QTfrontend/game.cpp
author unc0rr
Mon, 26 Nov 2012 00:06:42 +0400
branchflibqtfrontend
changeset 8106 861d145b270e
parent 8103 c247346d296f
child 8128 ebef2de30c18
permissions -rw-r--r--
Oops, temporary objects involved
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QString>
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#include <QByteArray>
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#include <QUuid>
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#include <QColor>
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#include <QStringListModel>
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#include <QTextStream>
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#include "game.h"
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#include "hwconsts.h"
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#include "gameuiconfig.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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#include "proto.h"
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#include "campaign.h"
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#include "ThemeModel.h"
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#include "frontlibpoller.h"
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QString training, campaign, campaignScript, campaignTeam; // TODO: Cleaner solution?
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
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    TCPBase(0)
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    , ammostr(ammo)
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    , m_pTeamSelWidget(pTeamSelWidget)
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    , m_conn(NULL)
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{
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    this->config = config;
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    this->gamecfg = gamecfg;
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    netSuspend = false;
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}
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HWGame::~HWGame()
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{
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    SetGameState(gsDestroyed);
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    if(m_conn)
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        flib_gameconn_destroy(m_conn);
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}
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void HWGame::onClientDisconnect()
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{/*
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    switch (gameType)
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    {
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        case gtDemo:
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            // for video recording we need demo anyway 
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            emit HaveRecord(rtNeither, demo);
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            break;
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        case gtNet:
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            emit HaveRecord(rtDemo, demo);
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            break;
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        default:
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            if (gameState == gsInterrupted || gameState == gsHalted)
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                emit HaveRecord(rtSave, demo);
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            else if (gameState == gsFinished)
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                emit HaveRecord(rtDemo, demo);
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            else
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                emit HaveRecord(rtNeither, demo);
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    }*/
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    SetGameState(gsStopped);
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}
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void HWGame::commonConfig()
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{
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    QByteArray buf;
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    QString gt;
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    switch (gameType)
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    {
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        case gtDemo:
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            gt = "TD";
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            break;
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        case gtNet:
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            gt = "TN";
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            break;
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        default:
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            gt = "TL";
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    }
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    HWProto::addStringToBuffer(buf, gt);
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    buf += gamecfg->getFullConfig();
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    if (m_pTeamSelWidget)
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    {
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        foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
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        {
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            HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
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            if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
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//            HWProto::addStringListToBuffer(buf,
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//                                           team.teamGameConfig(gamecfg->getInitHealth()));
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            ;
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        }
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    }
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    //RawSendIPC(buf);
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}
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void HWGame::SendConfig()
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{
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    commonConfig();
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}
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void HWGame::SendTrainingConfig()
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{
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    QByteArray traincfg;
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    HWProto::addStringToBuffer(traincfg, "TL");
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    HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
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    HWProto::addStringToBuffer(traincfg, "escript " + training);
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   //RawSendIPC(traincfg);
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}
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void HWGame::SendCampaignConfig()
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{
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    QByteArray campaigncfg;
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    HWProto::addStringToBuffer(campaigncfg, "TL");
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    HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());
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    HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript);
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   // RawSendIPC(campaigncfg);
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}
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void HWGame::SendNetConfig()
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{
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    commonConfig();
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}
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/*
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void HWGame::ParseMessage(const QByteArray & msg)
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{
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    switch(msg.at(1))
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    {
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        case '?':
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        {
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            //SendIPC("!");
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            break;
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        }
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        case 'C':
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        {
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   157
            switch (gameType)
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            {
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   159
                case gtLocal:
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                {
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                    SendConfig();
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                    break;
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                }
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                case gtQLocal:
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                {
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                    SendQuickConfig();
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                    break;
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                }
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                case gtSave:
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                case gtDemo:
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                    break;
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                case gtNet:
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                {
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                    SendNetConfig();
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                    break;
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                }
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                case gtTraining:
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                {
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                    SendTrainingConfig();
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                    break;
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                }
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                case gtCampaign:
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                {
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                    SendCampaignConfig();
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                    break;
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   186
                }
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            }
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            break;
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        }
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        case 'E':
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        {
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            int size = msg.size();
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            emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
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            return;
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        }
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        case 'i':
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        {
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            emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
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   199
            break;
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        }
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        case 'Q':
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        {
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   203
            SetGameState(gsInterrupted);
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   204
            break;
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   205
        }
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        case 'q':
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        {
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            SetGameState(gsFinished);
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   209
            break;
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        }
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   211
        case 'H':
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        {
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   213
            SetGameState(gsHalted);
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   214
            break;
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koda
parents: 4494
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   215
        }
6616
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   216
        case 's':
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        {
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   218
            int size = msg.size();
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   219
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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            emit SendChat(msgbody);
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   221
            QByteArray buf;
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            HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
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   223
            //demo.append(buf);
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   224
            break;
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   225
        }
6616
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   226
        case 'b':
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   227
        {
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   228
            int size = msg.size();
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   229
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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            emit SendTeamMessage(msgbody);
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   231
            break;
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   232
        }
7629
d624030abf24 neglected stuff
nemo
parents: 7628
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   233
        case 'V':
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nemo
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   234
        {
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   235
            if (msg.at(2) == '?')
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   236
                sendCampaignVar(msg.right(msg.size() - 3));
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diff changeset
   237
            else if (msg.at(2) == '!')
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diff changeset
   238
                writeCampaignVar(msg.right(msg.size() - 3));
d624030abf24 neglected stuff
nemo
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   239
            break;
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   240
        }
6616
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        default:
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   242
        {
4430
cacda05a053e Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo
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diff changeset
   243
            if (gameType == gtNet && !netSuspend)
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   244
            {
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   245
                emit SendNet(msg);
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   246
            }
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08960209db8c Try to use map preview facilities:
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   247
            //demo.append(msg);
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   248
        }
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    }
8106
861d145b270e Oops, temporary objects involved
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   250
}*/
184
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   251
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   252
void HWGame::FromNet(const QByteArray & msg)
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{
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   254
    //RawSendIPC(msg);
184
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diff changeset
   255
}
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   256
1356
77ab8735401d Share chat between frontend and engine
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   257
void HWGame::FromNetChat(const QString & msg)
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   258
{
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   259
    QByteArray buf;
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    HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
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   261
    //RawSendIPC(buf);
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   262
}
77ab8735401d Share chat between frontend and engine
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   263
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   264
void HWGame::onClientRead()
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{/*
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   266
    quint8 msglen;
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   267
    quint32 bufsize;
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   268
    while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   269
            ((msglen = readbuffer.data()[0]) < bufsize))
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    {
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        QByteArray msg = readbuffer.left(msglen + 1);
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        readbuffer.remove(0, msglen + 1);
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        ParseMessage(msg);
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   274
    }*/
184
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   275
}
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   276
5213
a86768368309 make the associate button use the user's settings for loading demos/saves
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parents: 5201
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   277
QStringList HWGame::getArguments()
184
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   278
{
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   279
    QStringList arguments;
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    QRect resolution = config->vid_Resolution();
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    arguments << cfgdir->absolutePath();
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    arguments << QString::number(resolution.width());
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   283
    arguments << QString::number(resolution.height());
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   284
    arguments << QString::number(config->bitDepth()); // bpp
8100
0e6fadf81a2c - frontlib loads team config via physfs
unc0rr
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   285
    arguments << QString::number(flib_gameconn_getport(m_conn));
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   286
    arguments << (config->vid_Fullscreen() ? "1" : "0");
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   287
    arguments << (config->isSoundEnabled() ? "1" : "0");
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c7849b74748d clean and reorder arguments passed to engine
koda
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   288
    arguments << (config->isMusicEnabled() ? "1" : "0");
2948
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   289
    arguments << QString::number(config->volume()); // sound volume
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   290
    arguments << QString::number(config->timerInterval());
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diff changeset
   291
    arguments << datadir->absolutePath();
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   292
    arguments << (config->isShowFPSEnabled() ? "1" : "0");
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diff changeset
   293
    arguments << (config->isAltDamageEnabled() ? "1" : "0");
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unc0rr
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diff changeset
   294
    arguments << config->netNick().toUtf8().toBase64();
3708
64e059b6f9c5 applied from experimental3D, use a slider to set up quality
koda
parents: 3695
diff changeset
   295
    arguments << QString::number(config->translateQuality());
3696
6009d8378422 Engine:
smaxx
parents: 3694
diff changeset
   296
    arguments << QString::number(config->stereoMode());
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3708
diff changeset
   297
    arguments << tr("en.txt");
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   298
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   299
    return arguments;
184
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diff changeset
   300
}
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parents: 183
diff changeset
   301
5865
35387d27f73a Save demo when loaded from save game finishes
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   302
void HWGame::PlayDemo(const QString & demofilename, bool isSave)
184
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{
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    gameType = isSave ? gtSave : gtDemo;
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    QFile demofile(demofilename);
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    if (!demofile.open(QIODevice::ReadOnly))
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    {
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        emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
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        return ;
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    }
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   311
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    // read demo
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    //toSendBuf = demofile.readAll();
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    // run engine
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    //demo.clear();
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    start(false);
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    SetGameState(gsStarted);
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}
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   320
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   321
void HWGame::StartNet()
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{
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    gameType = gtNet;
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    //demo.clear();
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    start(false);
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    SetGameState(gsStarted);
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   327
}
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parents: 183
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   328
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   329
void HWGame::StartLocal()
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{
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    gameType = gtLocal;
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    //demo.clear();
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    start(false);
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    SetGameState(gsStarted);
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}
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   336
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   337
void HWGame::StartQuick()
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   338
{
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    ThemeModel * themeModel = DataManager::instance().themeModel();
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    gameType = gtQLocal;
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   341
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    flib_gamesetup gameSetup;
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    gameSetup.style = NULL;
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    gameSetup.gamescheme = flib_scheme_create("Default");
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    gameSetup.map = flib_map_create_regular(
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                QUuid::createUuid().toByteArray().constData()
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                , themeModel->rowCount() > 0 ? themeModel->index(rand() % themeModel->rowCount()).data().toString().toUtf8().constData() : "Sheep"
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                , 3);
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    gameSetup.teamlist = flib_teamlist_create();
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    { // add teams
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        HWTeam team1;
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        team1.setDifficulty(0);
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        team1.setColor(0);
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        team1.setNumHedgehogs(4);
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        HWNamegen::teamRandomNames(team1, true);
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   357
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        HWTeam team2;
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        team2.setDifficulty(4);
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        team2.setColor(1);
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        team2.setNumHedgehogs(4);
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        do
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            HWNamegen::teamRandomNames(team2,true);
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        while(!team2.name().compare(team1.name()) || !team2.hedgehogHat(0).compare(team1.hedgehogHat(0)));
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   365
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        flib_teamlist_insert(gameSetup.teamlist, team1.toFlibTeam(), 0);
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        flib_teamlist_insert(gameSetup.teamlist, team2.toFlibTeam(), 1);
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    }
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   369
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    m_conn = flib_gameconn_create(config->netNick().toUtf8().constData(), &gameSetup, false);
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    flib_teamlist_destroy(gameSetup.teamlist);
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    flib_map_destroy(gameSetup.map);
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    flib_scheme_destroy(gameSetup.gamescheme);
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   375
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    start(false);
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    SetGameState(gsStarted);
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   378
}
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   379
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   380
void HWGame::StartTraining(const QString & file)
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{
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    gameType = gtTraining;
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    training = "Missions/Training/" + file + ".lua";
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    //demo.clear();
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    start(false);
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    SetGameState(gsStarted);
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   387
}
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   388
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   389
void HWGame::StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam)
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{
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    gameType = gtCampaign;
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    campaign = camp;
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   393
    campaignScript = "Missions/Campaign/" + camp + "/" + campScript;
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   394
    campaignTeam = campTeam;
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    //demo.clear();
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   396
    start(false);
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    SetGameState(gsStarted);
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   398
}
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   399
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void HWGame::SetGameState(GameState state)
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   401
{
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   402
    gameState = state;
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   403
    emit GameStateChanged(state);
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   404
    if (gameType == gtCampaign)
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   405
    {
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   406
      emit CampStateChanged(1);
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   407
    }
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   408
}
4428
2bc3d3475edf Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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   409
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   410
void HWGame::abort()
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   411
{
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   412
    QByteArray buf;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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   413
    HWProto::addStringToBuffer(buf, QString("efinish"));
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   414
    //RawSendIPC(buf);
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2bc3d3475edf Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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   415
}
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   416
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   417
void HWGame::sendCampaignVar(const QByteArray &varToSend)
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   418
{
d624030abf24 neglected stuff
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   419
    QString varToFind(varToSend);
d624030abf24 neglected stuff
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   420
    QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0);
d624030abf24 neglected stuff
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   421
    teamfile.setIniCodec("UTF-8");
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   422
    QString varValue = teamfile.value("Campaign " + campaign + "/" + varToFind, "").toString();
d624030abf24 neglected stuff
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   423
    QByteArray command;
d624030abf24 neglected stuff
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   424
    HWProto::addStringToBuffer(command, "V." + varValue);
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   425
    //RawSendIPC(command);
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   426
}
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   427
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   428
void HWGame::writeCampaignVar(const QByteArray & varVal)
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   429
{
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e556b44f5bd8 More Qt-ish code, fix couple warnings.
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   430
    int i = varVal.indexOf(" ");
e556b44f5bd8 More Qt-ish code, fix couple warnings.
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   431
    if(i < 0)
e556b44f5bd8 More Qt-ish code, fix couple warnings.
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   432
        return;
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   433
e556b44f5bd8 More Qt-ish code, fix couple warnings.
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   434
    QString varToWrite = QString::fromUtf8(varVal.left(i));
e556b44f5bd8 More Qt-ish code, fix couple warnings.
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   435
    QString varValue = QString::fromUtf8(varVal.mid(i + 1));
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diff changeset
   436
d624030abf24 neglected stuff
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   437
    QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0);
d624030abf24 neglected stuff
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   438
    teamfile.setIniCodec("UTF-8");
d624030abf24 neglected stuff
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   439
    teamfile.setValue("Campaign " + campaign + "/" + varToWrite, varValue);
d624030abf24 neglected stuff
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   440
}
d624030abf24 neglected stuff
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   441
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   442
void HWGame::onEngineStart()
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   443
{
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   444
    new FrontLibPoller((void (*)(void *))flib_gameconn_tick, m_conn, this);
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   445
}