misc/winutils/include/SDL_version.h
author Wuzzy <Wuzzy2@mail.ru>
Sat, 28 Jul 2018 13:15:59 +0200
changeset 13567 8f9b84d6991d
parent 10017 de822cd3df3a
permissions -rw-r--r--
Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge This caused an errror message after the game when using hammer or pickhammer at wrap world edge.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2012 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/** @file SDL_version.h
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 *  This header defines the current SDL version
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 */
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#ifndef _SDL_version_h
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#define _SDL_version_h
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @name Version Number
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 *  Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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 */
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/*@{*/
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#define SDL_MAJOR_VERSION   1
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#define SDL_MINOR_VERSION   2
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#define SDL_PATCHLEVEL      15
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/*@}*/
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typedef struct SDL_version {
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    Uint8 major;
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    Uint8 minor;
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    Uint8 patch;
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} SDL_version;
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/**
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 * This macro can be used to fill a version structure with the compile-time
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 * version of the SDL library.
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 */
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#define SDL_VERSION(X)                          \
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{                                   \
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    (X)->major = SDL_MAJOR_VERSION;                 \
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    (X)->minor = SDL_MINOR_VERSION;                 \
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    (X)->patch = SDL_PATCHLEVEL;                    \
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}
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/** This macro turns the version numbers into a numeric value:
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 *  (1,2,3) -> (1203)
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 *  This assumes that there will never be more than 100 patchlevels
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 */
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#define SDL_VERSIONNUM(X, Y, Z)                     \
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    ((X)*1000 + (Y)*100 + (Z))
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/** This is the version number macro for the current SDL version */
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#define SDL_COMPILEDVERSION \
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    SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
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/** This macro will evaluate to true if compiled with SDL at least X.Y.Z */
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#define SDL_VERSION_ATLEAST(X, Y, Z) \
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    (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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/** This function gets the version of the dynamically linked SDL library.
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 *  it should NOT be used to fill a version structure, instead you should
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 *  use the SDL_Version() macro.
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 */
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extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_version_h */