hedgewars/uGearsHedgehog.pas
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 8161 0b8beacff8a5
child 8330 aaefa587e277
child 8414 c1ac0b64315e
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack; 
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procedure HedgehogStep(Gear: PGear); 
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procedure doStepHedgehogMoving(Gear: PGear); 
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procedure HedgehogChAngle(HHGear: PGear); 
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions, 
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    uCommands, uLocale, uUtils, uVisualGears, uStats, uIO, uScript,
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    uGearsList, uGears, uCollisions, uRandom, uStore, uTeams, 
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    uGearsUtils;
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var GHStepTicks: LongWord = 0;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if ((HHGear^.State and (gstAttacking or gstAttacked)) <> 0)
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    or ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0))
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) and (MultiShootAttacks > 0) then
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        OnUsedAmmo(HHGear^.Hedgehog^);
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end 
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    if (prevAmmo <> CurAmmoType) then
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        begin
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        if CurAmmoType = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, 'Reserved/chef')
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        else if prevAmmo = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, Hat);
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        end;
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    // Try again in the next slot
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    if CurAmmoType = prevAmmo then 
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        begin
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        if slot >= cMaxSlotIndex then slot:= 0 else inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        dec(t)
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        end;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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        case Gear^.MsgParam of
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            1: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 350;
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               end;
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            2: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 700;
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               end;
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            3: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 1000;
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               end;
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            4: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 2000;
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               end;
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            5: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 4000;
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               end
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            end
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        end
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   181
    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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   182
        begin
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   183
        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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   184
        with CurrentTeam^ do
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            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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   186
        end;
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   187
end;
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   188
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   189
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   190
procedure Attack(Gear: PGear);
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   191
var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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   193
    newGear:  PGear;
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   194
    CurWeapon: PAmmo;
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    altUse: boolean;
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    elastic: hwFloat;
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begin
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newGear:= nil;
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   199
bShowFinger:= false;
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
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   201
with Gear^,
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    Gear^.Hedgehog^ do
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        begin
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   204
        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstHHChooseTarget)) = 0) and (((State and gstMoving) = 0)
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   205
        or (Power > 0)
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        or (CurAmmoType = amTeleport)
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        or 
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   208
        // Allow attacks while moving on ammo with AltAttack
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   209
        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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   210
        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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   211
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   212
            begin
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            State:= State or gstAttacking;
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            if Power = cMaxPower then
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   215
                Message:= Message and (not gmAttack)
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   216
            else if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0 then
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                Message:= Message and (not gmAttack)
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   218
            else
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   219
                begin
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   220
                if Power = 0 then
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   221
                    begin
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   222
                    AttackBar:= CurrentTeam^.AttackBar;
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   223
                    PlaySound(sndThrowPowerUp)
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   224
                    end;
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   225
                inc(Power)
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   226
                end;
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   227
        if ((Message and gmAttack) <> 0) then
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   228
            exit;
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   229
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   230
        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
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   231
            begin
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   232
            StopSound(sndThrowPowerUp);
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   233
            PlaySound(sndThrowRelease);
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   234
            end;
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   235
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   236
        xx:= SignAs(AngleSin(Angle), dX);
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   237
        yy:= -AngleCos(Angle);
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   238
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   239
        lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
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   240
        ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
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   241
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   242
        if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
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   243
            xx:= - xx;
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   244
        if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
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   245
            AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
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   246
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   247
// Initiating alt attack
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   248
        if  (CurAmmoGear <> nil)
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   249
        and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
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   250
        and ((Gear^.Message and gmLJump) <> 0)
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   251
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
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   252
            begin
7647
e496587db93e Rope fix without hacks.
unc0rr
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   253
            newDx:= dX; 
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            newDy:= dY;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
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   255
            altUse:= true
6581
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   256
            end
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   257
        else
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   258
            begin
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   259
            newDx:= xx*Power/cPowerDivisor;
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            newDy:= yy*Power/cPowerDivisor;
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            altUse:= false
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   262
            end;
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   263
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   264
             case CurAmmoType of
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                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
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                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
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                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
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                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
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   269
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
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   270
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
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                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
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   272
                      amShotgun: begin
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   273
                                 PlaySound(sndShotgunReload);
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                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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   275
                                 end;
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                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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                         amSkip: ParseCommand('/skip', true);
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                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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   279
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
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   280
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
7754
e81dc9bef8b8 First pass at cleaver.
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   281
                        amKnife: begin 
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   282
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
e81dc9bef8b8 First pass at cleaver.
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   283
                                 newGear^.State:= newGear^.State or gstMoving; 
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   284
                                 newGear^.Radius:= 6 // temporarily shrink so it doesn't instantly embed in the ground
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   285
                                 end;
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   286
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
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   287
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
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   288
                    amPortalGun: begin
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   289
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6, 
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   290
                                 // set selected color
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   291
                                 CurWeapon^.Pos);
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   292
                                 end;
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   293
                  amSniperRifle: begin
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   294
                                 PlaySound(sndSniperReload);
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   295
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
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   296
                                 end;
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   297
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
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   298
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
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   299
                         amWhip: begin
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   300
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
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   301
                                 PlaySound(sndWhipCrack)
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   302
                                 end;
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   303
                       amHammer: begin
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   304
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
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   305
                                 PlaySound(sndWhack)
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   306
                                 end;
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   307
                  amBaseballBat: begin
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   308
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
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   309
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
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   310
                                 end;
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   311
                    amParachute: begin
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   312
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
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   313
                                 PlaySound(sndParachute)
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   314
                                 end;
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   315
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
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   316
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
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   317
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
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   318
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
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   319
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
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   320
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
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   321
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
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   322
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
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   323
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
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   324
                       amMortar: begin
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   325
                                 playSound(sndMortar);
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   326
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
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   327
                                 end;
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   328
                      amRCPlane: begin
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   329
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   330
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
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   331
                                 end;
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   332
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   333
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
                        amBirdy: begin
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nemo
parents: 6580
diff changeset
   341
                             PlaySound(sndWhistle);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   342
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
                             end;
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nemo
parents: 6580
diff changeset
   344
                   amLowGravity: begin
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nemo
parents: 6580
diff changeset
   345
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                                 cGravity:= cMaxWindSpeed;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                                 cGravityf:= 0.00025
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                                 end;
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nemo
parents: 6580
diff changeset
   349
                  amExtraDamage: begin 
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nemo
parents: 6580
diff changeset
   350
                                 PlaySound(sndHellishImpact4);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                                 cDamageModifier:= _1_5
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nemo
parents: 6580
diff changeset
   352
                                 end;
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nemo
parents: 6580
diff changeset
   353
                 amInvulnerable: Invulnerable:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                    amExtraTime: begin
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nemo
parents: 6580
diff changeset
   355
                                 PlaySound(sndSwitchHog);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
                                 TurnTimeLeft:= TurnTimeLeft + 30000
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nemo
parents: 6580
diff changeset
   357
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                   amLaserSight: cLaserSighting:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   360
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                        amPiano: begin
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nemo
parents: 6580
diff changeset
   364
                                 // Tuck the hedgehog away until the piano attack is completed
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nemo
parents: 6580
diff changeset
   365
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                                 Y:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                                 newGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   377
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   379
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
             end;
7646
nemo
parents: 7623
diff changeset
   381
             if altUse and (newGear <> nil) then
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   382
                begin
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   383
                newGear^.dX:= newDx / newGear^.Density;
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   384
                newGear^.dY:= newDY / newGear^.Density
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   385
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
             
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
             case CurAmmoType of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                      amGrenade, amMolotov, 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                  amClusterBomb, amGasBomb, 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                      amBazooka, amSnowball, 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                          amBee, amSMine,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                       amMortar, amWatermelon,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                  amHellishBomb, amDrill: FollowGear:= newGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                      amShotgun, amPickHammer,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                         amRope, amDEagle,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                      amSineGun, amSniperRifle,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                    amFirePunch, amWhip,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                       amHammer, amBaseballBat,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                    amParachute, amBlowTorch,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                       amGirder, amTeleport,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                       amSwitch, amRCPlane,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                     amKamikaze, amCake,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                    amSeduction, amBallgun,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                      amJetpack, amBirdy,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                 amFlamethrower, amLandGun,
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   407
                  amResurrector, //amStructure,
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   408
                       amTardis, amPiano,
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   409
                       amIceGun: CurAmmoGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
             
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine)) and (GameFlags and gfInfAttack <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                newGear^.FlightTime:= GameTicks + 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                newGear^.FlightTime:= GameTicks + 250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
        if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
            newGear^.Target.X:= TargetPoint.X;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
            newGear^.Target.Y:= TargetPoint.Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
            end;
7738
abcc7012de0b Please pas2c
unc0rr
parents: 7733
diff changeset
   421
        if (newGear <> nil) and (newGear^.CollisionMask and $80 <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not $80);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
        // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
        if altUse then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
            FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
        if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
            elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
            if elastic < _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                newGear^.Elasticity:= newGear^.Elasticity * elastic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
            else if elastic > _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
(* Experimented with friction modifier. Didn't seem helpful 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
            fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
            if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
            else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
        uStats.AmmoUsed(CurAmmoType);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
        if not (SpeechText = '') then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
            speech:= AddVisualGear(0, 0, vgtSpeechBubble);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
            if speech <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                speech^.Text:= SpeechText;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                speech^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                speech^.FrameTicks:= SpeechType;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
            SpeechText:= ''
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
        Power:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
        if (CurAmmoGear <> nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
            Message:= Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
            CurAmmoGear^.Message:= Message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
            if not CurrentTeam^.ExtDriven
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
7067
f98ec3aecf4e A solution to char vs string problem: mark single-letter strings with _S macro
unc0rr
parents: 7053
diff changeset
   467
                SendIPC(_S'a');
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
            AfterAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
    else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
        Message:= Message and (not gmAttack);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
    TargetPoint.X := NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
    ScriptCall('onHogAttack');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
procedure AfterAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
var s: shortstring;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   481
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   483
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   485
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   487
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
        Inc(MultiShootAttacks);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
        
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
            s:= inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
            AddCaption(format(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
        
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
                    TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
                TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
                end;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   512
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then 
7462
nemo
parents: 7459
diff changeset
   513
                HHGear^.State:= HHGear^.State or gstAttacked;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
            if (Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
      timertime = frametime * 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
    Gear^.State:= Gear^.State or gstNoDamage;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, CurrentHedgehog, EXPLAutoSound);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
    AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   555
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
      timertime = frametime * 11;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   587
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
    PlaySound(sndWarp);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   594
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   595
var s: shortstring;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   596
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   597
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   598
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   599
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   600
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   601
    if (not (HH.Team^.ExtDriven 
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   602
    or (HH.BotLevel > 0)))
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   603
    or (HH.Team^.Clan^.ClanIndex = LocalClan)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   604
    or (GameType = gmtDemo)  then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   605
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   606
        if cnt <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   607
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(cnt) + ')'
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   608
        else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   609
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(Ammoz[ammo].NumberInCase) + ')';
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   610
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   611
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   612
        // show ammo icon
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   613
        vga:= AddVisualGear(X, Y, vgtAmmo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   614
        if vga <> nil then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   615
            vga^.Frame:= Longword(ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   616
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   617
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   618
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
procedure PickUp(HH, Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
var s: shortstring;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   622
    i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
    vga: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   624
    ag, gi: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   638
                    PlaySound(sndShotgunReload);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   639
                    if Gear^.AmmoType <> amNothing then 
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   640
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   641
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   642
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   645
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   646
                        AddRandomness(GameTicks);
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   647
                        
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   648
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   649
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   650
                            begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   651
                            if (gi^.Kind = gtGenericFaller) and (gi^.State and gstInvisible <> 0) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   652
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   653
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   654
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   655
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   656
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   657
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   658
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   659
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   660
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   661
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   662
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   663
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   664
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   668
                    PlaySound(sndShotgunReload);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
                    inc(HH^.Health, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   670
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
                    str(Gear^.Health, s);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
                    s:= '+' + s;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
                    AddCaption(s, HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
                    RecountTeamHealth(HH^.Hedgehog^.Team);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
                    i:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                    while i < Gear^.Health do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
                        vga:= AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtStraightShot);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
                        if vga <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
                            with vga^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
                                Tint:= $00FF00FF;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
                                State:= ord(sprHealth)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
                        inc(i, 5);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
    CurWeapon: PAmmo;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   697
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   711
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
        if TestCollisionYwithGear(Gear, -1) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
            if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
                if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
                    Gear^.Y:= Gear^.Y - _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
            if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
            or   (TestCollisionYwithGear(Gear, -1) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
                Gear^.dY:= -_0_15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
                if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   741
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   754
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   757
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   758
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   759
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
    if (Gear^.Message and gmRight )<>0 then
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   762
        Gear^.dX:=  cLittle 
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   763
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   765
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   766
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   767
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   768
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   769
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   770
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   772
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   773
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   774
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   776
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   777
    if (not cArtillery) and ((Gear^.Message and gmPrecise) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   778
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   779
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   780
    SetAllHHToActive;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   781
    AddGearCI(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
with HHGear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
    if ((CurAmmoType = amRope) and ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
if (((HHGear^.Message and gmPrecise) = 0) or ((GameTicks mod 5) = 1)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
    land: Word;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
land:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
    Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
    Gear^.dX:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
    Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   820
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   821
    end;
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   822
isFalling:= (Gear^.dY.isNegative) or (not TestCollisionYKick(Gear, 1));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   825
    if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   826
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
    if (CurrentHedgehog^.Gear = Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   829
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   830
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   831
        // TODO: why so aggressive at setting FollowGear when falling?
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   833
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   834
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   835
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
    land:= TestCollisionYwithGear(Gear, 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
        if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
        and (Gear^.dX.QWordValue < _0_02.QWordValue) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
            Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
        Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   875
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   876
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   877
if (Gear^.State <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   878
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   879
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   880
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   886
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   887
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   888
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
            if hwAbs(Gear^.dX) > _0_01 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
                if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   897
                    if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
                        Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
                        end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   905
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   906
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   907
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   909
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   911
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   912
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   913
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   914
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   917
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
                            Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
                            while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   931
                                Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   932
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   933
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   934
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
                Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
                while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
                    Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
   948
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
    Gear^.State:= Gear^.State and (not gstMoving);
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   952
    while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
        Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   962
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   963
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   964
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   965
    Gear^.Y:= Gear^.Y + Gear^.dY;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   966
    if (not Gear^.dY.isNegative) and (not TestCollisionYKick(Gear, 1)) 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
    and TestCollisionYwithXYShift(Gear, 0, 1, 1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   969
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   971
        Gear^.Y:= Gear^.Y + _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   972
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   973
    CheckGearDrowning(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   978
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
   979
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
   982
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
   984
        Gear^.FlightTime:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
        AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   989
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   996
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
    Hedgehog: PHedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
Hedgehog:= HHGear^.Hedgehog;
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1003
if isInMultiShoot then
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1004
    HHGear^.Message:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
    AllInactive:= true
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1008
else if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1014
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
    TurnTimeLeft:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1018
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1022
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1023
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1027
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1028
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1031
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1032
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1033
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1034
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1035
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1036
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1039
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1040
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1041
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1042
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1043
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1044
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1045
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1046
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1047
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1048
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1049
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1050
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1051
    if t <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1052
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1053
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1054
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1055
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1056
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1057
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1058
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1059
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1060
else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1061
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1062
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1063
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1064
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1065
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1071
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1073
    if ((HHGear^.Message and gmSlot) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1078
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1086
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1087
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1089
if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1091
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1092
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1093
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1094
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1095
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1096
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1097
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1098
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1099
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1100
            HHGear^.dY:= -_0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1101
            if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1102
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1103
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1104
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1105
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1106
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
    if (not cArtillery) and wasJumping and TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1109
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1110
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1111
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1112
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1113
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1114
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1115
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1116
        AddGearCI(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1117
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1118
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1119
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1120
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1121
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1122
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1124
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1125
    if not isInMultiShoot and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1127
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1128
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1129
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1130
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1131
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1132
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1133
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1134
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1135
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1136
var prevState: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1137
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1138
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1148
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1152
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1153
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1154
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1156
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1157
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1159
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1160
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1161
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1162
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1163
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1164
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1165
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1166
            else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1167
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1168
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
                // Death message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
                AddCaption(Format(GetEventString(eidDied), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1172
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1173
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1176
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
            // Gone message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
            AddCaption(Format(GetEventString(eidGone), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1183
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1185
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1186
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1187
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1188
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1189
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1190
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1191
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1196
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstHHChooseTarget));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1197
        Gear^.Active:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1198
        AddGearCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1199
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1200
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1201
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1202
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1203
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1204
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1207
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1208
procedure doStepHedgehog(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1209
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1210
var x,y,tx,ty: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1211
    tdX, tdY, slope: hwFloat; 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1212
    land: Word; *)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1213
var slope: hwFloat; 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1215
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1216
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1217
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1218
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1220
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1221
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1222
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1223
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1224
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1225
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1226
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1227
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1228
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1229
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1230
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1231
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1232
if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1233
and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1234
and (not Gear^.dY.isNegative) and (GameTicks mod (100*LongWOrd(hwRound(cMaxWindSpeed*2/cGravity))) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1235
and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1236
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1237
    slope:= CalcSlopeBelowGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1238
    Gear^.dX:=Gear^.dX+slope*_0_07;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1239
    if slope.QWordValue <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1240
        Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1241
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1242
    x:= hwRound(Gear^.X);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1243
    y:= hwRound(Gear^.Y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1244
    AddVisualGear(x, y, vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1245
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1246
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1247
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1248
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1249
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1250
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1251
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1252
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1253
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1254
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1255
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1256
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1257
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1258
end.