author | nemo |
Sun, 20 Jun 2010 19:31:15 -0400 | |
changeset 3524 | 8d0783d2a0ff |
parent 3519 | 56cbc035b74b |
child 3526 | a1d2180fef42 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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3 |
* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2599 | 19 |
{$INCLUDE "options.inc"} |
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|
4 | 21 |
unit uLand; |
22 |
interface |
|
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uses SDLh, uLandTemplates, uFloat, uConsts, GLunit; |
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|
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type |
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26 |
{$IFDEF DOWNSCALE} |
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TLandArray = packed array[0 .. LAND_HEIGHT div 2 - 1, 0 .. LAND_WIDTH div 2 - 1] of LongWord; |
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28 |
{$ELSE} |
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TLandArray = packed array[0 .. LAND_HEIGHT - 1, 0 .. LAND_WIDTH - 1] of LongWord; |
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30 |
{$ENDIF} |
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TCollisionArray = packed array[0 .. LAND_HEIGHT - 1, 0 .. LAND_WIDTH - 1] of Word; |
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TPreview = packed array[0..127, 0..31] of byte; |
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TDirtyTag = packed array[0 .. LAND_HEIGHT div 32 - 1, 0 .. LAND_WIDTH div 32 - 1] of byte; |
4 | 35 |
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var Land: TCollisionArray; |
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LandPixels: TLandArray; |
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LandDirty: TDirtyTag; |
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hasBorder: boolean; |
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hasGirders: boolean; |
2981 | 41 |
isMap: boolean; |
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playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border. |
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LandBackSurface: PSDL_Surface; |
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digest: shortstring; |
4 | 45 |
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3242 | 46 |
type direction = record x, y: LongInt; end; |
3181 | 47 |
const DIR_N: direction = (x: 0; y: -1); |
48 |
DIR_E: direction = (x: 1; y: 0); |
|
49 |
DIR_S: direction = (x: 0; y: 1); |
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50 |
DIR_W: direction = (x: -1; y: 0); |
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3133 | 51 |
|
3038 | 52 |
procedure initModule; |
53 |
procedure freeModule; |
|
37 | 54 |
procedure GenMap; |
766 | 55 |
function GenPreview: TPreview; |
367 | 56 |
procedure CheckLandDigest(s: shortstring); |
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function LandBackPixel(x, y: LongInt): LongWord; |
4 | 58 |
|
59 |
implementation |
|
3407 | 60 |
uses uConsole, uStore, uMisc, uRandom, uTeams, uLandObjects, uSHA, uIO, uLandTexture; |
4 | 61 |
|
3133 | 62 |
operator=(const a, b: direction) c: Boolean; |
63 |
begin |
|
64 |
c := (a.x = b.x) and (a.y = b.y); |
|
65 |
end; |
|
66 |
||
4 | 67 |
type TPixAr = record |
68 |
Count: Longword; |
|
22 | 69 |
ar: array[0..Pred(cMaxEdgePoints)] of TPoint; |
4 | 70 |
end; |
71 |
||
37 | 72 |
procedure LogLandDigest; |
316 | 73 |
var ctx: TSHA1Context; |
74 |
dig: TSHA1Digest; |
|
75 |
s: shortstring; |
|
37 | 76 |
begin |
3407 | 77 |
{$HINTS OFF} |
316 | 78 |
SHA1Init(ctx); |
3407 | 79 |
{$HINTS ON} |
3239 | 80 |
SHA1UpdateLongwords(ctx, @Land, sizeof(Land)); |
316 | 81 |
dig:= SHA1Final(ctx); |
367 | 82 |
s:='M{'+inttostr(dig[0])+':' |
316 | 83 |
+inttostr(dig[1])+':' |
84 |
+inttostr(dig[2])+':' |
|
85 |
+inttostr(dig[3])+':' |
|
86 |
+inttostr(dig[4])+'}'; |
|
699 | 87 |
CheckLandDigest(s); |
367 | 88 |
SendIPCRaw(@s[0], Length(s) + 1) |
89 |
end; |
|
90 |
||
91 |
procedure CheckLandDigest(s: shortstring); |
|
92 |
begin |
|
368 | 93 |
{$IFDEF DEBUGFILE} |
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AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest); |
368 | 95 |
{$ENDIF} |
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if digest = '' then |
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digest:= s |
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else |
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TryDo(s = digest, 'Different maps generated, sorry', true); |
37 | 100 |
end; |
101 |
||
371 | 102 |
procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword); |
358 | 103 |
var |
371 | 104 |
eX, eY, dX, dY: LongInt; |
105 |
i, sX, sY, x, y, d: LongInt; |
|
358 | 106 |
begin |
107 |
eX:= 0; |
|
108 |
eY:= 0; |
|
109 |
dX:= X2 - X1; |
|
110 |
dY:= Y2 - Y1; |
|
111 |
||
112 |
if (dX > 0) then sX:= 1 |
|
113 |
else |
|
114 |
if (dX < 0) then |
|
115 |
begin |
|
116 |
sX:= -1; |
|
117 |
dX:= -dX |
|
118 |
end else sX:= dX; |
|
119 |
||
120 |
if (dY > 0) then sY:= 1 |
|
121 |
else |
|
122 |
if (dY < 0) then |
|
123 |
begin |
|
124 |
sY:= -1; |
|
125 |
dY:= -dY |
|
126 |
end else sY:= dY; |
|
127 |
||
128 |
if (dX > dY) then d:= dX |
|
129 |
else d:= dY; |
|
130 |
||
131 |
x:= X1; |
|
132 |
y:= Y1; |
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2376 | 133 |
|
358 | 134 |
for i:= 0 to d do |
135 |
begin |
|
136 |
inc(eX, dX); |
|
137 |
inc(eY, dY); |
|
138 |
if (eX > d) then |
|
139 |
begin |
|
140 |
dec(eX, d); |
|
141 |
inc(x, sX); |
|
142 |
end; |
|
143 |
if (eY > d) then |
|
144 |
begin |
|
145 |
dec(eY, d); |
|
146 |
inc(y, sY); |
|
147 |
end; |
|
364 | 148 |
|
1753 | 149 |
if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then |
358 | 150 |
Land[y, x]:= Color; |
151 |
end |
|
152 |
end; |
|
153 |
||
365 | 154 |
procedure DrawEdge(var pa: TPixAr; Color: Longword); |
371 | 155 |
var i: LongInt; |
4 | 156 |
begin |
365 | 157 |
i:= 0; |
4 | 158 |
with pa do |
371 | 159 |
while i < LongInt(Count) - 1 do |
365 | 160 |
if (ar[i + 1].X = NTPX) then inc(i, 2) |
161 |
else begin |
|
162 |
DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, Color); |
|
163 |
inc(i) |
|
164 |
end |
|
22 | 165 |
end; |
166 |
||
365 | 167 |
procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat); |
168 |
var d1, d2, d: hwFloat; |
|
364 | 169 |
begin |
498 | 170 |
Vx:= int2hwFloat(p1.X - p3.X); |
171 |
Vy:= int2hwFloat(p1.Y - p3.Y); |
|
172 |
d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y); |
|
173 |
d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y); |
|
365 | 174 |
d2:= Distance(Vx, Vy); |
175 |
if d1 < d then d:= d1; |
|
176 |
if d2 < d then d:= d2; |
|
177 |
d:= d * _1div3; |
|
178 |
if d2.QWordValue = 0 then |
|
179 |
begin |
|
498 | 180 |
Vx:= _0; |
181 |
Vy:= _0 |
|
365 | 182 |
end else |
183 |
begin |
|
498 | 184 |
d2:= _1 / d2; |
365 | 185 |
Vx:= Vx * d2; |
186 |
Vy:= Vy * d2; |
|
187 |
||
188 |
Vx:= Vx * d; |
|
189 |
Vy:= Vy * d |
|
190 |
end |
|
191 |
end; |
|
192 |
||
371 | 193 |
procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat); |
194 |
var i, pi, ni: LongInt; |
|
365 | 195 |
NVx, NVy, PVx, PVy: hwFloat; |
498 | 196 |
x1, x2, y1, y2: LongInt; |
197 |
tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat; |
|
371 | 198 |
X, Y: LongInt; |
365 | 199 |
begin |
200 |
pi:= EndI; |
|
201 |
i:= StartI; |
|
202 |
ni:= Succ(StartI); |
|
3407 | 203 |
{$HINTS OFF} |
365 | 204 |
Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy); |
3407 | 205 |
{$HINTS ON} |
365 | 206 |
repeat |
207 |
inc(pi); |
|
208 |
if pi > EndI then pi:= StartI; |
|
209 |
inc(i); |
|
210 |
if i > EndI then i:= StartI; |
|
211 |
inc(ni); |
|
212 |
if ni > EndI then ni:= StartI; |
|
213 |
PVx:= NVx; |
|
214 |
PVy:= NVy; |
|
215 |
Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy); |
|
216 |
||
217 |
x1:= opa.ar[pi].x; |
|
218 |
y1:= opa.ar[pi].y; |
|
219 |
x2:= opa.ar[i].x; |
|
220 |
y2:= opa.ar[i].y; |
|
498 | 221 |
cx1:= int2hwFloat(x1) - PVx; |
222 |
cy1:= int2hwFloat(y1) - PVy; |
|
223 |
cx2:= int2hwFloat(x2) + NVx; |
|
224 |
cy2:= int2hwFloat(y2) + NVy; |
|
225 |
t:= _0; |
|
364 | 226 |
while t.Round = 0 do |
227 |
begin |
|
228 |
tsq:= t * t; |
|
229 |
tcb:= tsq * t; |
|
498 | 230 |
r1:= (_1 - t*3 + tsq*3 - tcb); |
231 |
r2:= ( t*3 - tsq*6 + tcb*3); |
|
232 |
r3:= ( tsq*3 - tcb*3); |
|
430 | 233 |
X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2); |
234 |
Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2); |
|
364 | 235 |
t:= t + Delta; |
236 |
pa.ar[pa.Count].x:= X; |
|
237 |
pa.ar[pa.Count].y:= Y; |
|
238 |
inc(pa.Count); |
|
239 |
TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true) |
|
240 |
end; |
|
365 | 241 |
until i = StartI; |
242 |
pa.ar[pa.Count].x:= opa.ar[StartI].X; |
|
243 |
pa.ar[pa.Count].y:= opa.ar[StartI].Y; |
|
364 | 244 |
inc(pa.Count) |
245 |
end; |
|
246 |
||
365 | 247 |
procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat); |
495 | 248 |
var i, StartLoop: LongInt; |
365 | 249 |
opa: TPixAr; |
250 |
begin |
|
251 |
opa:= pa; |
|
252 |
pa.Count:= 0; |
|
253 |
i:= 0; |
|
254 |
StartLoop:= 0; |
|
371 | 255 |
while i < LongInt(opa.Count) do |
365 | 256 |
if (opa.ar[i + 1].X = NTPX) then |
257 |
begin |
|
258 |
AddLoopPoints(pa, opa, StartLoop, i, Delta); |
|
259 |
inc(i, 2); |
|
260 |
StartLoop:= i; |
|
261 |
pa.ar[pa.Count].X:= NTPX; |
|
3224 | 262 |
pa.ar[pa.Count].Y:= 0; |
365 | 263 |
inc(pa.Count); |
264 |
end else inc(i) |
|
265 |
end; |
|
266 |
||
371 | 267 |
procedure FillLand(x, y: LongInt); |
4 | 268 |
var Stack: record |
269 |
Count: Longword; |
|
270 |
points: array[0..8192] of record |
|
371 | 271 |
xl, xr, y, dir: LongInt; |
4 | 272 |
end |
273 |
end; |
|
274 |
||
371 | 275 |
procedure Push(_xl, _xr, _y, _dir: LongInt); |
4 | 276 |
begin |
75 | 277 |
TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true); |
4 | 278 |
_y:= _y + _dir; |
1760 | 279 |
if (_y < 0) or (_y >= LAND_HEIGHT) then exit; |
4 | 280 |
with Stack.points[Stack.Count] do |
281 |
begin |
|
282 |
xl:= _xl; |
|
283 |
xr:= _xr; |
|
284 |
y:= _y; |
|
285 |
dir:= _dir |
|
286 |
end; |
|
75 | 287 |
inc(Stack.Count) |
4 | 288 |
end; |
289 |
||
371 | 290 |
procedure Pop(var _xl, _xr, _y, _dir: LongInt); |
4 | 291 |
begin |
292 |
dec(Stack.Count); |
|
293 |
with Stack.points[Stack.Count] do |
|
294 |
begin |
|
295 |
_xl:= xl; |
|
296 |
_xr:= xr; |
|
297 |
_y:= y; |
|
298 |
_dir:= dir |
|
299 |
end |
|
300 |
end; |
|
301 |
||
371 | 302 |
var xl, xr, dir: LongInt; |
351 | 303 |
begin |
4 | 304 |
Stack.Count:= 0; |
305 |
xl:= x - 1; |
|
306 |
xr:= x; |
|
23 | 307 |
Push(xl, xr, y, -1); |
308 |
Push(xl, xr, y, 1); |
|
3407 | 309 |
dir:= 0; |
4 | 310 |
while Stack.Count > 0 do |
311 |
begin |
|
312 |
Pop(xl, xr, y, dir); |
|
51 | 313 |
while (xl > 0) and (Land[y, xl] <> 0) do dec(xl); |
1760 | 314 |
while (xr < LAND_WIDTH - 1) and (Land[y, xr] <> 0) do inc(xr); |
4 | 315 |
while (xl < xr) do |
316 |
begin |
|
51 | 317 |
while (xl <= xr) and (Land[y, xl] = 0) do inc(xl); |
4 | 318 |
x:= xl; |
51 | 319 |
while (xl <= xr) and (Land[y, xl] <> 0) do |
4 | 320 |
begin |
51 | 321 |
Land[y, xl]:= 0; |
4 | 322 |
inc(xl) |
323 |
end; |
|
22 | 324 |
if x < xl then |
325 |
begin |
|
326 |
Push(x, Pred(xl), y, dir); |
|
327 |
Push(x, Pred(xl), y,-dir); |
|
328 |
end; |
|
4 | 329 |
end; |
330 |
end; |
|
331 |
end; |
|
332 |
||
2647 | 333 |
function LandBackPixel(x, y: LongInt): LongWord; |
334 |
var p: PLongWordArray; |
|
335 |
begin |
|
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336 |
if LandBackSurface = nil then LandBackPixel:= 0 |
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337 |
else |
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|
338 |
begin |
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|
339 |
p:= LandBackSurface^.pixels; |
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|
340 |
LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000; |
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|
341 |
end |
2647 | 342 |
end; |
343 |
||
4 | 344 |
procedure ColorizeLand(Surface: PSDL_Surface); |
345 |
var tmpsurf: PSDL_Surface; |
|
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|
346 |
r, rr: TSDL_Rect; |
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|
347 |
x, yd, yu: LongInt; |
4 | 348 |
begin |
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|
349 |
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', ifCritical or ifIgnoreCaps); |
3f21a9dc93d0
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parents:
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diff
changeset
|
350 |
r.y:= 0; |
3f21a9dc93d0
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parents:
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diff
changeset
|
351 |
while r.y < LAND_HEIGHT do |
3f21a9dc93d0
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parents:
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diff
changeset
|
352 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
353 |
r.x:= 0; |
3f21a9dc93d0
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parents:
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diff
changeset
|
354 |
while r.x < LAND_WIDTH do |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
355 |
begin |
3f21a9dc93d0
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parents:
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changeset
|
356 |
SDL_UpperBlit(tmpsurf, nil, Surface, @r); |
3f21a9dc93d0
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parents:
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diff
changeset
|
357 |
inc(r.x, tmpsurf^.w) |
3f21a9dc93d0
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parents:
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diff
changeset
|
358 |
end; |
3f21a9dc93d0
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parents:
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diff
changeset
|
359 |
inc(r.y, tmpsurf^.h) |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
360 |
end; |
3f21a9dc93d0
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parents:
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diff
changeset
|
361 |
SDL_FreeSurface(tmpsurf); |
4 | 362 |
|
3038 | 363 |
// freed in freeModule() below |
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
364 |
LandBackSurface:= LoadImage(Pathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent); |
2647 | 365 |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
366 |
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', ifCritical or ifIgnoreCaps or ifTransparent); |
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parents:
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changeset
|
367 |
for x:= 0 to LAND_WIDTH - 1 do |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
368 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
369 |
yd:= LAND_HEIGHT - 1; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
370 |
repeat |
3f21a9dc93d0
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parents:
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|
371 |
while (yd > 0) and (Land[yd, x] = 0) do dec(yd); |
2376 | 372 |
|
2948
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parents:
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changeset
|
373 |
if (yd < 0) then yd:= 0; |
1182
e2e13aa055c1
Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents:
1181
diff
changeset
|
374 |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
375 |
while (yd < LAND_HEIGHT) and (Land[yd, x] <> 0) do inc(yd); |
3f21a9dc93d0
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parents:
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diff
changeset
|
376 |
dec(yd); |
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parents:
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changeset
|
377 |
yu:= yd; |
2376 | 378 |
|
2948
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parents:
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diff
changeset
|
379 |
while (yu > 0 ) and (Land[yu, x] <> 0) do dec(yu); |
3f21a9dc93d0
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parents:
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diff
changeset
|
380 |
while (yu < yd ) and (Land[yu, x] = 0) do inc(yu); |
2376 | 381 |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
382 |
if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
383 |
begin |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
384 |
rr.x:= x; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
385 |
rr.y:= yd - 15; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
386 |
r.x:= x mod tmpsurf^.w; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
387 |
r.y:= 16; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
388 |
r.w:= 1; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
389 |
r.h:= 16; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
390 |
SDL_UpperBlit(tmpsurf, @r, Surface, @rr); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
391 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
392 |
if (yu > 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
393 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
394 |
rr.x:= x; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
395 |
rr.y:= yu; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
396 |
r.x:= x mod tmpsurf^.w; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
397 |
r.y:= 0; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
398 |
r.w:= 1; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
399 |
r.h:= min(16, yd - yu + 1); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
400 |
SDL_UpperBlit(tmpsurf, @r, Surface, @rr); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
401 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
402 |
yd:= yu - 1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
403 |
until yd < 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
404 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
405 |
SDL_FreeSurface(tmpsurf); |
4 | 406 |
end; |
407 |
||
358 | 408 |
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr); |
371 | 409 |
var i: LongInt; |
22 | 410 |
begin |
23 | 411 |
with Template do |
412 |
begin |
|
358 | 413 |
pa.Count:= BasePointsCount; |
414 |
for i:= 0 to pred(pa.Count) do |
|
23 | 415 |
begin |
371 | 416 |
pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w)); |
1792 | 417 |
if pa.ar[i].x <> NTPX then |
418 |
pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2); |
|
3407 | 419 |
pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - LongInt(Template.TemplateHeight) |
23 | 420 |
end; |
1183
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
421 |
|
358 | 422 |
if canMirror then |
360 | 423 |
if getrandom(2) = 0 then |
358 | 424 |
begin |
425 |
for i:= 0 to pred(BasePointsCount) do |
|
365 | 426 |
if pa.ar[i].x <> NTPX then |
1760 | 427 |
pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x; |
358 | 428 |
for i:= 0 to pred(FillPointsCount) do |
1760 | 429 |
FillPoints^[i].x:= LAND_WIDTH - 1 - FillPoints^[i].x; |
358 | 430 |
end; |
22 | 431 |
|
2338
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
432 |
(* Experiment in making this option more useful |
2376 | 433 |
if ((not isNegative) and (cTemplateFilter = 4)) or |
2338
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
434 |
(canFlip and (getrandom(2) = 0)) then |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
435 |
begin |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
436 |
for i:= 0 to pred(BasePointsCount) do |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
437 |
begin |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
438 |
pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y + (LAND_HEIGHT - TemplateHeight) * 2; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
439 |
if pa.ar[i].y > LAND_HEIGHT - 1 then |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
440 |
pa.ar[i].y:= LAND_HEIGHT - 1; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
441 |
end; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
442 |
for i:= 0 to pred(FillPointsCount) do |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
443 |
begin |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
444 |
FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y + (LAND_HEIGHT - TemplateHeight) * 2; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
445 |
if FillPoints^[i].y > LAND_HEIGHT - 1 then |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
446 |
FillPoints^[i].y:= LAND_HEIGHT - 1; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
447 |
end; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
448 |
end; |
2376 | 449 |
end |
2338
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
450 |
*) |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
451 |
// template recycling. Pull these off the floor a bit |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
452 |
if (not isNegative) and (cTemplateFilter = 4) then |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
453 |
begin |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
454 |
for i:= 0 to pred(BasePointsCount) do |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
455 |
begin |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
456 |
dec(pa.ar[i].y, 100); |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
457 |
if pa.ar[i].y < 0 then |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
458 |
pa.ar[i].y:= 0; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
459 |
end; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
460 |
for i:= 0 to pred(FillPointsCount) do |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
461 |
begin |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
462 |
dec(FillPoints^[i].y, 100); |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
463 |
if FillPoints^[i].y < 0 then |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
464 |
FillPoints^[i].y:= 0; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
465 |
end; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
466 |
end; |
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
467 |
|
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
468 |
if (canFlip and (getrandom(2) = 0)) then |
358 | 469 |
begin |
470 |
for i:= 0 to pred(BasePointsCount) do |
|
1760 | 471 |
pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y; |
358 | 472 |
for i:= 0 to pred(FillPointsCount) do |
1760 | 473 |
FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y; |
358 | 474 |
end; |
475 |
end |
|
4 | 476 |
end; |
67 | 477 |
|
561 | 478 |
function CheckIntersect(V1, V2, V3, V4: TPoint): boolean; |
479 |
var c1, c2, dm: LongInt; |
|
480 |
begin |
|
481 |
dm:= (V4.y - V3.y) * (V2.x - V1.x) - (V4.x - V3.x) * (V2.y - V1.y); |
|
482 |
c1:= (V4.x - V3.x) * (V1.y - V3.y) - (V4.y - V3.y) * (V1.x - V3.x); |
|
483 |
if dm = 0 then exit(false); |
|
484 |
||
485 |
c2:= (V2.x - V3.x) * (V1.y - V3.y) - (V2.y - V3.y) * (V1.x - V3.x); |
|
486 |
if dm > 0 then |
|
487 |
begin |
|
488 |
if (c1 < 0) or (c1 > dm) then exit(false); |
|
489 |
if (c2 < 0) or (c2 > dm) then exit(false) |
|
490 |
end else |
|
491 |
begin |
|
492 |
if (c1 > 0) or (c1 < dm) then exit(false); |
|
493 |
if (c2 > 0) or (c2 < dm) then exit(false) |
|
494 |
end; |
|
495 |
||
496 |
//AddFileLog('1 (' + inttostr(V1.x) + ',' + inttostr(V1.y) + ')x(' + inttostr(V2.x) + ',' + inttostr(V2.y) + ')'); |
|
497 |
//AddFileLog('2 (' + inttostr(V3.x) + ',' + inttostr(V3.y) + ')x(' + inttostr(V4.x) + ',' + inttostr(V4.y) + ')'); |
|
498 |
CheckIntersect:= true |
|
499 |
end; |
|
500 |
||
501 |
function CheckSelfIntersect(var pa: TPixAr; ind: Longword): boolean; |
|
502 |
var i: Longword; |
|
503 |
begin |
|
504 |
if (ind <= 0) or (ind >= Pred(pa.Count)) then exit(false); |
|
505 |
for i:= 1 to pa.Count - 3 do |
|
506 |
if (i <= ind - 1) or (i >= ind + 2) then |
|
507 |
begin |
|
508 |
if (i <> ind - 1) and |
|
509 |
CheckIntersect(pa.ar[ind], pa.ar[ind - 1], pa.ar[i], pa.ar[i - 1]) then exit(true); |
|
510 |
if (i <> ind + 2) and |
|
511 |
CheckIntersect(pa.ar[ind], pa.ar[ind + 1], pa.ar[i], pa.ar[i - 1]) then exit(true); |
|
512 |
end; |
|
513 |
CheckSelfIntersect:= false |
|
514 |
end; |
|
515 |
||
429 | 516 |
procedure RandomizePoints(var pa: TPixAr); |
364 | 517 |
const cEdge = 55; |
561 | 518 |
cMinDist = 8; |
371 | 519 |
var radz: array[0..Pred(cMaxEdgePoints)] of LongInt; |
561 | 520 |
i, k, dist, px, py: LongInt; |
364 | 521 |
begin |
522 |
for i:= 0 to Pred(pa.Count) do |
|
3225
5d8f4737b6cd
another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents:
3224
diff
changeset
|
523 |
begin |
5d8f4737b6cd
another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents:
3224
diff
changeset
|
524 |
radz[i]:= 0; |
364 | 525 |
with pa.ar[i] do |
365 | 526 |
if x <> NTPX then |
527 |
begin |
|
1760 | 528 |
radz[i]:= Min(Max(x - cEdge, 0), Max(LAND_WIDTH - cEdge - x, 0)); |
529 |
radz[i]:= Min(radz[i], Min(Max(y - cEdge, 0), Max(LAND_HEIGHT - cEdge - y, 0))); |
|
365 | 530 |
if radz[i] > 0 then |
531 |
for k:= 0 to Pred(i) do |
|
364 | 532 |
begin |
429 | 533 |
dist:= Max(abs(x - pa.ar[k].x), abs(y - pa.ar[k].y)); |
365 | 534 |
radz[k]:= Max(0, Min((dist - cMinDist) div 2, radz[k])); |
535 |
radz[i]:= Max(0, Min(dist - radz[k] - cMinDist, radz[i])) |
|
536 |
end |
|
537 |
end; |
|
3225
5d8f4737b6cd
another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents:
3224
diff
changeset
|
538 |
end; |
364 | 539 |
|
540 |
for i:= 0 to Pred(pa.Count) do |
|
541 |
with pa.ar[i] do |
|
1753 | 542 |
if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then |
364 | 543 |
begin |
561 | 544 |
px:= x; |
545 |
py:= y; |
|
371 | 546 |
x:= x + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3; |
561 | 547 |
y:= y + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3; |
548 |
if CheckSelfIntersect(pa, i) then |
|
549 |
begin |
|
550 |
x:= px; |
|
551 |
y:= py |
|
552 |
end; |
|
364 | 553 |
end |
67 | 554 |
end; |
555 |
||
364 | 556 |
|
23 | 557 |
procedure GenBlank(var Template: TEdgeTemplate); |
4 | 558 |
var pa: TPixAr; |
23 | 559 |
i: Longword; |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
560 |
y, x: Longword; |
4 | 561 |
begin |
1760 | 562 |
for y:= 0 to LAND_HEIGHT - 1 do |
563 |
for x:= 0 to LAND_WIDTH - 1 do |
|
3519 | 564 |
Land[y, x]:= lfBasic; |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
565 |
|
3407 | 566 |
{$HINTS OFF} |
358 | 567 |
SetPoints(Template, pa); |
3407 | 568 |
{$HINTS ON} |
429 | 569 |
for i:= 1 to Template.BezierizeCount do |
570 |
begin |
|
431 | 571 |
BezierizeEdge(pa, _0_5); |
561 | 572 |
RandomizePoints(pa); |
429 | 573 |
RandomizePoints(pa) |
574 |
end; |
|
575 |
for i:= 1 to Template.RandPassesCount do RandomizePoints(pa); |
|
365 | 576 |
BezierizeEdge(pa, _0_1); |
27 | 577 |
|
365 | 578 |
DrawEdge(pa, 0); |
27 | 579 |
|
358 | 580 |
with Template do |
23 | 581 |
for i:= 0 to pred(FillPointsCount) do |
582 |
with FillPoints^[i] do |
|
89 | 583 |
FillLand(x, y); |
584 |
||
3519 | 585 |
DrawEdge(pa, lfBasic); |
1773 | 586 |
|
1792 | 587 |
MaxHedgehogs:= Template.MaxHedgehogs; |
1776 | 588 |
hasGirders:= Template.hasGirders; |
589 |
playHeight:= Template.TemplateHeight; |
|
590 |
playWidth:= Template.TemplateWidth; |
|
591 |
leftX:= ((LAND_WIDTH - playWidth) div 2); |
|
592 |
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1; |
|
593 |
topY:= LAND_HEIGHT - playHeight; |
|
594 |
||
1797 | 595 |
// force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ? |
2376 | 596 |
if (cTemplateFilter = 4) or |
2338
8f6508c97f3f
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents:
2308
diff
changeset
|
597 |
(Template.canInvert and (getrandom(2) = 0)) or |
2376 | 598 |
(not Template.canInvert and Template.isNegative) then |
1776 | 599 |
begin |
600 |
hasBorder:= true; |
|
1773 | 601 |
for y:= 0 to LAND_HEIGHT - 1 do |
602 |
for x:= 0 to LAND_WIDTH - 1 do |
|
1776 | 603 |
if (y < topY) or (x < leftX) or (x > rightX) then |
604 |
Land[y, x]:= 0 |
|
605 |
else |
|
606 |
begin |
|
607 |
if Land[y, x] = 0 then |
|
3519 | 608 |
Land[y, x]:= lfBasic |
609 |
else if Land[y, x] = lfBasic then |
|
1776 | 610 |
Land[y, x]:= 0; |
611 |
end; |
|
612 |
end; |
|
23 | 613 |
end; |
614 |
||
371 | 615 |
function SelectTemplate: LongInt; |
161 | 616 |
begin |
1797 | 617 |
case cTemplateFilter of |
618 |
0: begin |
|
619 |
SelectTemplate:= getrandom(Succ(High(EdgeTemplates))); |
|
620 |
end; |
|
621 |
1: begin |
|
622 |
SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]; |
|
623 |
end; |
|
624 |
2: begin |
|
625 |
SelectTemplate:= MediumTemplates[getrandom(Succ(High(MediumTemplates)))]; |
|
626 |
end; |
|
627 |
3: begin |
|
628 |
SelectTemplate:= LargeTemplates[getrandom(Succ(High(LargeTemplates)))]; |
|
629 |
end; |
|
630 |
4: begin |
|
631 |
SelectTemplate:= CavernTemplates[getrandom(Succ(High(CavernTemplates)))]; |
|
632 |
end; |
|
633 |
5: begin |
|
634 |
SelectTemplate:= WackyTemplates[getrandom(Succ(High(WackyTemplates)))]; |
|
635 |
end; |
|
636 |
end; |
|
637 |
WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter)); |
|
161 | 638 |
end; |
639 |
||
1182
e2e13aa055c1
Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents:
1181
diff
changeset
|
640 |
procedure LandSurface2LandPixels(Surface: PSDL_Surface); |
e2e13aa055c1
Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents:
1181
diff
changeset
|
641 |
var x, y: LongInt; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
642 |
p: PLongwordArray; |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1085
diff
changeset
|
643 |
begin |
1182
e2e13aa055c1
Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents:
1181
diff
changeset
|
644 |
TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true); |
e2e13aa055c1
Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents:
1181
diff
changeset
|
645 |
|
e2e13aa055c1
Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents:
1181
diff
changeset
|
646 |
if SDL_MustLock(Surface) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
647 |
SDLTry(SDL_LockSurface(Surface) >= 0, true); |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1085
diff
changeset
|
648 |
|
1182
e2e13aa055c1
Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents:
1181
diff
changeset
|
649 |
p:= Surface^.pixels; |
1760 | 650 |
for y:= 0 to LAND_HEIGHT - 1 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
651 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
652 |
for x:= 0 to LAND_WIDTH - 1 do |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
653 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
654 |
if Land[y, x] <> 0 then LandPixels[y div 2, x div 2]:= p^[x] or AMask; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
655 |
{$ELSE} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
656 |
if Land[y, x] <> 0 then LandPixels[y, x]:= p^[x] or AMask; |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
657 |
{$ENDIF} |
2376 | 658 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
659 |
p:= @(p^[Surface^.pitch div 4]); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
660 |
end; |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1085
diff
changeset
|
661 |
|
1182
e2e13aa055c1
Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents:
1181
diff
changeset
|
662 |
if SDL_MustLock(Surface) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
663 |
SDL_UnlockSurface(Surface); |
1754 | 664 |
end; |
665 |
||
3133 | 666 |
procedure GenMaze; |
667 |
const small_cell_size = 128; |
|
668 |
medium_cell_size = 192; |
|
669 |
large_cell_size = 256; |
|
3138 | 670 |
braidness = 10; |
3133 | 671 |
|
3242 | 672 |
var x, y: LongInt; |
3133 | 673 |
cellsize: LongInt; //selected by the user in the gui |
3242 | 674 |
seen_cells_x, seen_cells_y: LongInt; //number of cells that can be visited by the generator, that is every second cell in x and y direction. the cells between there are walls that will be removed when we move from one cell to another |
675 |
num_edges_x, num_edges_y: LongInt; //number of resulting edges that need to be vertexificated |
|
676 |
num_cells_x, num_cells_y: LongInt; //actual number of cells, depending on cell size |
|
677 |
seen_list: array of array of LongInt; |
|
3133 | 678 |
xwalls: array of array of Boolean; |
679 |
ywalls: array of array of Boolean; |
|
680 |
x_edge_list: array of array of Boolean; |
|
681 |
y_edge_list: array of array of Boolean; |
|
682 |
maze: array of array of Boolean; |
|
683 |
pa: TPixAr; |
|
3242 | 684 |
num_vertices: LongInt; |
3133 | 685 |
off_y: LongInt; |
3242 | 686 |
num_steps: LongInt; |
687 |
current_step: LongInt; |
|
3181 | 688 |
step_done: array of Boolean; |
689 |
done: Boolean; |
|
3242 | 690 |
last_cell: array of record x, y: LongInt; end; |
691 |
came_from: array of array of record x, y: LongInt; end; |
|
692 |
came_from_pos: array of LongInt; |
|
3181 | 693 |
maze_inverted: Boolean; |
3133 | 694 |
|
3242 | 695 |
function when_seen(x: LongInt; y: LongInt): LongInt; |
3133 | 696 |
begin |
697 |
if (x < 0) or (x >= seen_cells_x) or (y < 0) or (y >= seen_cells_y) then |
|
3181 | 698 |
when_seen := current_step |
3133 | 699 |
else |
3181 | 700 |
when_seen := seen_list[x, y]; |
3133 | 701 |
end; |
702 |
||
3242 | 703 |
function is_x_edge(x, y: LongInt): Boolean; |
3133 | 704 |
begin |
705 |
if (x < 0) or (x > num_edges_x) or (y < 0) or (y > num_cells_y) then |
|
706 |
is_x_edge := false |
|
707 |
else |
|
708 |
is_x_edge := x_edge_list[x, y]; |
|
709 |
end; |
|
710 |
||
3242 | 711 |
function is_y_edge(x, y: LongInt): Boolean; |
3133 | 712 |
begin |
713 |
if (x < 0) or (x > num_cells_x) or (y < 0) or (y > num_edges_y) then |
|
714 |
is_y_edge := false |
|
715 |
else |
|
716 |
is_y_edge := y_edge_list[x, y]; |
|
717 |
end; |
|
718 |
||
3181 | 719 |
procedure see_cell; |
3133 | 720 |
var dir: direction; |
3242 | 721 |
tries: LongInt; |
722 |
x, y: LongInt; |
|
3181 | 723 |
found_cell: Boolean; |
724 |
next_dir_clockwise: Boolean; |
|
725 |
||
3133 | 726 |
begin |
3181 | 727 |
x := last_cell[current_step].x; |
728 |
y := last_cell[current_step].y; |
|
729 |
seen_list[x, y] := current_step; |
|
3133 | 730 |
case GetRandom(4) of |
731 |
0: dir := DIR_N; |
|
732 |
1: dir := DIR_E; |
|
733 |
2: dir := DIR_S; |
|
734 |
3: dir := DIR_W; |
|
735 |
end; |
|
736 |
tries := 0; |
|
3181 | 737 |
found_cell := false; |
738 |
if getrandom(2) = 1 then next_dir_clockwise := true |
|
739 |
else next_dir_clockwise := false; |
|
740 |
||
741 |
while (tries < 5) and not found_cell do |
|
3133 | 742 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
743 |
if when_seen(x + dir.x, y + dir.y) = current_step then //we are seeing ourselves, try another direction |
3133 | 744 |
begin |
745 |
//we have already seen the target cell, decide if we should remove the wall anyway |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
746 |
//(or put a wall there if maze_inverted, but we are not doing that right now) |
3133 | 747 |
if not maze_inverted and (GetRandom(braidness) = 0) then |
3181 | 748 |
//or just warn that inverted+braid+indestructible terrain != good idea |
3133 | 749 |
begin |
750 |
case dir.x of |
|
751 |
-1: if x > 0 then ywalls[x-1, y] := false; |
|
752 |
1: if x < seen_cells_x - 1 then ywalls[x, y] := false; |
|
753 |
end; |
|
754 |
case dir.y of |
|
755 |
-1: if y > 0 then xwalls[x, y-1] := false; |
|
756 |
1: if y < seen_cells_y - 1 then xwalls[x, y] := false; |
|
757 |
end; |
|
758 |
end; |
|
3181 | 759 |
if next_dir_clockwise then |
760 |
begin |
|
761 |
if dir = DIR_N then |
|
762 |
dir := DIR_E |
|
763 |
else if dir = DIR_E then |
|
764 |
dir := DIR_S |
|
765 |
else if dir = DIR_S then |
|
766 |
dir := DIR_W |
|
767 |
else |
|
768 |
dir := DIR_N; |
|
769 |
end |
|
3133 | 770 |
else |
3181 | 771 |
begin |
772 |
if dir = DIR_N then |
|
773 |
dir := DIR_W |
|
774 |
else if dir = DIR_E then |
|
775 |
dir := DIR_N |
|
776 |
else if dir = DIR_S then |
|
777 |
dir := DIR_E |
|
778 |
else |
|
779 |
dir := DIR_S; |
|
780 |
end |
|
3133 | 781 |
end |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
782 |
else if when_seen(x + dir.x, y + dir.y) = -1 then //cell was not seen yet, go there |
3133 | 783 |
begin |
784 |
case dir.y of |
|
785 |
-1: xwalls[x, y-1] := false; |
|
786 |
1: xwalls[x, y] := false; |
|
787 |
end; |
|
788 |
case dir.x of |
|
789 |
-1: ywalls[x-1, y] := false; |
|
790 |
1: ywalls[x, y] := false; |
|
791 |
end; |
|
3181 | 792 |
last_cell[current_step].x := x+dir.x; |
793 |
last_cell[current_step].y := y+dir.y; |
|
794 |
came_from_pos[current_step] := came_from_pos[current_step] + 1; |
|
795 |
came_from[current_step, came_from_pos[current_step]].x := x; |
|
796 |
came_from[current_step, came_from_pos[current_step]].y := y; |
|
797 |
found_cell := true; |
|
798 |
end |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
799 |
else //we are seeing someone else, quit |
3181 | 800 |
begin |
801 |
step_done[current_step] := true; |
|
802 |
found_cell := true; |
|
3133 | 803 |
end; |
804 |
||
805 |
tries := tries + 1; |
|
806 |
end; |
|
3181 | 807 |
if not found_cell then |
808 |
begin |
|
809 |
last_cell[current_step].x := came_from[current_step, came_from_pos[current_step]].x; |
|
810 |
last_cell[current_step].y := came_from[current_step, came_from_pos[current_step]].y; |
|
811 |
came_from_pos[current_step] := came_from_pos[current_step] - 1; |
|
812 |
if came_from_pos[current_step] >= 0 then see_cell |
|
813 |
else step_done[current_step] := true; |
|
814 |
end; |
|
815 |
end; |
|
3133 | 816 |
|
3242 | 817 |
procedure add_vertex(x, y: LongInt); |
818 |
var tmp_x, tmp_y: LongInt; |
|
3133 | 819 |
begin |
820 |
if x = NTPX then |
|
821 |
begin |
|
3138 | 822 |
if pa.ar[num_vertices - 6].x = NTPX then |
823 |
begin |
|
824 |
num_vertices := num_vertices - 6; |
|
825 |
end |
|
826 |
else |
|
827 |
begin |
|
828 |
pa.ar[num_vertices].x := NTPX; |
|
829 |
pa.ar[num_vertices].y := 0; |
|
830 |
end |
|
3133 | 831 |
end |
832 |
else |
|
833 |
begin |
|
3181 | 834 |
if maze_inverted or (x mod 2 = 0) then tmp_x := cellsize |
3138 | 835 |
else tmp_x := cellsize * 2 div 3; |
3181 | 836 |
if maze_inverted or (y mod 2 = 0) then tmp_y := cellsize |
3138 | 837 |
else tmp_y := cellsize * 2 div 3; |
838 |
||
839 |
pa.ar[num_vertices].x := (x-1)*cellsize + tmp_x; |
|
840 |
pa.ar[num_vertices].y := (y-1)*cellsize + tmp_y + off_y; |
|
3133 | 841 |
end; |
842 |
num_vertices := num_vertices + 1; |
|
843 |
end; |
|
844 |
||
3242 | 845 |
procedure add_edge(x, y: LongInt; dir: direction); |
846 |
var i: LongInt; |
|
3133 | 847 |
begin |
848 |
if dir = DIR_N then |
|
849 |
begin |
|
850 |
dir := DIR_W |
|
851 |
end |
|
852 |
else if dir = DIR_E then |
|
853 |
begin |
|
854 |
dir := DIR_N |
|
855 |
end |
|
856 |
else if dir = DIR_S then |
|
857 |
begin |
|
858 |
dir := DIR_E |
|
859 |
end |
|
860 |
else |
|
861 |
begin |
|
862 |
dir := DIR_S; |
|
863 |
end; |
|
864 |
||
865 |
for i := 0 to 3 do |
|
866 |
begin |
|
867 |
if dir = DIR_N then |
|
868 |
dir := DIR_E |
|
869 |
else if dir = DIR_E then |
|
870 |
dir := DIR_S |
|
871 |
else if dir = DIR_S then |
|
872 |
dir := DIR_W |
|
873 |
else |
|
874 |
dir := DIR_N; |
|
875 |
||
876 |
if (dir = DIR_N) and is_x_edge(x, y) then |
|
877 |
begin |
|
878 |
x_edge_list[x, y] := false; |
|
879 |
add_vertex(x+1, y); |
|
880 |
add_edge(x, y-1, DIR_N); |
|
881 |
break; |
|
882 |
end; |
|
883 |
||
884 |
if (dir = DIR_E) and is_y_edge(x+1, y) then |
|
885 |
begin |
|
886 |
y_edge_list[x+1, y] := false; |
|
887 |
add_vertex(x+2, y+1); |
|
888 |
add_edge(x+1, y, DIR_E); |
|
889 |
break; |
|
890 |
end; |
|
891 |
||
892 |
if (dir = DIR_S) and is_x_edge(x, y+1) then |
|
893 |
begin |
|
894 |
x_edge_list[x, y+1] := false; |
|
895 |
add_vertex(x+1, y+2); |
|
896 |
add_edge(x, y+1, DIR_S); |
|
897 |
break; |
|
898 |
end; |
|
899 |
||
900 |
if (dir = DIR_W) and is_y_edge(x, y) then |
|
901 |
begin |
|
902 |
y_edge_list[x, y] := false; |
|
903 |
add_vertex(x, y+1); |
|
904 |
add_edge(x-1, y, DIR_W); |
|
905 |
break; |
|
906 |
end; |
|
907 |
end; |
|
908 |
||
909 |
end; |
|
910 |
||
911 |
begin |
|
912 |
case cMazeSize of |
|
3181 | 913 |
0: begin |
914 |
cellsize := small_cell_size; |
|
915 |
maze_inverted := false; |
|
916 |
end; |
|
917 |
1: begin |
|
918 |
cellsize := medium_cell_size; |
|
919 |
maze_inverted := false; |
|
920 |
end; |
|
921 |
2: begin |
|
922 |
cellsize := large_cell_size; |
|
923 |
maze_inverted := false; |
|
924 |
end; |
|
925 |
3: begin |
|
926 |
cellsize := small_cell_size; |
|
927 |
maze_inverted := true; |
|
928 |
end; |
|
929 |
4: begin |
|
930 |
cellsize := medium_cell_size; |
|
931 |
maze_inverted := true; |
|
932 |
end; |
|
933 |
5: begin |
|
934 |
cellsize := large_cell_size; |
|
935 |
maze_inverted := true; |
|
936 |
end; |
|
3133 | 937 |
end; |
938 |
||
939 |
num_cells_x := LAND_WIDTH div cellsize; |
|
3228 | 940 |
if not odd(num_cells_x) then num_cells_x := num_cells_x - 1; //needs to be odd |
3133 | 941 |
num_cells_y := LAND_HEIGHT div cellsize; |
3228 | 942 |
if not odd(num_cells_y) then num_cells_y := num_cells_y - 1; |
3133 | 943 |
num_edges_x := num_cells_x - 1; |
944 |
num_edges_y := num_cells_y - 1; |
|
945 |
seen_cells_x := num_cells_x div 2; |
|
946 |
seen_cells_y := num_cells_y div 2; |
|
947 |
||
3181 | 948 |
if maze_inverted then |
949 |
num_steps := 3 //TODO randomize, between 3 and 5? |
|
950 |
else |
|
951 |
num_steps := 1; |
|
952 |
SetLength(step_done, num_steps); |
|
953 |
SetLength(last_cell, num_steps); |
|
954 |
SetLength(came_from_pos, num_steps); |
|
955 |
SetLength(came_from, num_steps, num_cells_x*num_cells_y); |
|
956 |
done := false; |
|
957 |
for current_step := 0 to num_steps - 1 do |
|
958 |
step_done[current_step] := false; |
|
959 |
came_from_pos[current_step] := 0; |
|
960 |
current_step := 0; |
|
961 |
||
3133 | 962 |
SetLength(seen_list, seen_cells_x, seen_cells_y); |
963 |
SetLength(xwalls, seen_cells_x, seen_cells_y - 1); |
|
964 |
SetLength(ywalls, seen_cells_x - 1, seen_cells_y); |
|
965 |
SetLength(x_edge_list, num_edges_x, num_cells_y); |
|
966 |
SetLength(y_edge_list, num_cells_x, num_edges_y); |
|
967 |
SetLength(maze, num_cells_x, num_cells_y); |
|
968 |
||
969 |
num_vertices := 0; |
|
970 |
||
971 |
playHeight := num_cells_y * cellsize; |
|
972 |
playWidth := num_cells_x * cellsize; |
|
973 |
off_y := LAND_HEIGHT - playHeight; |
|
974 |
||
975 |
for x := 0 to playWidth do |
|
976 |
for y := 0 to off_y - 1 do |
|
3181 | 977 |
Land[y, x] := 0; |
3133 | 978 |
|
979 |
for x := 0 to playWidth do |
|
980 |
for y := off_y to LAND_HEIGHT - 1 do |
|
3519 | 981 |
Land[y, x] := lfBasic; |
3133 | 982 |
|
983 |
for y := 0 to num_cells_y - 1 do |
|
984 |
for x := 0 to num_cells_x - 1 do |
|
985 |
maze[x, y] := false; |
|
986 |
||
987 |
for x := 0 to seen_cells_x - 1 do |
|
988 |
for y := 0 to seen_cells_y - 2 do |
|
989 |
xwalls[x, y] := true; |
|
990 |
||
991 |
for x := 0 to seen_cells_x - 2 do |
|
992 |
for y := 0 to seen_cells_y - 1 do |
|
993 |
ywalls[x, y] := true; |
|
994 |
||
995 |
for x := 0 to seen_cells_x - 1 do |
|
996 |
for y := 0 to seen_cells_y - 1 do |
|
3181 | 997 |
seen_list[x, y] := -1; |
3133 | 998 |
|
999 |
for x := 0 to num_edges_x - 1 do |
|
1000 |
for y := 0 to num_cells_y - 1 do |
|
1001 |
x_edge_list[x, y] := false; |
|
1002 |
||
1003 |
for x := 0 to num_cells_x - 1 do |
|
1004 |
for y := 0 to num_edges_y - 1 do |
|
1005 |
y_edge_list[x, y] := false; |
|
1006 |
||
3181 | 1007 |
for current_step := 0 to num_steps-1 do |
1008 |
begin |
|
3242 | 1009 |
x := GetRandom(seen_cells_x - 1) div LongWord(num_steps); |
3181 | 1010 |
last_cell[current_step].x := x + current_step * seen_cells_x div num_steps; |
1011 |
last_cell[current_step].y := GetRandom(seen_cells_y); |
|
1012 |
end; |
|
1013 |
||
1014 |
while not done do |
|
1015 |
begin |
|
1016 |
done := true; |
|
1017 |
for current_step := 0 to num_steps-1 do |
|
1018 |
begin |
|
1019 |
if not step_done[current_step] then |
|
1020 |
begin |
|
1021 |
see_cell; |
|
1022 |
done := false; |
|
1023 |
end; |
|
1024 |
end; |
|
1025 |
end; |
|
3133 | 1026 |
|
1027 |
for x := 0 to seen_cells_x - 1 do |
|
1028 |
for y := 0 to seen_cells_y - 1 do |
|
3181 | 1029 |
if seen_list[x, y] > -1 then |
3133 | 1030 |
maze[(x+1)*2-1, (y+1)*2-1] := true; |
1031 |
||
1032 |
for x := 0 to seen_cells_x - 1 do |
|
1033 |
for y := 0 to seen_cells_y - 2 do |
|
1034 |
if not xwalls[x, y] then |
|
1035 |
maze[x*2 + 1, y*2 + 2] := true; |
|
1036 |
||
1037 |
||
1038 |
for x := 0 to seen_cells_x - 2 do |
|
1039 |
for y := 0 to seen_cells_y - 1 do |
|
1040 |
if not ywalls[x, y] then |
|
1041 |
maze[x*2 + 2, y*2 + 1] := true; |
|
1042 |
||
1043 |
for x := 0 to num_edges_x - 1 do |
|
1044 |
for y := 0 to num_cells_y - 1 do |
|
1045 |
if maze[x, y] xor maze[x+1, y] then |
|
1046 |
x_edge_list[x, y] := true |
|
1047 |
else |
|
1048 |
x_edge_list[x, y] := false; |
|
1049 |
||
1050 |
for x := 0 to num_cells_x - 1 do |
|
1051 |
for y := 0 to num_edges_y - 1 do |
|
1052 |
if maze[x, y] xor maze[x, y+1] then |
|
1053 |
y_edge_list[x, y] := true |
|
1054 |
else |
|
1055 |
y_edge_list[x, y] := false; |
|
1056 |
||
1057 |
for x := 0 to num_edges_x - 1 do |
|
1058 |
for y := 0 to num_cells_y - 1 do |
|
1059 |
if x_edge_list[x, y] then |
|
1060 |
begin |
|
1061 |
x_edge_list[x, y] := false; |
|
1062 |
add_vertex(x+1, y+1); |
|
1063 |
add_vertex(x+1, y); |
|
1064 |
add_edge(x, y-1, DIR_N); |
|
1065 |
add_vertex(NTPX, 0); |
|
1066 |
end; |
|
1067 |
||
1068 |
pa.count := num_vertices; |
|
1069 |
||
1070 |
RandomizePoints(pa); |
|
1071 |
BezierizeEdge(pa, _0_25); |
|
1072 |
RandomizePoints(pa); |
|
3138 | 1073 |
BezierizeEdge(pa, _0_25); |
3133 | 1074 |
|
1075 |
DrawEdge(pa, 0); |
|
1076 |
||
3181 | 1077 |
if maze_inverted then |
1078 |
FillLand(1, 1+off_y) |
|
1079 |
else |
|
1080 |
begin |
|
1081 |
x := 0; |
|
3519 | 1082 |
while Land[cellsize div 2 + cellsize + off_y, x] = lfBasic do |
3181 | 1083 |
x := x + 1; |
1084 |
while Land[cellsize div 2 + cellsize + off_y, x] = 0 do |
|
1085 |
x := x + 1; |
|
1086 |
FillLand(x+1, cellsize div 2 + cellsize + off_y); |
|
1087 |
end; |
|
3133 | 1088 |
|
1089 |
MaxHedgehogs:= 32; |
|
3141
70d65353bd60
prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents:
3138
diff
changeset
|
1090 |
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false |
70d65353bd60
prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents:
3138
diff
changeset
|
1091 |
else hasGirders := true; |
3133 | 1092 |
leftX:= 0; |
1093 |
rightX:= playWidth; |
|
1094 |
topY:= off_y; |
|
3181 | 1095 |
hasBorder := false; |
3133 | 1096 |
end; |
1097 |
||
1754 | 1098 |
procedure GenLandSurface; |
1099 |
var tmpsurf: PSDL_Surface; |
|
1100 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1101 |
WriteLnToConsole('Generating land...'); |
3133 | 1102 |
case cMapGen of |
1103 |
0: GenBlank(EdgeTemplates[SelectTemplate]); |
|
1104 |
1: GenMaze; |
|
1105 |
end; |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1106 |
AddProgress(); |
1754 | 1107 |
|
2948
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1108 |
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0); |
1754 | 1109 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1110 |
TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1111 |
ColorizeLand(tmpsurf); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1112 |
AddOnLandObjects(tmpsurf); |
1754 | 1113 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1114 |
LandSurface2LandPixels(tmpsurf); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1115 |
SDL_FreeSurface(tmpsurf); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1116 |
AddProgress(); |
1754 | 1117 |
end; |
1118 |
||
1119 |
procedure MakeFortsMap; |
|
1120 |
var tmpsurf: PSDL_Surface; |
|
1121 |
begin |
|
2866 | 1122 |
MaxHedgehogs:= 32; |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2163
diff
changeset
|
1123 |
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts. The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room. |
1784 | 1124 |
playHeight:= 1200; |
2096 | 1125 |
playWidth:= 2560; |
1776 | 1126 |
leftX:= (LAND_WIDTH - playWidth) div 2; |
1127 |
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1); |
|
1128 |
topY:= LAND_HEIGHT - playHeight; |
|
1129 |
||
1754 | 1130 |
WriteLnToConsole('Generating forts land...'); |
1131 |
||
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2163
diff
changeset
|
1132 |
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps); |
1784 | 1133 |
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf); |
1754 | 1134 |
SDL_FreeSurface(tmpsurf); |
1135 |
||
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2163
diff
changeset
|
1136 |
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps); |
1784 | 1137 |
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf); |
1754 | 1138 |
SDL_FreeSurface(tmpsurf); |
1139 |
end; |
|
1140 |
||
1792 | 1141 |
// Hi unC0Rr. |
1142 |
// This is a function that Tiy assures me would not be good for gameplay. |
|
1143 |
// It allows the setting of arbitrary portions of landscape as indestructible, or regular, or even blank. |
|
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
1144 |
// He said I could add it here only when I swore it would not impact gameplay. Which, as far as I can tell, is true. |
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
1145 |
// I would just like to play with it with my friends if you do not mind. |
1792 | 1146 |
// Can allow for amusing maps. |
1147 |
procedure LoadMask; |
|
1148 |
var tmpsurf: PSDL_Surface; |
|
1149 |
p: PLongwordArray; |
|
1150 |
x, y, cpX, cpY: Longword; |
|
1151 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1152 |
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
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changeset
|
1153 |
if (tmpsurf <> nil) and (tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT) and (tmpsurf^.format^.BytesPerPixel = 4) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1154 |
begin |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
1155 |
cpX:= (LAND_WIDTH - tmpsurf^.w) div 2; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1156 |
cpY:= LAND_HEIGHT - tmpsurf^.h; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1157 |
if SDL_MustLock(tmpsurf) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1158 |
SDLTry(SDL_LockSurface(tmpsurf) >= 0, true); |
2376 | 1159 |
|
2948
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unc0rr
parents:
2905
diff
changeset
|
1160 |
p:= tmpsurf^.pixels; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1161 |
for y:= 0 to Pred(tmpsurf^.h) do |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
1162 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1163 |
for x:= 0 to Pred(tmpsurf^.w) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1164 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1165 |
if ((AMask and p^[x]) = 0) then // Tiy was having trouble generating transparent black |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2905
diff
changeset
|
1166 |
Land[cpY + y, cpX + x]:= 0 |
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1167 |
else if p^[x] = (AMask or RMask) then |
3519 | 1168 |
Land[cpY + y, cpX + x]:= lfIndestructible |
2948
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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changeset
|
1169 |
else if p^[x] = $FFFFFFFF then |
3519 | 1170 |
Land[cpY + y, cpX + x]:= lfBasic; |
2948
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parents:
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changeset
|
1171 |
end; |
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unc0rr
parents:
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diff
changeset
|
1172 |
p:= @(p^[tmpsurf^.pitch div 4]); |
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parents:
2905
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changeset
|
1173 |
end; |
2243
b4764993f833
additional touch support and nemo's reduced land array size
koda
parents:
2240
diff
changeset
|
1174 |
|
2948
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changeset
|
1175 |
if SDL_MustLock(tmpsurf) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1176 |
SDL_UnlockSurface(tmpsurf); |
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unc0rr
parents:
2905
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changeset
|
1177 |
end; |
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
1178 |
if (tmpsurf <> nil) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1179 |
SDL_FreeSurface(tmpsurf); |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3509
diff
changeset
|
1180 |
tmpsurf:= nil; |
1792 | 1181 |
end; |
1182 |
||
1754 | 1183 |
procedure LoadMap; |
1184 |
var tmpsurf: PSDL_Surface; |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1185 |
s: shortstring; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1186 |
f: textfile; |
1754 | 1187 |
begin |
2981 | 1188 |
isMap:= true; |
1754 | 1189 |
WriteLnToConsole('Loading land from file...'); |
1190 |
AddProgress; |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2163
diff
changeset
|
1191 |
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps); |
1760 | 1192 |
TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true); |
1754 | 1193 |
|
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
1194 |
// unC0Rr - should this be passed from the GUI? I am not sure which layer does what |
1792 | 1195 |
s:= Pathz[ptMapCurrent] + '/map.cfg'; |
1196 |
WriteLnToConsole('Fetching map HH limit'); |
|
1197 |
Assign(f, s); |
|
2747 | 1198 |
filemode:= 0; // readonly |
1792 | 1199 |
Reset(f); |
1795 | 1200 |
Readln(f); |
1201 |
if not eof(f) then Readln(f, MaxHedgehogs); |
|
1202 |
||
2705
2b5625c4ec16
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents:
2699
diff
changeset
|
1203 |
if (MaxHedgehogs = 0) then MaxHedgehogs:= 18; |
1792 | 1204 |
|
1776 | 1205 |
playHeight:= tmpsurf^.h; |
1206 |
playWidth:= tmpsurf^.w; |
|
1207 |
leftX:= (LAND_WIDTH - playWidth) div 2; |
|
1208 |
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1; |
|
1209 |
topY:= LAND_HEIGHT - playHeight; |
|
1210 |
||
1754 | 1211 |
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true); |
1212 |
||
1772 | 1213 |
BlitImageAndGenerateCollisionInfo( |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1214 |
(LAND_WIDTH - tmpsurf^.w) div 2, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1215 |
LAND_HEIGHT - tmpsurf^.h, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1216 |
tmpsurf^.w, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1217 |
tmpsurf); |
1754 | 1218 |
SDL_FreeSurface(tmpsurf); |
1792 | 1219 |
|
1220 |
LoadMask; |
|
1754 | 1221 |
end; |
1222 |
||
1223 |
procedure GenMap; |
|
1784 | 1224 |
var x, y, w, c: Longword; |
1754 | 1225 |
begin |
3463 | 1226 |
hasBorder:= false; |
2891
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2866
diff
changeset
|
1227 |
|
3463 | 1228 |
LoadThemeConfig; |
1229 |
isMap:= false; |
|
1230 |
if (GameFlags and gfForts) = 0 then |
|
1231 |
if Pathz[ptMapCurrent] <> '' then |
|
1232 |
LoadMap |
|
1233 |
else |
|
1234 |
GenLandSurface |
|
1235 |
else |
|
1236 |
MakeFortsMap; |
|
1237 |
||
1238 |
AddProgress; |
|
1760 | 1239 |
|
1754 | 1240 |
{$IFDEF DEBUGFILE}LogLandDigest;{$ENDIF} |
1753 | 1241 |
|
1768 | 1242 |
// check for land near top |
1784 | 1243 |
c:= 0; |
1244 |
if (GameFlags and gfBorder) <> 0 then |
|
1245 |
hasBorder:= true |
|
1246 |
else |
|
1247 |
for y:= topY to topY + 5 do |
|
1248 |
for x:= leftX to rightX do |
|
1249 |
if Land[y, x] <> 0 then |
|
1250 |
begin |
|
1251 |
inc(c); |
|
1252 |
if c > 200 then // avoid accidental triggering |
|
1253 |
begin |
|
1254 |
hasBorder:= true; |
|
1255 |
break; |
|
1256 |
end; |
|
1257 |
end; |
|
1768 | 1258 |
|
1776 | 1259 |
if hasBorder then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1260 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1261 |
for y:= 0 to LAND_HEIGHT - 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1262 |
for x:= 0 to LAND_WIDTH - 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1263 |
if (y < topY) or (x < leftX) or (x > rightX) then |
3519 | 1264 |
Land[y, x]:= lfIndestructible; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1265 |
// experiment hardcoding cave |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1266 |
// also try basing cave dimensions on map/template dimensions, if they exist |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1267 |
for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1268 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1269 |
for y:= topY to LAND_HEIGHT - 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1270 |
begin |
3519 | 1271 |
Land[y, leftX + w]:= lfIndestructible; |
1272 |
Land[y, rightX - w]:= lfIndestructible; |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1273 |
if (y + w) mod 32 < 16 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1274 |
c:= AMask |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1275 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1276 |
c:= AMask or RMask or GMask; // FF00FFFF |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
1277 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
1278 |
LandPixels[y div 2, (leftX + w) div 2]:= c; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
1279 |
LandPixels[y div 2, (rightX - w) div 2]:= c; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
1280 |
{$ELSE} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1281 |
LandPixels[y, leftX + w]:= c; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1282 |
LandPixels[y, rightX - w]:= c; |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
1283 |
{$ENDIF} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1284 |
end; |
1768 | 1285 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1286 |
for x:= leftX to rightX do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1287 |
begin |
3519 | 1288 |
Land[topY + w, x]:= lfIndestructible; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1289 |
if (x + w) mod 32 < 16 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1290 |
c:= AMask |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1291 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1292 |
c:= AMask or RMask or GMask; // FF00FFFF |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
1293 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
1294 |
LandPixels[(topY + w) div 2, x div 2]:= c; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
1295 |
{$ELSE} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1296 |
LandPixels[topY + w, x]:= c; |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3463
diff
changeset
|
1297 |
{$ENDIF} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1298 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1299 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1300 |
end; |
1768 | 1301 |
|
2891
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2866
diff
changeset
|
1302 |
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2866
diff
changeset
|
1303 |
|
3287 | 1304 |
if ((GameFlags and gfForts) = 0) |
1305 |
and ((GameFlags and gfDisableLandObjects) = 0) |
|
1306 |
and (Pathz[ptMapCurrent] = '') |
|
1307 |
then AddObjects; |
|
1776 | 1308 |
|
3058 | 1309 |
FreeLandObjects; |
1310 |
||
1807 | 1311 |
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT); |
37 | 1312 |
end; |
1313 |
||
566 | 1314 |
function GenPreview: TPreview; |
371 | 1315 |
var x, y, xx, yy, t, bit: LongInt; |
566 | 1316 |
Preview: TPreview; |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
1317 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1318 |
WriteLnToConsole('Generating preview...'); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1319 |
case cMapGen of |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1320 |
0: GenBlank(EdgeTemplates[SelectTemplate]); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1321 |
1: GenMaze; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1322 |
end; |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
1323 |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1324 |
for y:= 0 to 127 do |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1325 |
for x:= 0 to 31 do |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
1326 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1327 |
Preview[y, x]:= 0; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1328 |
for bit:= 0 to 7 do |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
1329 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1330 |
t:= 0; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1331 |
for yy:= y * (LAND_HEIGHT div 128) to y * (LAND_HEIGHT div 128) + 7 do |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1332 |
for xx:= x * (LAND_WIDTH div 32) + bit * 8 to x * (LAND_WIDTH div 32) + bit * 8 + 7 do |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1333 |
if Land[yy, xx] <> 0 then inc(t); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1334 |
if t > 8 then |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1335 |
Preview[y, x]:= Preview[y, x] or ($80 shr bit); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1336 |
end; |
566 | 1337 |
end; |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1338 |
|
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3287
diff
changeset
|
1339 |
GenPreview:= Preview |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
1340 |
end; |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
1341 |
|
3038 | 1342 |
procedure initModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2692
diff
changeset
|
1343 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
1344 |
LandBackSurface:= nil; |
3369
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
1345 |
digest:= ''; |
3055
f542a36ef6c0
fix a build error on 10.5, LandPixels properly initialized
koda
parents:
3048
diff
changeset
|
1346 |
FillChar(LandPixels, sizeof(TLandArray), 0); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2692
diff
changeset
|
1347 |
end; |
51 | 1348 |
|
3038 | 1349 |
procedure freeModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2692
diff
changeset
|
1350 |
begin |
3055
f542a36ef6c0
fix a build error on 10.5, LandPixels properly initialized
koda
parents:
3048
diff
changeset
|
1351 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2692
diff
changeset
|
1352 |
end; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2692
diff
changeset
|
1353 |
|
4 | 1354 |
end. |