidget(swi, j, k % 4);
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        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
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        weaponItems[i].append(pwi);
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        p2Layout->addWidget(pwi, j, k % 4);
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        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
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        weaponItems[i].append(dwi);
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        p3Layout->addWidget(dwi, j, k % 4);
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        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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        weaponItems[i].append(awi);
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        p4Layout->addWidget(awi, j, k % 4);
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        ++k;
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    }
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    //pLayout->setRowStretch(5, 100);
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    m_name = new QLineEdit(this);
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    pageLayout->addWidget(m_name, i, 0, 1, 5);
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}
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void SelWeaponWidget::setWeapons(const QString& ammo)
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{
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    bool enable = true;
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text()))
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        {
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            enable = false;
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        }
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    for(int i = 0; i < m_numItems; ++i)
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    {
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        twi::iterator it = weaponItems.find(i);
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        if (it == weaponItems.end()) continue;
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        it.value()[0]->setItemsNum(ammo[i].digitValue());
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        it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
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        it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
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        it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
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        it.value()[0]->setEnabled(enable);
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        it.value()[1]->setEnabled(enable);
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        it.value()[2]->setEnabled(enable);
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        it.value()[3]->setEnabled(enable);
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    }
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    m_name->setEnabled(enable);
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}
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void SelWeaponWidget::setDefault()
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{
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text()))
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        {
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            return;
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        }
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    setWeapons(*cDefaultAmmoStore);
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}
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//Save current weapons set.
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void SelWeaponWidget::save()
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{
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    //The save() function is called by ANY change of the combo box.
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    //If an entry is deleted, this code would just re-add the deleted
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    //item. We use isDeleted to check if we are currently deleting to
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    //prevent this.
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    if (isDeleting)
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        return;
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    // TODO make this return if success or not, so that the page can react
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    // properly and not goBack if saving failed
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    if (m_name->text() == "")
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        return;
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    QString state1;
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    QString state2;
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    QString state3;
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    QString state4;
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    QString stateFull;
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    for(int i = 0; i < m_numItems; ++i)
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    {
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        twi::const_iterator it = weaponItems.find(i);
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        int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
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        state1.append(QString::number(num));
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        int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
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        state2.append(QString::number(prob));
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        int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
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        state3.append(QString::number(del));
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        int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
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        state4.append(QString::number(am));
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    }
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    stateFull = state1 + state2 + state3 + state4;
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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    {
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        // Don't allow same name as default weapon set, even case-insensitively.
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        // This prevents some problems with saving/loading.
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        if (cDefaultAmmos[i].first.toLower().compare(m_name->text().toLower()) == 0)
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        {
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            // don't show warning if no change
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            if (cDefaultAmmos[i].second.compare(stateFull) == 0)
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                return;
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            m_name->setText(curWeaponsName);
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            QMessageBox deniedMsg(this);
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            deniedMsg.setIcon(QMessageBox::Warning);
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            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
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            deniedMsg.setText(QMessageBox::tr("Cannot overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
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            deniedMsg.setWindowModality(Qt::WindowModal);
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            deniedMsg.exec();
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            return;
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        }
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    }
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    if (curWeaponsName != "")
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    {
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        // remove old entry
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        wconf->remove(curWeaponsName);
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    }
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    wconf->setValue(m_name->text(), stateFull);
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    emit weaponsEdited(curWeaponsName, m_name->text(), stateFull);
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}
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int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
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{
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    twi::const_iterator it = weaponItems.find(weaponIndex);
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    return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
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}
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QString SelWeaponWidget::getWeaponsString(const QString& name) const
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{
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    return wconf->value(name).toString();
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}
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void SelWeaponWidget::deleteWeaponsName()
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{
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    QString delWeaponsName = curWeaponsName;
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    if (delWeaponsName == "") return;
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(delWeaponsName))
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        {
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            QMessageBox deniedMsg(this);
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            deniedMsg.setIcon(QMessageBox::Warning);
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            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
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            deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
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            deniedMsg.setWindowModality(Qt::WindowModal);
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            deniedMsg.exec();
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            return;
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   283
        }
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   285
    QMessageBox reallyDeleteMsg(this);
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   286
    reallyDeleteMsg.setIcon(QMessageBox::Question);
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   287
    reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?"));
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   288
    reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(delWeaponsName));
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   289
    reallyDeleteMsg.setWindowModality(Qt::WindowModal);
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   290
    reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
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   291
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   292
    if (reallyDeleteMsg.exec() == QMessageBox::Ok)
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   293
    {
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   294
        isDeleting = true;
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   295
        wconf->remove(delWeaponsName);
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   296
        emit weaponsDeleted(delWeaponsName);
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   297
    }
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   298
}
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   299
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void SelWeaponWidget::newWeaponsName()
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{
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    save();
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    QString newName = tr("New");
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    if(wconf->contains(newName))
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   305
    {
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97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
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   306
        //name already used -> look for an appropriate name:
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
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        int i=2;
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   308
        while(wconf->contains(newName = tr("New (%1)").arg(i++))) ;
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97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
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   309
    }
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
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parents: 4976
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   310
    setWeaponsName(newName);
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   311
    wconf->setValue(newName, *cEmptyAmmoStore);
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    emit weaponsAdded(newName, *cEmptyAmmoStore);
4416
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   313
}
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   314
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   315
void SelWeaponWidget::setWeaponsName(const QString& name)
694
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   316
{
4412
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   317
    m_name->setText(name);
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   318
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
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   319
    curWeaponsName = name;
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   320
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   321
    if(name != "" && wconf->contains(name))
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   322
    {
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   323
        setWeapons(wconf->value(name).toString());
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   324
    }
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   325
    else
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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diff changeset
   326
    {
11763
59e979b1408f Add empty weapons scheme (instead of default) when using “New” button
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   327
        setWeapons(*cEmptyAmmoStore);
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   328
    }
694
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diff changeset
   329
}
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diff changeset
   330
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   331
void SelWeaponWidget::switchWeapons(const QString& name)
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
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   332
{
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
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   333
    // Rescue old weapons set, then select new one
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   334
    save();
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   335
    setWeaponsName(name);
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
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diff changeset
   336
}
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   337
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   338
QStringList SelWeaponWidget::getWeaponNames() const
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   339
{
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   340
    return wconf->allKeys();
694
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   341
}
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   342
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   343
void SelWeaponWidget::copy()
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   344
{
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   345
    save();
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diff changeset
   346
    if(wconf->contains(curWeaponsName))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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   347
    {
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   348
        QString ammo = getWeaponsString(curWeaponsName);
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5f21387edff1 Slightly better naming of new or copied ammo/game schemes
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diff changeset
   349
        QString newName = tr("Copy of %1").arg(curWeaponsName);
6616
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   350
        if(wconf->contains(newName))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
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   351
        {
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   352
            //name already used -> look for an appropriate name:
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   353
            int i=2;
12663
d7492247a368 Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com>
parents: 11817
diff changeset
   354
            while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName).arg(i++)));
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   355
        }
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   356
        setWeaponsName(newName);
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   357
        setWeapons(ammo);
12665
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diff changeset
   358
        wconf->setValue(newName, ammo);
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
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parents: 12663
diff changeset
   359
        emit weaponsAdded(newName, ammo);
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   360
    }
4598
7cb8c9db6e8d added copying of weapon sets
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parents: 4416
diff changeset
   361
}
9900
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   362
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   363
QString SelWeaponWidget::fixWeaponSet(const QString &s)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   364
{
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   365
    int neededLength = cDefaultAmmoStore->size() / 4;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   366
    int thisSetLength = s.size() / 4;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
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parents: 9080
diff changeset
   367
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   368
    QStringList sl;
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unc0rr
parents: 9080
diff changeset
   369
    sl
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
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diff changeset
   370
            << s.left(thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
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parents: 9080
diff changeset
   371
            << s.mid(thisSetLength, thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   372
            << s.mid(thisSetLength * 2, thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   373
            << s.right(thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   374
               ;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   375
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   376
    for(int i = sl.length() - 1; i >= 0; --i)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   377
        sl[i] = sl[i].leftJustified(neededLength, '0', true);
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   378
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   379
    return sl.join(QString());
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   380
}
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   381
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   382
void SelWeaponWidget::deletionDone()
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   383
{
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   384
    isDeleting = false;
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   385
}
12763
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   386
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   387
void SelWeaponWidget::init()
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   388
{
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   389
    isDeleting = false;
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   390
}