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/*
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* Hedgewars, a worms-like game
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* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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#include "SDLs.h"
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#include "SDL.h"
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SDLInteraction::SDLInteraction()
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{
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SDL_Init(SDL_INIT_VIDEO);
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}
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SDLInteraction::~SDLInteraction()
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{
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SDL_Quit();
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}
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QStringList SDLInteraction::getResolutions() const
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{
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QStringList result;
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SDL_Rect **modes;
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modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
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if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1))
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{
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result << "640x480";
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} else
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{
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for(int i = 0; modes[i]; ++i)
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if ((modes[i]->w >= 640) && (modes[i]->h >= 480))
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result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h);
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}
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return result;
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}
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