author | sheepluva |
Fri, 21 Oct 2011 19:17:08 +0200 | |
changeset 6171 | 8627698134b6 |
parent 5912 | d31eba29e706 |
child 6267 | be5d40bb1e86 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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||
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unit uMisc; |
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interface |
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uses SDLh, uConsts, GLunit, uTypes; |
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prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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procedure movecursor(dx, dy: LongInt); |
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
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function MakeScreenshot(filename: shortstring): boolean; |
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function GetTeamStatString(p: PTeam): shortstring; |
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procedure initModule; |
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procedure freeModule; |
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implementation |
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based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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uses typinfo, sysutils, uVariables, uUtils; |
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|
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prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
nemo
parents:
3165
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procedure movecursor(dx, dy: LongInt); |
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var x, y: LongInt; |
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begin |
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if (dx = 0) and (dy = 0) then exit; |
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smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
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SDL_GetMouseState(@x, @y); |
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Inc(x, dx); |
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Inc(y, dy); |
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SDL_WarpMouse(x, y); |
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end; |
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||
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// captures and saves the screen. returns true on success. |
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function MakeScreenshot(filename: shortstring): Boolean; |
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var success: boolean; |
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p: Pointer; |
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size: QWord; |
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f: file; |
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// Windows Bitmap Header |
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head: array[0..53] of Byte = ( |
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$42, $4D, // identifier ("BM") |
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0, 0, 0, 0, // file size |
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0, 0, 0, 0, // reserved |
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54, 0, 0, 0, // starting offset |
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40, 0, 0, 0, // header size |
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0, 0, 0, 0, // width |
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0, 0, 0, 0, // height |
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1, 0, // color planes |
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24, 0, // bit depth |
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0, 0, 0, 0, // compression method (uncompressed) |
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0, 0, 0, 0, // image size |
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96, 0, 0, 0, // horizontal resolution |
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96, 0, 0, 0, // vertical resolution |
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0, 0, 0, 0, // number of colors (all) |
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0, 0, 0, 0 // number of important colors |
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); |
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begin |
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// flash |
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ScreenFade:= sfFromWhite; |
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ScreenFadeValue:= sfMax; |
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ScreenFadeSpeed:= 5; |
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||
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4a28d0ae9624
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
sheepluva
parents:
5910
diff
changeset
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size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 3; |
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p:= GetMem(size); |
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// memory could not be allocated |
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if p = nil then |
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begin |
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AddFileLog('Error: Could not allocate memory for screenshot.'); |
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exit(false); |
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end; |
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// update header information and file name |
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filename:= UserPathPrefix + '/Screenshots/' + filename + '.bmp'; |
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head[$02]:= (size + 54) and $ff; |
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head[$03]:= ((size + 54) shr 8) and $ff; |
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head[$04]:= ((size + 54) shr 16) and $ff; |
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head[$05]:= ((size + 54) shr 24) and $ff; |
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head[$12]:= cScreenWidth and $ff; |
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head[$13]:= (cScreenWidth shr 8) and $ff; |
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head[$14]:= (cScreenWidth shr 16) and $ff; |
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head[$15]:= (cScreenWidth shr 24) and $ff; |
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head[$16]:= cScreenHeight and $ff; |
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head[$17]:= (cScreenHeight shr 8) and $ff; |
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head[$18]:= (cScreenHeight shr 16) and $ff; |
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head[$19]:= (cScreenHeight shr 24) and $ff; |
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head[$22]:= size and $ff; |
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head[$23]:= (size shr 8) and $ff; |
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head[$24]:= (size shr 16) and $ff; |
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head[$25]:= (size shr 24) and $ff; |
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koda's patch fixing some iphone port troubles (color, mouse)
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12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
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//remember that opengles operates on a single surface, so GL_FRONT *should* be implied |
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reduce the number of keywords used and switch to BMP format for screenshots
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//glReadBuffer(GL_FRONT); |
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glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p); |
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{$IOCHECKS OFF} |
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Assign(f, filename); |
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Rewrite(f, 1); |
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if IOResult = 0 then |
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begin |
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BlockWrite(f, head, sizeof(head)); |
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BlockWrite(f, p^, size); |
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Close(f); |
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success:= true; |
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end |
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else |
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begin |
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AddFileLog('Error: Could not write to ' + filename); |
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success:= false; |
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end; |
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{$IOCHECKS ON} |
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FreeMem(p, size); |
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MakeScreenshot:= success; |
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end; |
134 |
||
5004
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koda
parents:
4976
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135 |
// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860 |
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
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koda
parents:
4976
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137 |
var convertedSurf: PSDL_Surface; |
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begin |
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parents:
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139 |
if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or |
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koda
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(tmpsurf^.format^.bitsperpixel = 24) then |
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begin |
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this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE); |
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SDL_FreeSurface(tmpsurf); |
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exit(convertedSurf); |
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end; |
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fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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exit(tmpsurf); |
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end; |
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||
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function GetTeamStatString(p: PTeam): shortstring; |
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var s: ansistring; |
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begin |
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s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':'; |
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GetTeamStatString:= s; |
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end; |
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procedure initModule; |
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const SDL_PIXELFORMAT_ABGR8888 = ((1 shl 31) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4); |
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begin |
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conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888); |
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end; |
249adefa9c1c
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procedure freeModule; |
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koda
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changeset
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165 |
begin |
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recordFileName:= ''; |
5046
fc6639d56799
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda
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SDL_FreeFormat(conversionFormat); |
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end; |
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end. |