author | Grigory Ustinov <grenka@altlinux.org> |
Tue, 27 Nov 2018 20:39:39 +0300 | |
changeset 14348 | 85cd1aff2f04 |
parent 12872 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#import <Foundation/Foundation.h> |
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i don't understand this, but without this change audio doesn't fade on ios
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#import "SDL_net.h" |
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ios: refactor the code of the after-game statistics display using delegates
koda
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@protocol EngineProtocolDelegate <NSObject> |
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00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
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- (void)gameEndedWithStatistics:(NSArray *)stats; |
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ios: refactor the code of the after-game statistics display using delegates
koda
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ios: refactor the code of the after-game statistics display using delegates
koda
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@end |
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ios: refactor the code of the after-game statistics display using delegates
koda
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f72cac290325
ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6868
diff
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30 |
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851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
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@interface EngineProtocolNetwork : NSObject { |
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- BIG CHANGE: Convert iOS project to use ARC
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id<EngineProtocolDelegate> __weak delegate; |
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NSOutputStream *stream; |
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TCPsocket csd; |
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NSInteger enginePort; |
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} |
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- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
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diff
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@property (nonatomic, weak) id<EngineProtocolDelegate> delegate; |
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
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changeset
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@property (nonatomic, strong) NSOutputStream *stream; |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
4976
diff
changeset
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@property (assign) TCPsocket csd; |
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@property (assign) NSInteger enginePort; |
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00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
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- (id) init; |
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
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- (id) initWithPort:(NSInteger)port; |
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
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- (void)spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary; |
00215a7ec5f5
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
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- (void)engineProtocol:(id)object; |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
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changeset
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851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
4976
diff
changeset
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-(int) sendToEngine:(NSString *)string; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
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-(int) sendToEngineNoSave:(NSString *)string; |
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- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents:
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- (void)provideTeamData:(NSString *)teamName forHogs:(NSInteger)numberOfPlayingHogs withHealth:(NSInteger)initialHealth ofColor:(NSNumber *)teamColor; |
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- BIG CHANGE: Convert iOS project to use ARC
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- (void)provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger)numberOfTeams; |
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- BIG CHANGE: Convert iOS project to use ARC
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- (NSInteger)provideScheme:(NSString *)schemeName; |
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@end |