author | Tobias Neumann <mail@tobias-neumann.eu> |
Sat, 30 Oct 2010 21:43:41 +0200 | |
changeset 4023 | 8de77872ef21 |
parent 3966 | cbec77b5f706 |
child 4102 | 96efb3bbf8e3 |
permissions | -rw-r--r-- |
393 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com> |
393 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
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18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
288 | 21 |
unit uAmmos; |
22 |
interface |
|
3033
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FillAmmoStore is reused - check for before start of play.
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23 |
uses uConsts, uTeams, uStats; |
288 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
|
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27 |
|
3346 | 28 |
procedure AddAmmoStore; |
29 |
procedure SetAmmoLoadout(s: shortstring); |
|
30 |
procedure SetAmmoProbability(s: shortstring); |
|
31 |
procedure SetAmmoDelay(s: shortstring); |
|
32 |
procedure SetAmmoReinforcement(s: shortstring); |
|
288 | 33 |
procedure AssignStores; |
553
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- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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|
34 |
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType); |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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|
35 |
function HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean; |
371 | 36 |
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt); |
534 | 37 |
procedure OnUsedAmmo(var Hedgehog: THedgehog); |
1964 | 38 |
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType); |
553
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- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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parents:
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diff
changeset
|
39 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
1922 | 40 |
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog); |
783 | 41 |
procedure SetWeapon(weap: TAmmoType); |
1784 | 42 |
procedure DisableSomeWeapons; |
2762
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Mode to place hogs at start of game. Will probably need a bit more testing.
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|
43 |
procedure ResetWeapons; |
3405 | 44 |
function GetAmmoByNum(num: Longword): PHHAmmo; |
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Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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|
45 |
function GetAmmoEntry(var Hedgehog: THedgehog): PAmmo; |
288 | 46 |
|
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47 |
var shoppa: boolean; |
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Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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|
48 |
StoreCnt: Longword; |
1966 | 49 |
|
288 | 50 |
implementation |
3935 | 51 |
uses uMisc, uGears, uWorld, uLocale, uConsole, uMobile; |
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52 |
|
295 | 53 |
type TAmmoCounts = array[TAmmoType] of Longword; |
288 | 54 |
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo; |
3346 | 55 |
ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring; |
3951
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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56 |
InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts; |
288 | 57 |
|
295 | 58 |
procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts); |
288 | 59 |
var mi: array[0..cMaxSlotIndex] of byte; |
60 |
a: TAmmoType; |
|
295 | 61 |
begin |
3407 | 62 |
{$HINTS OFF} |
295 | 63 |
FillChar(mi, sizeof(mi), 0); |
3407 | 64 |
{$HINTS ON} |
295 | 65 |
FillChar(Ammo^, sizeof(Ammo^), 0); |
66 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
|
2764 | 67 |
begin |
295 | 68 |
if cnts[a] > 0 then |
69 |
begin |
|
70 |
TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true); |
|
351 | 71 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo; |
3951
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
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changeset
|
72 |
with Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]] do |
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
3943
diff
changeset
|
73 |
begin |
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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parents:
3943
diff
changeset
|
74 |
Count:= cnts[a]; |
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
3943
diff
changeset
|
75 |
if (TotalRounds < 0) and ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then Count:= AMMO_INFINITE; |
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
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changeset
|
76 |
end; |
295 | 77 |
inc(mi[Ammoz[a].Slot]) |
78 |
end |
|
3697 | 79 |
else if (TotalRounds < 0) and ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then |
2764 | 80 |
begin |
81 |
TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true); |
|
82 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo; |
|
83 |
||
2767 | 84 |
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= AMMO_INFINITE; |
2764 | 85 |
|
86 |
inc(mi[Ammoz[a].Slot]) |
|
87 |
end |
|
88 |
end |
|
295 | 89 |
end; |
90 |
||
3346 | 91 |
procedure AddAmmoStore; |
3255
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Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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|
92 |
const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800); |
295 | 93 |
var cnt: Longword; |
94 |
a: TAmmoType; |
|
95 |
ammos: TAmmoCounts; |
|
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Restore crate probability restriction for "shoppa" weapon sets
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|
96 |
substr: shortstring; // TEMPORARY |
288 | 97 |
begin |
3346 | 98 |
TryDo((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType)))), 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)', true); |
288 | 99 |
|
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Restore crate probability restriction for "shoppa" weapon sets
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changeset
|
100 |
// FIXME - TEMPORARY hardcoded check on shoppa pending creation of crate *type* probability editor |
3346 | 101 |
substr:= Copy(ammoLoadout,1,15); |
3697 | 102 |
if (substr = '000000990000009') or |
2453
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Restore crate probability restriction for "shoppa" weapon sets
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changeset
|
103 |
(substr = '000000990000000') then |
fdb76012b688
Restore crate probability restriction for "shoppa" weapon sets
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changeset
|
104 |
shoppa:= true; |
fdb76012b688
Restore crate probability restriction for "shoppa" weapon sets
nemo
parents:
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changeset
|
105 |
|
288 | 106 |
inc(StoreCnt); |
107 |
TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true); |
|
108 |
||
109 |
new(StoresList[Pred(StoreCnt)]); |
|
110 |
||
111 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
|
112 |
begin |
|
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
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changeset
|
113 |
if a <> amNothing then |
1895 | 114 |
begin |
3346 | 115 |
Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')]; |
116 |
Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0')); |
|
117 |
Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0')); |
|
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
118 |
if (TrainingFlags and tfIgnoreDelays) <> 0 then Ammoz[a].SkipTurns:= 0; |
3346 | 119 |
cnt:= byte(ammoLoadout[ord(a)]) - byte('0'); |
2370 | 120 |
// avoid things we already have infinite number |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
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diff
changeset
|
121 |
if cnt = 9 then |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
122 |
begin |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
123 |
cnt:= AMMO_INFINITE; |
2370 | 124 |
Ammoz[a].Probability:= 0 |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
125 |
end; |
2860
13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
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2855
diff
changeset
|
126 |
if Ammoz[a].NumberInCase = 0 then Ammoz[a].Probability:= 0; |
13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents:
2855
diff
changeset
|
127 |
|
2370 | 128 |
// avoid things we already have by scheme |
2461 | 129 |
// merge this into DisableSomeWeapons ? |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
130 |
if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) or |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
131 |
((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) or |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
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changeset
|
132 |
((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) or |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
133 |
((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) then |
2128 | 134 |
begin |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
135 |
cnt:= 0; |
2370 | 136 |
Ammoz[a].Probability:= 0 |
137 |
end; |
|
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2453
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changeset
|
138 |
ammos[a]:= cnt; |
2730
f56592281526
Remove king invulnerability, disable everything but teleport instead.
nemo
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2716
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changeset
|
139 |
|
3697 | 140 |
if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then |
2732
d893901eff4a
Only add turn timeout for weapons that don't already have a timeout
nemo
parents:
2731
diff
changeset
|
141 |
Ammoz[a].SkipTurns:= 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2732
diff
changeset
|
142 |
|
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2732
diff
changeset
|
143 |
if ((GameFlags and gfPlaceHog) <> 0) and |
3697 | 144 |
(a <> amTeleport) and (a <> amSkip) and |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2732
diff
changeset
|
145 |
(Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000) |
3951
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
3943
diff
changeset
|
146 |
end |
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
3943
diff
changeset
|
147 |
else ammos[a]:= AMMO_INFINITE; |
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
3943
diff
changeset
|
148 |
InitialCounts[Pred(StoreCnt)][a]:= ammos[a]; |
288 | 149 |
end; |
295 | 150 |
FillAmmoStore(StoresList[Pred(StoreCnt)], ammos) |
288 | 151 |
end; |
152 |
||
153 |
function GetAmmoByNum(num: Longword): PHHAmmo; |
|
154 |
begin |
|
155 |
TryDo(num < StoreCnt, 'Invalid store number', true); |
|
351 | 156 |
exit(StoresList[num]) |
288 | 157 |
end; |
158 |
||
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
159 |
function GetAmmoEntry(var Hedgehog: THedgehog): PAmmo; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
160 |
var ammoidx, slot: LongWord; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
161 |
begin |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
162 |
with Hedgehog do |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
163 |
begin |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
164 |
slot:= Ammoz[CurAmmoType].Slot; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
165 |
ammoidx:= 0; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
166 |
while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do inc(ammoidx); |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
167 |
GetAmmoEntry:= @Ammo^[slot, ammoidx]; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
168 |
end |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
169 |
end; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
170 |
|
288 | 171 |
procedure AssignStores; |
547 | 172 |
var t: LongInt; |
288 | 173 |
i: Longword; |
174 |
begin |
|
547 | 175 |
for t:= 0 to Pred(TeamsCount) do |
176 |
with TeamsArray[t]^ do |
|
288 | 177 |
begin |
178 |
for i:= 0 to cMaxHHIndex do |
|
547 | 179 |
if Hedgehogs[i].Gear <> nil then |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
180 |
begin |
547 | 181 |
Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore); |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
182 |
Hedgehogs[i].CurAmmoType:= amNothing; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
183 |
end |
288 | 184 |
end |
185 |
end; |
|
186 |
||
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
187 |
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType); |
295 | 188 |
var ammos: TAmmoCounts; |
371 | 189 |
slot, ami: LongInt; |
295 | 190 |
hhammo: PHHAmmo; |
191 |
begin |
|
3407 | 192 |
{$HINTS OFF} |
295 | 193 |
FillChar(ammos, sizeof(ammos), 0); |
3407 | 194 |
{$HINTS ON} |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
195 |
hhammo:= Hedgehog.Ammo; |
295 | 196 |
|
197 |
for slot:= 0 to cMaxSlotIndex do |
|
198 |
for ami:= 0 to cMaxSlotAmmoIndex do |
|
351 | 199 |
if hhammo^[slot, ami].Count > 0 then |
200 |
ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count; |
|
295 | 201 |
|
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
202 |
if ammos[ammo] <> AMMO_INFINITE then |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
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changeset
|
203 |
begin |
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|
204 |
inc(ammos[ammo], Ammoz[ammo].NumberInCase); |
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|
205 |
if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE |
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|
206 |
end; |
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|
207 |
|
295 | 208 |
FillAmmoStore(hhammo, ammos) |
209 |
end; |
|
210 |
||
371 | 211 |
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt); |
212 |
var ami: LongInt; |
|
295 | 213 |
b: boolean; |
214 |
begin |
|
215 |
repeat |
|
216 |
b:= false; |
|
217 |
ami:= 0; |
|
218 |
while (not b) and (ami < cMaxSlotAmmoIndex) do |
|
351 | 219 |
if (Ammo^[Slot, ami].Count = 0) |
220 |
and (Ammo^[Slot, ami + 1].Count > 0) then b:= true |
|
553
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|
221 |
else inc(ami); |
2221 | 222 |
if b then // there is a free item in ammo stack |
295 | 223 |
begin |
351 | 224 |
Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1]; |
225 |
Ammo^[Slot, ami + 1].Count:= 0 |
|
295 | 226 |
end; |
227 |
until not b; |
|
228 |
end; |
|
229 |
||
534 | 230 |
procedure OnUsedAmmo(var Hedgehog: THedgehog); |
3836
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|
231 |
var CurWeapon: PAmmo; |
295 | 232 |
begin |
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|
233 |
CurWeapon:= GetAmmoEntry(Hedgehog); |
534 | 234 |
with Hedgehog do |
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|
235 |
begin |
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changeset
|
236 |
|
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|
237 |
MultiShootAttacks:= 0; |
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|
238 |
with CurWeapon^ do |
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|
239 |
if Count <> AMMO_INFINITE then |
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|
240 |
begin |
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|
241 |
dec(Count); |
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|
242 |
if Count = 0 then |
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changeset
|
243 |
begin |
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changeset
|
244 |
PackAmmo(Ammo, Ammoz[AmmoType].Slot); |
3931
fd04228971b3
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parents:
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diff
changeset
|
245 |
//SwitchNotHeldAmmo(Hedgehog); |
fd04228971b3
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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changeset
|
246 |
CurAmmoType:= amNothing |
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|
247 |
end |
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|
248 |
end |
3935 | 249 |
end; |
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3943
diff
changeset
|
250 |
perfExt_AmmoUpdate; |
295 | 251 |
end; |
252 |
||
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
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diff
changeset
|
253 |
function HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean; |
371 | 254 |
var slot, ami: LongInt; |
295 | 255 |
begin |
256 |
Slot:= Ammoz[Ammo].Slot; |
|
257 |
ami:= 0; |
|
351 | 258 |
while (ami <= cMaxSlotAmmoIndex) do |
295 | 259 |
begin |
553
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- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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parents:
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diff
changeset
|
260 |
with Hedgehog.Ammo^[Slot, ami] do |
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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parents:
927
diff
changeset
|
261 |
if (AmmoType = Ammo) then |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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parents:
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diff
changeset
|
262 |
exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns)); |
295 | 263 |
inc(ami) |
351 | 264 |
end; |
265 |
HHHasAmmo:= false |
|
295 | 266 |
end; |
267 |
||
1964 | 268 |
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType); |
1922 | 269 |
begin |
270 |
with Hedgehog do |
|
2948
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|
271 |
begin |
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|
272 |
CurMinAngle:= Ammoz[AmmoType].minAngle; |
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|
273 |
if Ammoz[AmmoType].maxAngle <> 0 then |
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|
274 |
CurMaxAngle:= Ammoz[AmmoType].maxAngle |
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changeset
|
275 |
else |
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|
276 |
CurMaxAngle:= cMaxAngle; |
1964 | 277 |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
278 |
with Hedgehog.Gear^ do |
3f21a9dc93d0
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parents:
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diff
changeset
|
279 |
begin |
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diff
changeset
|
280 |
if Angle < CurMinAngle then Angle:= CurMinAngle; |
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diff
changeset
|
281 |
if Angle > CurMaxAngle then Angle:= CurMaxAngle; |
3f21a9dc93d0
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parents:
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diff
changeset
|
282 |
end |
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parents:
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diff
changeset
|
283 |
end |
1922 | 284 |
end; |
285 |
||
2432
1a0bb82d55f0
Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents:
2431
diff
changeset
|
286 |
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog); |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
287 |
var slot, ammoidx: LongWord; |
2432
1a0bb82d55f0
Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents:
2431
diff
changeset
|
288 |
begin |
1a0bb82d55f0
Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents:
2431
diff
changeset
|
289 |
with Hedgehog do |
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
290 |
begin |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
291 |
CurAmmoType:= amNothing; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
292 |
slot:= 0; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
293 |
ammoidx:= 0; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
294 |
while (slot <= cMaxSlotIndex) and |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
295 |
((Ammo^[slot, ammoidx].Count = 0) or |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
296 |
(Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0)) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
297 |
do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
298 |
begin |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
299 |
while (ammoidx <= cMaxSlotAmmoIndex) and |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
300 |
((Ammo^[slot, ammoidx].Count = 0) or |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
301 |
(Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0)) |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
302 |
do inc(ammoidx); |
2432
1a0bb82d55f0
Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents:
2431
diff
changeset
|
303 |
|
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
304 |
if (ammoidx > cMaxSlotAmmoIndex) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
305 |
begin |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
306 |
ammoidx:= 0; |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
307 |
inc(slot) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
308 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
309 |
end; |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
310 |
TryDo(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true); |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
311 |
CurAmmoType:= Ammo^[slot, ammoidx].AmmoType; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
312 |
end |
2432
1a0bb82d55f0
Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents:
2431
diff
changeset
|
313 |
end; |
1a0bb82d55f0
Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents:
2431
diff
changeset
|
314 |
|
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
315 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
316 |
var s: shortstring; |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
317 |
CurWeapon: PAmmo; |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
318 |
begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
319 |
TargetPoint.X:= NoPointX; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
320 |
|
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
321 |
with Hedgehog do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
322 |
begin |
3030 | 323 |
Timer:= 10; |
2409
dbf195c3e09c
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents:
2370
diff
changeset
|
324 |
|
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
325 |
CurWeapon:= GetAmmoEntry(Hedgehog); |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
326 |
|
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
327 |
if (CurWeapon^.Count = 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
328 |
SwitchToFirstLegalAmmo(Hedgehog); |
2431
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents:
2409
diff
changeset
|
329 |
|
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
330 |
CurWeapon:= GetAmmoEntry(Hedgehog); |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
331 |
|
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
332 |
ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType); |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
333 |
|
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
334 |
with CurWeapon^ do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
335 |
begin |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
336 |
if AmmoType <> amNothing then |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
337 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
338 |
s:= trammo[Ammoz[AmmoType].NameId]; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
339 |
if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
340 |
s:= s + ' (' + IntToStr(Count) + ')'; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
341 |
if (Propz and ammoprop_Timerable) <> 0 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
342 |
s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds]; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
343 |
AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo); |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2246
diff
changeset
|
344 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
345 |
if (Propz and ammoprop_NeedTarget) <> 0 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
346 |
then begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
347 |
Gear^.State:= Gear^.State or gstHHChooseTarget; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
348 |
isCursorVisible:= true |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
349 |
end else begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
350 |
Gear^.State:= Gear^.State and not gstHHChooseTarget; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
351 |
isCursorVisible:= false |
3f21a9dc93d0
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|
352 |
end; |
3836
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|
353 |
if (CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) then |
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Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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changeset
|
354 |
ShowCrosshair:= (Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0 |
3114
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Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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changeset
|
355 |
else |
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Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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changeset
|
356 |
ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0; |
2948
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|
357 |
end |
3935 | 358 |
end; |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
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diff
changeset
|
359 |
end; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
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diff
changeset
|
360 |
|
1922 | 361 |
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog); |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
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diff
changeset
|
362 |
begin |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
363 |
with Hedgehog do |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
364 |
if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_DontHold) <> 0) or |
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3697
diff
changeset
|
365 |
(Ammoz[CurAmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then |
2948
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changeset
|
366 |
SwitchToFirstLegalAmmo(Hedgehog); |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
367 |
end; |
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
547
diff
changeset
|
368 |
|
783 | 369 |
procedure SetWeapon(weap: TAmmoType); |
370 |
begin |
|
1850 | 371 |
ParseCommand('/setweap ' + char(weap), true) |
783 | 372 |
end; |
373 |
||
1784 | 374 |
procedure DisableSomeWeapons; |
375 |
var i, slot, a: Longword; |
|
2948
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|
376 |
t: TAmmoType; |
1784 | 377 |
begin |
378 |
for i:= 0 to Pred(StoreCnt) do |
|
2948
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changeset
|
379 |
for slot:= 0 to cMaxSlotIndex do |
3f21a9dc93d0
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parents:
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diff
changeset
|
380 |
begin |
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parents:
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changeset
|
381 |
for a:= 0 to cMaxSlotAmmoIndex do |
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changeset
|
382 |
with StoresList[i]^[slot, a] do |
3697 | 383 |
if (Propz and ammoprop_NotBorder) <> 0 then |
3319 | 384 |
begin |
385 |
Count:= 0; |
|
3951
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
3943
diff
changeset
|
386 |
InitialCounts[i][AmmoType]:= 0 |
3319 | 387 |
end; |
1784 | 388 |
|
2948
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|
389 |
PackAmmo(StoresList[i], slot) |
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changeset
|
390 |
end; |
1784 | 391 |
|
392 |
for t:= Low(TAmmoType) to High(TAmmoType) do |
|
2948
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changeset
|
393 |
if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then Ammoz[t].Probability:= 0 |
1784 | 394 |
end; |
395 |
||
3346 | 396 |
procedure SetAmmoLoadout(s: shortstring); |
397 |
begin |
|
398 |
ammoLoadout:= s; |
|
399 |
end; |
|
400 |
||
401 |
procedure SetAmmoProbability(s: shortstring); |
|
402 |
begin |
|
403 |
ammoProbability:= s; |
|
404 |
end; |
|
405 |
||
406 |
procedure SetAmmoDelay(s: shortstring); |
|
407 |
begin |
|
408 |
ammoDelay:= s; |
|
409 |
end; |
|
410 |
||
411 |
procedure SetAmmoReinforcement(s: shortstring); |
|
412 |
begin |
|
413 |
ammoReinforcement:= s; |
|
414 |
end; |
|
415 |
||
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2732
diff
changeset
|
416 |
// Restore indefinitely disabled weapons and initial weapon counts. Only used for hog placement right now |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2732
diff
changeset
|
417 |
procedure ResetWeapons; |
3955 | 418 |
var i, t: Longword; |
419 |
a: TAmmoType; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2732
diff
changeset
|
420 |
begin |
3955 | 421 |
for t:= 0 to Pred(TeamsCount) do |
422 |
with TeamsArray[t]^ do |
|
423 |
for i:= 0 to cMaxHHIndex do |
|
424 |
if Hedgehogs[i].Gear <> nil then |
|
425 |
FillAmmoStore(Hedgehogs[i].Ammo, InitialCounts[Hedgehogs[i].AmmoStore]); |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2732
diff
changeset
|
426 |
|
3955 | 427 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
428 |
if Ammoz[a].SkipTurns >= 10000 then dec(Ammoz[a].SkipTurns,10000) |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2732
diff
changeset
|
429 |
end; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2732
diff
changeset
|
430 |
|
3038 | 431 |
procedure initModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
432 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
433 |
shoppa:= false; |
3346 | 434 |
StoreCnt:= 0; |
435 |
ammoLoadout:= ''; |
|
436 |
ammoProbability:= ''; |
|
437 |
ammoDelay:= ''; |
|
3951
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
3943
diff
changeset
|
438 |
ammoReinforcement:= ''; |
c9a63db3e603
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents:
3943
diff
changeset
|
439 |
FillChar(InitialCounts, sizeof(InitialCounts), 0) |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
440 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
441 |
|
3038 | 442 |
procedure freeModule; |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2630
diff
changeset
|
443 |
var i: LongWord; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2630
diff
changeset
|
444 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
445 |
if StoreCnt > 0 then |
3052 | 446 |
for i:= 0 to Pred(StoreCnt) do Dispose(StoresList[i]) |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2630
diff
changeset
|
447 |
end; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2630
diff
changeset
|
448 |
|
288 | 449 |
end. |