misc/theme_editor.html
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 5543 5e597b725316
child 10017 de822cd3df3a
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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<!doctype html>
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<html>
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    <head>
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        <title>Hedgewars Theme Editor</title>
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        <script type="text/javascript">
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            var sky, clouds, horizont, water, land, border;
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            var skyColor, waterTopColor, waterBottomColor;
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            var elements = 7;
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            var landArray;
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            function landFunction(x){
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                return 384 - 192 * Math.sin(x * Math.PI/512);
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            }
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            function tryToDraw(){
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                if (--elements <= 0) {
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                    draw();
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                }
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            }
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            function load(){
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                    var canvas = document.getElementById('preview');
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                    if (canvas.getContext){
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                        var ctx = canvas.getContext('2d');
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                        ctx.fillStyle = '#0b294b';
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                        ctx.fillRect(0, 0, 512, 384);
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                        ctx.font = "40pt Arial";
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                        ctx.fillStyle = '#2b7bd5';
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                        ctx.fillText('Loading Images...', 32, 212);
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                    }
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                    sky = new Image();
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                    sky.onload = tryToDraw;
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                    sky.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Sky.png';
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                    clouds = new Image();
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                    clouds.onload = tryToDraw;
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                    clouds.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Clouds.png';
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                    horizont = new Image();
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                    horizont.onload = tryToDraw;
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                    horizont.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/horizont.png';
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                    land = new Image();
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                    land.onload = tryToDraw;
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                    land.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/LandTex.png';
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                    border = new Image();
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                    border.onload = tryToDraw;
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                    border.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Border.png';
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                    water = new Image();
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                    water.onload = tryToDraw;
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                    water.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/BlueWater.png';
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                    landArray = new Array(512);
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                    for (var x = 0; x < landArray.length; x++)
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                        landArray[x] = landFunction(x);
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                    skyColor = '#131252';
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                    document.getElementById('skyColor').value = skyColor;
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                    waterTopColor = '#555C9D';
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                    document.getElementById('waterTopColor').value = waterTopColor;
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                    waterBottomColor = '#343C7D';
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                    document.getElementById('waterBottomColor').value = waterBottomColor;
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                    tryToDraw();
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            }
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            function draw(){
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                var canvas = document.getElementById('preview');
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                if (canvas.getContext){
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                    var ctx = canvas.getContext('2d');
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                    ctx.fillStyle = skyColor;
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                    ctx.fillRect(0, 0, 512, 384);
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                    ctx.drawImage(sky, 0, 64, 512, 256);
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                    for (var i = 0; i < 4; i++)
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                        ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);
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                    ctx.drawImage(horizont, 0, 192, 512, 128);
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                    ctx.save();
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                    ctx.beginPath();
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                    ctx.moveTo(0, 384);
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                    for (var x = 0; x < landArray.length; x++)
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                        ctx.lineTo(x, landArray[x]);
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                    ctx.clip();
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                    for (var i = 0; i < 2; i++)
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                    	for (var k = 0; k < 2; k++)
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                    		ctx.drawImage(land, i * 320, k * 240, 320, 240);
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                    ctx.restore();
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                    var k = 0;
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                    for (var x = 0; x < landArray.length; x++) {
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                        if (++k == 64)
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                            k = 0;
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                        ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
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                    }
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                    var gradient = ctx.createLinearGradient(0, 320, 0, 384);
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                    gradient.addColorStop(0, waterTopColor);
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                    gradient.addColorStop(1, waterBottomColor);
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                    ctx.fillStyle = gradient;
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                    ctx.fillRect(0, 320, 512, 384);
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                    for (var i = 0; i < 8; i++)
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                        ctx.drawImage(water, i * 64, 308, 64, 24);
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                }
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            }
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        </script>
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        <style type="text/css">
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            canvas { border: 1px solid black; }
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        </style>
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    </head>
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    <body onload="load();">
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        <h1>Hedgewars Theme editor</h1>
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        <canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
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        <table>
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        <tr><td>Sky:</td><td>
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        <input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
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        </td></tr>
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        <tr><td>Sky Color:</td><td>
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        <input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
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        </td></tr>
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        <tr><td>Clouds:</td><td>
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        <input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
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        </td></tr>
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        <tr><td>Horizont:</td><td>
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        <input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
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        </td></tr>
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        <tr><td>Land:</td><td>
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        <input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
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        </td></tr>
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        <tr><td>Border:</td><td>
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        <input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
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        </td></tr>
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        <tr><td>Water:</td><td>
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        <input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
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        </td></tr>
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        <tr><td>Water Top Color:</td><td>
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        <input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
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        </td></tr>
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        <tr><td>Water Bottom Color:</td><td>
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        <input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
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        </td></tr>
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        </table>
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    </body>
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</html>